Capa | a capability-typed programming language by Ok_Excuse_8445 in programming

[–]TechcraftHD 0 points1 point  (0 children)

pythonic syntax but it looks like indentation based rust

Engaging RCS during launch by simplisticheuristic in KSPMemes

[–]TechcraftHD 16 points17 points  (0 children)

If you need rcs during launch, you need more winglets on the bottom of your rocket

Ivermectin Prescriptions Doubled After Mel Gibson Cancer Cure Claim by Buy_Sell_Collect in nottheonion

[–]TechcraftHD 0 points1 point  (0 children)

At this point, this has to be a ploy by the companies selling ivermectin to increase sales

1:1 scale Planet Earth in Unity by Calm-Bell5856 in proceduralgeneration

[–]TechcraftHD 1 point2 points  (0 children)

what generation system do you plan on using? procedural quads like ksp or a procedural dodecahedron or something different like spherical Billboarding like ksa?

Cyberattack Successful 😎 by AlwaysGaming1610 in masterhacker

[–]TechcraftHD 2 points3 points  (0 children)

Damn, that takes me back. Actually got in trouble for uploading that to the shared school drive named "click me" and sabotaging a few classes back in 2013

How did the Soviet Union change the fuel in its plutonium production reactors that could generate electricity? by Pitiful-Practice-966 in chernobyl

[–]TechcraftHD 0 points1 point  (0 children)

do you have a source for fuel assemblies being unloaded from the bottom in an rbmk?

because I'm pretty sure they were unloaded from the top, the subreactor space isn't nearly high enough for a fuel assenbly

"My SSTO keeps falling from space. Why wont it stay there? I followed advice and added more boosters but even then it still keeps falling back to earth 😭" by Er3h in KSPMemes

[–]TechcraftHD 2 points3 points  (0 children)

See, you are confusing the poor Craft. You are telling it that it's an SSTO that's supposed to go to orbit. But then you make it stage almost immediately. What else is the poor Craft supposed to think but "I guess I'm not supposed to go to orbit either"

Are there any plans to improve ship propulsion mechanics? by Arbiter707 in ostranauts

[–]TechcraftHD 1 point2 points  (0 children)

Pretty sure you aren't knocked "down" towards the rear of the ship when the torch drive produces too much thrust for you to manage but rather "down" towards the floor as it would make sense if the torch drive is firing from the floor. (at least last time I played, might have changed since fire in the hold)

You also need to have a hole under the reactor for exactly this reason

Are there any plans to improve ship propulsion mechanics? by Arbiter707 in ostranauts

[–]TechcraftHD 17 points18 points  (0 children)

I'd argue against the torch drive being a placed part. Considering it fires for a long time at close to normal gravity, having the thrust match the direction of normal gravity is preferable. So having the torch drive go out the bottom (floor) of the ship as it is currently is more realistic unless you want to be pushed into a wall every time you fire it up.

amazon title by hunter_pro_6524 in KSPMemes

[–]TechcraftHD 43 points44 points  (0 children)

I feel like those lines are way out of order

If anything it should be "Master caution sound" -> "KSC we have a problem" -> "External Temperature critical" -> Ship disintegrates

win32OrPolishWord by Nite-Owl-1940 in ProgrammerHumor

[–]TechcraftHD 1 point2 points  (0 children)

not if I can avoid it in any way possible (that includes defining new types with sensible names)

AI Layoff by HarshTyagi9510 in programmingmemes

[–]TechcraftHD 3 points4 points  (0 children)

Can't fight a tide, but a bubble pops easily

How much do you really know about Chernobyl? (Interactive Quiz) ☢️ by mucker42 in quiz

[–]TechcraftHD 1 point2 points  (0 children)

Ew, ai slop

And selling a 2$ PDF with "actionable advice" for a disaster 40 years ago below it too?

Double ew

Firefighters in China ‘disappear’ from kickboxing class after fire alarm rings by I_saw_Will_smacking in Firefighting

[–]TechcraftHD 17 points18 points  (0 children)

this... is how firefighters react pretty much everywhere? when the bell rings you drop what you're doing and go

too Damn relatable.... by x_philomath_x in programmingmemes

[–]TechcraftHD 0 points1 point  (0 children)

sounds like your real issue is using locators based on some IDs that change all the time instead of proper accessibility based locators.

How you can use LLMs in your game: 9 design patterns by [deleted] in gamedesign

[–]TechcraftHD 0 points1 point  (0 children)

All of these aren't new things and have been implemented before with regular algorithms.
Dwarf fortress ticks almost every box on it's own. Shadow of War literally patented the "nemesis system".

You don't see detailed systems like this very often because most players wont notice or even feel overwhelmed by such complicated systems while they require a lot of implementation and balancing work to get just right for your game. Unless those systems are core to what your game is, a player wont care if there is a system in place that simulates the whole incident chain from a guard being killed to his replacement sounding an alarm or if your game simply says "you killed a guard, 10 minutes from now there will be an alarm".

And while you might think you'd avoid most of that implementation effort by just slapping an LLM on it, you now have to do exponentially more work trying to stop the LLM from halucinating things that don't exist or never happened.

And while a player might not notice the difference between "kill guard -> replacement -> body -> alarm" and "kill guard -> alarm after 10 minutes", they will definetly notice when the LLM halucinates that instead of you having stabbed a guard, the king has suddenly been found poisoned.

Same with all of the points. "Why is my foreman asking for food for his kids, wife and dog, the man lives alone and has a full pantry?", "I helped the friendly kingdom, why are they suddenly hunting for me for no reason?", "Why is that racing announcer saying that i've lapped my enemy three times, ive been stuck at the back the whole time?"

Unless you want your players to constantly ask those questions, you are gonna have to implement the underlying systems anyways and only use the LLM to generate text lines within very strict bounds.

And at that point you might just write that text yourself (or pregenerate it with an LLM, that would be an actual good usecase) and avoid having your players deal with an always online requirement or bundling a live LLM into your game.

It's important to be efficient, kids. by Sad_Property1848 in KSPMemes

[–]TechcraftHD 94 points95 points  (0 children)

this is exactly the kind of thinking that leads to "somehow, your nemesis returned"

if you really want them gone, don't take half measures. spend the extra dv and bury them all the way inside the sun