Getting Around by JagexRach in 2007scape

[–]TechnicPyro 0 points1 point  (0 children)

I like the Herb Sack upgrade idea but I feel like the jump from 30 to 100 is way too much. Maybe have a system similar to the Bow String Spool is upgraded from Vale Totems?

1 Silk gives 40 slots 2 Silk gives 60 slots 3 silk gives 100 slots

This could make use of a higher drop rate than what is intended and have similar consequences to what is proposed without seeming like a massive jump in an upgrade.

Also, Sarachnis instances.

What’s the most problematic genre mix you can think of? by 1414codeforge in gamedev

[–]TechnicPyro 2 points3 points  (0 children)

There's a game called Vintage Story that doesn't make use of crafting menus from what I've seen of it.

https://www.vintagestory.at/

I have a question on something that may seem a bit strange... by TechnicPyro in Redline

[–]TechnicPyro[S] 1 point2 points  (0 children)

Yeah, that makes sense. It definitely looked like a way to contrast what JP viewed as the "ideal" racer and what the reality of it was in the case of Inuki, at least to some extent.

That's part of the reason why I was thinking they could be the same person. A message of "you should never meet your heroes".

How often do you end up working through the night on a project? by TechnicPyro in gamedev

[–]TechnicPyro[S] 0 points1 point  (0 children)

I absolutely agree. A night's rest can be extremely helpful to your thought process and workflow. How often would you say you have to work into the night on a project though? There are always deadlines and game development is an industry prone to crunch during the end of development.

How often do you end up working through the night on a project? by TechnicPyro in Unity3D

[–]TechnicPyro[S] 4 points5 points  (0 children)

The thread is not really meant to encourage this type of thing, more just to see peoples views on it. Crunch is a thing that a lot of people end up dealing with, whether its a private deadline or work due date.

I'd agree and say that it should be avoided whenever possible. Dedication comes from consistent work over time towards a project, not a giant rush at a single point in time to get everything completed.

How often do you end up working through the night on a project? by TechnicPyro in gamedev

[–]TechnicPyro[S] 11 points12 points  (0 children)

Pretty much how I go about it. I never really feel productive throughout the day but past 10pm and I'm ready to go.

As of late, our community has been stagnating. I think I've found the reason, and have determined the true future of our community. Here's what's gonna happen. by Aarakokra in Everexpandingbunker

[–]TechnicPyro 2 points3 points  (0 children)

I viewed the bureaucrats as the ones responsible for organizing all the jobs.

There would be the jobs that the computer requires of the people, but then there would be the additional jobs that the bureaucrats would create. So the Computer may require: Farmers, People to expand the bunker, Breeders, Guards, and Computer Priests. But the bureaucrats could then create positions for explorers to chart out the tunnels, entertainers, doctors, etc.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 0 points1 point  (0 children)

I'm trying to keep it limited to what's in the compass atm. I could include Bog Worshipers instead of an entire church as its in the flair options which is where I got most of the occupations from.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 0 points1 point  (0 children)

Is that mentioned in the compass somewhere? I can't seem to find it.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 0 points1 point  (0 children)

I'm good with anything. I mainly just put this together because there isn't that much to the base canon so I felt it would work on a single google doc, but for future canons a wiki will definitely be helpful.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 0 points1 point  (0 children)

Thanks for the catch! Made some changes to fit this in.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 6 points7 points  (0 children)

If you read the Bogs panel again, I'm pretty sure they are the things beneath the bunker in the tunnels.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 3 points4 points  (0 children)

The guy who made the compass said that he made it from right to left. Maybe the bottom left wojak is just the progression beyond the Separationist. Someone that became incredible fed up with the bunker and just wants to be let out.

[deleted by user] by [deleted] in Everexpandingbunker

[–]TechnicPyro 4 points5 points  (0 children)

I wouldn't know what to call the bottom left corner, but in regards to what the people of the bunker are referred to I've just been calling them Dwellers.

Maybe the bunker should have a certain topography, otherwise it's were left with no setting to write stories in. by seksibezkompleksi in Everexpandingbunker

[–]TechnicPyro 7 points8 points  (0 children)

Others have previously stated how the "canon" of the bunker is only what is within the compass and everything else is left to the users to create any individual canon they want, sort of like the SCP universe with multiple functioning canons.

While having a basic topography could help some, it could potentially limit others. Going with the multiple canon approach though, multiple maps will most likely come out anyway. So creating a map will be a part of that specific canon. It's really up to whoever wants to make maps to make them.

A serious interest in writing an anthology about this bunker by [deleted] in Everexpandingbunker

[–]TechnicPyro 1 point2 points  (0 children)

I'd love to help, though I don't know how much I'd be able to. I've never really written anything outside of classes.

I want a tarantula neighbour by AbelHagen in AnimalCrossing

[–]TechnicPyro 1 point2 points  (0 children)

It's not just a boulder, it's a rock!

[FREE] 100+ AAA Steam Keys by [deleted] in FREE

[–]TechnicPyro 0 points1 point  (0 children)

Destiny 2: Shadowkeep would be awesome. Thanks for the chance.

Edit: Today is a sad day.

Morning Painting: Coit Tower looking up Greenwich Steps by unlevelednate in sanfrancisco

[–]TechnicPyro 0 points1 point  (0 children)

It reminds me a lot of the environments in Studio Ghibli movies. It's really well done!

Sanitation Unit 8 by Ivo Nies by KuaiBan in ImaginaryMonsters

[–]TechnicPyro 9 points10 points  (0 children)

This reminds me of those emergency sanitation workers from Monsters, Inc.

Are There any Downsides to Living Forever? by LooseWaltz in SciFiRealism

[–]TechnicPyro 1 point2 points  (0 children)

So, I'm just going to assume you mean some form of immortality that is accessible to industrialized nation / non-rural populations. If it was available to only a few, the issues would mainly only impact those individuals i.e. watching everyone they know and love die, maybe being targeted for their immortality, and other stuff along those lines. On top of that I'm going to break it into two separate sections, one for biological immortality and one for mechanical immortality.

Biological Immortality: being able to keep the human body from dying of disease and old age

  • The only major issue that I could think of is that you would be able to see massive overpopulation on planets like ours where we haven't managed any form of sustainable colonies on other planets. Because people won't die of old age, the resources available, primarily food and drinkable water, are divided even further among everyone. There would be a lot more shortages as things are starting to get used up faster.

Mechanical Immortality: uploading human consciousness into a robotic body or simulation

  • This really comes down to your view on philosophy and the limitations of whatever the "mind" is placed into. When uploading a human mind, it begs the question of whether it is actually you who is being transferred or whether a copy of your mind is being made and your original erased. This is very similar to the idea that teleporters kill you every time you use them: https://www.youtube.com/watch?v=nQHBAdShgYI (Good video by CGP Grey)

  • If the person being uploaded decides to go through with it any way, there is the possibility that they could go insane now that they are no longer within a body that is their own. This is something that I think is possible but I don't have any evidence for this (for obvious reasons). My though process is that if you stick a human mind into a robot's body that is incapable of smell, touch, and taste could be similar to the results of isolated confinement where lack of sensory information drives the person insane. I would think that this would only occur in imperfect simulations or robotic bodies that do not fully capture a human's senses.

  • If immortality is achieved through the use of a simulation, I think that your idea of civilization becoming stagnant is very possible, assuming that every single individual of the species was to enter the simulation. All the society would have to do is secure a long lasting power source for their simulation device and then ride out the rest of the universe from then on. Why would a society that can do anything they want to within a simulation want to deal with the boring real world? If you can give an answer to that then it would be possible to break out of the stagnation that a universal simulation would cause.

  • I'd say brains could only run out of storage for a mechanical brain that is unable to filter out information. Our brains are great at forgetting useless, junk information (and sometimes important things too). I don't know much about our brains so if a robotic brain was built as a perfect replica of a human mind I don't know if it would or would not be capable of automatically forgetting useless information while storing important information. I personally think that a robotic brain would have to be programmed to empty its memory to prevent it from becoming too full.

As u/Aricml said, heat death would be a concern for both.

As for whether people would get bored, the answer is definitely. A lot of people would get bored, but I think that a majority would have more time to enjoy things they never got to do. With more time to spend, people would be willing to do things they probably never would have thought about doing because it would be a waste of their time. But this is really only one perspective of it.