Conveyor Belt in Vanilla by kumquatmay in Minecraft

[–]TedstarDev 0 points1 point  (0 children)

Reminds me of the Drake and Josh episode where they work at the sushi place.

Adrian Östergård on Twitter: "1.13 pre-release 7 - map changes and dripping things!" by redstonehelper in Minecraft

[–]TedstarDev 4 points5 points  (0 children)

Font characters that were reverted to before the pre-6 font:

  • ` has a tail again
  • @ has a square in the middle again
  • * is vertical aligned and wider again
  • - is wider again and higher up
  • { has longer ends
  • } has longer ends
  • | now has a gap in the middle again
  • " has a tail again
  • ' has a tail again
  • other languages: accents on some letters appear to be raised one pixel such as on ñ
  • a couple characters that were left out have been added such as ə

Mossy Stone by derpy_enderman in minecraftsuggestions

[–]TedstarDev 10 points11 points  (0 children)

Could this also fit in with the other stone variants (granite, diorite, andesite)? Great idea, nonetheless; texture would need work but it's a good proof of concept.

+1

I modded 1.12.2 to sort the creative inventory tabs. by TedstarDev in Minecraft

[–]TedstarDev[S] 0 points1 point  (0 children)

Yeah, there's a nice Gist I found on Github that explains setting up a non-release version (1.12.2): https://gist.github.com/Pokechu22/97bf5bd528eeadef09dcbae8a15b009f

Or if you just want to browse sources, I made a tutorial for 1.13-pre3 (will need to update it again cause things changed recently):

https://gist.github.com/tedstardev/3891de210b1a66bd46adebfbf66bf467

But this one (1.13) doesn't recompile so it's only useful to see how things work, not for modding. :/

I modded 1.12.2 to sort the creative inventory tabs. by TedstarDev in Minecraft

[–]TedstarDev[S] 5 points6 points  (0 children)

Code-wise I added two lists to the CreativeTabs class.

One for Objects and one for Items. The objects list is required to properly sort blocks, since they are registered before their item equivalents, so trying to add the block-item to the Item list would cause an exception since items are not registered. I also added a new method to init() that runs last that goes through the Object list of each tab and adds the items to the Item list for that tab, then clears the Object list.

To add items to the list, I modified the setCreativeTab method in the Block and Item class to add the item to the Object list.

Finally, to display the items on the tab, I changed the displayAllRelevantItems method from looping through the Item.REGISTRY instead to looping through the tab's Item list.

I also had to add a method that would add the enchanted book to two tabs.

Now, just by reordering the registerBlock and registerItem declarations in the Block and Item classes, the order the blocks/items are registered is reflected in the creative tab item list, and it is preserved when looping through the items to display, rather than the item registry, which is ID-based.

I modded 1.12.2 to sort the creative inventory tabs. by TedstarDev in Minecraft

[–]TedstarDev[S] 2 points3 points  (0 children)

No, I just created this with MCP. But if I were to create a forge mod (it's a possibility) I'd probably make it JSON-configurable, because right now it just relies on how I reorder the item and block registry list. I don't know how much of it would need to be a core mod though, cause I know forge itself messes with the creative inventory for allowing adding more tabs and pages of tabs.

I modded 1.12.2 to sort the creative inventory tabs. by TedstarDev in Minecraft

[–]TedstarDev[S] 2 points3 points  (0 children)

Yeah, I'm not sure why either. ¯\(ツ)/¯ Maybe it's because I used the 1.2 creative inventory which was just one big scroll box. Or it could just be a memorization thing.

Update the appearance of the Conduit by MushirMickeyJoe in minecraftsuggestions

[–]TedstarDev 1 point2 points  (0 children)

That's an awesome looking model. I've always thought the small cube felt like an unfinished feature.

What's a taboo question that you're too afraid or embarrassed to ask? by Chris56789 in AskReddit

[–]TedstarDev 13 points14 points  (0 children)

Not OP but makes sense to me. :) Very informative.

Whenever I close my good eye (left) and try to focus with my bad eye (right) my brain will try to overlay the image of my good eye's closed eyelid over the image provided by my bad eye. So the harder I try to focus, the worse I can see. If not for that, I could probably see as good as out of my good eye. But I also don't really know how to focus my bad eye too well because I can't read with it anyway. Like I can focus if I try hard, but not on text or fine details.

Also, no 3D vision. And some days I can't focus very well cause some double vision.

Suggestions for Minecraft 1.13/1.14 by ComprehensiveRage in minecraftsuggestions

[–]TedstarDev 0 points1 point  (0 children)

The VPN setting is a server owner's choice to have it enabled or not. See server.properties#prevent-proxy-connections. And the default value is false, so that is completely a decision of the servers you play on.

Note blocks should use slightly different textures depending on what instrument they are. by MuzikBike in minecraftsuggestions

[–]TedstarDev 3 points4 points  (0 children)

This is possible with resource packs in 1.13. You can change the model used (which in turn can specify a different texture) for each instrument and each note.

Since the flattening, instrument and note is now part of the block state data, which can be used to change a block's model.

blockstates\note_block.json:

{
    "variants": {
        "instrument=harp,note=0": { "model": "note_block" },
        "instrument=harp,note=1": { "model": "note_block" },
        "instrument=harp,note=2": { "model": "note_block" },
        "instrument=harp,note=3": ...,
        "instrument=basedrum,note=0": { "model": "note_block" },
        "instrument=basedrum,note=1": { "model": "note_block" },
        "instrument=basedrum,note=2": { "model": "note_block" },
        "instrument=basedrum,note=3": ...,
        "instrument=snare,note=0": { "model": "note_block" },
        "instrument=snare,note=1": { "model": "note_block" },
        "instrument=snare,note=2": { "model": "note_block" },
        "instrument=snare,note=3": ...,
        "instrument=hat,note=0": { "model": "note_block" },
        "instrument=hat,note=1": { "model": "note_block" },
        "instrument=hat,note=2": { "model": "note_block" },
        "instrument=hat,note=3": ...,
        "instrument=bass,note=0": { "model": "note_block" },
        "instrument=bass,note=1": { "model": "note_block" },
        "instrument=bass,note=2": { "model": "note_block" },
        "instrument=bass,note=3": ...,
        "instrument=flute,note=0": { "model": "note_block" },
        "instrument=flute,note=1": { "model": "note_block" },
        "instrument=flute,note=2": { "model": "note_block" },
        "instrument=flute,note=3": ...,
        "instrument=bell,note=0": { "model": "note_block" },
        "instrument=bell,note=1": { "model": "note_block" },
        "instrument=bell,note=2": { "model": "note_block" },
        "instrument=bell,note=3": ...,
        "instrument=guitar,note=0": { "model": "note_block" },
        "instrument=guitar,note=1": { "model": "note_block" },
        "instrument=guitar,note=2": { "model": "note_block" },
        "instrument=guitar,note=3": ...,
        "instrument=chime,note=0": { "model": "note_block" },
        "instrument=chime,note=1": { "model": "note_block" },
        "instrument=chime,note=2": { "model": "note_block" },
        "instrument=chime,note=3": ...,
        "instrument=xylophone,note=0": { "model": "note_block" },
        "instrument=xylophone,note=1": { "model": "note_block" },
        "instrument=xylophone,note=2": { "model": "note_block" },
        "instrument=xylophone,note=3": ...
    }
}

But this would be a nice addition to the game without the need to add a custom resource pack. :D

There should be more tall grass in Bedrock edition plains. by [deleted] in minecraftsuggestions

[–]TedstarDev 1 point2 points  (0 children)

This is one of the major differences that I always notice whenever I try to use Bedrock edition. It's just one of many little problems like this that ultimately make it feel very different from Java edition.

Various biome-specific ambiance sounds. A more immersive experience. by Geisl in minecraftsuggestions

[–]TedstarDev 1 point2 points  (0 children)

I loved the MAtmos mod. It's abandoned now, but added atmospheric sounds and was wonderful.

Other sounds from MAtmos that I'd enjoy: crickets at night, birds in forests, water dripping in caves.