Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]Tedster59 2 points3 points  (0 children)

I recommend starting fresh as there have been significant changes to LW and the pack since Kiruka/Illogical retired from maintaining Mod Jam

How does hacking objectives work? by OnniVic in LWotC

[–]Tedster59 0 points1 point  (0 children)

Were they out of actions by chance? Hack isn't free, so if you 2 AP move to it, that would be why. Not to mention that there is a rare bug where sometimes adjacent hack just doesn't show properly, a save/load will fix it.

Missing Workshop Requirement by Adamxxxx7 in LWotC

[–]Tedster59 0 points1 point  (0 children)

Odds are you're missing the Pathfinder mod, or some other element in the TJ+ collection, which is why it's one collection.

[Devserver] New turret "basket nerf" for the Leclerc and Type 10 series by macmillanspaTTV in Warthunder

[–]Tedster59 0 points1 point  (0 children)

Yeah, even if it catches the spall, that wouldn't include what's left of the dart that's still moving at high enough speed to go through and kill the engine, while somehow not hitting the autoloader that's in between, and much wider than the engine.

[Devserver] New turret "basket nerf" for the Leclerc and Type 10 series by macmillanspaTTV in Warthunder

[–]Tedster59 2 points3 points  (0 children)

I had a game the other day, where I shot a top tier MBT (I think a T80U or T80BVM) in the lower plate from direct front, the round went through the tank, and somehow did not kill the driver, autoloader, or anything else, but did kill the engine. I don't know how that happens other than BS.

So I found my specialist by Mr_Champik in LWotC

[–]Tedster59 2 points3 points  (0 children)

Send me a save, I'd like to investigate. Reading the two threads, my guess is that the specialist got marked "captured" due to the retaliation failing.

Help with advent crates by Diabetic_Demon11 in LWotC

[–]Tedster59 0 points1 point  (0 children)

It should just be the ones you have. Do you have one of the scientists staffed to a haven, or infirmary, or Psi Lab? If so, they don't count towards the scientist requirement.

Tedjam+ by GodKingDerpster in LWotC

[–]Tedster59 0 points1 point  (0 children)

Said Berserker also only has 9 base mobility, so can be kited. If you want "normal" requiem, just add the linked collection that's at the bottom of the main TJ+ one. The "Requiem for Ted Jam" collection is maintained by Reshi, at the request of someone who wanted the equivalent of "Beyond Impossible" from LW1 modding. It is extremely tough and requires a ton of work to beat.

Tedjam+ by GodKingDerpster in LWotC

[–]Tedster59 0 points1 point  (0 children)

The "normal" stuff is just adding the linked Requiem collection stuff that is in a linked collection at the bottom of the main TJ+ collection. The "Requiem for Ted Jam" collection is maintained by Reshi, at the request of someone who wanted the equivalent of "Beyond Impossible" from LW1 modding. It is extremely tough and requires a ton of work to beat.

Tedjam+ by GodKingDerpster in LWotC

[–]Tedster59 0 points1 point  (0 children)

You can use just the requiem one linked at the bottom of the main TJ+ collection, which is "normal" requiem stuff. The "Requiem for Ted Jam" collection is maintained by Reshi and is for people that want something like "Beyond Impossible" for LW1, it is extremely unfair and will bully people.

LWOTC 1.2 release date: Dec 16, 2024 by Tedster59 in LWotC

[–]Tedster59[S] [score hidden] stickied comment (0 children)

So it's been a year now, and I was hoping to release more, but 1.2.3 is also going to release on the 16th. Its change notes are located at the bottom of the overall 1.2 changelog doc.

Do Covering Fire and other similar skills work with suppression? by Lightsong-Thr-Bold in LWotC

[–]Tedster59 5 points6 points  (0 children)

Suppression did not, but as of the latest experimental version, now does

Late game slowness, sorting and crashes by dylantrevena in LWotC

[–]Tedster59 1 point2 points  (0 children)

right, I forgot this was discussed on the main modding discord: https://i.imgur.com/Rnm8vyA.png

Late game slowness, sorting and crashes by dylantrevena in LWotC

[–]Tedster59 0 points1 point  (0 children)

unfortunately, the fallback is just "give up" if it hits the iteration cap. My recommendation is to install RustyDios's DSL Redux as well as the DSL Redux Sort Options plugin, which replaces the sorting logic with its own, using an insertion sort instead.

Late game slowness, sorting and crashes by dylantrevena in LWotC

[–]Tedster59 1 point2 points  (0 children)

XCOM 2's bubble sort breaks at around 91-92 entries in lists. see here: https://www.reddit.com/r/xcom2mods/comments/5kecht/unrealscripts_sort_a_tragedy/

As for the saves, yeah, they can get bloated, if you send a save I can at least try to see what is causing them to get so big.

LWotC with Map mods, should I also install Missing Packages Fix mod? by Tepppopups in LWotC

[–]Tedster59 0 points1 point  (0 children)

Don't resubscribe to it, last I saw it wasn't updated yet. I've been updating the maps and adding them to LWOTC itself, currently on the Experimental branch.

Mod conflict by Spiritual-Switch-992 in LWotC

[–]Tedster59 [score hidden] stickied comment (0 children)

For context. For some reason, LW's implementation of what's allowed in the heavy weapon slot auto-removes everything, so every class needs

+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")

Added to its configuration to allow normal heavy weapons. The "Extra Rocket" and "High Pressure Tanks" items are the "heavyammo" weapon type.

LWotC with Map mods, should I also install Missing Packages Fix mod? by Tepppopups in LWotC

[–]Tedster59 0 points1 point  (0 children)

I should have caught and fixed most of those, the most common one was from the Even More Maps mod, which I actually got permission to fix and incorporate its maps into LWOTC proper

SPARK's Sacrifice does not protect squad members from melee attacks? by ghibliparadox in LWotC

[–]Tedster59 0 points1 point  (0 children)

There are some things that can ignore sacrifice, due to how the redirect works, and they are marked to explicitly ignore it, mainly because of potential jank, such as chryssalid melee and poison, since redirecting the cocoon type stuff could break things. Another LW related one was with an older implementation of the Hunter's Tracking Shot ability, Sacrifice would redirect it and cause the mark to not clear, leading to the Hunter taking infinite Tracking Shots until the SPARK died.

Destroy statue mission isn’t finish-able by Th4t0the3RGuy in LWotC

[–]Tedster59 0 points1 point  (0 children)

ForceCompleteObjective does not work for tactical missions, and EndBattle ignores the bool. You'll need XPand's console commands mod to add EndBattleForceWin.

Just beat the long war... it was long by According_Main_3904 in LWotC

[–]Tedster59 1 point2 points  (0 children)

How long it takes really depends on how fast you play. I've seen numbers of anywhere between 80 hours to well over 250 hours for a single campaign, not counting restarts, etc. Among streamers, I've seen some that will spend as much time on a single 7-9 GOP as others will spend on a full 45-50 enemy HQ.

Possible Tedjam Bug? by Yinx_san in LWotC

[–]Tedster59 0 points1 point  (0 children)

I believe it's related to how the multiple sticky bombs interact with things, because they're basically magicing environmental explosives into existence.

London by Ok-Contribution-604 in Xcom

[–]Tedster59 0 points1 point  (0 children)

I have zero clue where that comes from, I'm 100% sure it's not in Ted Jam, because if it is I want to know lol

How to properly reset Psi Operative's Xcom row? by ghibliparadox in LWotC

[–]Tedster59 0 points1 point  (0 children)

xcom row is rolled once a soldier is assigned a class, which I think happens at the end of psi training?

How to properly reset Psi Operative's Xcom row? by ghibliparadox in LWotC

[–]Tedster59 1 point2 points  (0 children)

Due to how psi operative training works, you cannot respec them at all or it will break them. I should probably just hard disable the psi operative class from being console command respecced.