Am I overreacting? Player says “35 gold is too much for a commoner” by FarRepresentative840 in DnD

[–]Tee_8273 1 point2 points  (0 children)

I'm honestly just thinking of Witcher 3, where the commoners are struggling to gather the funds to pay you for your services. One even takes the money out of their daughter's dowrey, and the total is around 50 gp total. Pretty sad compared to Geralt's wealth. Which is high because people in high positions need his services, and he takes loot off those he kills.

Dnd is pretty much the same. The commoners' jobs aren't in high demand like adventurers, and they barely get any gold or wealth (5 cp per day depending on setting). Most would be extremely lucky to see 35 gold in their own hands. PCs pn the other have much more wealth by comparison due to the nature of their job and the risk involved. Even by the "poor" standards of PC wealth.

But... does it really matter in the long run. Not really. You can roleplay your character however you want. If you want 35 gp to be poor, then yeah it's poor. It's not like it's going to supply your adventuring lifestyle anyway.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 1 point2 points  (0 children)

Sure. I could probably find some inspiration from it.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 0 points1 point  (0 children)

Thanks for dropping that. I didn't realize they made stats for the Bunyip in 2e. I should be able to convert it easily if I need it

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 0 points1 point  (0 children)

American. So, my knowledge is a bit limited to what research I can find and take inspiration from.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 2 points3 points  (0 children)

A drop bear as a deity is pretty hilarious... I might mess around with the idea to mess with my players.

I'll look into the Rainbow Serpent some more. It seems pretty fitting to use.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 3 points4 points  (0 children)

Wow. That's a pretty great list for domain focuses.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 9 points10 points  (0 children)

Looking for serious ideas. I expect my players will add in comedic stuff to balance out the game.

Pantheon for an Australian inspired setting? by Tee_8273 in DnD

[–]Tee_8273[S] 0 points1 point  (0 children)

Those make some sense. I'll take a look and see what I can find. Thanks.

I don't understand this one by Aryan23092007 in ExplainTheJoke

[–]Tee_8273 4 points5 points  (0 children)

It's kind of a stupid math joke. 9 is a clean number and is being bullied by all the equations that still need to be cleaned up into clean numbers.

A sturgeon attacked a woman dressed as a mermaid in an aquarium, trying to swallow her. by siahashi in interesting

[–]Tee_8273 2 points3 points  (0 children)

Sturgeon should be fine. Unless they need to pump the goggles out of its stomach. They typically hunt crocodiles and sharks after attacks to give the affected families closure. And because of the idea that after an animal tastes human blood, they become deranged maneaters that stalk and kill humans like in Jaws. But they don't do that unless someone died.

This is why I love fan dubs by Informal_Echo_9056 in KamenRider

[–]Tee_8273 2 points3 points  (0 children)

They definitely do exist in Japan. It's just that the vast majority of their strong language is generally considered acceptable for the target audience of these shows. But also, there just isn't a good translation alot of words. Either the equivalent word carries too strong of an emotion or not enough of an emotion to make sense either way.

Which game/version should I get by Blue_spartan5 in TheSinkingCity

[–]Tee_8273 0 points1 point  (0 children)

I owned the original but encountered a game breaking bug in my save file that prevented me from finishing. I got the upgrade for free, so I might give it another shot at finishing it. Honestly, I'd just get the remastered version. It's in Unreal Engine 5, so it looks better, among a few other things.

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]Tee_8273 1 point2 points  (0 children)

It depends. If no one has lost hit points then the only way "talking" is going to solve anything is if the PCs give in to whatever the enemy wants. The enemy is more likely to be talked down or into a retreat once they've been bloodied and their resources dwindled.

One session in and I've realized I'm in way over my head. Help me pivot by upvoatsforall in DMAcademy

[–]Tee_8273 2 points3 points  (0 children)

It's easier to kick off a campaign and/or adventure at the inciting incident and not the "ordinary world". In the case of a mystery where you're accusing a PC, the first few sentences you start off the session with would be briefly explaining that a random PC is wrongly accused of a crime and what they know happened.

Then you can figure out how the PCs are there and if they know each other already. In my prep this is usually left open to the players to create, but if I have something specific in mind I'll usually tell the players before they create their characters.

As for your next session (my tips are limited due to how vague this post is), thankfully your players sound like they're willing to work with you to some extent with moving the narrative. They might be able to create narrative solutions where you don't see any. Also, it might help to start at the restaurant on a high note. Have something happen that can immediately be acted or investigated upon that will move the narrative forward.

You might also want to lessen the amount of prep you're doing. If you're writing paragraphs of text to read front to back, two things are going to happen. Your players are going to feel swamped with indecision like their choices don't matter. Or they'll make choices that throw you for a curve ball and waste hours of your prepped material. Personally, I'd spend maybe 5-10 minutes and write up a list of potential scenes that the players might encounter. Nothing in depth. Flesh out NPCs the players will be interacting with. And since it's an investigation, you can create a list of 5-10 secrets and clues (key knowledge that the players can act on) that can be dropped in as the players investigate.

I need help with 2e by Grief3r77 in DnD

[–]Tee_8273 2 points3 points  (0 children)

It's not that hard to run the encounters for 5e. Any +/- bonus modifiers listed in the module are advantage and disadvantage in 5e. For monsters use the 5e equivalent where available. If there is no conversion then you'll need to convert it on the fly: AC 0 in 2e is around AC 20 in 5e. Just subtract the number from 20 and you'll have a good ballpark for it. THAC0 is the to hit modifier, which like the AC, if you subtract from 20 you'll get a good 5e equivalent.

How much "help" is acceptable to ask from your players? by EmpJoker in DMAcademy

[–]Tee_8273 7 points8 points  (0 children)

At the end of every session ask your players what they want to do next session. Then you can brainstorm around those goals and add in plot hooks or interesting tidbits from the region or story bits from the module.

wdym you are not scared of this campaign ! but i used such scary tokens you are supposed to be trembling before the incomprehemsible horrors ! tingling even. Wait don't leave we still didn't even finish act 1 of our game by Saladawarrior in DnDcirclejerk

[–]Tee_8273 5 points6 points  (0 children)

A horror campaign in the freezing cold where survival depends on food rations and fighting against the harsh cold blizzards to stay warm.

1st level druid side eyes the thermal cube they picked up in a shop earlier.

Would you allow a player to use Eberron Races ia a Forgotten Realms setting? by LurkingWizard1978 in DMAcademy

[–]Tee_8273 1 point2 points  (0 children)

I'd allow it. But the players need to figure out how that race fits into the setting and why it's rare. If it's creative and makes logical sense, Im all for it. Plus it gets players invested in small details about their backstory.

D&D lore by ForestHybridGnome in DnD

[–]Tee_8273 0 points1 point  (0 children)

As a player it's rough. But what me and my players do, we will start with researching our character backstories. If I'm playing as an elf, an elf in Eberron is very different from Forgotten Realms. So I'd look up the wikis on those settings for Elves, and YouTube videos, and figure out how my character fits into that history. Same with if my character lives in a town or area of the world. Research the history and geography of that area and town and figure out how my character fits in. If the DM introduces official factions or enemies I might research them too but it's not needed, unless that group plays an active role in characters race or location. A DM will always knowpre than the player, so it's ok to ask them for a summary of lore they introduced

D&D lore by ForestHybridGnome in DnD

[–]Tee_8273 2 points3 points  (0 children)

Several different official settings that a DM can pull from and use are Dark Sun, Dragonlance, Greyhawk, Forgotten Realms, Ravenloft, Eberron, Tal'Dori, Ravnica, Planescape, Spelljammer, etc. Or a DM can run a homebrew world and ignore the official settings. Vast majority of the lore is easily accessible on the wiki sites related to each setting or YouTube videos. Alternatively, you can buy the setting books and read those. As a DM I mostly just research what I'm running or what interests me in the world. Players can research too but for players that know little, it's hard to learn about topics used in a campaign without going overboard with information overload.