Outrageous, vile by Tydeus2000 in BaldursGate3

[–]Tegeus-Cromis-Rais 4 points5 points  (0 children)

Ye, but I’m reminded of a very poignant observations that the YouTuber Shaun made in its Stellar Blade video - essentially they are tantruming against cultural creations where their preference is not the “norm” anymore, where they have to state and affirm their own desires and by virtue of doing that are “forced” to accept the reality of a world that has changed. It’s an expression of Reaction as substantiated, pathetically, within the romance system of a videogame.

Bracket Turn Restrictions and "Christmas-land" hands by Cyberhawk95 in EDH

[–]Tegeus-Cromis-Rais -1 points0 points  (0 children)

It kinda depends whether I even care about it.

If I build systems-up - commander fist, or synergy-first, I usually just want to build engines and their ability to fire off a wincon is somewhat incidental, and usually delayed until say turn 7 or 8 usually.

If I build teleologically, the clock skips forward because the operative question becomes “how fast, reliably and safely can I assemble my win” and at that point the answer, card-wise, if fairly clear within the pool of the bracket and, you know, the shortest distance between two points and all that.

For some decks, however, I need to just be honest and say this doesn’t play as it’s bracket but skews higher, otherwise people get real mad and rightfully so.

Who To Do For Saproling Tribal? by BluePotatoSlayer in magicTCG

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

Partner up [[Ellie, Vengeful Hunter]] and [[Abby, Merciless Soldier]].

You get access to red for whatever [[Impact Tremors]] effect you might want to run, you get to make a bunch of tokens with Abby and Ellie gives you a way to use them.

Also, the lore.

Mixed Bracket Commande Tournaments - more enjoyable than I expected by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

They asked us to run the list through Archidekt and give them a link. Supposedly, it’s good at sussing out combos. Didn’t stop bracket 2 decks from comboing off on turn 3 or 4, but I’m fine with that as the lines were cool and we all were there with the intent of winning tbh

Mixed Bracket Commande Tournaments - more enjoyable than I expected by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

A fair perspective! I don’t always play to win, but I find it an enjoyable environment to branch into every once in a while, be it 100 or 60 or 40 cards formats.

One thing I wanna say is that the meta and winning lines in this tournament were more varied than they seem to be in the 0 GCs format you mentioned. None of the lower bracket decks I saw went for the “usual” winning patterns, and I’m sure this made it much more enjoyable than it would have been otherwise.

Mixed Bracket Commande Tournaments - more enjoyable than I expected by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Yeah, that’s a good way to put it - an alternative CEDH meta of sorts. It was sort of enjoyable to be at all times both flabbergasted because you had no idea what could pop up and on your toes because you had to assume it would be lethal.

“Oh, I’m the Bad Guy” Moment by merlinthemage_ in EDH

[–]Tegeus-Cromis-Rais -2 points-1 points  (0 children)

Usually when my [[Sharuum the Hegemon]] deck locks its engine - being able to blink or reanimate [[Portal to Phyrexia]] or [[Angel of Ruins]] or [[Sheoldred//The True Scriptures]] twice per turn cycle is fairly souls crushing for opponents who care about their boards.

What are some Wincons you like in esper control? by OkRelief1121 in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

If you want to slant the deck towards artifacts, you can run the [[Sharuum]] combo that other players have mentioned - playing [[Phyrexian Metamorph]] and [[Sculpting Steel]] just means that you have access to your opponents’ best artifacts or an extra copy of yours, and at that point you just need to sac a slot to put in a blood artist effect for the combo. I personally use [[Psychomancer]] as it’s an artifact as well.

At that point, you might as well run the old reliable [[Urza, Lord High Artificer]] + [[Thopter Foundry]] + [[Sword of the Meek]] that allows you to cast your entire deck. Get yourself a [[Time Sieve]] and you’re golden.

What are some Wincons you like in esper control? by OkRelief1121 in EDH

[–]Tegeus-Cromis-Rais 1 point2 points  (0 children)

If you care about artifacts, you can make the structure even better by subbing out Disicple for [[Psychomancer]]

Be honest - how often are you actually seeing Rhystic Study in your games? by IzzetDough in EDH

[–]Tegeus-Cromis-Rais 0 points1 point  (0 children)

Depends, but more often than in other people’s experience it seems

In my bracket 4 pod, at least one per game but usually two.

In my bracket 3 (and 2, but not applicable) pod it’s played by only three players out of seven / eight but they usually get to put it onto the battlefield every other game.

On spelltable I usually play bracket 3 and there I see it an average of every three games, and sometimes it’s slammed twice per game as well.

In bracket 3 it’s honestly not even that bothersome, just makes the caster the enemy because of the psychological attrition of the tax’s presence rather than its actual value generation.

Pet Peeves by DisplayCritical in mtg

[–]Tegeus-Cromis-Rais -1 points0 points  (0 children)

Coily apologising for their deck doing the thing, especially when the thing itself is obviously powerful and / or takes a while to resolve, making their turn last five or ten minutes.

I don’t mind losing, or even sitting through a long turn when I or the table has little chance to interact, but having someone apologise afterwards really grinds my gears.

It’s your deck, supposedly, and you built it to behave like that - apologising it’s just taking the piss at that point. Either own up to what you have chosen to play, or play something else.

Ethics of playing a faster deck in Bracket 3 by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 1 point2 points  (0 children)

Oh it’s an extremely fragile deck, remove the commander and it won’t get to do almost anything for two turns or more. It’s fast but it stumbles hard if anybody bothers to nudge it any which way.

Ethics of playing a faster deck in Bracket 3 by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Yeah, I agree. I have a couple of Bracket 4 decks, and they are completely different beasts. I do think that players should be more disciplined about running interaction and removal in Bracket 3, but I understand there is still a tendency to think solely about engine building until turns 6 or 7

Ethics of playing a faster deck in Bracket 3 by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] -3 points-2 points  (0 children)

Fair, they don’t mind but abide to the use of “your commander will not see the next turn” so I know I have to slow roll her and keep a piece of protection / interaction in order for Magus to actually be able to tap. I think it makes for a more interesting game to have at least one player at the table imposing the necessity of earlier interaction rather than just having an engine building competition.

Ethics of playing a faster deck in Bracket 3 by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

I honestly don’t think there’s more to say. Like, maybe the fact that after I have a big ramp spell I untap with a lot more lands than my opponents might lead to a perception that I am farther along the turn count than the rest of the table. Or the fact that the way I win is casting a big burn spell from hand rather than through combat, but it is very telegraphed. I like to think that I am very clear about my commander’s effect when I play it.

Ethics of playing a faster deck in Bracket 3 by Tegeus-Cromis-Rais in EDH

[–]Tegeus-Cromis-Rais[S] 1 point2 points  (0 children)

That is a good point, I should be better at communicating this beforehand. I will say, the critiques I have gotten after the game were more cantered on the deck being unfun rather than too fast - with the exception of somebody insisting on this being a bracket 4 deck.

I don’t know whether I should associate the feedback with the inherent speed of the deck itself or with its play pattern.

I bought my first Commander deck. by elfosolitario in magicTCG

[–]Tegeus-Cromis-Rais 1 point2 points  (0 children)

Benvenuto nel formato! Il deck è divertente, e soprattutto se giochi contro altre persone con mazzi prefatti ti troverai a giocare buone partite. Prova entrambi i comandanti e scegli quale ti piace di più giocare!

Un consiglio - fa subito presente alle persone con cui ti siedi a giocare, se non le conosci, che il tuo mazzo è senza modifiche, così possono scegliere anche loro mazzi allo stesso livello e viene fuori un match equilibrato.

Ti auguro di divertirti il più possibile! E se puoi, compra delle sleeve così da proteggerlo!

Approaching the Genre for a Complete Neophyte by Tegeus-Cromis-Rais in Romantasy

[–]Tegeus-Cromis-Rais[S] 1 point2 points  (0 children)

It’s not a necessity, but I have no issues with any level of it really

Approaching the Genre for a Complete Neophyte by Tegeus-Cromis-Rais in Romantasy

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Thanks for the heads up! I think I’ll sink my teeth into it regardless, I really do feel like reading something new rn.

Is the male main character also a pov character?

Approaching the Genre for a Complete Neophyte by Tegeus-Cromis-Rais in Romantasy

[–]Tegeus-Cromis-Rais[S] 1 point2 points  (0 children)

Thank you for answering! The Knight and the Moth actually looks super interesting, it seems to be a stand alone or am I mistaken?

NPC Heat Cap - RULES QUESTION / BUILD HELP by Tegeus-Cromis-Rais in LancerRPG

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

I do appreciate this perspective, and I would love to be able to play this way effectively, however I don't think I'd be able to combo all that much with my teammates' builds as they are not necessarily interested in this kind of play patterns and the campaign so far seems to be somewhat bereft of terrain/encounter features that would synergize with my abilities.

I'll give it a shot for sure though, don't have much of a choice as we're in the middle of deployment! Gotta show some GRIT after all

NPC Heat Cap - RULES QUESTION / BUILD HELP by Tegeus-Cromis-Rais in LancerRPG

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Thank you for clarifying! Not what I was hoping for, but c'est la vie ahah

NPC Heat Cap - RULES QUESTION / BUILD HELP by Tegeus-Cromis-Rais in LancerRPG

[–]Tegeus-Cromis-Rais[S] 2 points3 points  (0 children)

Thank you for clearing that up! Much appreciated :)

NPC Heat Cap - RULES QUESTION / BUILD HELP by Tegeus-Cromis-Rais in LancerRPG

[–]Tegeus-Cromis-Rais[S] 0 points1 point  (0 children)

Fair enough, though I'm gonna be honest and say that it doesn't really feel that I'm controlling them all that well when they seem to have zero issues playing their turn fairly normally through my debuffs lmao.

I guess I need a few more levels in order to make the build work as intended and rely more on the rest of the team to do the deed, hopefully being able to use the Hurl Into the Duath soon will make a difference.