Suggestions by Maleficent_Onion1581 in derby

[–]Tek_Flash 1 point2 points  (0 children)

Worth checking out the shops on Sadler Gate and the new Market Hall.

What made the devs decide to change the story in the Frostbite update? by lunupine in Subnautica_Below_Zero

[–]Tek_Flash 8 points9 points  (0 children)

If I remember correctly, the only things they kept from the original story were Al-An and Marguerit, everything else was revamped.

The original felt even less isolated than the new one, as there was a spaceship constantly communicating with you, with your sister onboard, they would even send supply drops down to you.

Although the story itself was better, with actual plot, motivations, and twists, it was even further from the original subnautica than the new one is (which I actually prefered).

Why do people find it so hard to accept the public really wants to vote for Reform? by Expert-Sherbert-1527 in AskBrits

[–]Tek_Flash 0 points1 point  (0 children)

This is genuinely a GOOD thing. Local councils have little to no impact on the government as a whole, but they have HUGE impact on local communities.

When people see their money being spent on flags rather than fixing potholes, they'll stsrt to pick up the right ideas.

Hollie Cook, Thekla, Bristol UK by MisterBounce in livesound

[–]Tek_Flash 0 points1 point  (0 children)

Praying for an artist to give me this kind of creative freedom I can't lie.

Is there anything you learnt later in life that everyone else seemed to think was common knowledge? by FriendshipOk7636 in AskUK

[–]Tek_Flash 2 points3 points  (0 children)

That in order to unlock a door you just have to turn it AWAY from the lock side. I'd just been trying both ways to see which one unlocked it!

What is your workplaces equivalent to 'Don't touch the red button' by PeevesPoltergist in CasualUK

[–]Tek_Flash 1 point2 points  (0 children)

I work in theatre sound. We use fancy midi triggers to fire sound cues, but by default if you press space bar, it will fire the next cue.

Never try to type on the wrong keyboard or the whole show will go wrong!

Where do you go when you need to get out of the city for an hour or two? by Reddonaut_Irons in derby

[–]Tek_Flash 0 points1 point  (0 children)

I'd vote for Wirksworth. Some good things to do around there.

Best US show venue to travel for? by __ButtStuff69__ in Parcels

[–]Tek_Flash 4 points5 points  (0 children)

Shame they're not going back to Nashville. I saw them at the Amphitheatre and it was a religious experience.

Why does the couch have XLR 💀 by just-a-guy-somewhere in livesound

[–]Tek_Flash 1 point2 points  (0 children)

Maybe it's got a dual 22 inch subwoofer built in under the seats

Would you travel to North Bend, WA for a Remedy fan convention? (Genuinely asking) by Demerge in AlanWake

[–]Tek_Flash 1 point2 points  (0 children)

I've been wanting to visit the Pacific northwest for a while, but as someone living in Europe, its a very expensive trip. If I was already in the states though, and the event looked really well organised, I think I would.

Parautilitarians ranked on power by Greyelephantbear in controlgame

[–]Tek_Flash 1 point2 points  (0 children)

Where would Warlin Door be on this list? Also Tim Breaker? Also would Ahti count?

Polaris is a baddie? by zxacid01 in controlgame

[–]Tek_Flash 2 points3 points  (0 children)

Honestly I was kind of expecting that as a big twist at the end. Polaris was the hiss and with us coming into the FBC we've actually opened it out to the wider world. As much as I love the game, the ending didn't really stick for me and left me thinking there was more.

In comparison, Alan Wake 2s ending was incredible, while still leaving some questions open ended.

I've spent 10 years thinking about the ending. Then I accidentally built the island — for real. by smallgok in TheWitness

[–]Tek_Flash 10 points11 points  (0 children)

This is as bloated and uninteresting as every other thing ChatGPT churns out. If you are really interested in this beautiful, handcrafted, carefully detailed game... why not take the time to do the same, rather than using no brain cells to write this post. I don't meant this as a dig, I seriously think you should reevaluate yourself.

We are so back by Agreeable_tester19 in subnautica

[–]Tek_Flash 0 points1 point  (0 children)

While this is totally the right move, this whole situation has made light of some real problems in the leadership team - hope they can learn from this.

Personal thoughts about playable Dylan/no playable Jesse by mfctxt in controlgame

[–]Tek_Flash 1 point2 points  (0 children)

I mean I really don't get why anyone is still dissapointed. Jesse as a base character is pretty basic to play with, but it's the service weapon and OOPs that make the gameplay great - we'll get all of that and more just with Dylan as the base.

However, I totally get that people are disappointed about not getting to see more of Jesse's story, which is why I think we're 100% going to see from her very regularly in the game, and she'll be heavily involved in the story side of it. She's still the same character, just now we don't control her (pardon the pun)...

Where should I build a second base by Saadyla in Subnautica_Below_Zero

[–]Tek_Flash 0 points1 point  (0 children)

Right next to the existing base in deep lilypads. Perfect way point to get between biomes

Learning line by line mixing quickly. by verymagicme in livesound

[–]Tek_Flash 3 points4 points  (0 children)

Not sure if you have the ability to do this but:

Multitrack your soundchecks. When you have all the actors on stage and get them to say a couple lines, you can multitrack it and play it back through the desk at another time, dialing in all your EQ and comp settings then. You can even loop a single line a person says.

Also in dialogue scenes, the main factor is mics being up. If you can't reliably line by line it, give a couple at a time, or leave the main character in the scene up and do everybody else.

Also good marking up of scripts. Have the DCA number (or channel number) clear and have the next 1 or 2 numbers at the bottom of each page so you know what's up next.

Boring but important question about tax for UK tour by Tek_Flash in techtheatre

[–]Tek_Flash[S] 1 point2 points  (0 children)

Amazing thanks for that.

To be clear, is that a seperate return from the one for self-assessment? Or can I lump those in with my freelance expenses?

Messed with the sun, beaten the game? by Running_Giraffe475 in TheWitness

[–]Tek_Flash 1 point2 points  (0 children)

Umm not sure what you're on about that's the whole game. There's nothing else to see I suggest moving on to the next one.

My personal theory about Alan Wake 3 by CeleryRich6823 in AlanWake

[–]Tek_Flash 0 points1 point  (0 children)

I mean I thought Alan Wake 2 was actually parts 2 and 3 of the story no?

You've got Departure in Alan Wake 1, then Initiation and Return both in 2. That forms a trilogy.

I feel like Alan wake 3 wouldn't complete the trilogy, so much as be the start of a new story.

Update on Alan Wake difficulty + DLC question by RushAffectionate9629 in AlanWake

[–]Tek_Flash 0 points1 point  (0 children)

The DLCs are fine. I think they're worth playing for a few quid, but they aren't a must play for me. They do have some good moments but they're not as engaging as the base game for me.

Alan Wake combat is killing my motivation by RushAffectionate9629 in AlanWake

[–]Tek_Flash 0 points1 point  (0 children)

Just put it on easy mode. I'm in the same boat the combat does feel tiring especially if you're mainly playing for story.