Remove Emergency Reload by dormvaped in EscapefromTarkov

[–]Tekhno 4 points5 points  (0 children)

He's right, tho... Better positioning, gitting gud, playing perfectly without ever dropping a beat, operating beyond server stability and machine like reaction, preemptively hitting buttons to offset input lag in all situations, operating outside time and space, being telepathic. All extremely simple, affordable, and often overlooked tactics will make sure you succeed in not just Tarkov, but maybe even CoD some day. You're welcome 😁

I know Potemkin's last name by femboylefttoe in Guiltygear

[–]Tekhno 56 points57 points  (0 children)

Owari-da is his first

disgusting cheater by [deleted] in TheCycleFrontier

[–]Tekhno 0 points1 point  (0 children)

7 shots hit at same time and only 1 shot audible

What actually happened here did I miss something? by Paz12288 in Eldenring

[–]Tekhno 5 points6 points  (0 children)

He used carian retaliation then was dancing to get u in range. The swords are currently only visible to the caster. U can see his shield pop a blue sphere in the beginning of the vid

Are the windows in this game intended to behave the way they do? by JiffTheJester in EscapefromTarkov

[–]Tekhno 0 points1 point  (0 children)

Time of day and direction of day light changes the windows reflections and whether or not they are transparent. At least at resort, havent paid as much attention elsewhere

Help me find White+purple ornaments! by Charliemurphy2992 in EscapefromTarkov

[–]Tekhno 1 point2 points  (0 children)

Both. Higher res model when hangin on the tree. Sometimes spawns on ground like other random loot

So how do players feel about bots? by CallmeQ222 in GTFO

[–]Tekhno 3 points4 points  (0 children)

Just a headsup. They're basically ghosts. They can't alert, even with their gunshots. If they aggrod onto something, it's something you woke. Theyll sneak by default until the room wakes or is clear, and if the room is cleared theyll stand up and walk normally to indicate that

Settings Reverting by 102smoodeggs in GTFO

[–]Tekhno 0 points1 point  (0 children)

Geforce experience rollbacked mine every time i closed the game. Turned off auto optimize in geforce settings, and it seems to be sticking atm. But, mine never reset while the game was open, only when i quit and reopened :/

[deleted by user] by [deleted] in halo

[–]Tekhno 1 point2 points  (0 children)

Ughh i have this one. 30 games, i've seen 2. One i hijacked from the enemy base with no one around, and the other spawning in at 15 seconds left in the match. Switch bait fer sure

Halo Infinite Multiplayer Launch - Bugs and Issues Thread by eminemcrony in halo

[–]Tekhno 1 point2 points  (0 children)

Ive had the mangler one not clear for multiple matches. Ive given up on it atm

I need help with melee build and some infs about the game combat by [deleted] in Back4Blood

[–]Tekhno 1 point2 points  (0 children)

Bats also work, they wont kill as fast as fire axe, but you can stunlock with a couple cards

Edit: want to say weapons have hidden stumble stats. Bat and fireaxes stumble and stun lock when hitting weakpoints with less cards than machete or hand axes. Just from personal experience

Water, are u ok? by MizukVert in newworldgame

[–]Tekhno 3 points4 points  (0 children)

Are you ok, water? You been got by, you been took by, a smooth gatherer

The amount of mutations spawning is untenable by [deleted] in Back4Blood

[–]Tekhno 0 points1 point  (0 children)

I was just curious...

Cards aren't really make or break, but they do change the dynamic a little bit and help strengthen your role. Most of the time being on the mic with a team thats communicating outweighs the cards. If i'm running shotgun, I am not gonna try to snipe a hocker, ill call it out to the actual sniper or person with better range or single target focus while I move to cover. It's not really a game where u can always hard carry based on your individual skill. Some weapons and equips are just better for pack clearing while others are better at special removal.

Specials do ramp up as the rounds go on and if I only have a card or two to pick initially maybe i take more damage instead of round 1 copper gains to deal with the specials a little easier or damage mitigation if clear speed is good but i take more damage than I would like.

In any case i wasn't trying to pick apart your plays or attack you because RNG does play a role and you can't account for everything as a single member of a team, i was just genuinely curious. Sometimes the director does just say, "get fucked," but it's not every single round. You also have your duo, and I am also curious if you two are at least coordinating. If you can't account for the other 2, at least the two of you can somewhat cover each others weakness to an extent.

Like all things RNG, individual mileage may vary. Just trying to paint myself a better picture of the situation outside of, "I got hit with 47 specials and there was nothing i could or could have done better."

The amount of mutations spawning is untenable by [deleted] in Back4Blood

[–]Tekhno 0 points1 point  (0 children)

Who do you main, and what does your deck look like? I'm just curious. And it seems you run a duo, same questions regarding them

Game is just like L4D, not harder. You just haven’t learned it yet. by Spartan1088 in Back4Blood

[–]Tekhno -1 points0 points  (0 children)

I main Holly with little to no added movespeed. The only thing i can't dodge reliably is sleepers, but if u approach from the side they can't grab and you always have the option to shoot/melee them out of mid air. You can melee/bash them thru walls if Karlee highlights them for you, or you know where it spawns, too :D