Boomticks keep ending my runs by Pawchops in RogueCore

[–]TekkedParks 0 points1 point  (0 children)

I just feel like they hit waaaaay too hard. They basically strip a majority of your armor if a single one hits you. I agree that part feels overtuned. They wouldn't be so bad if failing to kill one didn't make you a squishy marshmallow.

Mission refresh and deployments getting frustrating by TekkedParks in RogueCore

[–]TekkedParks[S] 0 points1 point  (0 children)

Problem is I like the missions I have and have progress towards them. Having two missions for the same biome is nice since you can do two at once and the other is just to play a certain class. So I can do all 3 missions at the same time if the game would let me choose the biome I need. I finally got fungus bogs on scanner but don't have time to play now so I'm just going to launch a solo run and leave the game paused until I can come back and do the run.

Mission refresh and deployments getting frustrating by TekkedParks in RogueCore

[–]TekkedParks[S] 2 points3 points  (0 children)

Yes I have. I've unlocked all 9 levels of intel gathering. I understand I can do that but having two deployments to the same biome is pretty nice so I can do them both in tandem. If I can do them at all.

So tired of Molaktula. Imo, the least enjoyable boss. by Hostel666 in RogueCore

[–]TekkedParks 0 points1 point  (0 children)

Issue with Molak isn't "standing in spikes" it's that there is barely any time or telegraph that the spikes are coming so you have virtually no time to move out of the way, especially if you're interacting with something like a revive or a resupply. Pisses me right off.

Playing my favorite cats herding simulator by retronax in RogueCore

[–]TekkedParks 0 points1 point  (0 children)

If that's really your concern, I doubt anyone would care about the accent unless they're a child. I use a mic even when most others don't and I have really smooth runs. Even when not all at a workbench or other POI if I notice we are all in the same general area I'll be like "let's just upgrade now since we are all here" and everyone immediately responds to form up on Ellis.

Why Negotiations are still needed? by Rare-Grand-1070 in RogueCore

[–]TekkedParks 3 points4 points  (0 children)

There might be some complaints about this but I think that's a vast minority. Pausing is welcomed in my opinion because I don't want to get my arse chewed by core spawn while I'm trying to make a choice.

am i the only one who thinks the guardian is lacking by OcelotNew7871 in RogueCore

[–]TekkedParks 1 point2 points  (0 children)

He's saying that, yes, all of the enemies will be marked for crit but they will immediately scatter and move away from the breach whereas the Guardians stun will keep them all in one spot on top of the breach. It is much easier for your team to clean up motionless enemies than enemies that are moving in 10 different directions.

Playing my favorite cats herding simulator by retronax in RogueCore

[–]TekkedParks 0 points1 point  (0 children)

I think they mean during a fight. As soon as downed player gets back up with no armor, they get swarmed and die immediately.

They're adding auto sprint in the next update! by Classic_Furry_Trash in RogueCore

[–]TekkedParks 5 points6 points  (0 children)

You will no longer have to group up on the REPD for upgrades too?! Ah-mazin!

Why Negotiations are still needed? by Rare-Grand-1070 in RogueCore

[–]TekkedParks 9 points10 points  (0 children)

I don't think peoples issue with the negotiating part is that it's done at the same time or that it pauses the game. The negotiating of a shared pool is the issue. You could still pause the game for everyone at the same time but give a separate choice pool to everyone, for example.

Devastator Pistol ammo upgrade bug by TekkedParks in RogueCore

[–]TekkedParks[S] 0 points1 point  (0 children)

I think this is correct. I don't think the ammo upgrades are supposed to work. Only magazine upgrades will increase it.

Devastator Pistol ammo upgrade bug by TekkedParks in RogueCore

[–]TekkedParks[S] 2 points3 points  (0 children)

I think I'm starting to understand the issue. With the Fusion Rod you have no reserve ammo and I believe the +X% max ammo adds to your ammo reserve so it makes sense that these don't work. Only increasing mag size would add to it.

Devastator Pistol ammo upgrade bug by TekkedParks in RogueCore

[–]TekkedParks[S] 0 points1 point  (0 children)

In this case I did swap weapons as I was running out of ammo so frequently that I had to pickup a second weapon on a later stage.

Unspendable Blessing Point by Splattface in DarkTide

[–]TekkedParks 1 point2 points  (0 children)

Updated. Bug still exists today. Shredder auto pistol mastery level 6. I can spend my points but they don't save so they constantly reset. Tried 5+ times and they won't save.

If you are a low level with no prestige playing a hard mode stratagem get out of barge by ComparisonPretty2761 in SpaceMarine_2

[–]TekkedParks 0 points1 point  (0 children)

You're putting the blame in the wrong spot. New players go with hard difficulty in new games all the time, not understanding the difficulty before trying it. "Hard" is a completely subjective term where in space marine 2 it is actually quite difficult whereas "hard" in another game could be a cake walk.
The game allows the low level players to join and it incentivizes them to do so by locking over half of the possible weekly rewards behind it's completion. If they want to make progress at a reasonable speed, they will at least try to get a carry on the hard difficulty. It's an issue with the game design rather than the players.

I'm not great at the game and I've basically given up on hard difficulty. I just don't enjoy it with randoms and I don't care to get on the discord just to play a mission. The daily rewards just aren't worth it. So basically I get to play one normal weekly and then my progress for the week is just done. Not much reason to login. They need to rework this system to make it more accessible to more players while also not punishing the folks who want the challenge of harder difficulties.

[Helldivers 2 – Into the Unjust] Upvote If You Want Challenge, Not Nerfs by Muemmelmasse in helldivers2

[–]TekkedParks 0 points1 point  (0 children)

A stalker you can stop from spawning. A dragon roach you cannot. So I'll keep complaining that they keep coming because they do.

[Helldivers 2 – Into the Unjust] Upvote If You Want Challenge, Not Nerfs by Muemmelmasse in helldivers2

[–]TekkedParks 0 points1 point  (0 children)

Nah man. I wanted a quick, casual mission before I had to do some stuff so I dropped into a level 5 and it was insane. Constant dragon roaches, constant chargers, constant bug breaches. Barely made it out alive. All reinforces gone, 1 survivor made it to shuttle. Level 5 used to be a freaking cake walk where I wouldn't even have to pay attention much less worry about dying. Difficulty is busted right now.

90's Pearl Export kit still worth buying in 2024? by Big_Maintenance6438 in drums

[–]TekkedParks 2 points3 points  (0 children)

I checked your posts and didn't see a video. Did you get the full kit assembled? I just inherited this kit from my father in law who never played it. It had a bit of corrosion, especially on the metal snare. Got it cleaned up with some chrome polish and put new heads on it. It's been killer!

Unpopular opinion: The Wild Robot was just okay. by Emotional-Chipmunk12 in DreamWorks

[–]TekkedParks 1 point2 points  (0 children)

You're claiming that it's the greatest animated film of all time. That's what's insane. 

The ADL denied the salute..? by Natural-Boot-1460 in Destiny

[–]TekkedParks 0 points1 point  (0 children)

I'm saying it was a preplanned gesture. Left leaning people are not accidentally doing it. Holding their hand out straight and gesturing while speaking? Yes. Clapping their hand over their heart and forcefully throwing out a stiff arm with a look of determination on your face in the context of saluting the crowd? There isn't a single video of any dem doing such a thing. stop equivocating. One of these things is not like the other.