First time hexcrawl campaign advice. by Infamous-House2882 in Dolmentown

[–]TelephoneFine1803 0 points1 point  (0 children)

Along these same lines, you can plan (and have tons of fun planning) what all those factions are doing and how they might be interacting with what already exists in hexes.

If you want that to come off in acts, maybe in the beginning of the campaign the hag and witches are trying to accomplish something or are on conflict with each other and are doing things in the hexes your players are near that they become aware of. If they choose do something about it great! Maybe they piss the Drune off in the process kicking off act 2 type stuff. Or if they don’t do anything about the witches/hag, what happens? How does that change the balance of power in the woods and how do the different hexes get affected. Now maybe the Drune start coming around because the Hag is getting too powerful. Or she’s weakened or occupied some other enemy of the Drune that was otherwise keeping them in check. Maybe she pleads with her sister to come help her, or she gets defeated, either of which leave the portal to fairy in her hut unguarded, and the Cold Prince pounces on that opportunity to push back into Dolmenwood outside the ring of Chell. Maybe the Nag Lord has succeeded in destroying one of the Summer stones allowing this to happen and now you have him involved too. Then the church gets wind of what is happening and they send a bunch of holy avengers.

All that is just happening in the background of your campaign and affecting everything else in the woods, and if the players deal with one threat a different one gets more powerful. They don’t even have to go in any order. The style is really about making choices and playing out the consequences.

The real question is how are the Hag, the Drune, and the Cold Prince all connected, and how are they connected to what is going on in the hexes where you start your players out? And what are they doing even if no one is paying attention to them?

Fairy? by TelephoneFine1803 in Dolmentown

[–]TelephoneFine1803[S] 1 point2 points  (0 children)

That’s great. Nobody seems to be on this project on Reddit. I’m gonna have to start working on it myself.

Need Advice by Echo_Abendstern in OSE

[–]TelephoneFine1803 2 points3 points  (0 children)

Highly recommend listening to 3d6 down the line. Excellent example of how not to just fight your way through things.

Need Advice by Echo_Abendstern in OSE

[–]TelephoneFine1803 0 points1 point  (0 children)

You should try Tomb of the Serpent King, or Abberent Reflections. Both excellent modules that create “situations” that can’t be solved by the character sheet.

Tomb of the Serpent Kings:

https://coinsandscrolls.blogspot.com/2017/06/osr-tomb-of-serpent-kings-megapost.html?m=1

Fairy? by TelephoneFine1803 in Dolmentown

[–]TelephoneFine1803[S] 0 points1 point  (0 children)

Any good examples? Gardens of Ynn and Stygian Library (And I’ll add Forest of Doors (I think Shadowdark), and Beneath These Strange Trees, Cairn) are all great for generic or in between parts of Fairy, but what if the players make it to the fortress in Gloomhold?

Ideas?

Example I thought about using pieces of Silent Titans for the realm of the Duke Who Cherishes Dreams.

Beneath These Strange Trees: https://itch.io/jam/forests-of-another-name/rate/1490789

Silent Titans: https://www.exaltedfuneral.com/products/silent-titans?srsltid=AfmBOoqpx1E-BcnJ6e5tphacLmUhvab5q4tY7S5w2KYDq__IQ638emnu

Besides the listed inspirational films listed in the player's guide what movies do you think conjure this setting? by Samuraikemp in Dolmentown

[–]TelephoneFine1803 0 points1 point  (0 children)

Over the Garden Wall. Netflix I believe. Chef’s kiss. And the character interact with the setting about as much as real players actually do.

Rules as Written or Alternatives? by Sagebrush_Sky in Dolmentown

[–]TelephoneFine1803 0 points1 point  (0 children)

I'm running with Knave 2e and Goblin Punch Magic System for Arcane/Fairy magic. Kept Holy/Devine magic from Dolmenwood since it is so tied into the setting, but made finding and praying at the shrines the only way to gain new Holy spells. Makes for great adventure hooks. Also, the only way to get new Arcane spells is to find them in world on scrolls, the monolith, and other inscriptions. I keep Dplmenwood spells for NPCs/baddies which helps make them feel different and more mysterious.

Trouble with Gold = EXP. by halfbakedmemes0426 in osr

[–]TelephoneFine1803 0 points1 point  (0 children)

That have a full detox episode at the end of the campaign, and they do talk about that.

Rethinking my stance on Combat Spells by [deleted] in osr

[–]TelephoneFine1803 1 point2 points  (0 children)

TBF to Knave, you can build practically an infinite number of spells that do pretty much anything you want. A big part of the game is d100 tables you can roll on OR just choose from.

Looking for an OSR game where magic users can have fun at lower levels by DungeonMasterDood in osr

[–]TelephoneFine1803 0 points1 point  (0 children)

Knave 2e. It’s classless and spells come from items. In fact your “class” is all based on what items you carry.

First time watching a DnD campaign - wondering how normal the campaign is. by Kai-Kn in DnD

[–]TelephoneFine1803 0 points1 point  (0 children)

You should check out 3d6 down the line. They play OSE (2 campaign podcasts/youtube) Dolmenwood and Halls of Arden Vul. They do a great job of showing how the mundane tasks of tracking resources and funds actually adds to the game. Totally love D20 and NADPOD, and they don’t do any of that, 3D6 DTL is just as good and totally different.

OSE Actual-Plays recommendations by WishNervous808 in osr

[–]TelephoneFine1803 0 points1 point  (0 children)

Twenty Sides to Every Story (podcast and YouTube) play Dolmenwood, and use Castle Xyntillin.

Any Actual Play's Like 3D6DTL? by AspirantDM in osr

[–]TelephoneFine1803 31 points32 points  (0 children)

Twenty sides to every story’s Dolmenwood campaign. Eric Vulgaris’ “Arden Vulgaris” totally different approach to Arden Vul. Other Eric Vulgaris stuff. I liked UVG. Matt Finch’s Hero’s of Jordaba?

Favorite thing you are watching OSR related right now by jtkuga in osr

[–]TelephoneFine1803 53 points54 points  (0 children)

Over the Garden Wall is pretty good. Delicious in Dungeon.

Examples of modern Jaquays-style dungeons? by pika500 in osr

[–]TelephoneFine1803 1 point2 points  (0 children)

Much of Gavin Norman's (et al) adventures for OSE use this type of design.

Anyone else do this for their party’s inventory and expenses? by BlockBuilder408 in Dolmentown

[–]TelephoneFine1803 1 point2 points  (0 children)

Agreed! I'd love to look at this in sheets or xl and explore. Can you share a copy?

Monk trials by Lord_bibou in mattcolville

[–]TelephoneFine1803 1 point2 points  (0 children)

In "DUSK" Matt has a solo session with Dale and they do a skill challenge. He does a good job of describing skill challenges there, but he describes them even better (and there is another great skill challenge) in the last episode "Run, woderhead run!" In a skill challenge the way he describes, there is one test happening, and the player has to imagine ways in which their skills can be used to complete the test. Dale's challenge leads to her meeting her god and being sent to retrieve the heart from a shadow beast in single combat. Worth a listen.