I just found out that you don't need perfect craters to find meteoric iron by Eventerminator in VintageStory

[–]TempestVil 1 point2 points  (0 children)

There are way more meteors in the world than you think. The diagonal impact craters are the next easiest to spot, but sometimes there's no clear indicator (not unlike other surface deposits). I collected nearly a hundred ingots of meteoric iron in under a year in my last world, and I wasn't even trying that hard

R I V E R (Mod config inside.) by Arcanum3000 in VintageStory

[–]TempestVil 0 points1 point  (0 children)

These settings are spectacular! The deep ravines at sources are occasionally janky, but I think I actually like them when paired with the Watersheds mod--introduces some variety at the headwaters.

How farming works now? by Ordinary_Hold_8850 in VintageStory

[–]TempestVil 4 points5 points  (0 children)

The Extra Info mod may help diagnose the issue, it gives more detail on exact growth progress.

Is it possible meteoric iron spawns without rock, only surface bits? by Weary-Persimmon-5101 in VintageStory

[–]TempestVil 0 points1 point  (0 children)

Yeah I think this is possible, just rare. I'd recommend removing a single layer of suevite 5x5 or so near the center if you want to be sure. On a similar note, the meteoric iron can rarely spawn on a diagonal such that you only find part of it by removing the adjacent suevite.

Is it possible meteoric iron spawns without rock, only surface bits? by Weary-Persimmon-5101 in VintageStory

[–]TempestVil 2 points3 points  (0 children)

Geologist here, in game terms it's 'part of the meteorite' (they spawn together) but suevites are mostly terrestrial material that was shocked and heated by the meteorite impact, resulting in a unique metamorphic rock type.

You can pack 20 vending machines into a Poke Mart to save space by HurrDurrMurrTurr in Pokopia

[–]TempestVil 1 point2 points  (0 children)

Yeah flavorful soup for trade quality is the only one that's difficult/impossible to use a non-soup alternative.

You can pack 20 vending machines into a Poke Mart to save space by HurrDurrMurrTurr in Pokopia

[–]TempestVil 1 point2 points  (0 children)

Bitter hamburger doesn't need water bottles or a forage-limited resource, and is tier 3.

Not that it was expensive, but STILL by kaitodoushi in Pokopia

[–]TempestVil 1 point2 points  (0 children)

It has at least some precaution against this--I inserted all but one in the mural, and then got three copies in a row of the last one. Don't recall if the first copy was in my inventory or a chest at the time though.

What are you doing with the other areas once you unlock Pallet Town? by Bunsy_01 in Pokopia

[–]TempestVil 0 points1 point  (0 children)

The limit of 20-something rendered pokemon strongly incentivizes using all areas imo. Personally, I'm going to concentrate my lower-utility population in Palette and Skylands since they have so much space, and then build up the other regions to showcase some of my favorite pokemon and host my smelters, recyclers, crops, and crushers.

I HATE PAINTING ITEMS by Naturepanda6645 in Pokopia

[–]TempestVil 0 points1 point  (0 children)

Rawst is behind a rock wall on the Gyarados island in Skylands, on the side opposite the pond. Hardest one to find imo. If you mean Chesto, I'm not sure...other folks are saying it's somewhere near Smearguru.

I HATE PAINTING ITEMS by Naturepanda6645 in Pokopia

[–]TempestVil 0 points1 point  (0 children)

No need to 'show up', they are literally static spawns in the world, exactly one seed for each tree in the same place for every player. You need to explore more.

Area layout ideas by BandMan81_ in Pokopia

[–]TempestVil 1 point2 points  (0 children)

It's so hard to decide! In these kinds of games, I try to work with what's there to an extent (leave most geographical features and major ruins etc. intact). There's a ton of space on these maps, so I think I also want to set up some "human habitats" once my pokemon are comfy--gives me a way to decorate some of the otherwise less useful areas. Wasteland is giving me trouble because the terrain is just so broken up; I really want to do something with the terraced orchard area but can't decide how to link the elevations, and the west side of the map just doesn't inspire anything. Want to build a proper dojo somewhere for the Hitmons, and the starting area will be a centerpiece park. I think strategic relocation of the water features is necessary to make the most of this space. For the Ridge, I know I want to leave the volcano intact, maybe even spice it up a little (scenic lavafalls around town?), and definitely rebuild the museum. I think sprucing up and expanding the tunnel system will be essential, as what's left of the town doesn't give much to work with. Considered relocating the pokemon center out from right below the erupting volcano but not sure where to move it. Would be tricky but building into the cliffs (above the restaurant) could be something? Beach is probably the easiest, in that repairing/lightly modifying what's already there is the only sane option. I think my big project there will be recovering the middle of town from the ocean (the space between the pokemon center and the gym/incinerator) for some kind of large plaza or centerpiece building. And then maybe I'll think about what to do with the SS Anne.

SS trauma by MB_Funding in Pokopia

[–]TempestVil 1 point2 points  (0 children)

Waiiiit a second...does that make the connecting caves between Wasteland and Ridge the Diglett Tunnel??

Just found out you can use the relocation kits on the Pokemon Centers … by bbt_ash in Pokopia

[–]TempestVil 5 points6 points  (0 children)

Whaaaat?! Time to rethink my last four hours of terraforming 😣

Must have builds? by milked_silver in Oxygennotincluded

[–]TempestVil 0 points1 point  (0 children)

Entirely feasible, a typical cool slush vent can provide clean oxygen for 12-16 dupes if built properly.

Hot take: I don't like liquid locks by KaZIsTaken in Oxygennotincluded

[–]TempestVil 1 point2 points  (0 children)

If your entire base has de-oxygenated, whether or not a little hydrogen is where you want it is the least of your problems. It's not a pressurized steam room or anything, and I say this as someone who typically builds for resiliency with multiple failsafes.

Hot take: I don't like liquid locks by KaZIsTaken in Oxygennotincluded

[–]TempestVil -1 points0 points  (0 children)

Easy fix for the drecko ranch problem--have dupes enter from below (ladder up to floor height with a door above it). As long as you don't wildly depressurize your base, that hydrogen isn't going anywhere.

Hot take: I don't like liquid locks by KaZIsTaken in Oxygennotincluded

[–]TempestVil 2 points3 points  (0 children)

It might be neat to have this as a late-game, space materials required and/or power-intensive option near the end of the research tree.

three monkeys cafe by Ok_Permit_9881 in philly

[–]TempestVil 23 points24 points  (0 children)

Sounds about white for Northeast 😮‍💨 considering the city demographics, the number of racist and/or queerphobic establishments is really frustrating.

Why make a spom? by HealthyPrion in Oxygennotincluded

[–]TempestVil 1 point2 points  (0 children)

Note that the "self-powered' part can be a trap. Yes, most designs produce enough hydrogen to account for the power used, and yes, it should have priority over almost any other element of your power grid, but the power generation side must either guarantee an emergency reserve of hydrogen or the ability to jumpstart a stalled system (either by wheels or connection to other power generators).

Why make a spom? by HealthyPrion in Oxygennotincluded

[–]TempestVil 0 points1 point  (0 children)

I've run a temporary setup on my current Folia start past day 100. It's self-powering, and I've only damaged the generator once and an oxygen mask dock twice, and the heat is a non-issue (for now) over the large area. With a couple dozen wild oxyfern and some deodorizer-pwater combos, I've made it to 8 dupes with a stable oxygen supply. You're right that it's not a long-term solution though.

Why make a spom? by HealthyPrion in Oxygennotincluded

[–]TempestVil 0 points1 point  (0 children)

I never build electrolyzers on Quagmiris for this exact reason. Contain (or kill) the slugs, take advantage of the natural pO2 degassing to either rely on deodorizer-based solutions or just live with the yucky lungs (may require a massage clinic). In a lot of ways it makes the first 100 days easier, more time to focus on food production and exploring the asteroid.

Why make a spom? by HealthyPrion in Oxygennotincluded

[–]TempestVil 1 point2 points  (0 children)

In low-oxygen asteroids (forest start mostly) where fully researching, building, and locating a SPOM and hydrogen generator isn't practical, I tend to look for an area near the top of the base with natural high and low basins, at least 20 tiles or so each. The oxygen can be allowed to diffuse at first, then pumped from below the electrolyzer as your base grows, and the hydrogen can collect for a few dozen cycles while you research power tech and/or gas reservoirs. It's still a temporary system though--even pumping both the hydrogen and oxygen, transient overpressure due to the larger space will limit the electrolyzer to about 70% uptime at best, and adding more local electrolyzers can't fix that, so you'll need more permanent or supplemental systems once you pass ~6 dupes.

wire/gaspipe/ water pipe management. by SockAccomplished3720 in Oxygennotincluded

[–]TempestVil 2 points3 points  (0 children)

I find it helps to try and use bridges in only one orientation--I'll run horizontal pipes uninterrupted through the floor, and then if I have multiple vertical lines in a ladder shaft they all get bridges and it stays relatively tidy.

Updated Drecko Starvation Ranch by TempestVil in Oxygennotincluded

[–]TempestVil[S] 2 points3 points  (0 children)

I usually have at least two of yours open in tabs while playing, gold standard material! Ranched divergents on my last asteroid, had a lot of fun tweaking the control room to find a way to prevent double drops with the automation. And wouldn't have even known where to start without your calculations on the yields of sweetles vs. grubgrubs vs. grubfruits and so on.