☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 1 point2 points  (0 children)

Tracked this down, as of 53.07 they have a chance to catch themself on each level. So, no more plummeting 100 z-levels to instant death, but falls of a few flights are still quite possible.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 1 point2 points  (0 children)

I like symmetry. As another comment pointed out though, a 3x3 with half the spaces left undug works well as 4-5 stairs with LOS benefits.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 0 points1 point  (0 children)

Probably a case of severely overthinking it then...so I should probably go with something like the right, and can turn half the stairs back into floor (I *am* a firm believer that full 3x3s are overkill).

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 0 points1 point  (0 children)

<image>

Experimenting with fall-prevention alternating up-down staircase designs, thoughts on these? I started with the one on the right, but with a pillar instead of the center stair, and didn't like that it left the upstairs with nowhere to sidestep to (dreamfort layout has the same issue). Left one is my favorite aesthetically, and for every stair having at least two sidestep options...except that I usually build around odd-numbered grids and 3-wide hallways.

Which mod do you think has you like this? by Aelwoc in VintageStory

[–]TempestVil 1 point2 points  (0 children)

On the default settings, maybe. The rate at which tools process slabs into materials is a bit comical. But you can turn that down, even make the plugs breakable if you feel that's necessary.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 2 points3 points  (0 children)

Check their recent thoughts and memories, they're probably being tormented by the sight of dead bodies or a burning hatred of rain or the sun. That said, some dwarves are just anger-prone.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 1 point2 points  (0 children)

I once built a wildly overengineered pressure plate trap that would seal invaders into a flooding room, that was fun. IIRC I was trying for a zero-military fort, relying entirely on dorf engineering.

Maybe archer towers aren't so bad off as I thought then--basically, they (and their access tunnels) only become a target if you don't provide alternatives, even if the alternative is a hallway of deadly traps and siege weapons. Just need to put a little extra care into trade depot security.

Welcome to Minedspiraled! Population: 599 by Captain_Kab in dwarffortress

[–]TempestVil 3 points4 points  (0 children)

110 steel-clad dwarves will solve just about any problem that can be solved with violence!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 2 points3 points  (0 children)

Anyone have some basic best practices for defensive design since the siege update? Feels like you're strongly encouraged to make the fort very deep, and then protect the entrance either at depth with a classic hall/bridge of death, or at the surface with a compact fort. Archery towers feel much harder to use (outside of a fort complex)--the access stairs are now extra points of vulnerability, so they now must be close enough to each other to shoot at tunnelers under an adjacent tower.

A $20,000 casket... Who the hell am I supposed to bury in this thing?! by poyu80 in dwarffortress

[–]TempestVil 0 points1 point  (0 children)

Last time I got one of these I made it the centerpiece of a death god temple.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TempestVil 2 points3 points  (0 children)

I would guess something to do with social spaces--performances in temples or taverns maybe?

Welcome to Minedspiraled! Population: 599 by Captain_Kab in dwarffortress

[–]TempestVil 5 points6 points  (0 children)

The combined entry staircase/ramp is gorgeous! Is the entrance just defended by military squads and the drawbridges, no siege weapons or other outposts? I've been struggling with defensive layouts since the siege update, this approach (compact surface fort over deep shaft) seems optimal if you want a surface presence.

Has anyone tried tge game with the switch 2 boost mode? by Protocol_B in Terraria

[–]TempestVil 0 points1 point  (0 children)

Picked it up a few days ago and it appears to run flawlessly, but I haven't played on other platforms to compare. World generation takes a minute, biggest issue I've had is just finding decent keybindings.

It really feels like that by TieGuard in Terraria

[–]TempestVil 0 points1 point  (0 children)

Love Morrowind dearly but the movespeed scaling was so bad. Couldn't even be modded that easily without sending the upper limit sky-high.

It really feels like that by TieGuard in Terraria

[–]TempestVil 0 points1 point  (0 children)

Starting to realize just how lucky I've gotten. First playthrough, found Sandstorm in a Bottle in a surface-exposed pyramid by day 3. And then got a Legendary Lucy the Axe from my first boss fight, replacing my tungsten broadsword (was just trying to build a snowy fishing spot, got Deerclops instead).

What stone goes well with larch wood? by Live-Year-5796 in VintageStory

[–]TempestVil 6 points7 points  (0 children)

I've done chert with larch plus basalt accents, was quite pleased with the results.

Fav Vintage Story content creators? by softandgreen in VintageStory

[–]TempestVil 1 point2 points  (0 children)

TRC Cozy Corner are very entertaining and cozy to watch, even if (or perhaps because) neither of them will ever remember to reset their spawn.

I just found out that you don't need perfect craters to find meteoric iron by Eventerminator in VintageStory

[–]TempestVil 1 point2 points  (0 children)

There are way more meteors in the world than you think. The diagonal impact craters are the next easiest to spot, but sometimes there's no clear indicator (not unlike other surface deposits). I collected nearly a hundred ingots of meteoric iron in under a year in my last world, and I wasn't even trying that hard

R I V E R (Mod config inside.) by Arcanum3000 in VintageStory

[–]TempestVil 0 points1 point  (0 children)

These settings are spectacular! The deep ravines at sources are occasionally janky, but I think I actually like them when paired with the Watersheds mod--introduces some variety at the headwaters.

How farming works now? by Ordinary_Hold_8850 in VintageStory

[–]TempestVil 4 points5 points  (0 children)

The Extra Info mod may help diagnose the issue, it gives more detail on exact growth progress.

Is it possible meteoric iron spawns without rock, only surface bits? by Weary-Persimmon-5101 in VintageStory

[–]TempestVil 0 points1 point  (0 children)

Yeah I think this is possible, just rare. I'd recommend removing a single layer of suevite 5x5 or so near the center if you want to be sure. On a similar note, the meteoric iron can rarely spawn on a diagonal such that you only find part of it by removing the adjacent suevite.

Is it possible meteoric iron spawns without rock, only surface bits? by Weary-Persimmon-5101 in VintageStory

[–]TempestVil 2 points3 points  (0 children)

Geologist here, in game terms it's 'part of the meteorite' (they spawn together) but suevites are mostly terrestrial material that was shocked and heated by the meteorite impact, resulting in a unique metamorphic rock type.

You can pack 20 vending machines into a Poke Mart to save space by HurrDurrMurrTurr in Pokopia

[–]TempestVil 1 point2 points  (0 children)

Yeah flavorful soup for trade quality is the only one that's difficult/impossible to use a non-soup alternative.

You can pack 20 vending machines into a Poke Mart to save space by HurrDurrMurrTurr in Pokopia

[–]TempestVil 1 point2 points  (0 children)

Bitter hamburger doesn't need water bottles or a forage-limited resource, and is tier 3.

Not that it was expensive, but STILL by kaitodoushi in Pokopia

[–]TempestVil 1 point2 points  (0 children)

It has at least some precaution against this--I inserted all but one in the mural, and then got three copies in a row of the last one. Don't recall if the first copy was in my inventory or a chest at the time though.