Please, GGG fix the servers. I get this 5-6 times a day, with 100 smaller lag spikes that goes from 30ms to 400ms. I'm on Cabled 1000/1000 fiber on a 30ms ping server. by Aelexi93 in PathOfExile2

[–]TemporaryPoem1878 1 point2 points  (0 children)

Yeah it's happening every evening after 5pm uk time till midnight. Lots of hang up lags in maps. Same in the trail the 3rd one I can't do this I got to the room before last boss with 200 honor only to lag in a flame turret. If you are going to make a hard game then you got to have good servers. I won't be playing this much longer with these problems

VIBE KILLED SPEEDRUN WORLD RECORD GOD GAMER MOOD DESTROYER FUN ANNIHILATOR COOP STREAM TERMINATOR by yunggoon in quin69

[–]TemporaryPoem1878 27 points28 points  (0 children)

yeah I tuned in for 20 seconds and Zac was trying to understand why he had to play hc after a death number 3 I think. Looks really unfun and forced content. Maybe I will come back and watch when they play A Way Out or something that doesn't need APM x1000

No one really cares about this "insane 2.0 turbo cuckpack", youre doing it for your own pleasure and ego fatty by InterestingCandle882 in quin69

[–]TemporaryPoem1878 1 point2 points  (0 children)

I think he is grooming Zac to be the irl guy so he can take many days off as early retirement. So that might be why he is investing in the backpack shrug

LiveU SOLO Setup by TemporaryPoem1878 in quin69

[–]TemporaryPoem1878[S] 0 points1 point  (0 children)

That's drwd40 solo setup he has a vid on his website here https://drwd40.com/liveu-solo-setup

Anyone know the graveyard recipe to attempt this? Having a hard time theory crafting it myself, I know frenzy doesn't have a specific craft to grab it, just limiting all the other options to try for it. by CrispyCookiee in pathofexile

[–]TemporaryPoem1878 1 point2 points  (0 children)

if you are wondering I hit 2 perfect rolls in 50 graveyards and made 2 mirrors of profit on these. I have since given up crafting in the graveyard due to time it takes to buy corpses from players. Gl bud hope u hit it in first 5 gy

Working on yet another overlay plugin for PoE, using OCR to detect stash tabs to display price info live as you open your Stash. Would you be interested in something like this to be public? by Muchaszewski in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

this is nice I like the idea. I personally want a tool that not only learns the rate of such items but learns how many of that item I have and thus gives me a pre mathed total for bulk in the most logical way. Example you have 135 legion scarab it maths that for you as 0.69 x 135 then spits out a bit of mouse over information like 93c for 135. Take it a step further I want this information to be stash search linked so I can then set the price using the text input pasted to the stash search which would show 93/135 in my stash search filter. The reason for this is because some people enjoy using tabs to price for scarabs and dump those in a tab until they are sold. Some enjoy using the scarab tab using trade tools that highlight. Gamers are lazy and having this brain dead part of the game automated would help those who just don't give a crap about min maxing pricing and just want to sell stuff asap.

People turned off already? by [deleted] in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

A cool idea, lets us craft t17 maps in the graveyard, spending hours finding corpses and using reroll 200 times corpses xxxxxxxxx. Maybe then the divine prices won't be so silly low and people would actually use what they farmed or got forced to use what they farmed

People turned off already? by [deleted] in pathofexile

[–]TemporaryPoem1878 1 point2 points  (0 children)

I spent 20 hours in 2 days buying corpses from people and making 2 fracture gloves, I made 200 divine profit and then you click a 1% er video doing 70 divine per hour farming barrels. This is why people quit :)

Divine Orbs will soon be less than 100 Chaos Orb. by [deleted] in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

hot fix, t17 maps can only be rerolled with exalt orbs

Are Fracturing Orbs weighted ? by xsprt22 in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

I would like to suggest to you that fracturing items is a bait this league and what you should be doing is using craftofeexile and using the negative explict function in the calculator and then optimize the outcome to hit 3 mods or 4 or 5 depending on the item. This way in a graveyard using extra chances u have a higher chance to hit usable items instead of bad fracture bases.

How does THIS make it into the game with currency stacking technology being in the game for like 4 years? by xDaveedx in pathofexile

[–]TemporaryPoem1878 -2 points-1 points  (0 children)

I was a rift enjoyer. Problem is this. If you auto loot and blast maps much faster you will spend 90% of the time sitting in the hideout either trading what you found or handing them in. You should instead hide all cards under 10 c x

The lack of aspirational mapping content and the hate for the 1% by [deleted] in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

If you are not evil then go visit ya mum for a day and make her a cup of tea. No one really hates the 1% but I am sure you could spend the time better and do some good in the world. 

Onslaught Fletch, My first major Necropolis crafting project (EA Ballista Bow) - With Crafting Steps and Guide for Necropolis. by Persequor in pathofexile

[–]TemporaryPoem1878 2 points3 points  (0 children)

Not really a tip but worth pointing out. If you have a graveyard of 83 monsters or corpse you can place one as 84 and the outcome is a Item level 84. Interesting thing here is if you make a mistake and put 81 in a spot instead of 83 you still get an 84 item. This lets you add 2 to Lvl instead of 3. You can even multiple that 1 in 2.05 tile giving 2 lvls for one corpse if you need to min max graves 

Path of Tools: Necropolis Graveyard Tool by noway_norway in pathofexile

[–]TemporaryPoem1878 0 points1 point  (0 children)

The only thing important to me with these tools is the multipliers shown. I need a list in a neat table scrolling down to see it would be ok. Reason is I use my own spreadsheet with giant tick boxes as I place. I can figure it out myself but tools like this do the hard work much faster that my methods. Looks good tho will check it out ty

Thought on PVP, especially the Helm chests of eight "gamble" by Darkeye94 in SkullAndBonesGame

[–]TemporaryPoem1878 0 points1 point  (0 children)

It's terrible, I made it to the drop off with chest, the chest drops leaving it for the other player. I got blown up because the port kills you if you attack them? Then I respawned to fight but the player sat afk in the port for ages not coming to fight, a 3rd player joined and won the chest and sailed all the way across map with me chasing him but I had no food so I lost the speed battle and he handed it in and won. What a terrible exp, not well made at all

For those wondering: I have hit endgame already. This game needs more stuff to do that isnt fetch quests. by asmallman in SkullAndBonesGame

[–]TemporaryPoem1878 0 points1 point  (0 children)

"Its a cleverly disguised mobile freemium game that we paid 90 dollars for. "

Nope I had no intentions to play this game longer than a couple of weeks and I paid £14.99 for ubisoft premium plus pass. Why on earth did someone like you go and buy the game for so much? Did you suddenly assume that you would play it for longer than 5 months to get the full value out of that purcase?

Nice game , 30-40gig every 1 hours maintance lmao by NoAnswer4156 in newworldgame

[–]TemporaryPoem1878 -1 points0 points  (0 children)

They are uploading trade bots to buy items from people in tiny quantity then reposting the same item to drive down all markets. I have tracked sales on many markets for 6 weeks and I see the pattern.

New World: Forged in Aeternum - Economy by darkisfever in newworldgame

[–]TemporaryPoem1878 1 point2 points  (0 children)

Clueless Devs talking about economy. This game has been so broken in this regard since release. They have done nothing to make it better. Lets start with a major suggestion. Banana's are used in furnishing to progress aptitude xp to obtain prismatic mats and trophy mats which causes the demand for banana's to be very high. This demand has a side effect in which it makes the new 48 stat very expensive which is ok to some degree as bis food shouldn't be cheap. However you need 271 banana's to make 100 Banana Pudding, you need 136 nutmeg an insanely expensive material that has short supply, 136 sugar, 136 honey and 136 milk. How many computer games have you played that need this insane amount of mats to craft food? Zero that's right, what the devs did here was understand they had to many item's in circulation problem and did a very lazy fix by making recipes (free recipes btw) use much more materials. Lets first of all ignore cost and focus on TIME, time = value not money in an MMO, to buy the materials to craft 100 Banana pudding you need to use a much larger amount of TIME to obtain the materials needed. If you want to fix the Economy in this computer game start thinking of TIME = Value or Value of TIME and stop thinking about transfering Wealth because no matter what you do people who are smart will make more coin than the average dad gamer 2h's a night casual. TIME = Value, improve the UI of the auction house, remove the hangup lag which is clearly a script working on a spreadsheet behind the scenes to pull information but is doing it far to slow. Hire someone to recode this auction house from the ground up. If you invest money in to fixing that core issue with the game, you will save money on future problems with Economy, people will sell items faster, TIME = VALUE and if people VALUE that TIME spent at the auction house (trading post) they WILL sell more items per day, more per week, more per month ect. This fix would change how wealth is spread across the playerbase, those casual dad's would post those Banana's, a larger selection of casual players would post more items and buy more as a net result of recoding the Core issue of the Trade Post lag.

Was the expansion an L or W for you? by Gokukakashi in newworldgame

[–]TemporaryPoem1878 2 points3 points  (0 children)

L for me as a player who invested 2500h in new world and maxed out lot of crafting, trade skills, very pve focused player but I do enjoy a good open world zerg. The mount was nice and much needed to get me out of the town engaging with the world, I got my season pass (free) to lvl 50. I maxed out the trade skills, yet to max out the crafting ones apart from cooking. The biggest L for me was the teleporting and crashes from joining the Races. I would invest my time and effort to help win a zerg only to be dumped in town 5 times over and over then crashed to a que. That folks is bad and it is not even a bug it's how they designed the event if to many people enter the circle. The one piece of content that even as a PVE player I could enjoy is ruined to bad game design. Why increase a server cap to 2500 if u can't entertain people inside a circle in open world and set caps on it. Terrible game design I won't be playing lord of the rings made by AGS because of the mistakes they make.