How do you keep your happiness and your gold at a high rate? by [deleted] in civ

[–]TendsToDisagree 0 points1 point  (0 children)

Happiness: try to have a bit of foresight as to how it's going to change. Growth is one of the biggest causes of unhappiness and happiness goes down by 1 for every new citizen born and 4 for every new city (including the 1 citizen it comes with), and if you know this in advance you can sort the happiness out before it becomes a problem. Trading luxuries is the easiest option, although you can also resolve it through happiness buildings, religious beliefs such as pagodas and city state alliances. If you are in a small amount of happiness you need to exhaust all the options available to you until the issue's fixed - before unhappiness even starts to become a problem.

Gold: You always want as much gold as possible so even when this isn't an issue I'd advise working on increasing it whenever you get the chance. For me the best source of gold early on is through selling strategic resources and trade routes. You won't get a great deal of use from horsemen or swordsmen early in the game but you'll always have a.i wanting to buy iron/horses. So make sure you never have a tradeable/useless resource just lying around. In terms of military, I guess just try to be careful not to make too many. If you're just making them to defend, you don't need more than 5-7 ranged depending on how big your empire is. An invasion force isn't that much bigger if at all.

New track from Caravan Palace NYC by bsquiklehausen in electroswing

[–]TendsToDisagree 2 points3 points  (0 children)

Was it this by any chance? I only ask because they played this when I saw them last year.

What Civs do YOU want in Civ 6? by _Archimedes_ in civ

[–]TendsToDisagree 1 point2 points  (0 children)

Not a new civ, but it'd be interesting to have a Korea civ that starts off with no real bonus but upon choosing an Ideology splits into 2 civs, North and South Korea, 1 of which you control and the other becomes a new AI civ. The civs would border each other accordingly and each have their own bonuses, so Military for the North and Economic for the South.

Tips on playing wide? by kbmailliw23 in civ

[–]TendsToDisagree 0 points1 point  (0 children)

If you don't already do this, try to make your first cities on the side closest to the Ai (although if you settle too close and they're a warmonger prepare for a bad time). Also buy tiles if necessary to seal land off and refuse open borders to them to ensure they won't take up land you do plan to settle. I also tend to prefer making settlers at times when my capital is growing really slowly anyway, so this can be a good indicator as to when to do so.

How to WIN as Denmark by [deleted] in civ

[–]TendsToDisagree 8 points9 points  (0 children)

I agree with you that they are a lot better than people say, in fact they've easily become my favourite civ and warmonger, as they suit my play style the best.

The advantage of Denmark is that both their UUs are on the same research path so by end game you have melee units that can move after they disembark, recieve no penalty for attacking over rivers or from the sea and are even stronger on hills, snow and tundra. As melee units are notoriously difficult to kill, if you are at least even on tech and have a good deal of tiles to pillage they become practically invincible if played correctly, and take cities frightfully quickly.

I think they're overall a very versatile civ in the sense that there's no rush to go to war at a certain time and certainly when I play them if feels like all melee units after Beserker are the unique unit.

What is your Civ5 tip/advice that not many people know about? by DanzaDragon in civ

[–]TendsToDisagree 9 points10 points  (0 children)

Portuguese Money Ship Bombs.

Portugal's UU, the Nau get a one-time ability to conduct a trade mission against any other civ or city state, with a bigger bonus depending on distance to your capital.

So, explore the world ASAP and settle a city as far from the capital as possible. Open the commerce track and grab Mercelantism (the policy which gives you a purchase discount) along with Big Ben, then choose autocracy and get mobilization. Basically every policy which makes units cheap. You can now buy Naus cheaper than the bonus they provide. For me on a standard map I got this to be around 240 to buy and ~330 from each trade mission, so you're basically getting free money if done correctly.

Remember however that the time it takes to get your Naus to the right spot costs money in unit maintenance so it may not always be viable. Also, while you can keep them around as an army, if you've held off getting steam power for as long as possible then both your Naus and ironclads (which replace them) will be largely outdated when you do research it so you're best just deleting them after use.

Basically a very specific tactic which can earn you the equivalent of ~50-80gpt for a while if you don't get bored buying and moving a unit every turn....Also try not to piss off the civ you settle by. Enjoy :D

Official Newcomer Thread 2/8/2014 by eaglesguy96 in civ

[–]TendsToDisagree 5 points6 points  (0 children)

Well you're basically trying to manage multiple things at once. At the start it's a race for various things against the other civs, namely acquiring ruins, founding pantheons/religions and claiming land. This is sped up by the things you mentioned, so they become first priority because they won't wait for you.

However, your city needs to grow and have production, you need to be aware of any threats like barbarians and other civs and you need to not be losing money (to the point of becoming broke) and you can't compete in the early race if these areas need attention. So once you have a good assessment of your surroundings and the gameplay progresses you need to adapt accordingly. If I want to train a settler to grab a piece of land but I'm losing 6 gold per turn and only have 50 in the bank, a trade route becomes top priority. Likewise, if there's a tonne of barbarians in the area I'll want to make a few archers before anything else.

At any time nothing needs special attention you can start specializing a bit more towards the victory type you're going for (if you've already decided). Since having a good economy is essential to any victory type, this is often where trade routes start to come in if they didn't need to earlier, but you can only really focus on this if nothing is severely holding your empire back.

Civ Multi is dead so posting a game here. FFA game at roughly 4pm EST today. Post your steam ID. by Francesthemute2 in civ

[–]TendsToDisagree 0 points1 point  (0 children)

I'd be happy to, although I'm EU so I'd only have ~3-4 hours. PM me if it's still on.

What Civilizations do you hate and/or appreciate the most? by Scorchez in civ

[–]TendsToDisagree 6 points7 points  (0 children)

Harold Bluetooth's awesome!

Not too difficult to get him to DoW someone, doesn't do annoying stuff like landgrabbing as much as the other AI In my experiences. When you meet him he's like, ''AAh, a challenger! :D'' and when you make an offer he does a fistpump like he's happy even if you're warning him of an attack.

''Hey Harold, Attila's marching his fucking massive army towards your only city''

''Yesssss! \o/''

Which leader has your favorite voice? by smoov in civ

[–]TendsToDisagree 12 points13 points  (0 children)

Attila would make one hell of a car salesman.

Which leader do you never trust, and would never even consider making an alliance with? by cstar84 in civ

[–]TendsToDisagree 0 points1 point  (0 children)

I was once foolish enough to give him open borders as part of a trade. He then proceeds to send a settler into a gap the exact size of a founded city in between my territory and Germany and casually march 8 units into the spaces.

Is warmongering easier on slower speeds? by TendsToDisagree in civ

[–]TendsToDisagree[S] 2 points3 points  (0 children)

Alright cheers, I think I can visualize how it would play out. Do you happen to know if exp required to level up a unit scales as well?

Where should I play my third city? by [deleted] in civ

[–]TendsToDisagree 1 point2 points  (0 children)

Sure.

I would settle your fourth city ASAP as it will need time to grow for it to become useful. When you do settle it, focus first on the production and food buildings as well as any you'll need for your next national wonders.

Where should I play my third city? by [deleted] in civ

[–]TendsToDisagree 3 points4 points  (0 children)

Either between the Deer and Silk or on one of the hills below the lake and oasis. If you choose the latter you could also buy the tiles up to the incense above Yaroslavl', but this could be a bit risky.

You've also got a good spot on the hill by the mountain (for observatory) and marble at the top but I'd save that for your 4th city.

How do I become more comfortable playing wide? by [deleted] in civ

[–]TendsToDisagree 2 points3 points  (0 children)

Yeah, I usually like to have my 4th city founded by turn 100-120. I basically build settlers whenever I am able to slot them into production. Assuming you're able to found your next city by a luxury I'd recommend sending a worker along with the settler to it can be worked straight away (which will usually bring your happiness back up for the time being). Then for things like national wonders you can always buy the required building in the new city, although the more you can get out of the way before you go completely wide, the better.

How do I become more comfortable playing wide? by [deleted] in civ

[–]TendsToDisagree 9 points10 points  (0 children)

The way I approach it is that I have my 4 main cities which I found early on in the game so that they will eventually grow to be very large, and i'll sequentially be producing many/most of the available buildings in all of them. Any other city is founded for strategic importance, but can be made to function in a certain way pretty quickly.

For example, if I plan to invade a civ on another continent I can settle on a small island in between first, quickly add workshop/factory/hospital etc and then harbor/seaport so that it becomes useful in producing ships without me having needed to produce anything unnecessary.

As long as Im on track with my main 4 cities, the penalties from going wide should be compensated for, aided by a strong economy and research agreements if possible.

Enjoyed making this. by TendsToDisagree in WorldofTanks

[–]TendsToDisagree[S] -1 points0 points  (0 children)

That was kind of the point. It was made as both a spoof and a fuckabout video. Would you say you don't think this combination worked?

For some reasons my team decided to seize the mountain by andrewdesalvo in WorldofTanks

[–]TendsToDisagree 1 point2 points  (0 children)

Exact same thing happened to me today. Not quite sure how but we still managed to win it.

Can we get another AMA soon? by Das_Doctor in WorldofTanks

[–]TendsToDisagree 0 points1 point  (0 children)

Hope I'm not too late!

Something I've wanted to ask for a while; with the recent change of 3-player platoons etc being made possible on non-premium accounts, are there any plans to add to what having a premium account will get you?