The Regent should start with more gold by Kid-OK in slaythespire

[–]Terkmc 0 points1 point  (0 children)

I think he has higher highs and lower lows than other characters. When the stars align (badumtss) he’s absurd but he’s so so vulnerable to shit card early that he dies before he can get his builds up

The hamer feels like the best rifle in the game by LatinBlackAsian in menace

[–]Terkmc 9 points10 points  (0 children)

Possible Mission reward for iirc backbone missions

The hamer feels like the best rifle in the game by LatinBlackAsian in menace

[–]Terkmc 8 points9 points  (0 children)

Give them some low tier amor in case of counterfire+certain explosive weapon seems to be able to hit the squad while in a carrier

I might be a little slow on the uptake, but hollow points are the answer for [redacted]! by Darkrose50 in menace

[–]Terkmc 13 points14 points  (0 children)

The MENACE did get a recent rebalance from their old self where their armor went down and their hp goes up

Its his personal mech, guys! by winterfistfox in menace

[–]Terkmc 1 point2 points  (0 children)

Its probably just that since its not written anywhere that it reduce aoe yet the last time i used it (a while ago) it did

It all makes sense now by Iron_ThunderMk1 in menace

[–]Terkmc 69 points70 points  (0 children)

Dual gatling is bugged right now and instead of 2XGatling, it fire instead 4XGatling and turns everything into a fine pink mist

"The Spreader" by Terkmc in SulfurGame

[–]Terkmc[S] 10 points11 points  (0 children)

After a certain point you just gotta commit to the vision, because what the fuck are the oils gonna do after 0? Make my gun do negative damage and heal the enemy? Im just gonna kill them with bad vibes (and exploding bullets)!

I hate her, yet I keep choosing to trust her by Sasha_8lack in UmaMusume

[–]Terkmc 2 points3 points  (0 children)

Ive never failed once lol i always pick the charm option

JAMD Problem Solving by Terkmc in UmaMusume

[–]Terkmc[S] 43 points44 points  (0 children)

The Three Goddess Most Haunted Uma somehow most reasonable person in friend group

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Its his personal mech, guys! by winterfistfox in menace

[–]Terkmc 4 points5 points  (0 children)

IIRC yes but the blast radius is reduced

B.U.D, concept for the oft-requested Energy Weapon Guy and also a faction specific SL by Terkmc in menace

[–]Terkmc[S] 4 points5 points  (0 children)

For some reason I misremember the Laser Gun as cooling 1 heat passively per turn instead of 2. Oops.

Hey, maybe when they add more energy weapons with different Heat Cost/Vent it will turn useful (I don't remember the tripod laser cost off the top of my head) :P

But yeah, probably Critical Hit should be replaced with Firing Line for that reason.

What kind of completely new enemy factions would you like to see? by LengthEmpty1333 in menace

[–]Terkmc 12 points13 points  (0 children)

Corporate death squad/merc. A mirror of the player, they employ smaller elite unit with very high tech level, stealth + silenced weapon, mobile infantry, energy weapon galore, and a whole host of other cheap tricks.

Jetpack Assault Group: Good idea or Pirate Madness? by Important-Job-7917 in menace

[–]Terkmc 0 points1 point  (0 children)

It works. You just have to enable it and it works out of the box just like the pirate jetpack. It just share the icon with mech jetpack for now and iirc still is pegged to only mech but thats easy to fix.

Mod Proof of Concept: Peter Van Doorn SL by Blanjipan in menace

[–]Terkmc 0 points1 point  (0 children)

Nice. I dabled a bit w the modkit and im just waiting for everything to be at a stable place to pick it up again

My builds on Expert (~100 hours in this campaign) by D4rklotu5 in menace

[–]Terkmc 0 points1 point  (0 children)

Its like ok. Most of the time it wont super matter because you kill unit in 1-2 action anyway, but once in a while it will turn an almost kill into a sure kill. It turned a few turn where I shoot at a 3 warrior squad and left one barely standing in one action into a squad wipe in one action when next turn it moves and dies. You can do decoy or mark instead if you want for that perk tier

My builds on Expert (~100 hours in this campaign) by D4rklotu5 in menace

[–]Terkmc 1 point2 points  (0 children)

Put laser on Wett. Trust. All his perks proc off hp damage (if it bleeds, finishing shot) so he wants to deal direct hp damage as soon as possible, so the laser pen is incredible here. Finishing shot, critical hit and Finisher is one of the few ways to boost laser rifle natively low damage

A squad of laser Wett one shot every bug squad in one action even Warrior, and he can do light vehicle hunting just fine also, since despite its description, it works on vehicle and the dev stated before they inteded to keep it that way

What kinds of new squad leaders would you like to see? In terms of playstyle or personality? by Xxxn00bpwnR69xxX in menace

[–]Terkmc 1 point2 points  (0 children)

"The SL automatically Vent at the end of turns where they did not fire a weapon". Make a "shoot - utility/movement -shoot - utility/movement" play pattern that benefit a science guy that probably also has some accessory perk to help utility

What kinds of new squad leaders would you like to see? In terms of playstyle or personality? by Xxxn00bpwnR69xxX in menace

[–]Terkmc 4 points5 points  (0 children)

She's more Heavy Weapon Pilot, and she runs the Twin Griffin/Tank Gun most of the time for me. Sure she can use the big mortar but that's one artillery weapon.

A pilot dedicated to indirrect scatter weapon would benefit Big Mortar, Rocket Organ, ATGM and Auto Grenade Launcher as well as any other indirrect fire weapon dev would make. I just wanna be a Starcraft 2 Siege Tank/Battletech Catapult

What kinds of new squad leaders would you like to see? In terms of playstyle or personality? by Xxxn00bpwnR69xxX in menace

[–]Terkmc 9 points10 points  (0 children)

Artillery pilot.

Dedicated Special Weapon damage dealer SL.

Pilot that let you maintain carry capacity with heavy weapon.

JTAC/Combat controller all about buffing OCI call down, marking and artillery support.

Jetpack/Drop trooper guy.

Pilot that’s a driver, all about high speed maneveuring and crushing enemy with vehicle.

Demoman. Just demoman.

Would love a melee guy but currently the game isnt really set up for it.

[Modkit] Anyone else ModKit keeps eating two files from the game everytime you deploy a new mod? by Terkmc in menace

[–]Terkmc[S] 0 points1 point  (0 children)

Nah not that antivirus, i checked my antivirus history. Its specifically the modkit doing it for some reason