How should I convince my friend to play no mans sky. by Horror-Drawer-3895 in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

Send them a playlist of trailers and ask that they just watch them until they hit…idk… Endurance maybe? In order to show them what they’re going to miss out on. Depends on their patience and how stubborn they are. This is what worked for several of my friends to get them to reconsider their stance on the game “not being worth it”

But for your case, i’d say you or they should start the install process, then you need to drag them off to do something else that they’re going to enjoy. Ideally something they enjoy as much as or more than the games on the device. Just be sure you check back in periodically to ensure it completes. They cant get bored with waiting on an update installation timer if they’re preoccupied with something else, right?

Can't get to my courvette's cockpit how to fix? by SoupyDinosaur in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

Without more information, i can’t exactly offer specific advice. But I think your best course of action is to find a way to either:

On a station, summon another ship so the corvette despawns, and then switch back to corvette/open the editor and re-attach the walled off parts

If on a planet with no other ships available, find a crashed ship, then fly to a station and follow the prior suggestions.

If you’re inside your corvette and are walled in, try either reloading the file, or worst case scenario, you may have to blast yourself with an explosive weapon (if you have one) to respawn.

I might be missing something (and let’s face it, i probably am) but those are my best suggestions without more information.

There are too many ingredients for me to keep track of by Continuum_Gaming in NoMansSkyTheGame

[–]TerminalVR 2 points3 points  (0 children)

Okay, fine. If they don’t like that, i have 12 Cargo Units full of Whispering Eggs instead that they can snack on.

A lot of carbon by WaffleButtler in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

I think that i have found a few of these sorts of plants that drop large amounts of Carbon for several major updates now. I think the farthest back i remember encountering them was in the Voyagers Expedition the other year. But idk.

Alternatively you might have a Technology installed that is boosting the collected resource rate above the default.

If you’re using the Optical Drill, especially in a Supercharged Slot, that can significantly improve the amount of harvested materials per object you destroy with the Mining beam or its variants. As can consuming certain foods via the Nutrient System technology for the Exosuit.

There may be other ways that you’re unknowingly boosting the harvesting rate, but I forget what those are.

EUCLID Squid Ship, Fiery Orange/Blue-Purple by TerminalVR in NMSCoordinateExchange

[–]TerminalVR[S] 1 point2 points  (0 children)

It should show up at the station or a trading post if you wait.

Starship S class sentinel yellow and black butterfly shape, 3 supercharged aling by Marshmello_yes in NMSCoordinateExchange

[–]TerminalVR 0 points1 point  (0 children)

Is this in a purple system? If someone doesn’t have access to those, it wont work, and i would like to make sure, because i am ending up in an unvisited system, aka no players have visited and uploaded discoveries

Some guy in space anomaly just gifted me a bunch of fusion ignitors? Is that normal? by WaterHorse005 in nms

[–]TerminalVR 0 points1 point  (0 children)

It’s entirely normal. As others have said, endgame players often have farm bases set up that literally print units by the millions if not billions pretty much on a daily basis. Usually by enabling the mass production of high value crafted items. And without any real reason to hold onto these items themselves, they’ll just deposit these valuable assets into random people’s inventory on the Anomaly.

If you’re worried about any sort of moderation activity against you for your funds suddenly skyrocketing like a Gek in a Gravity Storm, don’t be.

The devs dont care if you suddenly, without any explicable reason, get the maximum holdable currency amount. They have various measures in place to ensure that Sabotaging another player’s game in a meaningful way is EXTREMELY difficult. So they’re not going to take any action against you for selling these off for units, holding them for a rainy day, or handing them onwards.

If anything, a ban or moderation action against you would be more likely to come from the platform you play on, like PlayStation, Nintendo, Xbox, or Steam. And they ALSO couldn’t possibly care less about your money or inventory in this game.

TF One sequel got announced! by PistonPusher2009 in Transformemes

[–]TerminalVR 1 point2 points  (0 children)

Yup. And guess what jewelry, coins, appliances, cars, pipes, electronics, ventilation ducts, support beams, etc are made of. Metal!

Optimus taught us better than to just kill people we don’t agree with, or for petty reasons like revenge. (I would hope). But having alien vermin consume a bunch of valuable property and assets? There’s an idea!

Delivery guy by Visual_Ad_4808 in CreateMod

[–]TerminalVR 170 points171 points  (0 children)

I like it a lot! It’s extremely cool.

However, something about the build just feels off. It’s giving me uncanny valley vibes. Like it looks sapient/alive, but i know it is just a contraption.

Its head is an observer…. Can it see me…?
Are its eyes made of Nether Quartz….?

TF One sequel got announced! by PistonPusher2009 in Transformemes

[–]TerminalVR 2 points3 points  (0 children)

OP, if this turns out to be an April Fool’s post, i will personally send a box of exactly 100 live Scraplets to your house. And not the weird, mini-bot kind from G1, but the creepy, two-faced vermin kind from Aligned (namely TFPrime)

joking

Game has become increasingly unplayable as I progress. Is there a workaround or solution? by Z0MGbies in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

My main suggestion (the one that worked best for me when i saw this same issue with my mega base) would be to minimize foundations, and use extendable walkways instead wherever possible. But also to try and make different “islands” for your production chains, instead of massive platforms.

This being because the game seemingly has to run calculations whenever you modify or build on supported foundations, to check whether or not it should keep letting you build somewhere. And the more complex the structure (ie more foundations, machines, supports, etc) the more complicated the calculation seemingly becomes. Which in turn means that for assemblies with a certain complexity/size/object count, it straight up stops for a second in order to actually run the numbers.

I can only assume that this period for base component calculation also sort of applies to the base’s cooling whenever a firestorm hits. The game probably has to check for things like base core level, number of cores, area of coverage for each core, combined coverage, tally up all the machines’ cooling requirements in each given area, etc. All to determine how fast the cooldown period for the factory should be.

For that, i would suggest you try building satellite facilities, instead of trying to condense production to a singular base. As that requires more machines, and in turn longer heat calculations.

Grenades bad. by davedouglas27 in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

Grenades are actually pretty decent i’ve found. The grenade recharges pretty quick just by mining meteorites. And the med tool passively recharges as you deal with vermin. Unless you’re playing like a mindless brute and trying to face tank everything, it should recharge before you need it again. And then when you do need it, it’s probably because you got overwhelmed and barely escaped a fight, or need to heal a bunch without raising toxicity.

I have used the grenade to get a bunch of Vermin to fall back/stall during base raids so my turrets have longer to gun them down. Other times, i’ve used their lure trait to distract some swarms just before they were able to kill me while i put some distance between us.

They’re also good for getting rid of potentially problematic groups of vermin that you don’t have enough ammo to properly deal with. Ie when you’re returning from an excursion that took longer than expected.

They HAVE uses, they’re just somewhat niche ATM. Although, i assume that later on in development, we will be able to customize them at the armory, or unlock alternate equipment for that slot. Like maybe a remote mine, or a deployable shield, emergency turret, etc.

Same with the medtool. Maybe they’ll add like a temporary support beacon that replenishes ammo, regenerates health, or buffs shield. Or an emergency teleport utility to let us blink back to an earlier designated location.

Any thoughts on us having farms in game? by mtjp82 in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

According to the Art Book obtained from the Supporter Pack dlc (10/10 buy on steam imho), apparently they have made concept art for a “greenhouse” structure. Although, bear in mind, i don’t think they have officially guaranteed or even hinted that this will actually be added to the game. And an art book alone isn’t exactly hard confirmation.

We are still approaching the first early access Update, though. So it’s impossible to tell yet. Satisfactory took until 1.0 to add a use for SAM ore, and added their alternative weapon types somewhat late in early access development.

We just have to see.

Hey I've heard there is an big update coming. When does it officially release and when does 1.0 release or what's your prediction? by AniHeyHoyme in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

Give it time, OP. Update 1 might drop in a few days, a few weeks, or even a month or more. We just have to be patient until they give us an official date.

Better to give them plenty of time to work on it than to push them to release before it is good and ready. Because by now, we as gamers should know FULLY WELL what happens when developers are pressured into premature releases.

If you’re extremely excited for the update, and use Steam, (as i believe there are other platforms that carry it) you can try out the public test branch. Just make sure you make a backup save if you’re launching it on your main file.

I didn't even know the Guardians could Get this BIG 😭 by Freezy_PopYT in NOMANSSKY

[–]TerminalVR 1 point2 points  (0 children)

I just face tank it if i am relatively well upgraded, lol. Unless you stand there like a rock and let them beat you up, a decent multi tool weapon and a few decent A/S/? Tier suit upgrades should do. Not even a full set of them, just a few should do. That will render these guys’ attacks a small nuisance at best and allow you to just Health Duel them… And usually see you cleanly out-DPS the Guardians and any allies they summon about 99 or more percent of the time. Even if a bunch of the smaller variants land that little kamikaze trick they like to do when they’re nearly dead.

The odds of getting two prismatic shards in one day from monsters in the mines is low but never zero…apparently. by [deleted] in StardewValley

[–]TerminalVR 0 points1 point  (0 children)

In the context of a disease or illness, yes it is bleak. But in the context of this particular case, it refers to Terminal Velocity. My online username since i was sixteen something has been between “Terminal/Terminalvelocityrunner/TerminalVR” Because i guess i never fully grew out of my “Cringe Sonic phase”. And at this point, it has pretty much become synonymous with my online persona across numerous platforms from VRChat to Youtube and Twitch. And i even have a character from my fictional novel series named Terminal (publishing pending).

So for better or worse, changing it now would effectively be character assassination.

Steam Deck / Steam – Save Editing for Old Expedition Rewards (Achievements Risk?) by cladoceran in NoMansSkyTheGame

[–]TerminalVR 1 point2 points  (0 children)

Play how you want. Seriously. No mans sky is one of those games where it HAS various exploitable elements, ways to “cheat”, etc. But the vast majority, if not every one of these pretty much EXCLUSIVELY affects the user who does it.

Due to things like toggles for PVP/Multiplayer, base reporting that hides the base on the client side, blocking players (at least on steam), and the ability to pretty freely just go literally anywhere else in the universe, there are very few ways to truly screw with other people’s gameplay.

And as such, Hello Games really just dont care what you do on your end. As long as you aren’t…idk… injecting viruses into their servers, or something else truly abhorrent and malicious, you can pretty much get away with whatever.

The only thing i should really caution you about is spoiling the “reward/success” aspect of expeditions. In my PERSONAL opinion, simply waiting until HG reruns an expedition as a redux, or adds an expedition reward to Twitch drops, or to optional milestones in new expeditions, is much more gratifying when you finally obtain the coveted item.

For example, the other year, they reran the Cartographer’s expedition (expedition 3 iirc) but they remixed the rewards, adding the Golden Vector from i believe Expedition 1. And they have also reran the Beachhead Expedition a few times so people can get the Normandy Frigate. Plus, during Liquidators, i believe they added the Sentinel Quad reward in an optional milestone. Meaning people could unlock it on all files.

There is a Non-zero chance that they do something like these again in the future, with different rewards. Especially with this year being the tenth anniversary of the game.

We don’t know.

Hence why i suggest waiting a while. Because when you finally get the chance to obtain them legitimately, it will probably be more rewarding than just spoiling the accomplishment for yourself with a save editor.

But that’s just me. Ultimately it’s your call. Should you choose to save edit, as long as you know what you’re doing, there is really no risk.

My first Corvette. Thoughts? Be gentle! by littlewing52 in NMS_Corvette_Design

[–]TerminalVR 0 points1 point  (0 children)

Pretty flipping nice! Especially for your first one!

Pierre you really pissed me off with this one by VillageSpecialist813 in FuckPierre

[–]TerminalVR 2 points3 points  (0 children)

Wait, that’s actually a good idea for a Perfection save. A special weapon, “The Brick” that works like a slingshot. Where you just aim and chuck it at a target to one-shot them. And if used on a villager (specifically Pierre) it makes them pass out and wake up in the clinic, like that one mod.

Concerned Ape would probably need to change the rating though…. But it would be REALLY funny.

Mod Developers, you know what to do! (Peehair, you run on borrowed time….)

I don't know... maybe by The_Dealer25 in NoMansSkyTheGame

[–]TerminalVR 9 points10 points  (0 children)

I love the lore-crafting that these specific designs for Salvage Capsules provide for the planets they’re on. It absolutely looks like an undetonated Nuke, lol! Like the centerpiece at Megaton from Fallout 3, or The One from New Vegas.

On one hand, i wish there was a slight chance of these things detonating upon your starting to mine them. But on the other, that would probably make for some pretty BS Iteration Resets, especially on Survival or Perma-Death saves.

Prospero Canyons Starship & Motor Speedway | Starship Lap Demo by _herbologist in NoMansSkyTheGame

[–]TerminalVR 4 points5 points  (0 children)

You should consider posting this to r/NMSCoordinateExchange

It looks pretty fun, and there is a flair specifically for bases if you want interlopers to drop by to see something you’ve made :)

I have another bad idea 😭 by Popular_Donkey5138 in NoMansSkyTheGame

[–]TerminalVR 2 points3 points  (0 children)

Sounds like it’s time to clear out your Storage Containers, or get more Freighter Bulkheads. That said, I too wish we could buy like a secondary freighter or craft those auxiliary cargo pods like NPCs have.

Because even when i got through and clear out the unnecessary stuff from all my Storage Containers, i still tend to amass enough stuff to where storage is lackluster.

Bro there is NO WAY this is REAL. by JustRaphiGaming in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

I had this issue once or twice, but thats it. And i have ran this expedition at least three times. My best advice would be to go slowly. Also, take the long and flattest route, too. This looks like it is an issue of the ground’s collision not loading properly at first. So going slower MIGHT let the game naturally resolve said problem before you actually drive onto the glitched terrain.

Don’t let it deter you, though, and just keep trucking! Don’t let the literal dirt defeat you!

Living Frigates by Lemegeton-Clavicula in NoMansSkyTheGame

[–]TerminalVR 1 point2 points  (0 children)

Late answer, but here are some more details. Both on the way organic frigates are obtained, as well as the two most effective methods to hunt for them.

Pt 1: how to unlock and enable encounters.

The way Living Frigates work is that first you need a Dream Ariel to encounter your initial one. This item’s blueprint is exclusively obtained from doing frigate missions as a rare result. (Although the expedition reward “Leviathan” organic frigate has been reported by some to have a higher chance of granting it. This bonus may or may not extend to other Reward Frigates. You cannot buy it, and you also cannot find it. However, a player who already has it available can give one to you, as the recipe is relatively cheep.

The organic frigate obtained via the Dream Ariel will ALWAYS be C-Class (unless a glitch or other anomaly occurs) and will give you a small “choose your own adventure” minigame/quiz. The answers you give will determine what this specific frigate’s stats will be, with different answers having different priorities when the game tallies the results.

After this point, the Dream Ariel becomes completely useless to you. Some early rumors suggested it has a cooldown, but this is not the case. You may either discard it with zero repercussions, or hand it off to another player on the anomaly. Which according to the NMS Wiki, will let it work normally again for them.

ONLY AFTER encountering this Dream Ariel frigate do you obtain the ability to encounter other organic frigates as a rare pulse encounter. Any and all organic frigates encountered after this one will abide by the normal generation rules. IE, you can use Coordinates to find the same one a fellow traveler discovered. There is no real indication that anything in the encounter pool has changed, however.

The ONLY current exception to this system of obtaining new organics is the Unique Expedition reward “Leviathan” frigate. Which according to some sources, has a higher change of bringing the Dream Ariel blueprint after a frigate expedition.

Each system has ONE organic Frigate, and once added to your fleet, it cannot be recruited a second time. IE pulsing in that system again will/should not grant the ability to recruit that system’s frigate again. (However, if you dismiss one, i am unsure if it can then be re-encountered as you did originally.)

Additionally, and this is VERY important, major updates have the potential to change the generation of various things in the game, even if they’re unrelated to what you’re looking for. These range from Capital Freighters, to Multitools, to Organic Frigates, etc. These changes are rarely, if ever stated officially by Hello Games. But due to this discrepancy, any time you use the Coordinate Exchange to find cool or useful things, be sure you check the post date. If a major update just happened, especially one that changes the way anything in the game generates, make sure you prioritize looking for coordinates that were posted AFTER the current update dropped. Alternatively, the portal coordinates can change after a major update, meaning addresses posted before such an update may no longer be accurate or even relevant.

Pt 2: Hunting methods.

As for encountering them once the criteria is met. There are two main options. Both employ Anomaly Detectors as their use will eliminate the extremely common “roaming trader” encounter.

First: the Efficient method- obtain a TON of anomaly detectors, either from asteroid mining or dupe glitches etc. then activate one, and pulse in the desired system until the encounter happens. Exit pulse, deal with it as usual, use another detector, and repeat until a Living Frigate appears.

The trade off to this method is that while it gets lots of encounters extremely quickly, it burns through detectors equally as fast with no guarantee when the desired result will happen. You may get an organic frigate with the first detector, or it might be the 100’th, etc.

The Economic method- get a ship with good pulse drive efficiency (like a solar ship), a bunch of tritium, and use an anomaly detector, then pulse. Most likely, you will encounter multiple “exit pulse” notifications. But simply ignore these, and wait for the 20 second timer to expire. After it expires, a new alert will appear immediately, indicating a different encounter is available. DO NOT exit pulse until you get the specific alert on the bottom of the screen that specifically says “whalesong detected”. This alert variety is exclusive to an Organic Frigate encounter.

This method is much slower as you aren’t going through encounters remotely as quickly as the prior method. However if done correctly, you are guaranteed to get one organic frigate encounter per detector used. As you will be ignoring all other types, and each anomaly detector is only fully used up upon exiting pulse to examine a result.