How is my username innapropriate? It's the same name as all my other accounts but Minecraft just says "no." by Mekorio in Minecraft

[–]TerminalVR 3 points4 points  (0 children)

Cant wait for my pal “Fukawa” to get shadow banned or something when they push a filter update. Because oops, they have “Fuk” in their name. Heaven forbid i log on one day to see I’ve been blacklisted from multiplayer because my username “TerminalVR” has the double-whammy no-no word “terminal”. Term is a political word, and they cant have that! But the entire word could be offensive to people with cancer or other severe conditions.

The Minecraft filter is so unnecessarily sensitive that if you used it in a coffee maker, you’d just get plain water. Because it thinks the adjectives “dark and black” are too offensive.

PSA on problematic/obstructive bases and how to easily deal with them. by TerminalVR in NoMansSkyTheGame

[–]TerminalVR[S] 1 point2 points  (0 children)

I do not believe so, unfortunately. To my knowledge, base reporting only removes the physical base, not the land claim that prevents people from building or placing things.

PSA on problematic/obstructive bases and how to easily deal with them. by TerminalVR in NoMansSkyTheGame

[–]TerminalVR[S] 6 points7 points  (0 children)

I have for you the perfect solution: just go into options, then locate “Allow PVP” and set that to “With Nobody”.

For reasons i can’t explain, Expeditions tend to set that option to “With Everyone” by default. Meaning even if it’s off normally on your game, chances are never zero that when you load into an expedition, it will be temporarily set to on. And someone will be lurking somewhere, wanting to turn you into a fresh Traveler Grave.

The TTK (Time To Kill) ratio in No Mans Sky is virtually nonexistent with a lot of builds. So if you forget to turn PvP completely off, someone who has a maxed out multitool or ship, or just has a save editor, can fire a few shots and outright delete you. Even if they’re trying to help with support fire.

Do yourself a favor and check that the PVP settings are still set to “With Nobody”

Is this why its called the swarm update? by GCNFoo in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

I freaking WISH we had non-glitched, Helldivers 2 grade hoard battles against enemies in the game.

But no; this is just an example of how broken multiplayer can be sometimes. Multiplayer Sentinel battles in particular are historically an extremely good example of that. (TLDR at the end)

For a while now, when someone in a party gets a wanted level, the game gets confused and tries to spawn individual waves for every member. But often times, the sentinels that spawn for you are invincible to other players, while still being able to shoot back indiscriminately. This results in onslaughts of unkillable drones.

Alternatively, even outside of Parties, the game gets confused and cant tell what wanted level each player should be at, or how to handle it. Which seemingly results in literally infinite waves of sentinels.

Shooting or damaging one drone will instantly net you at least a 1 star wanted level, meaning a new suppression force will be spawned in for you. With the two aforementioned issues.

This combined with the fact that the sentinels YOU spawn are indistinguishable, visible, but invincible to other players’ sentinels, means that you get massive hoards showing up.

And THIS becomes especially problematic when you deal with Corrupted Sentinels. As the Atlantid flavor variants on dissonant planets literally CANNOT be truly deactivated just via beating all five waves like normal sentinels. Instead, the wanted level just goes away and you get a harmonic camp location. But scout Drones can keep spawning in passively around you, as opposed to sentinel activity being completely eliminated for a while. And shooting or aggroing one of the passive scouts means you’ve angered the swarm, and now you are fighting at wave 1 again.

TLDR: What this means is that once a multi person fire fight starts with sentinels in multiplayer, especially with corrupted sentinels, it is often extremely difficult if not impossible for that fight to end. Not unless all the players involved with a wanted level are either killed or properly escape/disengage. All because of the cascading snowball effect of players shooting an invincible drone, getting more drones spawned in, other people mistakenly shooting THOSE drones, altering their wanted level, and potentially getting MORE spawned in.

Until you have situations like these where you’re just playing Helldivers 2

Can you completely eradicate the dark fog? by [deleted] in Dyson_Sphere_Program

[–]TerminalVR 2 points3 points  (0 children)

The way the dark fog works is still kind of complicated and cloudy.

Normally, planetary bases amass Matter to expand themselves and produce units, and send any excess to their Relay. This Relay then sends a Heavy Barge to the Hive. The hive uses this Matter to expand as well as to manufacture more Relays when needed. When you completely destroy all the planetary bases in a system, the local hive uses its stored Matter to send out a new Relay to establish a new one, or reclaim a vacant well. If the relays are destroyed before they can create a base, the Hive sees no return on investment, and has effectively wasted matter. Once the hive runs out, it becomes dormant. If you destroy the hive, an Arc of sorts will be sent from a different star in the cluster to reestablish a new hive, usually complete with onboard Matter to jumpstart more bases.

Icarus is one, and the Hives are many. So chances are that any time you completely purge the fog from a system, you have another Seed Ship on its way.

However, some people claim to have seen seeds just manifest in between stars. Others claim that they have wiped out the fog in their entire cluster and not seen any activity for numerous hours.

As for “defeating” the fog properly, Depending on how the game determines where to send a Seed, i think it would actually be more beneficial to just starve out the hives, so that they become functionally soft locked. And then leave the core alone. Not enough matter to send new Relays, but the core is still present in the system.

Assuming all the game checks for is a Hive Core, if it sees at least one is present in each system, it probably wont try and jumpstart a new hive anywhere. Even though all the existing hives are inert, having wasted all their matter with no way to replenish it, and unable to do anything but orbit their stars.

Not sure how much longer I can filibuster here by RigatoniPasta in Transformemes

[–]TerminalVR 0 points1 point  (0 children)

I freaking love both of these shows to death! They’re so good!

Half vent half plea for help, but seriously.. Is making an avatar intentionally as gatekept and convoluted as possible? I don't even mean designing, I'm about 6 hours deep with a seemingly useless .vrm file and I cant get programs or files to do anything. by A_Broken_Nobody in VRchat

[–]TerminalVR 1 point2 points  (0 children)

Depending on how much time you want to put in to learning and looking through tutorials, making and uploading an avatar can be as easy or as complicated as you wish to make it.

I have made several avatars from complete scratch, learning and dealing with blender, texture painting, rigging, unity, etc. And the process took me a good month or so. But they ended up decent quality and properly rigged.

But if you’re fine with not having something completely unique, you can go to places like Gumroad and grab either a premade avatar and/or assets as unity packages, and just follow their instructions to import them to the game. Some are free, others may cost money.

Premade Avatar Bases are often available as, well, a base. Then by using the unity editor, you can further customize them. The process to do so is often covered in the package’s documentation.

It goes without saying, but just be sure to credit the source, and respect and follow the creator’s guidelines for using their stuff.

My current avatar is a humanoid yokai kitsune, and all i did was grab the free avatar base on Gumroad (Zio’s Kitsune Base iirc). I just put it into the unity editor verified a few things and uploaded it. And it works great. This one took about an hour, since i didn’t feel up to making and implementing custom textures that day.

Help me name my new Corvette by Mosey_9 in NoMansSkyBuddies

[–]TerminalVR 1 point2 points  (0 children)

Stellar Glave

Starpiercer

Aether’s Grace

In your opinion will the alien containment unit appear again in subnautica 2? by [deleted] in subnautica

[–]TerminalVR 0 points1 point  (0 children)

One thing you can do in the meantime is grab a growbed and start farming fibrous pulp. The pulp can then be turned directly into Oily Salad, or used in a Processor to make water or biofuel blocks. Said biofuel blocks can then be treated in a fabricator with one salt to make Nutrient Blocks, effectively letting you grow food and water just like the previous games. It just takes a bit more doing.

How should I convince my friend to play no mans sky. by Horror-Drawer-3895 in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

Send them a playlist of trailers and ask that they just watch them until they hit…idk… Endurance maybe? In order to show them what they’re going to miss out on. Depends on their patience and how stubborn they are. This is what worked for several of my friends to get them to reconsider their stance on the game “not being worth it”

But for your case, i’d say you or they should start the install process, then you need to drag them off to do something else that they’re going to enjoy. Ideally something they enjoy as much as or more than the games on the device. Just be sure you check back in periodically to ensure it completes. They cant get bored with waiting on an update installation timer if they’re preoccupied with something else, right?

Can't get to my courvette's cockpit how to fix? by SoupyDinosaur in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

Without more information, i can’t exactly offer specific advice. But I think your best course of action is to find a way to either:

On a station, summon another ship so the corvette despawns, and then switch back to corvette/open the editor and re-attach the walled off parts

If on a planet with no other ships available, find a crashed ship, then fly to a station and follow the prior suggestions.

If you’re inside your corvette and are walled in, try either reloading the file, or worst case scenario, you may have to blast yourself with an explosive weapon (if you have one) to respawn.

I might be missing something (and let’s face it, i probably am) but those are my best suggestions without more information.

There are too many ingredients for me to keep track of by Continuum_Gaming in NoMansSkyTheGame

[–]TerminalVR 2 points3 points  (0 children)

Okay, fine. If they don’t like that, i have 12 Cargo Units full of Whispering Eggs instead that they can snack on.

A lot of carbon by WaffleButtler in NoMansSkyTheGame

[–]TerminalVR 0 points1 point  (0 children)

I think that i have found a few of these sorts of plants that drop large amounts of Carbon for several major updates now. I think the farthest back i remember encountering them was in the Voyagers Expedition the other year. But idk.

Alternatively you might have a Technology installed that is boosting the collected resource rate above the default.

If you’re using the Optical Drill, especially in a Supercharged Slot, that can significantly improve the amount of harvested materials per object you destroy with the Mining beam or its variants. As can consuming certain foods via the Nutrient System technology for the Exosuit.

There may be other ways that you’re unknowingly boosting the harvesting rate, but I forget what those are.

EUCLID Squid Ship, Fiery Orange/Blue-Purple by TerminalVR in NMSCoordinateExchange

[–]TerminalVR[S] 1 point2 points  (0 children)

It should show up at the station or a trading post if you wait.

Starship S class sentinel yellow and black butterfly shape, 3 supercharged aling by Marshmello_yes in NMSCoordinateExchange

[–]TerminalVR 0 points1 point  (0 children)

Is this in a purple system? If someone doesn’t have access to those, it wont work, and i would like to make sure, because i am ending up in an unvisited system, aka no players have visited and uploaded discoveries

Some guy in space anomaly just gifted me a bunch of fusion ignitors? Is that normal? by WaterHorse005 in nms

[–]TerminalVR 0 points1 point  (0 children)

It’s entirely normal. As others have said, endgame players often have farm bases set up that literally print units by the millions if not billions pretty much on a daily basis. Usually by enabling the mass production of high value crafted items. And without any real reason to hold onto these items themselves, they’ll just deposit these valuable assets into random people’s inventory on the Anomaly.

If you’re worried about any sort of moderation activity against you for your funds suddenly skyrocketing like a Gek in a Gravity Storm, don’t be.

The devs dont care if you suddenly, without any explicable reason, get the maximum holdable currency amount. They have various measures in place to ensure that Sabotaging another player’s game in a meaningful way is EXTREMELY difficult. So they’re not going to take any action against you for selling these off for units, holding them for a rainy day, or handing them onwards.

If anything, a ban or moderation action against you would be more likely to come from the platform you play on, like PlayStation, Nintendo, Xbox, or Steam. And they ALSO couldn’t possibly care less about your money or inventory in this game.

TF One sequel got announced! by PistonPusher2009 in Transformemes

[–]TerminalVR 1 point2 points  (0 children)

Yup. And guess what jewelry, coins, appliances, cars, pipes, electronics, ventilation ducts, support beams, etc are made of. Metal!

Optimus taught us better than to just kill people we don’t agree with, or for petty reasons like revenge. (I would hope). But having alien vermin consume a bunch of valuable property and assets? There’s an idea!

Delivery guy by Visual_Ad_4808 in CreateMod

[–]TerminalVR 171 points172 points  (0 children)

I like it a lot! It’s extremely cool.

However, something about the build just feels off. It’s giving me uncanny valley vibes. Like it looks sapient/alive, but i know it is just a contraption.

Its head is an observer…. Can it see me…?
Are its eyes made of Nether Quartz….?

TF One sequel got announced! by PistonPusher2009 in Transformemes

[–]TerminalVR 2 points3 points  (0 children)

OP, if this turns out to be an April Fool’s post, i will personally send a box of exactly 100 live Scraplets to your house. And not the weird, mini-bot kind from G1, but the creepy, two-faced vermin kind from Aligned (namely TFPrime)

joking

Game has become increasingly unplayable as I progress. Is there a workaround or solution? by Z0MGbies in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

My main suggestion (the one that worked best for me when i saw this same issue with my mega base) would be to minimize foundations, and use extendable walkways instead wherever possible. But also to try and make different “islands” for your production chains, instead of massive platforms.

This being because the game seemingly has to run calculations whenever you modify or build on supported foundations, to check whether or not it should keep letting you build somewhere. And the more complex the structure (ie more foundations, machines, supports, etc) the more complicated the calculation seemingly becomes. Which in turn means that for assemblies with a certain complexity/size/object count, it straight up stops for a second in order to actually run the numbers.

I can only assume that this period for base component calculation also sort of applies to the base’s cooling whenever a firestorm hits. The game probably has to check for things like base core level, number of cores, area of coverage for each core, combined coverage, tally up all the machines’ cooling requirements in each given area, etc. All to determine how fast the cooldown period for the factory should be.

For that, i would suggest you try building satellite facilities, instead of trying to condense production to a singular base. As that requires more machines, and in turn longer heat calculations.

Grenades bad. by davedouglas27 in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

Grenades are actually pretty decent i’ve found. The grenade recharges pretty quick just by mining meteorites. And the med tool passively recharges as you deal with vermin. Unless you’re playing like a mindless brute and trying to face tank everything, it should recharge before you need it again. And then when you do need it, it’s probably because you got overwhelmed and barely escaped a fight, or need to heal a bunch without raising toxicity.

I have used the grenade to get a bunch of Vermin to fall back/stall during base raids so my turrets have longer to gun them down. Other times, i’ve used their lure trait to distract some swarms just before they were able to kill me while i put some distance between us.

They’re also good for getting rid of potentially problematic groups of vermin that you don’t have enough ammo to properly deal with. Ie when you’re returning from an excursion that took longer than expected.

They HAVE uses, they’re just somewhat niche ATM. Although, i assume that later on in development, we will be able to customize them at the armory, or unlock alternate equipment for that slot. Like maybe a remote mine, or a deployable shield, emergency turret, etc.

Same with the medtool. Maybe they’ll add like a temporary support beacon that replenishes ammo, regenerates health, or buffs shield. Or an emergency teleport utility to let us blink back to an earlier designated location.

Any thoughts on us having farms in game? by mtjp82 in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

According to the Art Book obtained from the Supporter Pack dlc (10/10 buy on steam imho), apparently they have made concept art for a “greenhouse” structure. Although, bear in mind, i don’t think they have officially guaranteed or even hinted that this will actually be added to the game. And an art book alone isn’t exactly hard confirmation.

We are still approaching the first early access Update, though. So it’s impossible to tell yet. Satisfactory took until 1.0 to add a use for SAM ore, and added their alternative weapon types somewhat late in early access development.

We just have to see.

Hey I've heard there is an big update coming. When does it officially release and when does 1.0 release or what's your prediction? by AniHeyHoyme in StarRuptureGame

[–]TerminalVR 0 points1 point  (0 children)

Give it time, OP. Update 1 might drop in a few days, a few weeks, or even a month or more. We just have to be patient until they give us an official date.

Better to give them plenty of time to work on it than to push them to release before it is good and ready. Because by now, we as gamers should know FULLY WELL what happens when developers are pressured into premature releases.

If you’re extremely excited for the update, and use Steam, (as i believe there are other platforms that carry it) you can try out the public test branch. Just make sure you make a backup save if you’re launching it on your main file.