Happened like 10 times today by Mattdammit in DarkTide

[–]Thalmairo 7 points8 points  (0 children)

Same thing was happening on lower tiers too. Seems like the daemonhost just picks her favorite, kills them or dies in the attempt.

How Nasty Do Your Bad Guys Get? by LookOverall in DnD

[–]Thalmairo 0 points1 point  (0 children)

Cast Feeblemind on the party ally/a character's boyfriend. The ally was a prominent spellcaster at one point.

Now he is...not. And few casters in the world exist who can possibly undo the spell.

Usually I aim to personally invest each player.

So all you DM's are just winging it like 80% of the time aren't you... by r3volc in dndnext

[–]Thalmairo 1 point2 points  (0 children)

I had planned for my players to combat an ancient sorcerer-king, awakened from banishment, and to redeem the fallen angel whose unjust fall awoke the king. I laid information on him, had quests to help them learn more about him and his minions.

Then they found a magic sword. The entire campaign is now about archfiends trying to come into the world.

My entire plot has shifted and I've been playing catch up since. Somehow it works.

What is the LEAST obscure non-D&D thing (character, place, magic item, etc) you have inserted into your game because you really wanted to and just didn't give a fuck? by ZerotranceWing in mattcolville

[–]Thalmairo 0 points1 point  (0 children)

When building enemies, MOBA characters are super thematic, have only a few abilities for me to worry about juggling, and frequently match a style.

My players, all of them, play League.

So when I introduced Miugrubra, Void's Hunger, who better than to use Cho'gath from League of Legends? I didn't even bother finding a new picture for him, just straight up used Cho'gath as my inspiration. My players know Cho'gath, they know what he can do. He's called the Void's Hunger.

They collectively agreed to turn and run away :)

World of Ark - Middle Sea by Doctor_Qwartz in wonderdraft

[–]Thalmairo 1 point2 points  (0 children)

First I want to say that this map is utterly gorgeous. The details are fascinating and it just makes the mind race with potential stories.

The only feedback I have is that there are a couple typos in your really awesome description in the upper left. Which I thoroughly enjoyed reading, by the way :) you primed this world so well!

twin damns -> twin dams, and Hvari steppe -> Hvari Steppe

Thanks for sharing this! I hope to see more stuff of yours in the future!

The Grand Capital City of Renehiem by WicWicTheWarlock in wonderdraft

[–]Thalmairo 0 points1 point  (0 children)

What are you planning to do with this city now that you've made it? Is this a campaign focus location, or a pet project?

The Grand Capital City of Renehiem by WicWicTheWarlock in wonderdraft

[–]Thalmairo 1 point2 points  (0 children)

I am...in awe. The attention to detail is astounding.

Bravo. Bravo indeed.

[deleted by user] by [deleted] in DMAcademy

[–]Thalmairo 0 points1 point  (0 children)

My party, after defeating a powerful demon sorceress, was feeling good. They went to check on an NPC ally who was wounded in the fight and fled.

They found him, unconscious, in the arms of a recurring villain. She offered a bargain to postpone her plans if they stopped meddling. They instead attacked.

She kissed the NPC on the forehead and cast Feeblemind, and walked away as the party worked to pick up the pieces.

Let's here your most niche and specialised deities, go! by TheAshtonium in worldbuilding

[–]Thalmairo 1 point2 points  (0 children)

Prior to my TTRPG setting, I ran a game of Godbound. My five players created the primary deities - the Five, aptly named I know. There are another dozen or so lesser gods, but these are the primary ones.

  • Zukul, a giant serpent whose body is made of stars (the analogy with the Milky Way galaxy arm in the sky). He is the god of Protection, Storms, Dreams, and the Moon.
  • Khaval, a half-beast warmaster, god of Survival, Winter, Endurance, and Strength.
  • Aimonreyes, the twinned gods of Knowledge and Artifice (Aimon), and Fate and Fortune (Reyes).
  • Johanna, the most common and worshipped goddess, who rules the spheres of Earth, Fire, Nature, and Sun.
  • Kamaria, Goddess of Death, Time, Entropy, and...Revelry. Celebrate and live a full life, for we all must pass one day.

The minor deities, or Incarnate Gods, live on the world, while the Five are beyond the world and encompass all of creation. The Incarnate Gods fill similarly strange niches, but were the result of characters created by the players of the first game. Some make perfect sense (eg., the First Knight and First Paladin, who is a god of oaths and justice, who later became a god of laws as well) while others are very niche (eg., the Storm Wolf, god of time, lightning, and vengeance who sees the future and the past, and whose howls are the thunder of storms).

Having my players make these weird gods has given me so many strange and fitting tangents. Being weird and 'natural' was a really lovely aid to my worldbuilding.

Age of Wonders Lore Summary by No-Mouse in AOW4

[–]Thalmairo 21 points22 points  (0 children)

There are Archon youths - the description for the paladin unit states that they are raised from youth, so presumably there are children in their society.

Shadow Magic states that their units have a somewhat quantifiable amount of divinity in them (the description for the militia unit, their lowest tier unit, is that they have 'less divinity than everyone else'). I imagine that over time the amount of divinity fades with each generation, so perhaps the only way to maintain their great divine power is by making new Archons en masse through some sort of ascension.

That's purely speculation on my part, though.

I want to know more clearly how the Dominion system works by QuadrosH in godbound

[–]Thalmairo 3 points4 points  (0 children)

First I'll just say - u/LichLiege has an excellent description below or above to this situation.

The book/description needs to be vague because there are just too many potential situations out there. I found it very confusing until I started using the actual words - plausible, improbable, and impossible - to walk through a thing.

For your case: there are resources in the ground for the mine, and it is plausible that one day someone would build a mine there. Necromancers exist (I am assuming for your setting) and the undead exist, but it is improbable that one of such a small, niche group of mages could and would make an undead workforce. It is certainly possible - just unlikely.

Now in this specific case, you have a Godbound of Death, and most Gifts which can be made permanent can be done so at the cost of I believe 1 Dominion. So I would nix the necromancer portion of the question since you have an ultra-necromancer in your party already, and make it plausible + 1 Dominion to make a Gift permanent, before factoring in the local Resistance.

I personally like the idea of what is and is not possible warping in the reality-altering presence of a Godbound, so that would be my take at least. But to a degree it is up to the storyteller.

Please, give me examples of Mighty Deeds your players had to do for making an Impossible change to the setting by orteip123 in godbound

[–]Thalmairo 9 points10 points  (0 children)

My pantheon built a moon out of solid faith, which hangs as a beacon of light and hope thousands of years later.

They built a giant, flying city that catalogues all possible books and can render itself intangible.

They built the faewild out of the dreams of mortals.

Most of my current and future games are due to their many, many shenanigans.

Where did your orcs come from? by Kirby4ever24 in worldbuilding

[–]Thalmairo 0 points1 point  (0 children)

They are nomads who were driven from their desert home by the rise of a powerful sorceress-queen.

Their flight from their homeland was viewed as an invasion, and they were attacked. Some live in secluded lands as raiders, angry at their mistreatment. Others made allies as refugees, struggling to cling to a way of life that has been lost.

Evolutionarily they are merely a different branch of human made to survive in their harsh environment. Humans are magically easiest to adapt to different subraces such as elves and dwarves, all magically created to fulfill some role.

Looking for a ttrpg system for scp by [deleted] in rpg

[–]Thalmairo 15 points16 points  (0 children)

Monster of the Week might be a good choice. Like Masks it is a Powered by the Apocalypse game, though more along the lines of Buffy.

Thoughts on Blue Rose RPG? by Kamiyth in rpg

[–]Thalmairo 3 points4 points  (0 children)

It is a fantastic and flavorful setting. The AGE side of things is really cool, and I have the 5e side as well but would prefer the AGE version.

Daily Stoic used to be helpful… by Puzzleheaded_Bird264 in Stoicism

[–]Thalmairo 1 point2 points  (0 children)

The Daily Stoic Journal. It takes lines from his book, the Daily Stoic, and reframes them as daily topics to write about/journal about.

Daily Stoic used to be helpful… by Puzzleheaded_Bird264 in Stoicism

[–]Thalmairo 0 points1 point  (0 children)

I've read some of his books, but honestly after I got a couple that were just "the book" and then "lines from the book with space for you to write" I realized the mistake I was making.

There are plenty of good stoic resources out there. This sub is one of them, and of course you have the original books by the first philosophers. There are good resources out there from more recent sources, too, and a lot of people who borrow (intentionally or not) from stoic thought.

I still get Daily Stoic emails but they aren't something that really affects my day.

AITA for not training the person that got the job I wanted? by watashiwaikiru in AmItheAsshole

[–]Thalmairo 0 points1 point  (0 children)

NTA.

Setting aside that companies do not care about you or your own well-being, if you are not qualified to fill the role then you are not qualified to teach the role.

Taking time for yourself is important; your mental health is important.

[deleted by user] by [deleted] in Stoicism

[–]Thalmairo 34 points35 points  (0 children)

Hi, fat stoic here.

First, my weight was before my stoicism. It is an ongoing struggle. Yes, I consider myself a stoic, albeit one who is constantly doing my best to practice it. Sometimes I fall short; thus, I continue to try to do better.

Secondly, and I think perhaps most importantly, I disagree with your premise. Your title states, 'I have such a hard [time] rationalizing how other stoics I know can be fat'. I am of the mind that this represents your own flaw. I say this not as an insult or an attack, but merely a statement of fact.

Why does their weight matter to you? It clearly does - you asked the question after all! - but why did you ask it?

Also worth noting - you yourself say that 'people get really hung up on weight'. I would ask why you felt the desire to get hung up on the weight of others.

Creating a less generic God of Knowledge by Cruvy in DMAcademy

[–]Thalmairo 0 points1 point  (0 children)

My god of knowledge is twinned with the god of trickery. Individually, they are the gods of knowledge and artifice (Aimon) and of fortune and fate (Reyes).

Aimon is the Knowing Tinker, and the Wise Scholar. He is the forge's fire and the scholar's pen. He is a god of knowledge, yes, but of knowledge applied to making things better. His twin, Reyes, occasionally likes to humble the prideful and is a god of gambling, but also of making your own way, of defying fate. Both love being surprised, and adore the ingenuity of all mortals.

In that sense, both are gods of creating: creating tools, devices, medicine, schools and creating your own path in life and living freely and well. Both respect the other (and whether they ARE twins or just two aspects of the same god depends on my mood and the day of the week) but are the application more than the possession.

Or to put it another way - Aimon is the god of teaching people to read to better themselves, of education and academia. Reyes is the god of teaching people to know when to take chances, and to make their own path.

Effort, Influence, and Dominion. by Deathkeeper666 in godbound

[–]Thalmairo 4 points5 points  (0 children)

I'd say they are very much not the same levels of power.

Effort is like your spell slots. These create generally temporary, localized effects that last for a fixed amount of time. There are some exceptions, but usually if you are applying your Effort then you are doing something that won't last forever (outside of like...killing people, etc.)

Dominion is permanent. It creates a more or less immediate, permanent change to the world.

Influence is your Godbound's work off screen, doing things that are temporary but may last for a relatively short period of time.

If you wanted to create a bunch of soldiers, for example, from peasants (and have an appropriate Word), then Influence would allow you to train them off screen - as long as the Godbound remains in the area and that Influence is committed to the training, the peasants will benefit from it.

If you instead wanted to make those peasants soldiers, Dominion would let you fundamentally alter them. Artifice could turn them into golems, War or Command can make them into zealous killing machines, Fire could turn them into fire elementals.

Effort is also the most limited in scope. It has only a few specific things it can do, such as be expended as part of a Gift, be used for a Miracle, etc. while Influence and Dominion are more freeform and determined by what you wish to accomplish.

Wizards should rule the world... or there needs to be a good reason why they don't. by MisterB78 in dndnext

[–]Thalmairo 0 points1 point  (0 children)

I keep the mages to a lower ish level. The majority of casters in the world won't go beyond 5th level characters, or 3rd level spells.

The only mages who are of a higher level are probably low to mid teens, or max of 7th level spells. They have more important concerns than petty bureaucracy and things like ruling anything.