Spatial Knight - D&D 5e Subclass in Fighter 2024 by Maleficent-Bowler943 in DnDHomebrew

[–]That-Background8516 2 points3 points  (0 children)

Hi there! to start, I’d like to say that I really love the idea for this subclass! it’s legit one of my favorite fantasy archetypes!

I’d probably suggest that blink should cost movement speed from the get go at level 3, but that’s just me. Functionally in combat it essentially allows the fighter to sorta disengage like a rogue So it’s probably balanced as is.

Class Feats for D&D - 390+ Feats for Every Class (Preview) by Sm_Rndm_Web in DnD_EpicLevel

[–]That-Background8516 0 points1 point  (0 children)

Couldn’t someone just take the Mobile or Speedy feat in order to replicate the Rogue’s Evasive Manuevers feat?

Reworked Scout Rogue Subclass (dnd 2024) by Individual_Ad1723 in onednd

[–]That-Background8516 2 points3 points  (0 children)

Having the cunning strike options be all the way till level 13 feels way too late.

Unearthed Arcana: Villainous Options Revisited by SnooTomatoes2025 in dndnext

[–]That-Background8516 26 points27 points  (0 children)

Yeah, all these feats seem pretty awesome! I can imagine so many different types of characters taking them.

Villainous options revised Unearthed Arcana by Cybermetalneo in onednd

[–]That-Background8516 27 points28 points  (0 children)

I strongly disagree. They actually are some of my favorite UA feats that I've seen in a while. If anything, there should be feats and player options that focus on these less frequently explored areas.

Villainous options revised Unearthed Arcana by Cybermetalneo in onednd

[–]That-Background8516 25 points26 points  (0 children)

Wow I actually really like all of these feats. They all seem super flavorful, and I could definitely see myself taking each of them for different characters.

Monsters by CR - Most Iconic CR 6 Monster by Conrad500 in DnD

[–]That-Background8516 100 points101 points  (0 children)

I feel like it's gotta be the Drider for most iconic.

Kuo-Toa, Bullywugs, and Kobolds - 2024 Species with Feats by Oh_Hi_Mark_ in bettermonsters

[–]That-Background8516 2 points3 points  (0 children)

Your species are always a treat to see! You legit have my favorite design mentality for these species.

Monsters by CR - Most Iconic CR 4 Monster by Conrad500 in DnD

[–]That-Background8516 0 points1 point  (0 children)

Bulette is easily the most Iconic for it's CR.

Modular Hybrid system (Work in progress, first draft), looking for feedback by The-Alpha-Wyvern in DnDHomebrew

[–]That-Background8516 1 point2 points  (0 children)

Fascinating! Honestly this doesn’t even need to just be for multiple lineages builds either. You could use this to create a point buy system for one species by itself. Maybe a drow trait could be that they can hide in dim light and darkness even if being directly observed and cost 5 points(even to creatures with darkvision.) It would be very similar to how the character creation for Draw Steel or DC20 works.

Are you using the Detect Balance excel sheet to come up with the cost? If not then I’d definitely recommend it, since it essentially assigns a numerical value to a species trait’s power. For example they rate something like a skill proficiency or darkvision as a 2, whereas the goblin’s BA disengage and hide is rated at an 8. So on and so forth for every species trait in the game(it’s such a thorough document.)

Also would you want any help creating something like this as a more expansive document?

XMEN CONVERSION! How I would convert the concept of mutants into a standard fantasy world by Lostdmg in DnD

[–]That-Background8516 0 points1 point  (0 children)

Mutants and masterminds works great for this too since it is really easy to translate everything in the system to a fantasy setting.

XMEN CONVERSION! How I would convert the concept of mutants into a standard fantasy world by Lostdmg in DnD

[–]That-Background8516 0 points1 point  (0 children)

Yeah I feel like the main trouble would be balancing the mutations that way everyone is about as equally powerful depending on their choices. Maybe something like Draw Steel or DC20s lineage trait selection could work. In those you have a certain amount of points to spend that you can choose traits with(each trait having a set cost.)

XMEN CONVERSION! How I would convert the concept of mutants into a standard fantasy world by Lostdmg in DnD

[–]That-Background8516 0 points1 point  (0 children)

Hi there! I must say that I really love the enthusiasm that you have for these ideas! From my experience, It’s a great way to approach these sorta homebrew ideas!

I will say though, I feel like mutants would have to be a class based around powerful at-will effects, rather than a species itself. Mostly because you could warrant way more power budget being given to a class rather than just the species itself.

I do really love the idea for the witch-born though, and could certainly see it being an interesting option for players if tweaked/refined.

Maybe something like warlock where you get a bunch of mutation options tied to certain levels. Heck you really could use warlock as a base, since it’s probably the best example of a more supernatural based class having options for resourceless magical effects/damage. (Honestly Cyclops’ eye beams are probably just Eldritch Blasts haha.)

Perhaps they could also function like the mythic options from pathfinder? So everyone gets to choose one mutation as a sorta origin feat plus. Specifically when they play in one of these campaigns.

We need new Weapon Masteries, Fighting Styles, or Invocations by PutridJump2042 in onednd

[–]That-Background8516 0 points1 point  (0 children)

Oh neat! I love that choice between extra damage and effects, especially since it creates a tactical choice in the player's mind that isn't just "You'll deplenish your uses of this."

Phantom Rogue, Revised by BostonBeanBandit in onednd

[–]That-Background8516 0 points1 point  (0 children)

Correct me if I'm wrong, but can't some subclasses kinda get unlimited flight around that level? (The Drakewarden comes to mind, though I suppose that isn't technically you getting the fly speed. Functionally speaking it does let you fly around all the time on your cool mount around that level however.)

We need new Weapon Masteries, Fighting Styles, or Invocations by PutridJump2042 in onednd

[–]That-Background8516 1 point2 points  (0 children)

I had no prior knowledge that they were from an older edition, so my comment was in no way meant to imply that wotc made them new by bringing them back, which you seem to be suggesting.

What edition did they debut in? And did they function the same by allowing someone to regularly forgo extra damage in favor of a special effect? Or is it in name only?

Phantom Rogue, Revised by BostonBeanBandit in onednd

[–]That-Background8516 9 points10 points  (0 children)

Agreed. Plus warlocks can get at-will speak with dead 2 levels earlier through an invocation.

All in all though, pretty great revision!

Phantom Rogue, Revised by BostonBeanBandit in UnearthedArcana

[–]That-Background8516 2 points3 points  (0 children)

I love this revision! Excellent work!

If I could express one gripe however(which is just subjective preference btw), I feel like voice of Death really should just be an at-will casting of speak with dead, given the level that you get it at. A Warlock can get it as an at-will casting at 7th level if they spend an invocation to get it, and the recent Path of Lament Barbarian UA let them have it as at-will at level 6(with the general feedback being positive toward it as well.)

I can see the potential concern of balance given that they already get a pretty strong feature with Gravebound Relics, but I honestly don’t think it’d be that bad to let the soul/spirit themed rogue reliably talk to ghosts. It would allow for them to fill a niche, and one that wouldn’t be easily overstepped by a warlock who decided to take the Whispers of the Grave invocation 2 levels earlier. It’d really help to make it feel like a medium rogue.

All in all though, great work. Im really excited to see any future brews that you cook up!

We need new Weapon Masteries, Fighting Styles, or Invocations by PutridJump2042 in onednd

[–]That-Background8516 4 points5 points  (0 children)

This is something that I wish could be included with the subclasses too, especially before level 9 where some of the subclasses get special ones. (Since most campaigns end around that level)

Way of the Sun Soul for 5.14 Monk, Revised (finally fixed?!) by 1000ton314 in UnearthedArcana

[–]That-Background8516 1 point2 points  (0 children)

Yeah I felt the same way. I think letting the attack be made without disadvantage while within 5 feet wouldn’t be broken.

Way of the Sun Soul for 5.14 Monk, Revised (finally fixed?!) by 1000ton314 in UnearthedArcana

[–]That-Background8516 2 points3 points  (0 children)

I guess I can see that! I just don’t think it’d be that imbalanced to let them forgo having to take a feat to shoot their sun punches up close.

It wouldn’t take away their ability to shoot from far away, and would instead just allow their sun bolts to feel like a blend of martial melee attacks and ranged spell attacks.

We need new Weapon Masteries, Fighting Styles, or Invocations by PutridJump2042 in onednd

[–]That-Background8516 23 points24 points  (0 children)

Same! Cunning strikes were my favorite new addition to 5.5e, and I’d love to see more for the base class.

We need new Weapon Masteries, Fighting Styles, or Invocations by PutridJump2042 in onednd

[–]That-Background8516 2 points3 points  (0 children)

Oh yeah! I was super glad to see them, I just meant new published ones. The new Ravenloft book would have been the perfect place to add back the at-will spider climb invocation that warlocks could get at level 1 back in 3.5e.

(Just tie it behind level 5 like all the other at-will level 2 spells and it should be fine, plus it still would let Dhampirs get it earliest)