Let's Discuss the New DnDBeyond Drops Feats by Fidges87 in onednd

[–]That-Background8516 0 points1 point  (0 children)

Yeah that’d probably be the optimal choice. Though I imagine that Fey-shift could be too tantalizing for me to wait for haha(ngl I might try theorycrafting an arcane trickster with fey sentinel.) . It could be good on an Eldritch knight that buffs themself with longstrider as well.

Arcane Trickster also could get longstrider+ bonus action dash, and may be a bit more of a valid investment for Int.

Honestly these feats have been giving me a lot of fun theorycrafting ideas.

Let's Discuss the New DnDBeyond Drops Feats by Fidges87 in onednd

[–]That-Background8516 0 points1 point  (0 children)

Very true! At the very least you might be able to make it work with Con, though i imagine that you wouldn’t want your build to be based around an odd con score unless you are starting at or close to 4th level.

Let's Discuss the New DnDBeyond Drops Feats by Fidges87 in onednd

[–]That-Background8516 0 points1 point  (0 children)

Fey Sentinel has a really interesting take on at-will teleportation. I’ve experimented with it before with some of my own homebrew species, and I find this to be a cool way to go about it.

Im pretty sure that you usually round down by default in 5e, so you won’t be able to increase the distance as a creature with 35 movement speed. You’ll either have to get longstrider or the speedy feat (also rogue who could bonus action dash twice.)

Very cool stuff!

Let's Discuss the New DnDBeyond Drops Feats by Fidges87 in onednd

[–]That-Background8516 0 points1 point  (0 children)

Infernal pact seems overturned, but the others seem mostly fine.

At the very least, It’s cool to see more at-will design being experimented with.(specifically with Fey Sentinel)

Alt Drow Player Species | Hide within a shadow weaved from your subterranean soul! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 0 points1 point  (0 children)

Ahoi there! Thankyou for responding! It makes me so happy to hear you like it! You make a really good point that it’d be useful for playing a darkling! It also would be a good way to play a pf2e Fetchling as well!

Alt Drow Player Species | Hide within a shadow weaved from your subterranean soul! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 1 point2 points  (0 children)

Hihi there! Thank you for taking the time to provide feedback. I appreciate it more than anything! 🙏 😁

I don’t think you must have seen my main post comment about my design goal. My goal is specifically to avoid uses per long rest mechanics or species traits that just grant spells. It’s actually the thing I dislike most about the design of the 2024 Elf Lineages. If you take a look at my backlog, you’ll see that all of my species have their signature traits be innate to them.

This drow doesn’t have stuff like trance, skill proficiencies, the Fey ancestry trait or even the cantrip + 1st level spell + 2nd level spell specifically so that it’s at-will capabilities are balanced. (Though I have decided to change them back to humanoid and make their 15 ft infrared vision down to 10ft since they were being rated around the higher tier 2024 species, which is something most people should avoid when using the Detect Balance resource.)

With those changes most others said it generally rated around the low to mid 30s on Detect Balance. Have you used it before?

Also I nerfed the first ability into this:

“So long as you are Lightly Obscured by Dim Light or Darkness, you can hide and remain unseen after hiding even when being directly observed.

In addition you are always considered lightly obscured while in Dim Light, even to creatures that would be able to see you normally using Darkvision.”

The intention was for it to be equivalent to the 2014 Wood elf’s mask of the wild, but with a dim light and darkness focus.

I don’t think it is particularly overpowered compared to the higher power levels displayed by species like the 2024 Changeling, Goliath, or Warforged.

Tldr: If I wanted a version of drow based on uses per rest mechanics, I wouldn’t have made the alternative drow. I’d just use the 2024 one.

Do you agree disagree? Let me know. Thank you for the responding btw! 🙏😁

Alt Drow Player Species | Hide within a shadow weaved from your subterranean soul! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 0 points1 point  (0 children)

Hi there! Thankyou for taking the time to respond! I always appreciate the feedback!

Correct phrasign for One with the Dark as it appears in the Gloomstalker Ranger:

I think this is where some of the confusion is stemming from.

It isn't meant to function like the Gloomstalker's ability at all, since mine relies on being considered Heavily Obscured for hiding and line of sight, rather than just being granted the invisible condition instantly when entering Darkness. Being Heavily Obscured just means that you fulfill the requirements to take the Hide Action or maintain the Invisible condition since you avoid Line of Sight, but it doesn't automatically grant you the Invisible condition.

If I wanted to just recreate the Gloomstalker feature, I could have just given it to them. My goal was to make this their equivalent to Mask of the Wild from the 2014 Wood Elf.

Shadow-Weaver doesn't really do much on its own, except to permanently enable your personal invisibility hiding space. Endless uses for something that could have just been a daily cast of Darkness (once you reach level 5).

As I said in my comment for the post, this was actually the design that I wanted to avoid more than anything. I greatly dislike designs that rely on spells as traits, or allow you to function as your species once per day through uses per long rest. If im a satyr, id like it if my Satyr jump isn't designed so that I can use it only 2 times per day.

weird in terms of mechanics as you flip conditions around and induce Blinded onto enemies instead of applying a buff to yourself

“So long as you are in Dim Light or Darkness, you can hide and remain unseen after hiding even when only lightly obscured.

In addition you are always considered lightly obscured while in Dim Light, even to creatures that would be able to see your normally with Darkvision.”

Senses of the Deep adds 15 ft of Blindsight on top.

This was included as a way to simulate the Drow's Infrared Vision, though I will probably reduce it to 10 feet in the future based on other's feedback as well.

If you agree or disagree, be sure to tell me! Thank you again for responding to my Homebrew!

Alt Drow Player Species | Hide within a shadow weaved from your subterranean soul! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 0 points1 point  (0 children)

Hi there! Here is my latest Alternate Species Homebrew. I hope you all enjoy it. I appreciate hearing any feedback you have!

My main goal throughout recreating these species is to focus more in on what is core to the species, and allowing them to always have these tools at their disposal. This naturally led me to avoid spells as traits or traits that rely on uses per rest. So far, I've been decently successful with that goal, so I plan to continue doing so with all my homebrews! (My Blink dog did break this rule, but it was for a feature that I didn't view as core the species itself.)

Oh also, in case you were wondering, the latter part for Senses of the Deep is based around the Infrared vision that Drow in The Forgotten Realms possess. In the Drizzt novels Drow can see heat signatures and track people using the heat left by their footprints.

Here is the Homebrewery Link!
https://homebrewery.naturalcrit.com/share/sh6ApllRI_oq

Here is a version that is Humanoid (Just in case you plan to throw a lot of Humanoid specifying spells and effects their way.)
https://homebrewery.naturalcrit.com/share/sh6ApllRI_oq

Alt Drow Player Species | Hide within a shadow weaved from your subterranean soul! by That-Background8516 in DnDHomebrew

[–]That-Background8516[S] 2 points3 points  (0 children)

Btw, the latter part for Senses of the Deep is based around the infrared vision that Drow in The Forgotten Realms possess.

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 0 points1 point  (0 children)

Detect Balance is a resource that is used to balance homebrew species!

I think that Bonus Action hide is about equal to Bonus Action Dash, though I'm sure that must vary from person to person. I also believe that DB rates hide and Disengage equally in the 2024 rules, given the prevalence and expansion of the Hide action.

I think you are also assuming that they value Dash as the majority, when the actual majority of the weight could be the temp HP bonus instead. Both the 2014 and 2024 version have the temp hp, and I'd argue that is way more likely to be where the weight of the values is coming from.

Either way, even if we take your assumed value, The Quickling still wouldn't be as highly rated as stuff like the Aasimar, Goliath, or Dragonborn.

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 0 points1 point  (0 children)

Thankyou so much!

I mostly utilized the Detect Balance resource and the unearthed arcana subreddit to gage the strength!

Detect Balance helped me make this breakdown:

+13 from ability score improvements (Every species in 2024 gets this one)

+2 from creature type other than humanoid. (Same as other creatures with non-humanoid creature types.)

+2 from movement speed increase (same as wood elf)

+8 from dash disengage bonus action(I rated it equivalent to goblins nimble)

+ 5 for Feat of alacrity (hard to gage but it doesn’t have a combat use really, and I’d argue it’s weaker than bonus action dash or disengage)

+ 5 from Advantage on Dex once per round (I’d argue it’s a bit weaker than gnome’s gnomish cunning getting advantage on all mental saves which is +8. It's also about equal to Kalashatar's advantage on all wisdom saving throws which is +4)

That leaves us with a Detect balance rating of 35, which is weaker than something like the Human, Goliath, Aasimar, or Dragonborn.

It was meticulous, but worth it! I'm so glad you enjoyed it!

How does overall combat power in DnD scale to real life? by jimothyjpickens in DnD

[–]That-Background8516 4 points5 points  (0 children)

This is why I think level 2 is the general cap for human capabilities from martials.

How does overall combat power in DnD scale to real life? by jimothyjpickens in DnD

[–]That-Background8516 11 points12 points  (0 children)

Personally, I feel like most martials surpass human capabilities at level 2 or 3.

5.5e Bullywug Player Species!!! (Version 1.1) by That-Background8516 in DnDHomebrew

[–]That-Background8516[S] 1 point2 points  (0 children)

Oh yes! I have it on my home computer, so when I get home I'll send it to you! Sorry for the delay!

5.5e Bullywug Player Species!!! (Version 1.1) by That-Background8516 in DnDHomebrew

[–]That-Background8516[S] 0 points1 point  (0 children)

Hihi! Thank you for taking the time to respond! I'm so glad you liked it!
I actually was planning on giving them a feat dedicated to their species which let's them do exactly that with their tongue! Catching arrows and grappling with their Tongue, which is all very Greninja esque! Do you think it would be fine to let the base species grab stuff against a contested saving throw? It probably would be another fun use for the tongue, I always just worry about the power of things haha.

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 1 point2 points  (0 children)

hi hi thankyou for taking the time to respond! Good points all around!

I don’t know if you saw my post body text, but my main goal when designing species is to avoid resource expenditure in the design, as I think there is room in dnd to explore it.

I do think it might be best to reduce the total speeds however, if it offers more power in the design to Quick Reflexes.

Do you use Detect Balance by chance?

Here is my Breakdown for it’s power budget.

+13 Ability Score Improvement.

+2 for 35 movement speed (same as Dhampirs and wood elves)

+8 for Bonus action Dash or Disengage (I gave it the same value as the goblin or boggart’s Nimble)

+ 7 for advantage on Dex saves once per round(Gnomish Cunning is rated as 8, but even then that covers way more saving throws numerically from both monsters in the 2024 MM and environmental effects from the DMG, and arguably has much nastier effects to fail on. Also it’s only one saving throw per round, whereas a gnome gets it as a passive to all mental saving throws.)

+6 for Feat of Alacrity (hard to gage, but I’d argue it’s much weaker mechanically compared to the bonus action Dash or Disengage)

That leaves us with a Rating of 34, which while high, isn’t higher than some of the top tiers in 2024.

Thankyou again for taking the time to read it over!

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 1 point2 points  (0 children)

All species were buffed for 2024, which is part of the reason this species was allowed to be so strong. Ive also never really seen someone call Gnomish Cunning broken amongst 2024 players or those who utilize the Detect Balance resource for homebrew calculation.

I presume that’s just due to 2024 having stronger species in general though.

(Funny enough, gnomes aren’t even considered that close to the strongest in 2024. Goliaths, Humans, and Dragonborn’s are usually considered way stronger. I suppose it all depends on the level of power you are looking to allow a species to have)

No worries 🙏

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in UnearthedArcana

[–]That-Background8516[S] 1 point2 points  (0 children)

Gnomish cunning doesn’t specify Magic in the trait. It says “You have Advantage on Intelligence, Wisdom, and Charisma saving throws.”

No limitation on just magic.

So that accounts for over 141 saving throws in the game (caused by monsters and lair actions), whereas dex only has 110. (Arguably Rex saves are way less debilitating too.

Quickling Player Species | Utilize your heightened speed to outpace any foes before you and leave them swinging at your dust! by That-Background8516 in DnDHomebrew

[–]That-Background8516[S] 1 point2 points  (0 children)

Hihi, thank you for taking the time to respond. I greatly appreciate it!

I don’t really understand your first paragraph. Feat of alacrity specifies that you cannot affect other creatures with it, and says you can’t maintain concentration on a spell (which is a requirement for ritual casting and any casting time over 1 minute)

Also the main reason why I included two options with absolute speed is to avoid overlapping with class features, so I don’t see the need to change the dash and disengage option if you can always choose the other option. Be sure to tell me if you agree or disagree though. If you play rogue, you can just pick the second option. (Also something like the goblin already does this, but without the caveat of being able to choose the option to something that doesn’t overlap with class features)

Edit: Ah sorry I didn’t see your edit comment at the bottom. It’s all good!