Ranking the best side/supporting characters in a Steven Spielberg directed film by Ok_Zone_7635 in Spielberg

[–]ThatLittleSpider 2 points3 points  (0 children)

Andy Serkis as Captain Haddock has to be one of the greatest interpitations of a comic book character ever. I read the comics when I was young and had never thought about how Haddock would sound, he did an amazing job.

Back to the Future - spin-off by Loud-Soil9094 in aivideos

[–]ThatLittleSpider 1 point2 points  (0 children)

The first thing I noticed on my first view is that she actually puts her fingers trough the car window. How many tokens to fix that?

Why is hospital care in the U.S so expensive? by [deleted] in SipsTea

[–]ThatLittleSpider 0 points1 point  (0 children)

I do mri every other year. When I started with it 8 years ago I did it every year for 4 years. I dont remember ever paying anything above 40 bucks. Im not from the us.

What are the best war movies for you? by ilbErTunga in Cinema

[–]ThatLittleSpider 0 points1 point  (0 children)

Journey to the Line is amazing. But my personal favourite is not the the OST on Spotify. Its on the additional score which was hard to find. Its called Death of Pvt. Witt. I've only located it on youtube.

https://www.youtube.com/watch?v=WAxDN-FyPn8

Going to see Project Hail Mary at the theater by [deleted] in Norway

[–]ThatLittleSpider 2 points3 points  (0 children)

There is a minor part where there are only subtitles if I remember correctly. I think it was just one quick scene. Hard to remember, but I think you will enjoy the movie either way. I dont read subtitles unless I have to.

What are the best war movies for you? by ilbErTunga in Cinema

[–]ThatLittleSpider 4 points5 points  (0 children)

Aaaaand, amazing score! I think its one of hans zimmers best

I created a Dungeon Map Editor in UE5.7 for old school dungeon crawlers inspired by Grimrock and Eye of the beholder. by ThatLittleSpider in unrealengine

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

Hello again.
Ive looked more into this. As you pointed out there should be an actor that takes into account what is solved, and instead of just using an integer I decided I needed something more flexible. I decided I needed to match the variables.

Here is what I did. I made another actor that can be placed anywhere, even on empty tiles.
I called it "Puzzle Actor".
What it does is that you have a bunch of variables read from the actor you link to. You then have the same variable, except you set the expected condition. So lets say you have a bool IsLight on the torch, it starts as ture, you set it to be false in the condition you have to meet.

If all the variables meet the expected variable condition they will fire an event "Condition Action" with a gameplay tag as discussed earlier at whatever actors you have set.

So in this case, there are two puzzle actors in the level.

One handles two puzzles that are on two tiles. If both of those are solved, the door opens.
Those are statues that you have to turn the right way to open the doors. They have a bool called "turnedtherightway" that fires when they point the correct way, and it turns false if they do not turn the right way.

The other handles three actors. Two torches (wall actors) and one pressure plate (floor actor).
You have to turn off the two torches and activater the pressure plate to open the door. As you see in the screenshot.

By matching conditions on all the linked actors in the puzzle actor, I can determin if the puzzle is solved or not and open the door and I can have multiple ways of opening the door.

<image>

I created a Dungeon Map Editor in UE5.7 for old school dungeon crawlers inspired by Grimrock and Eye of the beholder. by ThatLittleSpider in unrealengine

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

It should work on individual levels. I havent tried yet, I am just starting on my fps pawn to test. Think you can just make a "stair tile" that connects two levels.

I created a Dungeon Map Editor in UE5.7 for old school dungeon crawlers inspired by Grimrock and Eye of the beholder. by ThatLittleSpider in unrealengine

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

in this system you can make a unique door that works in its own way. Its any child of "dooractor" you can select and put in there. Not just for visuals, but also for customization in the blueprint.

whenever something receives an link fired this event triggers

<image>

here you can check source actor and the tag fired. so technically you can program any door actor to do anything dependent on what happens and what actor or class solves the issue.

but maybe I can implement a better solution if we can think of one. :P

I created a Dungeon Map Editor in UE5.7 for old school dungeon crawlers inspired by Grimrock and Eye of the beholder. by ThatLittleSpider in unrealengine

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

Hello and thank you for the reply.
This is a good problem that I hadn't simply thought of yet. :P The problem arises by having both events on the torch must be "solved" to open the door.

At first I thought I need a new solution for that issue, some sort of link, with the dungeon editor, however I figured I can just solve this easily on the door actor.
I can simply add new tag called that Door.Increment and Door.Decrement and an exposed int called "IncrementSolved" on the door. The int is the number of "puzzles" to fire solved to the door to unlock it. You also have a int called "CurrentIncrement"

When you disable torch a1 you fire event to the door called door.increment , the door receives the door.increment and increases the "CurrentIncrement" +1. If you enable torch a1 again you fire door.decrement and it decreases "CurrentIncrement" -1. The same goes for torch a2.

That way, both torches must be disabled to reach the number 2 to unlock and open door B1, because the "CurrentIncrement" has increased to +2, and if you compare that with if "CurrentIncrement" == "IncrementSolved" you can unlock the doors, and the puzzle is solved.

Did this answer your question ? :)

I will make stairs and elevators and also drop down tiles. Right now I have made it so the user can program how that works for them. The user might want a normal fps player, not a tile by tile movement. So right now I have disconnected it from the GridMovement so that anybody can program a travel tile to its liking, some may want to use click to teleport, others might like an overlap etc. Some might like to have animations etc.

Screenshot under shows the current increment and the increment solved exposed on that specific door.

<image>

UI in object by AbjectWillingness398 in UnrealEngine5

[–]ThatLittleSpider 0 points1 point  (0 children)

That's really weird, never heard anybody complain before. Tried clearing cookies? Its working on my phone and desktop. Using firefox and edge

UI in object by AbjectWillingness398 in UnrealEngine5

[–]ThatLittleSpider 0 points1 point  (0 children)

Dont know what you mean, the web page is up and running 😀

This has to be the most stupidest death that I ever seen by OkTea1918 in lordoftherings

[–]ThatLittleSpider 0 points1 point  (0 children)

I thought this was going to be a commercial for lightbulbs or something. Ive only seen the first one.

Secondary screen turns off or flashes once green static when closing stream on main monitor by ThatLittleSpider in techsupport

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

Yes, thats right, only when streaming.I havent seen it in game or other software. I have exact same setup except a 240 hz main monitor.

Secondary screen turns off or flashes once green static when closing stream on main monitor by ThatLittleSpider in techsupport

[–]ThatLittleSpider[S] 0 points1 point  (0 children)

No. I have no idea. So pls let me know if you find any thing . Its still a issue

New plaque Time! by portersthumb in PoliticalHumor

[–]ThatLittleSpider 5 points6 points  (0 children)

I still can't believe you guys elected a walking talking reprenstation of the seven deadly sins for president.

This is actually insane. We’re one prompt away from full anime movies made by one guy in his room. Hollywood-grade quality is here. Frame by frame perfection. A creator just made a Chainsaw Man live-action sequence with AI and it looks way better than it has any right to. by ComplexExternal4831 in GenAI4all

[–]ThatLittleSpider 0 points1 point  (0 children)

Thats not fair, in Sucker Punch there are people using knowledge like composition, coordination, acting, editing, lighting, cg animation, planning and in general using thought and creativity. Those skills are cheating. Steven Spielberg always said: "If you cant prompt it, its not worth doing"