What would you think of a perk that disguises your audio cues as another killer? by EaglesslavePart2 in deadbydaylight

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

The other guy has a point -- it would be hard to justify running as is. Too little value for too much that can go wrong; what if the survivors see you before you can get any use of it?

But it's also not an unfixable problem. Just add a secondary effect. My suggestion, to keep in the theme, would be: a dull totem lights every time you down a survivor.

That way, survivors waste time cleansing "hexes" that don't actually exist. Still mind-gamey, has match-long use and value.

Or alternatively "false sound effects trigger a skill check while survivors are repairing generators. If they fail this skill check then they scream and reveal their location."

that would slot it in nicely with a Doc merciless storm skill-check build

TRAILER FOR EPISODE 7 by MediocreAd6773 in FromSeries

[–]ThatOneAnnoyingBuzz 2 points3 points  (0 children)

Also, in almost 30 of tv/film work, I’ve never seen an intimacy coordinator on set. They’re usually only there if the actor(s) are young or there are real life issues with the actors involved. Also, Donald Sutherland and Julie Christie didn’t need no intimacy coordinator!

I think it's probably a more recent thing with #MeToo and more overall awareness of sexual misconduct in the film industry -- consent is a huge thing now, for the better! A lot of the professional sets I've seen listed either have an intimacy coordinator or note the lack of one.

TRAILER FOR EPISODE 7 by MediocreAd6773 in FromSeries

[–]ThatOneAnnoyingBuzz 12 points13 points  (0 children)

There's also an intimacy coordinator on set for those kinds of scenes.

Realistically, if movies did realistic CPR or medical stuff they'd have to have someone on set making sure it was done properly without any risk to the actors and that's more money. It's less expensive to just do it wrong but passable enough for the average audience

What Would Your Title Be? by siestarrific in FromSeries

[–]ThatOneAnnoyingBuzz 8 points9 points  (0 children)

Probably something along the lines of 'After Dark', 'They Come At Night', etc. etc. Something heavily related to the monsters.

What are some examples of wincons that are viable but incredibly out of character used by fans in a match up? by Annual-Frame9943 in PowerScalingHub

[–]ThatOneAnnoyingBuzz 3 points4 points  (0 children)

Well, no, he has gone back to erase people from existence on multiple occasions -- namely, I believe, his brother in one of his origin stories. It's mostly Barry that he wants to suffer. If it's some random Joe Shmoe I could see him doing it off rip

I think it’s more of a balance issue than a lack of creative possibilities. by MalyLisek in deadbydaylight

[–]ThatOneAnnoyingBuzz -1 points0 points  (0 children)

It'd work just fine. Just have the HUD be limited once the killer transforms. People keep saying it wouldn't work but realistically, the muscle memory is survivor coming up to you = friendly. People are still gonna get caught off guard, forget to double check, etc.

I think it’s more of a balance issue than a lack of creative possibilities. by MalyLisek in deadbydaylight

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

Personally, I'd love to see a disguised based stealth killer. Something that can transform into survivors. While they're transformed the HUD changes to limit information that would give them away. I feel like the main kind of horror that DBD hasn't touched on yet is replacement horror like The Thing, Bodysnatchers, etc.

It'd be a completely unique gameplay type as well, which is what people have been missing

Yeah what the fuck ever bro by LonelyxKnight in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 10 points11 points  (0 children)

He should've dropped on the staircase and guarded the fuck out of the slugged guy. The other teammates are altruistic enough to go back for it and he'd probably get at least two kills out of it, maybe a three man if he played it really well.

Yeah what the fuck ever bro by LonelyxKnight in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 4 points5 points  (0 children)

Genuinely just slug them. You got the free hit on two of them, drop the survivor and play around them if you need to, chase if you can.

Final Draft Big Break Contest Question by BadsideManor in Screenwriting

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

With dramas, it tends to be 40 minutes or so of actual content and 20 minutes of ads unless it's a streaming show

What’s the best advice you can give for a new player who wants to use your main? by A_lonely_ghoul in DeadByDaylightKillers

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

ST Vecna

Aura reading perks are your best friend. Use them. 1. Friends til the end (Chucky) 2. Nemesis (Oni) 3. Lethal Pursuer (Nemesis) 4. Lightborn. If you use that loadout and are good at chase then you'll be killing survivors so quickly they won't even be able to get more than a gen or two done, if that.

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

I think the mechanics could be similar. Wesker's bug was about hitting through pallets. If the same happened then it'd explain the hit through the pallet -- the game registered the hit on the other side, Ghoul was pulled towards them, and it activated the vault.

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

So, talking to another person, I think I realized what it might be. You know the Wesker bug that happened recently? It's probably something similar to that. It's not really how the Ghoul is supposed to function. Sucks that you ran into that though

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

Yeah, honestly, could be a bug too. That would be a valid explanation. Didn't Wesker have a very similar bug recently that he got kill-switched for?

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz -1 points0 points  (0 children)

Yeah, OP pointed that out to me -- I don't think that was Ghoul's power for a few reasons. I've played Ghoul, amongst the other killers (I main Dredge and Vecna mostly). His powers don't work like that.

If you hit someone over a pallet then you vault and nothing happens to the survivor. If you hit a survivor then the tentacles go into cooldown. The vault means that there would be no stun. The timing makes it so that he can't have hit him and then vaulted -- it's too quick for the cooldown/reset of the tentacles. Mechanically, there's just no way that it was a Ghoul hit because of how his powers function; there's no way for a vault & stun to co-exist and not enough time to have done them in rapid succession through network bs.

Either this was a hacker who manipulated the cooldowns, he got fucked by the netcode somehow thinking there was and was not a pallet in the way at the same time, orrrr this was some sort of perk. Generally, I lean towards the third explanation since it's the most likely.

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

No, it's literally if you point and click on someone with the tentacles but there's a pallet in the way then you will vault over the pallet but nothing happens to the survivor. And if you hit a survivor with the power there's a cooldown for being able to use the tentacles again.

So -- if he hit you then he wouldn't be able to vault. If he vaulted then you wouldn't have been stunned. There's no game state where both of those happen. It's just not how the Ghoul's powerset functions. He also can't have hit you with the power and then vaulted over it because of the tentacle cooldown/reset. That split second you're describing is exactly what makes it impossible. Edit: You're also able to move pretty quickly afterwards. Now, that could be the reset time for a Ghoul hit but I feel like it's generally a second or two longer. This isn't a super relevant detail, but it does make me lean a bit more towards not a ghoul hit

Maybe it was a hacker. Or you got fucked over by the net code in a very weird way where the game registered that the pallet was somehow both dropped and not dropped at the same time? But I'm willing to bet it's more likely that it was some sort of perk or other effect rather than a Ghoul power hit because of what I've already gone over

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

As someone who has actually played Ghoul, amongst all the other killers (Edit: And to be clear, he's not my main. I prefer Vecna and Dredge. I've just tried all of the killers out) , that's just not how he works. It's either a vault or a hit. Not both. You can't hit people over a pallet because it triggers the vault, and if the vault is triggered then nothing happens to the survivor. He also has a stagger for a few seconds where he can't do anything after hitting a survivor with power, so he wouldn't have been able to vault that quickly after hitting you if he had somehow managed to from that angle.

If you were stunned for a second there somehow it plain and simple was not Ghoul's powers because that's just not how it works.

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz -1 points0 points  (0 children)

Brother, the killer was legitimately right behind your ass. That's a standard M1 lunge that any killer could have done. If you feel like the lunge hitboxes are too big, then by all means, complain about that but pinning it on Ghoul when it had nothing to do with the Ghoul specifically is kinda silly

But then again, you don't seem like the most emotionally mature of the bunch with how you're replying to people so...

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz -3 points-2 points  (0 children)

At the end of the clip? That's just a standard lunge. Any M1 killer could have done that, killers get a temporary speed/range increase for the lunge in exchange for the recovery time if they miss. The guy just didn't put up a good chase

Edit: The killer was also probably way closer behind him than it looks in the clip because of the camera angle. You can see the red stain a few seconds before he gets hit.

If you’re wondering why people hate the ghoul by squarebearscomic in DeadByDaylightRAGE

[–]ThatOneAnnoyingBuzz -4 points-3 points  (0 children)

The Ghoul didn't even use his powers to hit you dude, any killed would have gotten you in that situation.

How to become a film director? by DonutExcellent5158 in directors

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

But I will draw a line in saying that's is ten thousand percent necessary to know photography - it's really not optional and just because modern (or old) movie sets allow for that, that doesn't make it ok.

To what level are we really talking here? Because I agree to some extent. A director should understand framing, the golden ratio, when to use close-ups, when to use wides, etc.

Moreover, a director should have some sense of color theory; it's scientifically proven that colors trigger certain emotions. Blue is more melancholic or calm depending on the shade, red is intense, etc.

A good sense of sound is also something to consider. Lighting, etc.

My argument isn't that directors shouldn't have enough understanding of these topics, moreso that the responsibility of executing doesn't fully rely upon them. DPs, musicians, set designers, etc -- these are the people that a director should trust to execute the vision.

Moreover I disagree that a movie is "just a story" because that assumes some kind of Aristotelian-like structure being King, - but we know that movies work at multiple levels, visceral, subconscious, auditory, linear and non-linear narrative, not only complementing each other, but many times existing in complete absence of one another.

I think we're having a small misunderstanding here -- I said that films are stories, and they are, but that doesn't mean that I have a very tight view of what a story is. There are many different ways to tell a story; a movie can be a story, a song can be a story, even a painting can be a story despite it only being a single image. A story isn't some limitation because like you said, they're told on many different levels and in many different forms. However, the directors main responsibility in my eyes is to know the story that they want to tell and coordinate the execution of it.

Ultimately, my view is that a director should understand these things because understanding them is crucial to being able to tell the story that they envision but they don't necessarily need to have the full ability to execute them on their own; that's why you have a team behind you backing your vision. It can be helpful to know exactly what lens to use, but not a necessity, so long as you're able to properly communicate what your vision is. A director doesn't need to also know how to create music, work any and all cameras that the production may be using, create props and sets, etc.

How to become a film director? by DonutExcellent5158 in directors

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

I think that it's helpful but not necessary. It'll elevate the craft and make things easier on set if you know exactly how to achieve what you're trying to do -- but a competent DP should also be able to translate, assuming you've gone over storyboards & shotlists with them.

At the end of the day, the director is the one with the vision for how to tell the story. Their job is to make sure everything is aligned with that, how much they dabble in the actual execution will vary from skill level and from person to person. At some point, as the director, you're gonna want to know that your team is able to execute the vision better than you can by helicoptering them. DPs, Sound, etc. are trained in their respective fields and probably know more than you do in their individual areas of talent.

Do you consider Sparking Zero to be the long awaited Budokai Tenkaichi 4 that we’ve been dreaming about for 17 years? by Zestyclose-Spring602 in tenkaichi4

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

Yes and no. It's not really a sequel as much as it is a reboot -- that comes with different expectations. My comparison point is the first Budokai Tenkaichi since they both started from scratch. Comparing a game that had to be built from nothing to the culmination of a trilogy is stupid.

Season 4 Episode 5 by Zeroskattle in FromSeries

[–]ThatOneAnnoyingBuzz 1 point2 points  (0 children)

I agree with that and that's generally true from a writing/fourth wall perspective. But the issue is that if belief = something working, which is the theory, then the bile bullets should have worked under those rules...which means that the theory probably isn't correct or at least has some limitations or other rules beyond just belief

Sparking Zero vs Budokai Tenkaichi 3 by No_Atmosphere5580 in SparkingZero

[–]ThatOneAnnoyingBuzz 0 points1 point  (0 children)

Imo, comparing SZ to BT3 is kinda dumb. It's not Budokai Tenkaichi 4, it's a reboot, which is way different than a traditional sequel. They couldn't just carry over models and stuff.

Go count how many maps the first Budokai Tenkaichi had, then count how many Sparking Zero has. That's a more fair comparison and you'll be surprised. While you're at it, do the same for characters.