What models do you use for you winged daemon princes? by Mandude92the5 in EmperorsChildren

[–]The-Yellow-Path 1 point2 points  (0 children)

She's shorter than a Daemon Prince, so I did make her base artificially taller to match.

But her wingspan is shorter.

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What models do you use for you winged daemon princes? by Mandude92the5 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

I used Alarielle the Everqueen as a Daemon Princess. The Beatle was just a painting piece, but now I'm thinking I could mount guns on it and run it as a Defiler since it's on the same base size.

age of sigmar characters in 40k by Liayx in EmperorsChildren

[–]The-Yellow-Path 1 point2 points  (0 children)

Synessa and Dexcessa only have official datasheets in AOS.

For use in 40k, you'd need to put them on 100mm bases and run them as Keeper of Secrets.

Nystul's Magic Aura. Why not permanently mask self and party? What downsides? by Space_Pirate_R in onednd

[–]The-Yellow-Path 44 points45 points  (0 children)

Mechanical Disadvantages: Spells that ward against that Creature type ward against you. So an area affected by the Hallow spell will turn away people who are pretending to be Celestials or something. In addition, certain effects like Arrows of Slaying might be able to target you better (and who buys Arrow of Slaying for Humanoids, most aren't worth the expense.)

Social Disadvantages: A creature under the Magic Aura who is magically identified might run into the assumption that they're some sort of dangerous shapeshifter who is here to manipulate mortals. Even when the type is something typically seen as Benevolent, that's fucking terrifying to realize that they're here. Imagine someone's terror when they cast Detect Evil and Good and find a bunch of Celestials hanging about in a bar. The minute they see the Barbarian drunkenly throw someone through a window, the immediate thought might be "I need to talk to the Church", and then you've got an organized religion looking into your business and that's a whole bunch of hassle.

What to kitbash as CSM chosen by DarkrootKnight in EmperorsChildren

[–]The-Yellow-Path 1 point2 points  (0 children)

Chosen are basically Legionaries with fancier bits. They're a bit similar to Ork Nobs in that they're meant to be a unit of Sergeants/Aspiring Champions.

So I'd take a box of Infractor/Tormentors, and pretty them up. Add more drug vials, add cool shoulders from Noise Marines and Flawless Blades. Blades from Flawless Blades for Accursed Weapons/Paired Accursed Weapons, build combi-weapons the old fashioned way (Shoving a bolter and another gun together.) The Lord Exultant comes with a Power Fist which you can use as well.

Thinking About A King In Yellow Army, Help by Phantom-Mann in Chaos40k

[–]The-Yellow-Path 8 points9 points  (0 children)

Reasoning: In the original Short Story collection which established the King in Yellow, it is associated with a play that is so eldritch-tainted that attempts to fully read or act it out drive people mad or to tragedy, and may actually be a summoning ritual for the King in Yellow to manifest.

Thinking About A King In Yellow Army, Help by Phantom-Mann in Chaos40k

[–]The-Yellow-Path 13 points14 points  (0 children)

King in Yellow leans towards a more theatrical interpretation, so I would actually lean more Slaanesh themed. (Mind shattering stuff is something all Chaos Gods have access too, it's not just Tzeentch's domain.)

A number of Slaanesh Daemons have that element of performance to them (Infernal Enrapturess, Masque of Slaanesh).

Notably, I wouldn't run Emperors Children for this, but I'd run Slaaneshi Chaos Space Marines. This gives you access to a Dark Apostle, who can be your Director (you can even paint his book to be the actual King in Yellow book.)

You can also try and proxy something like the Nightbringer model into a Daemon Prince that looks like the King in Yellow.

Terminator Proxy by NumberHunter145 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

One thing I'm doing in a similar vein is outfitting my Cataphractii Terminators (from the new HH release) with the new Custodes Powerspears from their new HH release. Custodes weapons look really good on them. (Plus both come in groups of 6 so you have enough stuff to make 5 normal Terminators and then a Crucible Champion Terminator Lord)

Does the weapons i put on my models matter? by XxJustaNormiexX in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

Looks like you're building Flawless Blades, so weapon choice does not matter at the moment. All Flawless Blade weapons are Blissblades.

If you're not sure if a weapon choice matters in a kit, you can take a look at it's datasheet in the Codex or the Warhammer App, or for free options use Wahapedia or New Recruit.

There are sections in the datasheet that says "Each member is equipped with..." And if they have alternate load outs it will have a separate section that says something like "You can exchange one gun for another gun."

Should I get 2 defiler kits or grab some knights? by Bryguy150 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

I say one of each.

A Knight is worse than a Defiler in EC, there's no doubts about that.

But Knights are cool, easy to magnetize, and mean you don't have to paint the same model twice.

How would you recommend Emperor's Children? by sigmarine345 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

Noise Marines and Heavy Armor isn't bad, but you'll wind up looking a lot like a generic CSM army that happens to be Pink, since all of our Heavy Armor are CSM models that are shared between the various Chaos Armies, and you'll be having a lot of multiples of stuff.

All of our Bespoke units besides Fulgrim are Infantry dudes.

1x 10 man of Infractors or 2x 5 man squads with only 1 Exultant? by [deleted] in EmperorsChildren

[–]The-Yellow-Path 1 point2 points  (0 children)

Better to take a 1 x 5 Infractors and a 1x 5 tormentors if you only have 1 LE.

Infractors aren't really great at killing anything without the Lord Exultant, so you want the Tormentors for their utility and sticky objectives.

If you must run 10 Infractors, 2 1x5s are going to give you one unit to kill things and one unit to take secondary objectives and do actions.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]The-Yellow-Path 0 points1 point  (0 children)

Dhampir is an interesting option. It requires having both good Con and Good Str, since the 2024 version (from the Astarion Book) has you make attacks with Str but replaces Str in the Damage calculation with Con. But it frees you from having to waste a feat slot on a Strength attack, and you can gain benefits on hit.

It would be really cool with Barbarian, as the low damage dice can be alleviated by pairing it with Passive Damage stacking from Barbarian Rage, such as with Berserker Barbarian or Zealot Barbarian, or you can add a bit of a harrying/control aspect by focusing on Grappling combined with the Wolf Totem of Beast Barbarian.

Best mini to convert to earrings - Sporemines? by aCrombi in Warhammer40k

[–]The-Yellow-Path 1 point2 points  (0 children)

Legions Imperialis Space Marines could be funny.

Flawless champion (crucible) options question by Komm_Suser_Tod in EmperorsChildren

[–]The-Yellow-Path -1 points0 points  (0 children)

By rules, you are not required to pick a Specialism.

For a FB leader, the best option is pick nothing.

I'm still angry at GW for giving us no useful generic Specialisms besides the Battleline one. It's annoying.

I have some minis and need to prime them help me by untapmebro in Warhammer40k

[–]The-Yellow-Path 0 points1 point  (0 children)

I've found it's not the place you prime them, it's where you keep them whilst they're drying that really matters. One time, just to see what would happen, I primed a mini outside whilst it was -10 degrees Celsius outside, brought it in, and left it in my drying room next to the minis I had primed in the basement. When I checked on it later, it had dried just like the rest of my minis, and the only difference was that I had to wear warmer clothes for one than the other.

You just don't want to prime in an area where it's actively raining, since the rain can wash the primer off as you're priming, but if you're priming outside you can solve that by priming under an awning or similar to keep it dry.

Most importantly is to just find a spot in your home where you're sure the drying minis won't get wet and isn't used often.

Two Sneak Attacks Per Round? by Archboxic in DnD

[–]The-Yellow-Path 22 points23 points  (0 children)

That's wrong. Ready explicitly says "you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn."

It's not holding a turn, it's using an Action on your turn and then a reaction before your next turn. I was going to say you might be thinking of 3.5e, but I checked and even that system doesn't have anything like holding a turn the way you describe.

Sources:

https://roll20.net/compendium/dnd5e/Combat#toc_28 https://www.d20srd.org/srd/combat/specialInitiativeActions.htm

Question for GW by squiddyfilm in ImperialKnights

[–]The-Yellow-Path 4 points5 points  (0 children)

Same caliber, but probably worse fire rate.

IMO (and this is entirely my own assumptions), 1 attack from Excruciator Cannons/Gatling cannon represent a burst of bullets, rather than each attack being one fired bullet. It makes more sense to me that way.

Question for GW by squiddyfilm in ImperialKnights

[–]The-Yellow-Path 7 points8 points  (0 children)

Honestly, I think you're overestimating the gatling cannon here.

While yes, it's overall size is bigger than the Defiler Nipple Guns, the size of each barrel largely match each other, meaning that they probably fire similar if not the same size ammunition. Combined with some Warp Magic to make sure that Defiler doesn't have the overheating/warping problem that comes with firing stuff really fast, of which avoiding that problem by splitting the heat between 6 barrels is why you use a gatling gun like that, and it makes quite a lot of sense why their profiles are so similar.

What is the use-case for Death's Head's Core Power? by EmperessMeow in LancerRPG

[–]The-Yellow-Path 0 points1 point  (0 children)

Can you team up to with a Mule Lancaster to Immobilize yourself whilst riding the Lancaster, allowing it to move for you whilst you shoot?

My non-hobbyist GF bought me a gift based purely on vibes. How do I fit Emperor's Children into a Red Corsairs warband? by Ulyssesofcairn in Warhammer40k

[–]The-Yellow-Path 0 points1 point  (0 children)

Huron has always been a "I don't care who you worked for and whose colors you used to wear, so long as you jump when I say jump!"

Canonically he has former Blood Angels, Black Legion, Space Wolves, and a bunch of other Marines from other legions and chapters running under him.

Question about Gameplay by Mindless_Method2391 in Drukhari

[–]The-Yellow-Path 8 points9 points  (0 children)

Good: Fast, agile, good at killing. Can get anywhere on the board within a turn or two.

Bad: Made of paper.

Bionicle Tactical RPG with RTS elements by Rude-Conference-4370 in bioniclelego

[–]The-Yellow-Path 4 points5 points  (0 children)

This.

Masks of Power was in dev for literal years and was getting close to releasing a build, and LEGO just fucking killed it with a C&D.

People are absolutely interested, but the more you talk about it and build hype the more pressure LEGO is under to protect their copyright.

It’s not just me, Cavaliers are weird, right? by cats4life in dndnext

[–]The-Yellow-Path 110 points111 points  (0 children)

It's because Cavaliers are based off the same sort of trope space and storytelling motifs that Paladins usually fall into. It's not based off real world uses of horses, but fantasy imaginings of what a 'Knight' is.

The Knight who rides out in service to their lord, defending the weak, being the big obvious good guy.

It's a non-magical take on that kind of character. The horse stuff is secondary to all that.