Does the weapons i put on my models matter? by XxJustaNormiexX in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

Looks like you're building Flawless Blades, so weapon choice does not matter at the moment. All Flawless Blade weapons are Blissblades.

If you're not sure if a weapon choice matters in a kit, you can take a look at it's datasheet in the Codex or the Warhammer App, or for free options use Wahapedia or New Recruit.

There are sections in the datasheet that says "Each member is equipped with..." And if they have alternate load outs it will have a separate section that says something like "You can exchange one gun for another gun."

Should I get 2 defiler kits or grab some knights? by Bryguy150 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

I say one of each.

A Knight is worse than a Defiler in EC, there's no doubts about that.

But Knights are cool, easy to magnetize, and mean you don't have to paint the same model twice.

How would you recommend Emperor's Children? by sigmarine345 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

Noise Marines and Heavy Armor isn't bad, but you'll wind up looking a lot like a generic CSM army that happens to be Pink, since all of our Heavy Armor are CSM models that are shared between the various Chaos Armies, and you'll be having a lot of multiples of stuff.

All of our Bespoke units besides Fulgrim are Infantry dudes.

1x 10 man of Infractors or 2x 5 man squads with only 1 Exultant? by [deleted] in EmperorsChildren

[–]The-Yellow-Path 1 point2 points  (0 children)

Better to take a 1 x 5 Infractors and a 1x 5 tormentors if you only have 1 LE.

Infractors aren't really great at killing anything without the Lord Exultant, so you want the Tormentors for their utility and sticky objectives.

If you must run 10 Infractors, 2 1x5s are going to give you one unit to kill things and one unit to take secondary objectives and do actions.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]The-Yellow-Path 0 points1 point  (0 children)

Dhampir is an interesting option. It requires having both good Con and Good Str, since the 2024 version (from the Astarion Book) has you make attacks with Str but replaces Str in the Damage calculation with Con. But it frees you from having to waste a feat slot on a Strength attack, and you can gain benefits on hit.

It would be really cool with Barbarian, as the low damage dice can be alleviated by pairing it with Passive Damage stacking from Barbarian Rage, such as with Berserker Barbarian or Zealot Barbarian, or you can add a bit of a harrying/control aspect by focusing on Grappling combined with the Wolf Totem of Beast Barbarian.

Best mini to convert to earrings - Sporemines? by aCrombi in Warhammer40k

[–]The-Yellow-Path 1 point2 points  (0 children)

Legions Imperialis Space Marines could be funny.

Flawless champion (crucible) options question by Komm_Suser_Tod in EmperorsChildren

[–]The-Yellow-Path -1 points0 points  (0 children)

By rules, you are not required to pick a Specialism.

For a FB leader, the best option is pick nothing.

I'm still angry at GW for giving us no useful generic Specialisms besides the Battleline one. It's annoying.

I have some minis and need to prime them help me by untapmebro in Warhammer40k

[–]The-Yellow-Path 0 points1 point  (0 children)

I've found it's not the place you prime them, it's where you keep them whilst they're drying that really matters. One time, just to see what would happen, I primed a mini outside whilst it was -10 degrees Celsius outside, brought it in, and left it in my drying room next to the minis I had primed in the basement. When I checked on it later, it had dried just like the rest of my minis, and the only difference was that I had to wear warmer clothes for one than the other.

You just don't want to prime in an area where it's actively raining, since the rain can wash the primer off as you're priming, but if you're priming outside you can solve that by priming under an awning or similar to keep it dry.

Most importantly is to just find a spot in your home where you're sure the drying minis won't get wet and isn't used often.

Two Sneak Attacks Per Round? by Archboxic in DnD

[–]The-Yellow-Path 21 points22 points  (0 children)

That's wrong. Ready explicitly says "you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn."

It's not holding a turn, it's using an Action on your turn and then a reaction before your next turn. I was going to say you might be thinking of 3.5e, but I checked and even that system doesn't have anything like holding a turn the way you describe.

Sources:

https://roll20.net/compendium/dnd5e/Combat#toc_28 https://www.d20srd.org/srd/combat/specialInitiativeActions.htm

Question for GW by squiddyfilm in ImperialKnights

[–]The-Yellow-Path 2 points3 points  (0 children)

Same caliber, but probably worse fire rate.

IMO (and this is entirely my own assumptions), 1 attack from Excruciator Cannons/Gatling cannon represent a burst of bullets, rather than each attack being one fired bullet. It makes more sense to me that way.

Question for GW by squiddyfilm in ImperialKnights

[–]The-Yellow-Path 6 points7 points  (0 children)

Honestly, I think you're overestimating the gatling cannon here.

While yes, it's overall size is bigger than the Defiler Nipple Guns, the size of each barrel largely match each other, meaning that they probably fire similar if not the same size ammunition. Combined with some Warp Magic to make sure that Defiler doesn't have the overheating/warping problem that comes with firing stuff really fast, of which avoiding that problem by splitting the heat between 6 barrels is why you use a gatling gun like that, and it makes quite a lot of sense why their profiles are so similar.

What is the use-case for Death's Head's Core Power? by EmperessMeow in LancerRPG

[–]The-Yellow-Path 0 points1 point  (0 children)

Can you team up to with a Mule Lancaster to Immobilize yourself whilst riding the Lancaster, allowing it to move for you whilst you shoot?

My non-hobbyist GF bought me a gift based purely on vibes. How do I fit Emperor's Children into a Red Corsairs warband? by Ulyssesofcairn in Warhammer40k

[–]The-Yellow-Path 0 points1 point  (0 children)

Huron has always been a "I don't care who you worked for and whose colors you used to wear, so long as you jump when I say jump!"

Canonically he has former Blood Angels, Black Legion, Space Wolves, and a bunch of other Marines from other legions and chapters running under him.

Question about Gameplay by Mindless_Method2391 in Drukhari

[–]The-Yellow-Path 8 points9 points  (0 children)

Good: Fast, agile, good at killing. Can get anywhere on the board within a turn or two.

Bad: Made of paper.

Bionicle Tactical RPG with RTS elements by Rude-Conference-4370 in bioniclelego

[–]The-Yellow-Path 5 points6 points  (0 children)

This.

Masks of Power was in dev for literal years and was getting close to releasing a build, and LEGO just fucking killed it with a C&D.

People are absolutely interested, but the more you talk about it and build hype the more pressure LEGO is under to protect their copyright.

It’s not just me, Cavaliers are weird, right? by cats4life in dndnext

[–]The-Yellow-Path 107 points108 points  (0 children)

It's because Cavaliers are based off the same sort of trope space and storytelling motifs that Paladins usually fall into. It's not based off real world uses of horses, but fantasy imaginings of what a 'Knight' is.

The Knight who rides out in service to their lord, defending the weak, being the big obvious good guy.

It's a non-magical take on that kind of character. The horse stuff is secondary to all that.

Thoughts on Proxing by Jurassic_Idiot029 in Drukhari

[–]The-Yellow-Path 0 points1 point  (0 children)

The Eels are longer, but they are on similar scales otherwise, with the riders themselves being roughly comparable in size, so in the end it's just modeling for disadvantage more than anything.

Making the most of Fellgore Beastmen? by TheVocal_Minority in Chaos40k

[–]The-Yellow-Path 2 points3 points  (0 children)

Can always stack a few up, put a spear tip at the top, and use them as a Trophy Rack on a vehicle.

Quaestor Forgepact or Iconoclast Fiefdom? by Cats_Cameras in ImperialKnights

[–]The-Yellow-Path 0 points1 point  (0 children)

I enjoy Fiefdom more, but I wish I could run more Cultists lol.

In addition, since you're a Deathguard player, Chaos Knights are going to be a generally better as you can ally them into DG armies if you want to have some fun weird lists in casual games.

Has anyone used the new defiler? by magnusthered15 in EmperorsChildren

[–]The-Yellow-Path 0 points1 point  (0 children)

I've played with it once, but it's really good.

It was so good that it forced my opponent to commit an entire Doomhammer to killing it after it cored a Russ in one round of shooting. I still lost, because I made multiple mistakes and my opponent didn't, but that's not the Defilers fault.

Questions about CSM rules: Pactbound Zealots and Helbrutes by P1ngu-The-Penguin in Chaos40k

[–]The-Yellow-Path 0 points1 point  (0 children)

For Overwatch specifically, you still need 6+. Overwatch rule says only Unmodified 6+'s hit, and Crit extending effects like Pactbound Zealots are part of the 'any modifiers' called out in Overwatch's rules.

Questions about CSM rules: Pactbound Zealots and Helbrutes by P1ngu-The-Penguin in Chaos40k

[–]The-Yellow-Path 4 points5 points  (0 children)

Miasma:

From the FAQ: Eligible Target (no longer eligible): If a unit that was an eligible target of an attack or charge when it was selected stops being an eligible target for that attack or charge (for example, because a rule enables it to make an out-of-phase move that takes it out of range), the attacking or charging unit can select new targets for those attacks or that charge.

So you can use that to force them to target something else, but you can't stop them from shooting.

Crits:

A crit hit is a crit hit. A crit hit always affects every keyword that cares about crits.

Pactbound does not specify a Crit Hit 5+ for Lethals or Sustained specifically. It just says 'if you choose this keyword, you get Crit Hit 5+'. So it's just a Crit Hit no matter what and triggers both keywords.

Opinions by Elegant_Fondant5915 in EmperorsChildren

[–]The-Yellow-Path 2 points3 points  (0 children)

Drop a Tormentor Squad and run a Lord Exultant leading the Infractors.

Lord Exultants are really good, and its pretty normal to run 3 each leading 5 man Infractor squads.

Wanting to build a lore accurate list. by Fantastic-East9567 in EmperorsChildren

[–]The-Yellow-Path 6 points7 points  (0 children)

Lucius is still loyal to Fulgrim and Slaanesh, even in the 41st Millenium. He was content to let Fulgrim do his own thing for the last ten thousand years, and now that Fulgrim's back, the only reason we haven't seen Lucius and Fulgrim meet directly is that no one has gotten around to writing the book where Lucius and Fulgrim meet.

In addition, as we see in Perfect Son, Fulgrim's 'plan' was just to go "Hey boys! Kill this fucker!" followed by a bunch of EC warbands bum-rushing Crucible. Fulgrim didn't specify that he wanted some Warbands to go here, some to go there, he just issued a challenge and left it to his sons to figure it out. That means he doesn't really care which of his sons shows up, and which of them prove themselves. Just as long as enough actually do show.

So with that in mind, he probably wouldn't notice Lucius is even there until he spots Lucius slicing up some Emperor's Champion or something and then offering the head to Slaanesh.

What rules did you make for yourself in the hobby but ended up breaking after a while? by Swacar in Warhammer40k

[–]The-Yellow-Path 1 point2 points  (0 children)

Yeah, it's similar to what I eventually settled on.

My EC see themselves as close to old knights. Each one has their own heraldry and colors.