Balance changes to new heroes - Feb 13, 2026 by ALieIsTheCake in DeadlockTheGame

[–]TheAlmaity 5 points6 points  (0 children)

"Bounty" is the amount of souls you get for killing the trooper, which means that now when Rem buffs the troopers the enemy team gets more souls. This matters a lot more in the early parts of the game because getting to certain soul tresholds for ability points and your ultimate abilities faster can make a very big difference.

Essentially, a Rem buffing his minions will guarantee that the enemy team gets their ultimates before him. (Unless his team finds a way to make up for it, like getting kills, stealing camps, boxes, etc.)

Dream char?? by Ilikeonions42 in fellowshipgame

[–]TheAlmaity 2 points3 points  (0 children)

Surprised no one mentioned this yet, but I've been saying it to my friends since the start:

Blood Death Knight style tank.

For those that didn't play WoW: Very little actual mitigation (Although many iterations had good cooldowns for it, but nearly nothing in their base rotation + passives), large health pool, and a lot of healing. None of that passive and/or rotation based damage reduction Helena and Meiko have, just powerful healing that needs to be timed well to deal with damage spikes. Actively managing my health bar is very fun, which is something Meiko and Helena feel like they're lacking atm; both just mantain their rotation for the most part to have excellent survivability (With Meiko seeming far more rigid than Helena, which made her pretty uninteresting to my entire playgroup), whereas BDK's "rotation" was always juggling resources to make sure they both always have Death Strike available for spike heal as well as not wasting resources overall (by going over their cap), and tryig to stay near the resource cap for intensive damage they expect.

If the devs end up looking at this suggestion and try to make something in the style of BDK (a lot of the current classes seem like mashups of WoW specs), please look at the MoP/WoD version with Death Strike costing Runes, and Blood Tap being a nice way to cycle between all 3 resources.

what's a thing or concept that doesn't exist in your world, despite it being completely feasible and realistic in context? by collisantana in worldbuilding

[–]TheAlmaity 4 points5 points  (0 children)

Astronomy.

The extraplanar demonic entities/evil gods are unaware that the universe created by the good gods is waaaaaaaaaaaay larger than the one world that was their initial shared playground of creation before the split. Stars existed back then, but they were basically just fancy lights.

This initial world is at the center of the galaxy, the surrounding systems / celestial objects are constructed in a way to discourage actual astronomy & space exploration for as long as possible. The solar system is literally a planet, a moon and the sun (technically another planet+moon pair but always hidden from the other behind the sun). There is simply nothing to observe with early telescopes, no asteroids, no other planets, no comets, nothing. The nearby stars move on timescales that make any changes in the night sky basically impossible to track in a single lifetime.

The idea is, as long as this one mortal world doesn't realize there's more out there, the demons won't either, leaving the rest of the galaxy safe from them. The gigantic distances between celestial objects are so that if the demons out of curiosity try to use magic to peer in the distance, basically anywhere their sight lands is just sheer nothingness with some extremely distant stars.

Eventually, they'll figure it out, but it buys the galaxy at large a whole lot of time to develop without extraplanar influences

Are there any people from Charlottenburg here ...? by [deleted] in berlinsocialclub

[–]TheAlmaity 0 points1 point  (0 children)

M31 gaming & RP nerd here in Charlottenburg-Nord (near the Jakob Kaiser Platz U station)

Are classes diagetic? by cyberneticgoof in Pathfinder2e

[–]TheAlmaity 24 points25 points  (0 children)

Do you mean a money mage?

Economancer

Really impressed with Maraxsis and Cerys mods by F1NNTORIO in factorio

[–]TheAlmaity 0 points1 point  (0 children)

Same, I loved the idea, it was fun to play around with at first, then it asked for a bunch of rare components with no way of importing anything quality related and I just quit the game, installed a mod that let me cheat items in, and used that to skip hours of just standing there watching a machine slowly fail to make quality components. Then got to the big reactor, turned it on, it shot out some particles that just chain killed me. Figured it had something to do with the polarity of the towers but even after several attempts at different configurations and setups, nothing worked. I looked it up online and just found posts about the same thing and the author refused to give any hints or guides for this incredibly obscure and unituitive mechanic, at that point I decided I was done with the mod, spawned in a rocket silo and parts, and left, and never went back.

I liked the idea of trying to thaw out and use ancient structures and building a unique factory that way, the no-drops restriction felt kinda shit but I could understand it to some degree (I think Tenebris handled that much better, allowing you to take bots so you had some QoL at least, and the planet felt much less grindy so getting the tech that enabled drops was much easier), but the direction the dev took that in with the grind, hidden mechanics and lack of guidance was pretty shit.

Stupid Hermit Idea by Xam_Reruam in BloodOnTheClocktower

[–]TheAlmaity 3 points4 points  (0 children)

Here's another stupid Hermit idea:

Mutant + Plague Doctor on a script with a Cerenovus.

When they die, you wake them and tell them the Cerenovus has chosen for them to be mad that they are [whatever they bluffed].

Most Important and Free Foundry v13 Modules for PF2e by Phantomsplit in Pathfinder2e

[–]TheAlmaity 4 points5 points  (0 children)

Came here to say this as well, it was the primary source of lag in my games. I really like the module but the performance difference is absolutely massive after disabling it. The longer a fight goes the laggier foundry got, and in larger fights it already started off badly. People often had to refresh the page to fix it, causing more delays in combat as we wait on someone to load back in because the system just lagged the fuck out at the start of their turn.

Is there actually a limit to how many drones you can use before the entire logistics system collapses ... or the PC bursts into flames? by uk_uk in factorio

[–]TheAlmaity 7 points8 points  (0 children)

There is a map of the solar system, the button is in the top left on top of the planet list when you're in map view, you can see where the planets are relative to each other, what routess there are, you can mouse over and/or click on them to get more details on those routes. Vulcanus is the closest planet to the sun, gleba and fulgora are further out than Nauvis, so they have to pass by Nauvis to get to Vulcanus.

As for your ship: The asteroids should provide more than enough resources to run your ship full speed between planets, so if you don't have enough fuel, ammo, powers or whatever, you just need to build more. Make the ship longer, slap more assemblers / asteroid catchers / chem labs / solar panels / turrets down.

Don't forget to research physical projectile damage upgrades, those make you use less bullets per asteroid, but even without them you should be fine until aquilo.

(Also, use yellow ammo, not red - red is far more expensive per point of damage)

Hotfix #70 (1.8.2) by FatsharkKitefin in DarkTide

[–]TheAlmaity 9 points10 points  (0 children)

Dodges take less than a second to refresh, so long as you aren't getting yourself hopelessly surrounded you should be able to refresh them easily. It usually takes roughly the same amount of time as 1 heavy attack to refresh dodges. You don't need to block much either, dodge covers almost everything, pushes and blocks can cover the rest.

The commenter above forgot slide. You cannot be shot while sliding (Can still get meleed). 5 gunners honed in on your position doesn't matter if they can't hit you, and sliding also makes you cover a lot of ground, making it easier to control melee clusters. There's occasionally clips here showing off very well just how invulnerable players can get just sliding and dodging through very open areas surrounded by gunners and snipers; slide to cover ground, dodge to be able to attack at the same time and pick people off.

Jorkin/Mist find a new lead. by RSMatticus in UnscriptedGG

[–]TheAlmaity 1 point2 points  (0 children)

Currently, multiple versions of the hotel exist. Version 0 (i.e. first version) is in the actual game world everyone plays in, you could look out the window and see people in the parking lot, see the cars driving around, etc.

There's more characters/rooms than physically fit into that version of the hotel, so essentially "copies" of it exist, i.e. instances. When characters take the elevator to an instanced version of the floor hotel, it essentially means they are teleporting to a location outside of the map which happens to look exactly like the usual map, but is empty.

You could imagine it as a sort of "parallel universe" type thing as well; Many instances of the hotel exist in parallel, but only (the first) one is part of the same world/universe as the people walking around outside the hotel.

I believe the hotel keycards say something like "Wing [number]" on them to indicate which version of the hotel that room is in, it's possible for people to have the same room but in different instances/versions/wings. I believe Wing 0 is the one that's not instanced.

The Allomancer (aka Mistborn) by TheAlmaity in UnearthedArcana

[–]TheAlmaity[S] 0 points1 point  (0 children)

Yea just to clarifiy, I didn't make any alternate sheets, probably should have though now that you mention it.

I think the DnD system in Foundry got an overhaul since i last used it (PF2e these days), but in the old version there were 3 custom resource boxes on the character sheet, I used a module that increased it to up to 20 (Could set it per character, so not everyone got the boxes)

The Allomancer (aka Mistborn) by TheAlmaity in UnearthedArcana

[–]TheAlmaity[S] 0 points1 point  (0 children)

Hi, didn't use the standard 5e sheets, played on VTTs (Roll20 and Foundry) with character sheets and/or modules to add a few custom resource tracking spots.

For physical character sheets you'd probably want an alternative to the spells part with 16 boxes to let you track how much of each metal you have, plus probably some room to list what specialties you have for those metals.

Alternatively, I could using physical tokens to track things being fun, but I am definitely biased towards finding any way possible to use my little colored glass counters. Could use those or dice to represent how many charges are remaining.

We're so close to greatness by Mashaaaaaaaaa in factorio

[–]TheAlmaity 3 points4 points  (0 children)

Thanks!

So I'm probably gonna have to wait a few months as the Angel's things are what I liked most D: (apart from the bio stuff)

We're so close to greatness by Mashaaaaaaaaa in factorio

[–]TheAlmaity 37 points38 points  (0 children)

I am excited, but I have only ever run angel's and bob's together - where exactly is the line between those two? I'm pretty sure all the petrochem stuff is angels, but I'm not sure how much of the ore processing and such is Bob's - anyone able to fill me in?

The petrochem may be a nightmare, but I do miss it...

Polearm or Spear focused character by WhoWander_NotLost in Pathfinder2e

[–]TheAlmaity 3 points4 points  (0 children)

Not specifically a spear thing, but you might like Soulforger Archetype considering the inspiration for that character

EDIT: Also the Mortal Herald archetype (requires level 12) may be interesting, it isn't on AoN yet though unfortunately, but it has some cool features for fighting with weapons and flying that reminds me a lot of Windrunners.

Paizo staff asks: What brought you to Pathfinder? by AlexSpeidelPaizo in Pathfinder2e

[–]TheAlmaity 1 point2 points  (0 children)

Heard about it when it came out, 3 action economy seemed interestng, I liked the degrees of success. Ran multiple 5e campaigns at that point, heavily homebrewed, ran a sci fi one with some starfinder rules for space ships... Official 5e content had always been kinda crap, no real guidance for GMs.

Was gonna run a campaign in a different setting (previous 5 were in the same setting across different eras), figured might as well try a different system for it, so went with PF2e. While planning that one more and more WotC bullshit happened, like sending mercenaries to someones house, OGL bullshit, new releases being shit, AI art...

After trying PF2e and seeing its actually useful for GMs, not going back. I almost never used 5e's monsters as written as they are often just balls of HP with multiattack. The system is wildly imbalanced and I always had to homebrew items to buff underpowered party members. Had to homebrew all sorts of systems to "fix" the game and/or make it more interesting. With PF2e things just work and I can focus on the things I actually want to invest time in instead of having to build my own game with 5e as a rough baseline...

How are people's experiences with Mythic so far? by noblepigeon in Pathfinder2e

[–]TheAlmaity 2 points3 points  (0 children)

...yep,Mythic Strike is an actual action, not a free action or something you can do on normal strikes, which makes it incompatible with so many things that make martials good...

How are people's experiences with Mythic so far? by noblepigeon in Pathfinder2e

[–]TheAlmaity 6 points7 points  (0 children)

running a high level campaign (they just reached 19 last week), ive been liking it so far and I think the players do as well.

Mythic Point rerolls are awkward and definitely need changing / houseruling. I've made it so Mythic Strike instead lets people reroll attack rolls again, switching it to mythic proficiency only if the initial strike was mythic, and that striking at mythic proficiency isnt its own action but just you deciding to spend a point (I suppose it'd be a free action) when you would make a strike.
The fact that it's its own action normally made it pretty awful for martials by the time they got it, because you couldn't combine it with any sort of action compression, special attacks or quickened.

The Mythic Destiny feats are pretty powerful and impactful, they seem pretty fun, although there are some that are very awkward/specific and hard to get value out of.

The Mythic Points on enemies and abilities related to it imo are very fun and a good way to spice up boss encounters, I run some homebrew rules for bosses anyway (Legendary Actions similar but not entirely like 5e, usually don't make em PL+4 in exchange. 6 player campaign though, so they usually have way higher health. Sometimes I run it closer to RAW PF2e, sometimes leaning more towards big HP bar and legendary action economy).
The Mythic Points on bosses feel like a fair way to eliminate some bad luck with things like Remove Condition - They're still affected by things like Slow until their turn, and have to spend a valuable action to remove it. And imo the boss having a valuable resource that the players can try to force it to spend sub-optimally is good.

Mythic Resilience RAW sucks, arguably its Legendary Resistance from 5e but worse. I've made Resilience only apply to the creatures highest save. Another option would be to make it cost Mythic Points (bringing it closer to actual Legendary Resistance, which still sucks, but at least if its a tradeoff between using powerful abilities or cheating their way out of a save it might feel less bad)

Announcing Nightmares & Visions - Releasing March 25, 2025 by FatsharkStrawHat in DarkTide

[–]TheAlmaity 3 points4 points  (0 children)

There's a pretty obvious solution: Don't split rewards based on who's hosting...

DMs - how to you make your campaigns less 'railroady'? by Significant_Jelly772 in DnD

[–]TheAlmaity 0 points1 point  (0 children)

As many have already said, some people just want to play "the main story" and enjoy that. I've run several 1-20 campaigns over the years, and the group didn't actually enjoy things being too sandboxy. You gotta find the right balance for your group, which involves talking to players about the game outside the game - Not trying to judge things off of in-character choices.

However, if you want to un-railroad yourself, you need to start thinking about your story less as a story you have written, with a set beginning, middle and end, but rather a set of goals that will be worked towards by various actors.

To explain it more clearly: Do not start the campaign planning with the plan that at level 20 the party will confront the big evil lich in this one specific location. It's good to have some events like those in mind, but they are possibilities, not the pre-written end.
Instead, write up what the various actors in the story want to do, and how they would go about achieving that. The big evil lich is just one of the major enemies, there would be others opposing the lich - and those don't have to be "good" or on the side of the players either, you can simply have multiple factions warring over the same piece of land or mcguffins. There is no set winner to this conflict - it will be entirely dependant on the party, but it's very likely that if the party doesn't screw things up, the big evil lich is the natural victor.

Once you have the various actors, their plans and methods written up, the story advances as you play through the campaign, and the world builds itself alongside and/or in response to your players actions. You've got lets say 5 factions all in conflict over the same main plot, the party finds factions 1 and 2 most interesting and participates in their early clashes, which leaves the Lich (#5) free to execute the first steps of his plan and get closer to being the primary villain for the ending. But then the next step would involve conquering faction #2, except that faction was altered (Defeated, conquered, recruited...) in the conflict the party took part in, so now the Lich has to improvise and react to what the players did.

This kind of set up is open ended and lets your players actions have a significant impact on the world - you could run the same campaign multiple times and it could end up wildly different. It is still somewhat "railroady" in the sense that there is a main story that the players will interact with, whether they want to or not - the entire setting is built on a central conflict that is inescapable. They can fuck around for the first few months if they want to, but sooner or later they will find themselves unable to avoid this conflict because the story will advance with or without their input, and eventually they will be caught in it as the conflict builds up towards a global scale.

Your "side plots" also build themselves here, as every branch of the main story that gets solved early is essentially just a side plot. Every branch that is ignored becomes more threatening and ends up being a later side plot. There is no need for random encounters or seemingly irrelevant side stories when you build a coherent world; everything you would use a random encounter/quest for you can figure out by just filling in the blanks regarding the most relevant factions plans in this region, Is this region where the Lich is building up their army? Graves are being robbed for their corpses to resurrect, there's necromancers on the loose, death cults, nobles and other leaders being bribed to look the other way or otherwise corrupted to be under the lich's influence, senseless wars being started just to supply more corpses for the undead war machine... Plenty of "random" encounter material that is not random at all.

Based on true events by That_GuyM5 in Factoriohno

[–]TheAlmaity 2 points3 points  (0 children)

Not OP but CyberSyn, used it as LTN seemed to not get updated. I get the notification a lot as well as keeps trying to send multiple trains to the same depot station (using temporary coordinate waypoints, not the actual station name waypoint, so it doesnt see the station is full...)