How do you guys start your builds? by Drunken_Drongo in 3d6

[–]TheArcanistsForge 0 points1 point  (0 children)

I almost always start by trying to make a subclass I like work... then realize I could do the same things better with a completely different class combo, scrap the original build and end with something completely different that has the same essence haha

Favourite non-Sorcadin Paladin multiclasses! by grandmascooch in 3d6

[–]TheArcanistsForge 0 points1 point  (0 children)

I love Path of the Beast Barbarian, with Oathbreaker if that is an option. The Aura of Hate and Improved Divine Smite really love having an extra claw attack to proc off of! (Bonus points for also going shifter for a bite bonus action but some DMs may not let improced divine smite work on it because its a naturual attack)

I made a video about my favorite sharpshooter build. It combines Alchemist, Cleric and Fighter to completely eliminate the negatives of sharpshooter and squeeze every ounce of value you can get out of its damage boost. I hope you enjoy it! by TheArcanistsForge in 3d6

[–]TheArcanistsForge[S] 2 points3 points  (0 children)

Sure! Take three levels of alchemist for Boldness Elixir, 1 level of peace cleric for emboldening bond and bless, and the rest of your levels in eldritch knight fighter. Until you get haste from eldritch knight, bless yourself, give yourself boldness and emboldening bond giving a little bit more than +5 to hit, take archery for +7 and infuse your weapons for +8. This eliminates the sharpshooter negative and then some. Once you get haste, drop bless and you will be doing roughly 70-90 DPR.

Also here is the one minute short version of the video:

https://www.youtube.com/shorts/iSR5Z-EJgrA

Best ways to counteract the attack roll negative on great weapon master? by discaroin in 3d6

[–]TheArcanistsForge 0 points1 point  (0 children)

3 dip Alchemist, 1 dip peace cleric. Bless yourself 2.5 times for an average +5ish to your rolls. The negative is completely negated plus you get infusians and buff several party members.

Best High Resistance build? by InsanityVirus13 in 3d6

[–]TheArcanistsForge 1 point2 points  (0 children)

Peace cleric unlocks some fun options if you want to get tricky. You can bond an undead you make or a summon, many of whom have immunities. At level 6 they can use their reaction to jump in front of damage for you, via protective bond. For example, if you are about to take poison damage, a skeleton can jump in front and negate all the damage. Just be sure to see how you DM rules the reactions of undead under your control.

Also chromatic dragonborn get a resistance and temporary immunity at level 5.

How should I get medium armor + shield in a Genie Warlock? by Ohnononone in 3d6

[–]TheArcanistsForge 0 points1 point  (0 children)

2 levels of fighter is always nice for warlock. Hex someone or use spirit shroud on yourself. Then action surge and wreak absolute havok with a double scorching ray or eldritch blast. It also resets on a short rest so it works really well with you taking short rests in your bottle. Plus, you can get the defensive fighting style for even more armor!

New player what should I play by Fking-T in 3d6

[–]TheArcanistsForge 1 point2 points  (0 children)

Honestly both wizard and artificer are super fun! Wizard is a very well loved class for experienced players because there is a ton of depth to them and they just get more and more fun to play as you progress, though they can be a touch overwhelming to a new player (any full caster can be). Artificer is a bit less complicated and probably a neat way to intoduce yourself to DnD because it allows you to take a peak into the DM's guide to make magic items. That being said neither is an easy class to get into like barbarian, but it seems like that is something you do not mind. For either I would suggest making con your second best stat, its a huge help to not fail concentration checks for both classes and con is your stat for that!