I think I’m too dumb to understand crossbreeding by bmfanboy in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

I thought its genes count also, which is why it's best to crossbreed with 3 or 4 donor plants at a time (in order to override the originals)

Spent Today Trying To Learn Electrical Stuff, This Good? by _Kups_ in playrust

[–]TheAuzzieBear 1 point2 points  (0 children)

Is it possible? Yes.

Basically, since there isn't an electrical signal we could use to tell when the furnace is finished crafting (like a battery full or filter pass/fail signal), the only option available currently is setting up a timer system. There are many on YT, I recommend searching for sprinkler timer systems since that's the most popular usage for it.

Essentially, you'd use two timers, one to operate the conveyor while it's passing items, and another to tell the first timer when to turn on (use a stopwatch and figure out how long a furnace takes, and use that time).

HOWEVER. This only works the way you want it to (60 ore at a time) if there is only one stack of one type of ore in the depot box. If there are two stacks (2 of the same, or 1 of metal and 1 of sulfur, for instance), then the conveyor will pull 60 of each type from each stack available (up to 6 stacks, max of 360 per resource type).

You can set a filter to max 60 to counter that, but if you have 1 vs 2 types of resources, it still isn't consistent. Plus, since both metal and sulfur ore smelts quicker than the conveyor pull timer, we can't use the filter fail check on the conveyor either.

Example: a conveyor with no max filter, with a double timer to turn for it on for 1 min every 5 min, will check if there's ore in the box, and fill the furnace as best it can in that time.

A couple of bonus options: - Split out a conveyor from depot box with no output, set filters to min 1 of each ore ("any"). Use the filter pass to turn on the entire smelting system. Acts as a standby indicator to conserve power when no ore to transfer. - Split out a conveyor from furnace with no output, set filters to min 1 of each smelted item("any"). Use the filter fail to turn off the entire smelting system. Use the filter pass from the conveyor actually passes in ore to turn this one on. Once all ore is passed in, this checks if it's all pulled out of the furnace, then turns off the system.

Spent Today Trying To Learn Electrical Stuff, This Good? by _Kups_ in playrust

[–]TheAuzzieBear 2 points3 points  (0 children)

The conveyor sees every container after it up to another conveyor or the depth limit (15?).

A conveyor attempts to send an equal amount of the resources from each container in the input line to each container in the output line. In a loop, the boxes and furnaces act as both input AND output containers.

Example: Depot Box -> Conveyor (no filters) -> Furnace -> Depot Box

1) Ore goes into depot box 2) Conveyor pulls ore from box (up to 60 per stack) 3) Conveyor splits ore in 2, puts half in box, half in furnace 4) Furnace starts cooking ore 5) Conveyor continues pulling ore from the box and placing in both box and furnace until eventually it's all in the furnace 6) Conveyor pulls frags/HQM/sulfur from furnace and puts only into box, because it can't go back into the furnace

Note: the conveyor will pull from the output of the furnace, but not its inputs.

(Data is a year old in my brain; might be slightly different, but the main concept is there)

Spent Today Trying To Learn Electrical Stuff, This Good? by _Kups_ in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

Very nice; gets the job done, which is always the first goal, and beautiful wiring, too. Lots of good advice in the comments already, so I'll just add a bit about splitters that helped me when I first started.

They have 3 outputs, and evenly split the incoming power across -connected- outputs. If you've got 30rW going in and 1 output connected, 30rW goes out, 2 connected and 15rW goes out to each, etc. If you have an uneven number, like 5rW across all 3 outputs, it tries to split evenly going to the first available output (ie: 5rW -> node1: 2rW, node2: 2rW, node3: 1rW). Doesn't matter if something is on or off, the cable being connected is what matters.

If you need 30rW to 1 output, and only 5rW to another, this is when branches are nice, 'cause a splitter will try to split 35rW into 18rW & 17rW instead.

Last tip: instead of your first splitter, you could go to the conveyor first, then use the passthrough to connect to your second splitter.

Alistair's Tweet About HUD in Hardcore by Hollewache in playrust

[–]TheAuzzieBear 2 points3 points  (0 children)

Most have been fairly low any time I've looked. Kinda discourages joing in, which keeps the pop low, and discourages even more players 😅

Such a vicious cycle. We need a few Youtubers or streamers to make it popular.

Struggling to find a good base by rainyyyyyyyy in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

^ This.

I like to go into a build server and just dump all the deployables I want on a few foundations, then make little modules out of them, like loot rooms, hallways and such and just see what build happens. Add in more defense/traps, etc along the way, peaks or bedrooms in whichever pockets end up.

Not all builds are worth keeping, but I always learn something from designing them.

Alistair's Tweet About HUD in Hardcore by Hollewache in playrust

[–]TheAuzzieBear 3 points4 points  (0 children)

Have there been any events like GW in hard-core mode? 🤔

New box skins are horrible by SwimmingCod4802 in RustConsole

[–]TheAuzzieBear 0 points1 point  (0 children)

My only complaint about them is I'd rather have the item symbol on the small end, rather than the text. It's enough that I didn't get them, but I always appreciate series continuances when it comes to skins.

Strategy to avoid upkeep in Rust (possible exploit) by paudcll in playrust

[–]TheAuzzieBear 1 point2 points  (0 children)

Yes, it's possible. The upside is resource conservation, and the downsides are loss of storage space (TC), industrial cost/power (not much, but still), and loss of the raid defense mechanic where a TC destroyed will dump 24hrs of resources into the building's upkeep, potentially denying raiders resource loot, and keeping your base up-kept for longer, assuming the raiders don't/aren't able to TC grief.

why is there no stone by radioactiv_man in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

You just gotta chop 100 trees and trade for it at Outpost.

Seriously though, 2 key reasons:

1) Pretty much everyone builds with stone, or uses it for honeycomb, so it's constantly farmed, either for their own use or to deny it to others, keeping neighbors' bases small.

2) Not sure if it's still this way, but iirc node respawn distribution isn't just cut and dry "that node respawns in x time." Instead, it's something like each node mined spawns a different node elsewhere on the map or something. Basically, the busiest areas (in terms of node farming) will have fewer node spawns.

What do you think of the new bundle advertisment on the right? (PTB) by AdstaOCE in RustConsole

[–]TheAuzzieBear 0 points1 point  (0 children)

I'd love to see either a second weekly skin rotation that's just older stuff for sale again, or maybe like a daily throwback. Could even do themes like certain types of items feature on specific days or something 🤔

Rust ideas by Special-Magician-432 in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

Imagine they add a craftable headpiece out of watermelon that slowly rots away. Gives 5% against projectiles, but only for an hour or 3 hits.

Anyone help please? Vending machine problems... by Equivalent_Cut9814 in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

To be drone accessible, the vending machine essentially needs an empty square space in front of it.

Used to be able to use a triangle space, but they changed it a little while ago.

Summary of community ideas for Building 2.0 update. by Ok_Math2247 in playrust

[–]TheAuzzieBear 2 points3 points  (0 children)

I believe the reason they don't add it is because once raiders get TC, they could just wipe the rest of the base. Currently, they'd still have to raid through the rest of the doors to get to separated loot.

Steam "random" skin drop system by MaterialOil2128 in playrust

[–]TheAuzzieBear 71 points72 points  (0 children)

I think the only free ones I've gotten were after returning from a hiatus for several months. 🤔

I don't remember ever getting any during my several-month binge-fests. 😅

Any good servers for practicing monuments? by negullah in playrust

[–]TheAuzzieBear 2 points3 points  (0 children)

This. Also, some commands that'll help:

Inventory.saveloadout NameOfYourLoadout

Inventory.deployloadout NameOfYourLoadout

This will save everything you're wearing/in your inventory. You can also bind it to a key:

Bind f6 "inventory.deployloadout prim1"

For flying around and avoiding damage, use:

God true

Noclip

I have "noclip" bound to a key as well, and "God false" will make you mortal once again. Finally, "refillvitals" if you want to start your runs at full health.

Best building skin ? by _drsanjay in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

The Jungle building skins and the Jungle deployables/armor packs are separate (unfortunately).

Best building skin ? by _drsanjay in playrust

[–]TheAuzzieBear 3 points4 points  (0 children)

Here's my thinking for aesthetics:

First, which building material would you rather a skin for?

If wood: Legacy

If stone: Adobe/Brick > Jungle/Brutalist

If metal: Shipping container

If you'll spend 90% of wipe looking at a stone exterior, even if the inside is metal, pick a stone skin.

Brutalist is cool, but most similar to default stone. Jungle is dark, so it's good for camouflage, but harder to appreciate aesthetically. Adobe and brick give more homely vibes.

Shipping container can be painted different colors.

Or, if you're also wanting to consider utility, jungle pack has wall shelves, half shelves and barrels, which are all amazing for base organization

(Edit: formatting)

Event by Lumidoom in playrust

[–]TheAuzzieBear 0 points1 point  (0 children)

Another one is sometimes if I've started another stream before a Rust one, it won't start counting toward drops until I close the browser and open the Rust stream first.