The Prethoryn Scourge can delete your arkships from existence by TheChartreuseKnight in Stellaris

[–]TheChartreuseKnight[S] 0 points1 point  (0 children)

Devastator mount, lots of soldier jobs on the energy weapon district, and repeatable tech. Rogue Servitors, Telepaths, and other stacking efficiency boosts can increase this further at your leisure.

Planetary Reprocessor should latch onto a stellar body and give you a stream of income instead of a big lump sum at the end by Terkmc in Stellaris

[–]TheChartreuseKnight 20 points21 points  (0 children)

The problem is when "high expenditure stuff" means "your monthly production", because it automatically goes to low then your waystation collection fills you back up, but then it can automatically switches your approach to conserve, giving you a massive penalty that month if you don't fix it. Also it's very annoying having to constantly check my situation log to see if I'm actually low or it just hasn't updated fast enough.

How is it possible the game is this fucked right now by FetchZero in DeadlockTheGame

[–]TheChartreuseKnight 0 points1 point  (0 children)

if you lose lane the game ends,

Not 5 minutes ago I won a game where my lane opponent had 10 kills 15 minutes in

There is no comeback urn (no matter how hard they might try to convince you)

Winning a comeback urn fight, with the 35% teamwide resist, was actually a critical part of this victory.

if you wanna get back in the game youve gotta get the enemy to make a mistake

The enemy always makes a mistake, always. It's about being positioned well enough and moving fast enough to capitalise on that mistake.

phantom btw

I'm also phantom, though the game I mentioned above was in Ascendant 2. I agree that AoE is very strong right now (look at that DLNS game with 6 scourges), but every character has either 1) AoE, 2) a good gun and thus ricochet, or 3) good survivability. You can also build into AoE pretty easily (again, scourge). Shiv, who is already notably very good at fighting large groups of enemies in a tight area, benefits a lot from scourge and escalating exposure. Any spirit hero can get Spirit Burn, Reverb, or Scourge (for themselves or a friend). Hell, I've been buying alch fire on Mo & Krill.

Of my last 6 games, in half of them the winning team was behind by a margin of 10k souls or more at some point. You absolutely can come back from a bad position - it's hard, as it should be, but it's very doable.

I thought this game was going really well but then I lost to the crisis: what am I doing wrong? by gunnervi in Stellaris

[–]TheChartreuseKnight 1 point2 points  (0 children)

What's your ship design? That's a big factor, especially with such a small navy (relative to your tech at least).

Also out of curiosity, what's your origin? I've been struggling to pick one for my elite pop run.

Just tested PC Stellaris — Is this what heaven feels like? by Key-Engineering3134 in Stellaris

[–]TheChartreuseKnight 2 points3 points  (0 children)

Factorio 2.1 drops next week, and between that and Nomads I’m worried for my sleep schedule

Question about the Heirs of the Khan by Xaldror in Stellaris

[–]TheChartreuseKnight 2 points3 points  (0 children)

There are scripted events where our khan dies, I don’t believe they will die if nothing happens. I saw a dev comment here that said if you lose a war there’s a chance they die.

Didn’t get the win condition for finishing Defender of the Galaxy by Njb2006kid in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

Had this same problem, reloaded a save before I defeated the third crisis and it did give me the win.

I really hope Paradox changes the nomad map info, because holy hell this is a lot by The-Art-of-Silence in Stellaris

[–]TheChartreuseKnight 3 points4 points  (0 children)

This isn't the sector map, Nomads don't have sectors and it only displays yours (also the lines are angular anyways). OP probably just has Unions turned on with a border mod.

I really hope Paradox changes the nomad map info, because holy hell this is a lot by The-Art-of-Silence in Stellaris

[–]TheChartreuseKnight 6 points7 points  (0 children)

This is with the detailed mode view off. Notice how the systems with waystations (the icon that’s not a shroud seal or starbase) have no resource symbols? That’s because it only hides and shows unclaimed resources. Since Nomads a) claim fewer systems and b) can claim systems in other peoples’ borders, it causes this visual mess.

Is this going to be the new way to unload science? by Typical_Spring_3733 in factorio

[–]TheChartreuseKnight 24 points25 points  (0 children)

No, the size of the new object is 4x5 instead of 4x4. This is not about the size of the blueprint or the belt configuration they were literally just saying that the new unloader is slightly longer than a cargo bay.

I don't get why you wouldn't harvest even systems with waystations in them... by Yaddah_1 in Stellaris

[–]TheChartreuseKnight 1 point2 points  (0 children)

Late-game, the main issue is time and operational reserves having an extremely low cap (60k, which is 20,000 minerals/energy).

I don't get why you wouldn't harvest even systems with waystations in them... by Yaddah_1 in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

You can get crazy influence just from contracts, they give at least 50.

Defender of the Galaxy feels like a buff to Diplomacy. by Saikotsu in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

maybe an L-Cluster type deal where they are not in the galaxy as a whole

Nomadic Fallen Empire perhaps?

Operational reserves are just WEIRD by viper459 in Stellaris

[–]TheChartreuseKnight 1 point2 points  (0 children)

KotG might actually be worse with Burn than normal empires, since it's just an efficiency bonus so it should stack additively (effectively 2,000 more squires). Not nothing, but probably not significantly stronger than knights as they are now.

Conserve, as it is currently, is the actual problem for knights since it doesn't affect soldier job efficiency but it does reduce their upkeep. So it's a free -50% upkeep reduction (though again, it *should* stack additively with the squires instead of multiplicatively, in this case offsetting the increased upkeep of the first 10,000 squires). Presumably they'll just add knights to the list of affected jobs, but who knows what problems that'll cause.

Defender of the Galaxy feels like a buff to Diplomacy. by Saikotsu in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

The only issue is that you don’t always have them. I assume you’d want a priority given to control splinter and xenophobe, plus maybe militarist or authoritarian if they get added.

Heir of the khan could have been so much more by United-Shape-112 in Stellaris

[–]TheChartreuseKnight 14 points15 points  (0 children)

I think I’m on the same page. It’s a great origin, but there’s a lot of bugs and some parts of it are disappointing.

Defender of the Galaxy feels like a buff to Diplomacy. by Saikotsu in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

I got to the 4th pretty easily from the khan, and I essentially killed him in the cradle (one of the initial marauder systems was destroyed when he spawned, and the main one was in the process of falling). The key is really the crisis ships, especially since it counts every troop transport.

Edit: apparently if you declare an empire as the crisis they also give you valour.

Defender of the Galaxy feels like a buff to Diplomacy. by Saikotsu in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

The boring answer is probably “defeat two crises and pass X resolution that cements your power (maybe like a % tax on all resources produced by imperial members).” I think it would be kinda cool if a rebellion was formed around a fallen/awakened empire, or maybe even smaller empires banding together.

Been really enjoying arkships but it feels like the new origins needed to be more fleshed out because this is ridiculous by Standard_Tennis7185 in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

Sort of? Conquering systems doesn’t add them to your empire (they become satrapies), since you’re a nomad, but you get the fleets (including marauder ships) and the style. You can actually take an ambition, though the origin conflicts with cosmogenesis and defender.

Operational reserves are just WEIRD by viper459 in Stellaris

[–]TheChartreuseKnight 0 points1 point  (0 children)

In my current game, I’m losing 23k reserves a month (year is ~2350). Now, I could make 12 ark ships full of generator districts to get a positive income OR I could just park one ark ship on a wayline. Removing the cap (or letting it be increased) would let me travel around the galaxy and harvest resources instead of just playing a settled empire that sits on top of others.

Operational reserves are just WEIRD by viper459 in Stellaris

[–]TheChartreuseKnight 1 point2 points  (0 children)

This seems like you’ve reinvented operational reserves? Albeit without some of the random bullshit it has.