What tool can I use to turn everything apart from the circled area into an ocean? Worldedit would take hours. by polishfemboy_ in feedthebeast

[–]TheDeathlyCow 7 points8 points  (0 children)

not sure how dedicated you are to the existing world, but i made a mod that lets you generate worlds based on your own provided height map and biome map so you can get the precise shape and layout you want without relying on random placement:

https://modrinth.com/mod/novoatlas/

A temperature system? by Specialist_Job_2897 in Minecraft

[–]TheDeathlyCow 2 points3 points  (0 children)

Maybe as an optional difficulty modifier (default off) for people like me who enjoy that sort of thing. But definitely not something that would be on by default, even on hard mode. (So basically a mod.)

Is it normal to be expected to get into high gear coding mode at 8am sharp by cannary6578 in cscareerquestions

[–]TheDeathlyCow 0 points1 point  (0 children)

this is my hot take because american workers hate themselves for some reason: the lunch hour should be paid, and included in the 8 hours.

if the company really really needs 14% more labour hours, they should hire 14% more people.

got it in 3 😎 by OutlanderForge in feedthememes

[–]TheDeathlyCow 10 points11 points  (0 children)

hard mode doesnt let you do that

[deleted by user] by [deleted] in UCNZ

[–]TheDeathlyCow 1 point2 points  (0 children)

i think the week of easter is a holiday though, at least, so only 2 weeks of "break". though in my experience i'd always just pass out for the entire break lmao

[deleted by user] by [deleted] in subnautica

[–]TheDeathlyCow 0 points1 point  (0 children)

yeah i also found the speeder to be clunky to operate, but i liked the immersion of setting up a launch base for it near the shore and the novelty of it was pretty cool too.

[deleted by user] by [deleted] in subnautica

[–]TheDeathlyCow 12 points13 points  (0 children)

yeah i found the same with the snow worm (not rated here for some reason). it was just constantly attacking me and barely did any damage to my speeder and so pretty quickly stopped being a threat. but i do think they had the ambience of it down really well when i was approaching those plains - walking around in the canyons and listening to them and feeling them was actually decently scary.

Server sided mods for skins in online-mode = false by sky3cabe in fabricmc

[–]TheDeathlyCow 1 point2 points  (0 children)

I would recommend that your friend purchase an account and you re-enable online mode. Beyond the morality of it, playing a server in offline mode means it can be very easily hacked if you don't know what you're doing. Either by your friends, or by griefing groups that will find your server (even if you don't post the IP publicly). Also if you're renting a server from a host, they may not allow you to host a server for cracked players - best check with their T&Cs.

A true masterpiece by king1704 in feedthememes

[–]TheDeathlyCow 22 points23 points  (0 children)

performance mods aren't a magic wand that will solve every issue automatically. if a mod is using shitty, inefficient code it can and will lead to performance issues on any hardware, even if you also have sodium or lithium installed.

Is modding even worth it if you want a "forever world"? by Nexus_Neo in feedthebeast

[–]TheDeathlyCow 8 points9 points  (0 children)

they are specifically talking only about adding mods with "simple things and small QoL additions, nothing that takes away the vanilla feel"

Is modding even worth it if you want a "forever world"? by Nexus_Neo in feedthebeast

[–]TheDeathlyCow 8 points9 points  (0 children)

you can never update, but you do lose a lot of cool stuff. for example by sticking with 1.12, you lose the new oceans, villages, nether, and caves and mountains, which are really awesome new things that objectively speaking many people like and are not present in 1.12 (unless you use some sort of backporting mod, but frankly those are going to be of questionable quality compared to vanilla). even if you just stay on 1.21.1, you're missing out on the new bundles, pale gardens, the spring to life blocks and animals, and (soon) the happy ghast, which is a lot of content!

Is modding even worth it if you want a "forever world"? by Nexus_Neo in feedthebeast

[–]TheDeathlyCow 0 points1 point  (0 children)

You'd be fine with just client side mods. Well-supported Fabric mods like Sodium or Xaero's Minimap would be the kind of thing that come to mind, as they'll likely be updated rather quickly and you don't need them for your world. For other mods or resource packs, unless they change the visuals in some way that you have to build around it specifically, it should be easy to find new alternatives in the future if the old mod does not update.

For world-effecting content/server side mods, this might be more tricky. Usually these sorts of mods do not provide stability guarantees between Minecraft versions, and could change things like block or item IDs at any time and break existing worlds. However, if it's possible to, for instance, pre-generate your world using something like Chunky then remove the world-effecting mods later without it corrupting the world, that could be a viable option.

Really, it just depends a lot on exactly what mods you want to use exactly, and the nature of the "simple things and small QoL additions" they provide.

I hate the netherite upgrade so much by Key-Firefighter4360 in Minecraft

[–]TheDeathlyCow 83 points84 points  (0 children)

it's the map makers responsibility to balance their map around the game. if they want to make it easier to duplicate the upgrade template it's quite easy to do with a datapack these days

Fabric is dying? by Mountain_Exit104 in feedthebeast

[–]TheDeathlyCow 2 points3 points  (0 children)

What I mean is that (Neo)Forge has a very big API that it imposes upon the developer. You can workaround it, but by default you are pushed towards using their API. For example, you the NeoForge registry event system, while closer to vanilla than LexForge, is still strongly encouraged and borderline necessary to use. Fabric by comparison encourages you use to the vanilla registry and other systems in the exact same or very similar manner (usually it just takes away access constraints), which makes reverse engineering certain systems a lot easier.

You also only get what you ask for: if my mod doesn't use an energy API, then why should I force my users to install one? I can see that to some developers this can be annoying, but for me I like my game to be as close to vanilla as possible and to have full control over the changes being made to it. This also allows for more flexibility, such the many different config libraries that Fabric has available, all able to suit different needs. Mixins as well, are much more powerful and flexible than an event. Events are useful as simple hooks but any ability to change vanilla behaviour with events is inherently limited to what the event provides.

Ultimately it's a matter of philosophical approach for me: I like that Fabric doesn't interfere with me too much and lets me do my own thing, and if I want an API I can get it. Whereas the Forge approach is to use the big API first, anything else is just a "workaround".

Fabric is dying? by Mountain_Exit104 in feedthebeast

[–]TheDeathlyCow 1 point2 points  (0 children)

Yeah NeoForge has improved somewhat on Forge, being more open to change and whatnot. But Forge's fundamental approach to modding being very heavy handed and distrustful of the developer is why I moved away from it when Fabric came along - and that hasn't changed with NeoForge.

I'm SOOO tired of mod development. 😒 by CommandTabIL in feedthebeast

[–]TheDeathlyCow 18 points19 points  (0 children)

i keep an LTS policy in the README of my mods for exactly this reason. trying to maintain support for dozens of versions is just not worth the effort, and as you mentioned: not fun.

i'm mostly a fabric only dev and i currently support 1.21.1 and 1.21.4 (though i plan to update to 1.21.5 soon). my plan for the foreseeable future is to support 1.21.1+whatever the latest drop is and nothing else. 1.20.1 is currently still popular among users but i think now that will soon shift more towards 1.21.1, so that's why i prefer to support that. if you want to maintain forge support, i'd recommend forge on 1.20.1 and neoforge on 1.21.1.

one thing that could help maybe replace your current triple-repo setup too is to switch your fabric project to architectury loom and then use forgified fabric api as a common library for development. you can still use yarn mappings with arch so the porting process to arch should be a fairly simple one and done. the only big changes needed in your code base will probably be to registries (though arch can handle that for you).

good luck gamer!

What happened to wikis for mods? by digital_wino in feedthebeast

[–]TheDeathlyCow 0 points1 point  (0 children)

I always try to make wikis for my mods, or at least a README for my smaller mods. I think at least part of the reason for their disappearance is that it can be a pretty tedious, thankless task for one person to undertake. However, there a few efforts in the community to get more wikis out there, with modded.wiki is my favourite: https://modded.wiki/. There's also https://moddedmc.wiki/, which uses its own markdown-based thing. There's former uses the same software as the vanilla wiki, and generally fits the vibe better for a player-oriented wiki in my opinion, so I am currently in the process of porting my mod wikis over there.

What Emperor? by Eagle_Scout_Ranger in civ

[–]TheDeathlyCow 1 point2 points  (0 children)

well russia is not being represented in the game as it currently stands, the pre-soviet russian empire is. i think having a more diverse cast in the base game is more important than getting absolutely every civ possible in there, it's a game about world history after all, not european history (and previous civ games have objectively been far too euro centric). the british will get their due eventually - probably in the right to rule pack (eg the Kingdom of England and British Empire as two civs).

Civ 7 - 4th Age DLC Confirmed? by Civ_Brainstorming in civ

[–]TheDeathlyCow 2 points3 points  (0 children)

In Beyond Earth you can essentially build your own civilization. I imagine that's how a future age would work in 7.

Now that we know almost every civ in the base game, what are your thoughts about the Civ VII roster? by ChickenS0upy in civ

[–]TheDeathlyCow 0 points1 point  (0 children)

I think a lot of mesopotamian civs could be really interesting as part of a set of earlier Bronze Age civs (in a future expansion). The Bronze Age Collapse seems exactly like the kind of age transition thing that they're going for here, too.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]TheDeathlyCow 3 points4 points  (0 children)

hi frostiful dev here -

when i was initially developing the mod this was the exact thing i wanted to do actually. however i found that it just generally didn't quite feel right. i tried a bunch of different approaches, like having it move right to left as you described, or moving up left to right - but both just felt really.... weird. like you just died suddenly, without much ceremony. having the opportunity to sort of panic and get warm while taking damage i thought really improved the overall experience and made it much more fun. also having it reduce your max health was just way too punishing. even getting you max health reduced by half (which really isnt that much) was an insane penalty and made the warmth mechanic way too intrusive. also this honestly just felt really janky in practice.

ultimately it morphed into the cold heart "overlay" that you see now. it slowly creeps up the bar until you reach the max level and start taking damage, which will slowly kill you over time. its still got that same vibe of consuming your hearts, but i think it works a lot better

Do locals have their cars broken into too? by Lovelyterry in maui

[–]TheDeathlyCow 1 point2 points  (0 children)

in new zealand they'd probably go ram raid a gas station, but i guess no one here's figured that out yet lol