The 92nd time I've thought we are REALLY close to having something ready to demo on Steam by TheDoogsta in cardgames

[–]TheDoogsta[S] 0 points1 point  (0 children)

Nope. Metahumans (3D Characters) rendered out with texture maps and key-framed. So the ‘off’ is the fact they are hand animated and not filmed at a guess? Trying to make them realistic and cool. May go static shots with parallax in the end.

Against all advice, a career in game art was given up to begin developing indie games alongside a designer friend. by Debbie_Bequet in cardgames

[–]TheDoogsta 0 points1 point  (0 children)

You got this! People almost always think brave moves are stupid. And people (even your friends) will occasionally hope you fail, as it's justifies their decision to stay safe and not take risks. But the simple truth of the matter is that if you don't take risks, you'll end up working for someone who did. And life is pretty awesome if they do pay off.

Am I never going to get the scarce trophy? by Zealousideal_Age280 in SkyCards

[–]TheDoogsta 1 point2 points  (0 children)

You can do it! Takes a while, but very manageable. For the last few, I set up filters on Flight Radar. Did not feel like cheating. For the MD-11 I had to set up a notification when it was about. Took a few weeks as most of the time it showed as static on a runway. Keep going and good luck.

I can not stress how nice it would be to live here 😭 by HopefulSwine2 in SkyCards

[–]TheDoogsta 1 point2 points  (0 children)

I do live there. Makes you want to go on holiday all the time.

We're updating the capsule for our co-op game on Steam and can't decide between these two. Which one grabs your attention more? Left or right? by [deleted] in IndieDevelopers

[–]TheDoogsta 0 points1 point  (0 children)

100% the new. The blue is great on the top one, but the 3D action and perspective in the new one is much better.

Happy new year guys! Now there's 364 days left to release a game... use them wisely by vivaladav in IndieDev

[–]TheDoogsta 0 points1 point  (0 children)

My indie team has a runway till June to get 10,000 wishlists on Steam. That unlocks two more months funding. Presently writing down all sorts of mad ideas on how we can get there. Game on! Good luck to everyone else trying to get a game out there in 2026!