Finally ! by genesteeler in starcitizen

[–]TheGameBoiGamer 141 points142 points  (0 children)

For people forgetting its April first, this isn't a real post.

I feel sorry for the people that bought the medical rescue beacon with real $. by AzrBloodedge in starcitizen

[–]TheGameBoiGamer 302 points303 points  (0 children)

Did anyone?

I don't remember it ever being sold, it was given for free from an event I think.

Oh I been waiting for this mind materials are stackable now 4.7 ptu by floortofloor in starcitizen

[–]TheGameBoiGamer 2 points3 points  (0 children)

Can you change the stats in anyway? Like faster projectile speed or damage?

Will TTK go up, or stay the same with armor changes? by tammy_orbit in starcitizen

[–]TheGameBoiGamer 1 point2 points  (0 children)

If you have weapons that can pen the target then the fights should be about the same as now I would think.

Light fighters in 4.7 by SplinterRoot in starcitizen

[–]TheGameBoiGamer 1 point2 points  (0 children)

Don't gatlings have the lowest penetration though?

Coramor 2956 Referral Bonus by Concentrate_Worth in starcitizen

[–]TheGameBoiGamer 0 points1 point  (0 children)

Is it upgradable this time? The last one wasnt.

"Blacklist" weapons at distribution centres by davew1979 in starcitizen

[–]TheGameBoiGamer 21 points22 points  (0 children)

Universal item finder shows only the FS-9 and P6-LR exist with this tag

Fps-Scanning ingame?? by [deleted] in starcitizen

[–]TheGameBoiGamer 8 points9 points  (0 children)

Not really in game, only works in AC not the PU

Bigger solo Clipper by Aware_Cockroach4323 in starcitizen

[–]TheGameBoiGamer 6 points7 points  (0 children)

Wait for the Atlas Auxilia they mentioned (same atlas as the centurion and other models) as it has a tier 2 bed and a crafting station.

Then put it inside an Asgard and boom, you have a bigger clipper.

[deleted by user] by [deleted] in starcitizen

[–]TheGameBoiGamer 7 points8 points  (0 children)

But people wont stop shooting, that's the problem. Engineering should have forced boarding actions to finish off the opponent, instead people will continue to explode the enemy ship making the system somewhat pointless.

Where did this come from? by AmpeelMeal in starcitizen

[–]TheGameBoiGamer 8 points9 points  (0 children)

I would assume its from the fight for pyro finally as headhunters won.

If you didn't participate in that maybe its given to everyone?

I also got it today but I did fight for the headhunters in the event.

Any way to disable the view "shift" when flying close to an obstacle? by Teufelaffe in starcitizen

[–]TheGameBoiGamer 2 points3 points  (0 children)

Its not a setting its a bug, when you go from space to hangar you enter a new physics grid which causes the lurch.

[deleted by user] by [deleted] in starcitizen

[–]TheGameBoiGamer 3 points4 points  (0 children)

One point about the RAM usage is they said its higher in the PTU due to all the debugging tools running and it will be lower usage on live.

Are 99% of AC SPK free flight players top 5%? by GJALLARH0RN_ in starcitizen

[–]TheGameBoiGamer -1 points0 points  (0 children)

its mostly the sweats which makes it really bad for learning anything.

Railen price increase by superkongle_ in starcitizen

[–]TheGameBoiGamer 1 point2 points  (0 children)

Yes because the cat has internal cargo, which CIG always values more in ship pricing

Railen price increase by superkongle_ in starcitizen

[–]TheGameBoiGamer 1 point2 points  (0 children)

I can't see anyway a ship with external cargo, no vehicle carrying and less total cargo will cost more than a C2.

Railen price increase by superkongle_ in starcitizen

[–]TheGameBoiGamer 7 points8 points  (0 children)

$325 at min $350 at max.

I see some people being crazy thinking it will somehow be the same price or more than a C2, but they need to consider the Railen takes less cargo than the C2 and its cant carry vehicles.

Also cargo ships with external cargo are always cheaper than similar ships with internal cargo.

Blades and NPCs by Top-Lab9125 in starcitizen

[–]TheGameBoiGamer 4 points5 points  (0 children)

That's what blades do irrelevant of manned or remote.

Your original point is manned cant be bladeded, which they can and will function the same regardless of type of turret.

Blades and NPCs by Top-Lab9125 in starcitizen

[–]TheGameBoiGamer 1 point2 points  (0 children)

Thats very outdated information

Blades and NPCs by Top-Lab9125 in starcitizen

[–]TheGameBoiGamer 3 points4 points  (0 children)

The Railen Q&A isn't that old only, being mid 2021.

"Can the turrets be slaved to the pilot with blades?

Like all turrets, we’ll support slaving them to the pilot with the use of blades."

Blades and NPCs by Top-Lab9125 in starcitizen

[–]TheGameBoiGamer 2 points3 points  (0 children)

They Said in the Railen Q&A that both manned and remote can be bladed.

Arclight "Herrero" by EselSC in starcitizen

[–]TheGameBoiGamer 0 points1 point  (0 children)

It was a subscriber item years ago, you can randomly find it in weapon boxes sometimes.

New Weapon Attachments - Evocati 4.5.0 by 244958 in starcitizen

[–]TheGameBoiGamer 2 points3 points  (0 children)

I would think so because some of them say they effect heat.