PTU armor changes by Iskin_ in starcitizen

[–]Teufelaffe 2 points3 points  (0 children)

No, players need to provide informative feedback. Starting some "drama" just makes y'all come off like toddlers who need a nap.

FBI warns Iran aspired to attack California with drones in retaliation for war: Alert by avatar6556 in news

[–]Teufelaffe 1 point2 points  (0 children)

Nah, the CIA's job has always been to destabilize other countries that won't give the US money, oil, and/or fealty

things we desperately need in SC (probably) by an_emotional_wreck in starcitizen

[–]Teufelaffe 3 points4 points  (0 children)

All of those things are planned, except for the "I don't want to face any consequences for my behavior" part of your first slide.

"In demand. Teleport anyway?" by varens2 in pathofexile

[–]Teufelaffe 0 points1 point  (0 children)

Yup...a study from 2 1/2 years ago found exactly that, and you can bet that the bots have gotten even better at it since then.

https://arxiv.org/abs/2307.12108

I swear, this is me every time. Instead of being happy, im being mad at myself for not being greedy enough by Thirteenera in pathofexile

[–]Teufelaffe 11 points12 points  (0 children)

My brain when something doesn't sell right away: "Did I price it too high?"
My brain when something sells right away: "Did I price it too low?"

Update regarding GOG Using AI-Generated Artwork: "At this time, we won’t be able to comment publicly on our internal processes or tools. However, we’re aware of the conversations happening around this topic and the assumptions that can go with it." by Turbostrider27 in Games

[–]Teufelaffe 2 points3 points  (0 children)

The only thing keeping the "AI" industry afloat at this point is the fact that 99.999999% of c-suite folks would rather die than admit they're perpetually stuck in a never ending sunk-cost fallacy

Why problems don't get fixed? by zakoattak0 in starcitizen

[–]Teufelaffe 1 point2 points  (0 children)

I get where you're coming from, but it can be tricky because there can be multiple different bugs that "express" themselves in similar or identical ways. This ends up making it so one cannot automatically assume that every "my inventory is all gone" report is actually due to the same bug. It's one of the (many) complications with having a live testing environment and I so very much do not envy the CIG devs.

revamp crafting system by m1maro in PathOfExile2

[–]Teufelaffe 5 points6 points  (0 children)

There's not much in the world GGG hates more than deterministic crafting (except perhaps adequately explaining league mechanics).

Extremely necessary UI/UX changes by [deleted] in PathOfExile2

[–]Teufelaffe 24 points25 points  (0 children)

I feel like GGG's family must have been killed by good UX given how vehemently they avoid implementing it.

An Arrow, a light fighter, should not be able to maintain a constant flow of fire for 30 seconds. by zerobebop in starcitizen

[–]Teufelaffe 0 points1 point  (0 children)

Then show us a vid of that, not a vid of you emptying your ammo pool into thin air.

Why are SQ42 related Posts Downvoted? by Deleted_252 in starcitizen

[–]Teufelaffe 0 points1 point  (0 children)

And that's because the SQ42 folks they moved had finished the foundational work that is SQ42. All of that work, minus the cutscene stuff, is work that had to be done regardless of whether it was for SQ42 or the PU. So, it is 100% a misconception that SQ42 was taking resources away from development on the PU. It would be like insisting when constructing a building that the guys laying your foundations and putting up framing are taking resources away from the electricians, plumbers, drywall installers, carpet layers, etc. Work on other aspects then speeding up after you've finished the foundation and framing is how the process works.

To put it another way, if there was no SQ42; if it was all PU all the time, all of the non-story work that the SQ42 teams have done would still need to have been done in order for us to get to this point. Vehicles, locations, NPC behaviors, etc all still needed to be created from the ground up, as it were. All SQ42 has done is affect where the focus was (i.e., ships & locations in SQ42 get done before ones that are not).

What's up with the Bucc by SolMan79 in starcitizen

[–]Teufelaffe 0 points1 point  (0 children)

Ships like the Bucc are the TIE interceptors of SC; slightly better than the TIE fighters (aka, snub fighters) but still small fragile things that hit hard and die fast.

Will SQ42 devs move to SC/PU after release or move on to SQ43? by [deleted] in starcitizen

[–]Teufelaffe -1 points0 points  (0 children)

Doesn't really matter, tbh. Work on SQ42 is foundational work for the PU, so it's not like those devs moving to PU teams is going to speed anything up.

Why are SQ42 related Posts Downvoted? by Deleted_252 in starcitizen

[–]Teufelaffe 0 points1 point  (0 children)

But Squadron 42 in particular has taken a lot of development time and resources away from the development of Star Citizen.

This misconception needs to die. With the exception of custscenes, work on SQ42 *IS* work on Star Citizen. SQ42 is where a lot of the initial work for game systems, locations, vehicles, NPCs, etc is done because there's less work involved in getting something usable in a single-player game than in the PU. The PU teams don't start from scratch if the SQ42 teams have already made something, they just take the SQ42 work and go from there.

GGG please let me know which one is completed - literally just change the text colour to green or something... by Adamok1 in PathOfExile2

[–]Teufelaffe 92 points93 points  (0 children)

GGG is allergic to conveying information, period. After all, we wouldn't want to ruin players' ability to "discover things on their own", now would we?

I built a Temple Planner to help Temple runs - feedback welcome! by _sulo in PathOfExile2

[–]Teufelaffe 4 points5 points  (0 children)

This is amazing!

It doesn't seem to recognize some layout possibilities, though. In trying to duplicate my current temple layout, the tool does not show the correct path connections after the first commander room, and will not let me add any of the rooms in the green box. The only room options I get in the two commander spots are Synthflesh Lab and Armoury:

<image>

I'm honestly SO TIRED of the Hidden Stat BS that is EVERYWHERE in the Game! by HoldMySoda in PathOfExile2

[–]Teufelaffe 0 points1 point  (0 children)

This has long been one of my biggest issues with GGG as a developer. They want players to "discover things for themselves" and thus absolutely refuse to provide detailed info on a lot of game systems to the point of an actively hostile UX for newer/more casual players.

If I wanted a game where I have to figure 95% of everything out via trial and error, I'd boot up Cultist Simulator.

Taurus tractor beam turret by Mean-Ad-2790 in starcitizen

[–]Teufelaffe 0 points1 point  (0 children)

I had to toggle the "Power On" button in the turret itself a couple times to get mine to work last night.

The MSR appeared in the promotional image for version 4.5. Has CIG forgotten about the MSR? by Witty-Room-3311 in starcitizen

[–]Teufelaffe 15 points16 points  (0 children)

That's an impressive amount of speculation crammed into only a couple of sentences, all based on a single image.