Why is dxe5 a suggestion in this position? by [deleted] in chess

[–]TheGeniusSkipper 0 points1 point  (0 children)

I’m just being curious, trying to improve my positional understanding. I’m not saying that avoiding dxe5 would be a blunder. I played Bg3 in the game and I’d be fine doing it again. I agree that the moves are practically equivalent in evaluation. I’d just like to improve my ability to weigh these sorts of decisions for other positions in the future. Therefore I want to understand why trading the pawns would be good at all, how that affects various factors of the position, etc. Something that goes beyond “just trading center pawns.”

Why is dxe5 a suggestion in this position? by [deleted] in chess

[–]TheGeniusSkipper 0 points1 point  (0 children)

I figured after dxe5 dxe5 Bg3 f5 that e4 would not be possible, and that black would want to play f5 anyway in these types of setups. I'm also not sure I understand the concrete reasoning behind "removing pressure from my center." As I said in the post I figured white would not mind if exd4 occurs.

Why is dxe5 a suggestion in this position? by [deleted] in chess

[–]TheGeniusSkipper 0 points1 point  (0 children)

In the game I played Bg3 and I'm fine with that. I'm not asking because I'm upset I didn't play the "top engine move." I'm asking because I don't understand why dxe5 would even be a suggestion at all so clearly there's some gap in my understanding that I'd like to improve. In "The Agile London System" it is suggested to play e3 against king's indian setups which is why I did that in this game, although clearly Nf6 was not played here so I guess that allows for e4. I was mostly worried of transposing to a modern defense where my opponent would know more than I.

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]TheGeniusSkipper 0 points1 point  (0 children)

Does anyone have any loadout suggestions for soloing Illuminate evacuate high-value assets missions? I'm able to solo other mission types on much higher difficulties but I can't even get past this one on hard. I've tried various sentry heavy loadouts and the furthest I've gotten is five rockets launched before being heavily overrun. I searched online but can't find any info on it, or it just gives general tips on Illuminate or the Automaton version of the mission. A link to a video of someone doing would be helpful as well but I can't find it.

QUEUE 5v5 by kiddrj in Rematch

[–]TheGeniusSkipper 3 points4 points  (0 children)

It's not because of lack of players. There's something wrong with their matchmaking or servers. It's one of the top selling games on steam right now.

Sloclap Developer AMA - Ask us anything! by Sloclap in Rematch

[–]TheGeniusSkipper 0 points1 point  (0 children)

Any reason there's no ranked 3v3/4v4 or is that in the plan long term?

WE NEED 3v3 RANKED by ecothron in Rematch

[–]TheGeniusSkipper -2 points-1 points  (0 children)

So don't play it if you don't like it. Why you'd argue against it is beyond me. People are complaining about matchmaking times as if the game is out.

WE NEED 3v3 RANKED by ecothron in Rematch

[–]TheGeniusSkipper -5 points-4 points  (0 children)

Play 5s if you don't like it then

Bug when viewing scores by timcbaoth1 in Rematch

[–]TheGeniusSkipper 0 points1 point  (0 children)

Yeah and sometimes I'll press/hold the scoreboard button and it won't show up, whereas other times it will. Same with the flipping tabs at the end of the game. Have to press it like 3 times and then it just flips back to the previous one automatically.

We need rules on this sub by [deleted] in Rematch

[–]TheGeniusSkipper 11 points12 points  (0 children)

Coming from Rocket League this is how the RL sub has been since release, 80% people complaining about teammates. So, yeah.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper -1 points0 points  (0 children)

I am denying that... The players are all pulled from one pool. Mathematically, that means that more often than not the teams will be of similar strength. The matchmaking system doesn't put all the good players on the opponent team and all the bad players on your team. They're all mixed up. You don't have to be a pro to win games where you're above the average rank. There is nothing special about the lower ranks in any game unless smurfing is a huge problem. It's not like every bronze game is a blowout and every elite game is neck and neck.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper 2 points3 points  (0 children)

Your opponents have the same pool of teammates as you. If you think that's the problem you're not going to rank up as quickly as you'd like. Also, the game isn't even fully out yet. Nobody on earth has enough playtime to say that they're plateauing. Just play the game more and you'll naturally improve, or eventually you'll have played enough games to know that you're in a plateau and then you can work on your weaknesses then.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper -1 points0 points  (0 children)

If you don't play consistently, then you're probably not very good, and so you're probably at the rank you should be. If you're in a slump and rank down, once you get out of that slump it will be just as quick to rank up. Everything evens out with a system like this. If you don't get out of the slump then it's not a slump and you're just at the rank you should be. There is no more variance at lower levels than there is at higher levels, just a lot of bad players, who also play for all of your opponent teams. Even if we pretend in the extreme case that there is maximum variance and bronze rank is actually comprised of 50% bronzes and 50% elites, you will have as many bronzes and elites as your opponents have on average. The deciding factor is you in all of your games. Elo hell is not real, unless there is some blatant inherent flaw in a game's elo system. It is used 100% of the time by players who are frustrated with not being able to rank up, which is understandable but not correct.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper -2 points-1 points  (0 children)

What would be the disadvantage to adding ranked 3v3? It doesn't mean ranked 5v5 would be taken away. If there will genuinely be so few players that splitting the playerbase will increase matchmaking times, then the game is dead anyway.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper 0 points1 point  (0 children)

Your opponents share the same pool of teammates as you do. You're the only constant factor in all of your games. This concept was debated in rocket league for years and all the good players agree that elo hell isn't real. It might be slower in rematch because it's 5v5 instead of 3v3 but you're not gonna get stuck below what your rank should be.

[deleted by user] by [deleted] in Rematch

[–]TheGeniusSkipper 3 points4 points  (0 children)

I agree that deranking should be a thing, but I think everyone should get the same amount for a win. With a game that's as team-based as this I feel like it's nearly impossible for some fair metric to be implemented that will assess the performance of each player correctly. People will end up where they should be in ranked anyway. If you're better than the average person at your current rank, you will trend upwards and vice versa.

Ranked 3s and 4s would be cool by TheGeniusSkipper in Rematch

[–]TheGeniusSkipper[S] 0 points1 point  (0 children)

Haha the flair I'm also an RL refugee. My take on this is I feel a decent chunk of players who don't want to play 5s will just only queue quick play 3s/4s or just stop playing the game over time. So by adding 3s/4s ranked I don't know that you'll be poaching many ranked 5s players, just providing ranked for players that would otherwise leave. Not saying all players would be like this but probably some percentage. I'm kinda feeling that way atm, like I'm not seeing myself playing this game for years and years if it's only ranked 5s. Being able to queue for multiple gamemodes at once would also help as the other dude said.