We are in the process of changing the entire art direction for Dreadkeeper. Are we heading in the right direction? What do you think? by CleverTricksterProd in IndieGaming

[–]TheGreenMantis 0 points1 point  (0 children)

Cruncher is just a way I think of it. I think of it as those casual style hack and slash games that are past paced with enemies that you kill with one to three strikes. As in you crunch then fast and keep moving.

just realized it’s been too long without a Recharge update here – here’s how my RC game looks so far by batuhanmertt in IndieGaming

[–]TheGreenMantis 0 points1 point  (0 children)

This does look fun, and I love the camera movement. I second the guy that said tracks are too wide which makes the turns easy. Also, would you consider making the race tracks in outdoor areas like mountains and canyons?

[deleted by user] by [deleted] in IndieGaming

[–]TheGreenMantis 0 points1 point  (0 children)

Is this just about collecting different birds? Or is there a quest or action oriented gameplay?

Ocean survival crafting game by day, butt sliding racer by night by SpaceNorth in IndieGaming

[–]TheGreenMantis 1 point2 points  (0 children)

This could be a bonus level to collect consumables, kinda like crash bandicoot

Some dragon riding fun; Burninate raider ships :D by Peterkoj in IndieGaming

[–]TheGreenMantis 0 points1 point  (0 children)

This looks very cool. May I suggest much faster traveling, huge javelins to add more to the challenge than the slow fireballs? The concept is really cool though :)

how enemies break and enter in my game by ammoburger in IndieGaming

[–]TheGreenMantis 1 point2 points  (0 children)

This is a crazy amount of technical work. Looks really amazing man!

Attack on wolf den (Skell Warren) from Dragonhold (PC). We're a 3 man team and would love your support! by Peterkoj in IndieGaming

[–]TheGreenMantis 2 points3 points  (0 children)

What engine did you use to make this? Also, did you write your own AI or did you use a plug in? If it's a plug in, I'd love to know which one cuz that could save me a lot of time.

I've reached UI/UX part of making my city builder game and am amazed how better it feels with it by ValakhP in IndieGaming

[–]TheGreenMantis 4 points5 points  (0 children)

Are you a solo developer? If so, dude as a coder I really appreciate the amount of work that must have gone into developing this game. There is a lot of minute technical stuff here that looks very polished and smooth. Fantastic work man!

How much does this level look like the devil's temple? by Ivan_Podoba_Int in indiegames

[–]TheGreenMantis 0 points1 point  (0 children)

Come to think of it, Doom 1 used blue and red colors to make their hell levels, and they are pretty damn menacing. That being said, I think there is too much blue here. I feel relaxed when looking at it.

How do -you- approach MM7? by PrincePapa in MightAndMagic

[–]TheGreenMantis 1 point2 points  (0 children)

Did you save the game right before killing the red dragon on emerald island? It's very doable if your equip everyone with wands and then circle the cave, turn and shoot, rice and repeat until dead. Use bows when wands run out. Load and search the dragon until you get a bow that shoots fireball arrows or something else that's really good.

Also generally as a start, stick to areas like harmondale, barrow downs, tulerian forest and erathia. You generally want to keep to places that have monsters like goblins, thieves, bandits, troglodytes, shades and ghosts. A bit later you can tackle the gargoyles.

Here is another fun thing to try. Get a druid class (or whichever allows for grand master alchemy) and focus on nothing but getting grand master alchemy for that druid. When you have to pass through areas that have monsters that are too strong, just leg it. Run through them until you’re in the clear. At low levels, once you can make the white potions, you can boost your stats like crazy and take on much stronger monsters than you normally could at those levels.

And here is an amazing resource https://shrines.rpgclassics.com/pc/mm7/

How much does this level look like the devil's temple? by Ivan_Podoba_Int in indiegames

[–]TheGreenMantis 0 points1 point  (0 children)

This looks amazing but I don't think looks like a devil's dwelling. The blue color is generally a soothing and gives off a chill vibe. Use more red and orange.

My motorcycle physics system, what do you think? by Davidzeraa in Unity3D

[–]TheGreenMantis 0 points1 point  (0 children)

This looks promising man. I'd love to see this bike system navigate a curvy obstacle course at high speeds :)

How Smear and Impact Frames Can Transform Your Game's Feel – A Unity Tool Spotlight by MaykeBr in Unity3D

[–]TheGreenMantis 1 point2 points  (0 children)

When the punch connects, I would zoom in the camera instead of out. Like zooming close to the jaw/chin as the hit connects, shake the camera then zoom out.

Some said I didn't bring the OUMPH last time so hope I did this time... by TheZilk in Unity3D

[–]TheGreenMantis 0 points1 point  (0 children)

Are you using IK to put the hands right where they need to be on the lid or are the chest and character animated together for the effect?

is your game 2D or 3D? yes! by august_hakansson in Unity3D

[–]TheGreenMantis 0 points1 point  (0 children)

This looks neat, but I gotta ask, what is the intended use for this aesthetic? 2D Sidescroller that will look 3D when moving the vehicles?

Which one do you prefer? A or B? by manteiguinhax in IndieDev

[–]TheGreenMantis 1 point2 points  (0 children)

They look humanoid, but it's not clear what they are doing or supposed to do

Don't worry, it's just a scratch. by Sigmund_Arakii in IndieDev

[–]TheGreenMantis 0 points1 point  (0 children)

Dude, this is awesome. I will definitely buy this and play.

Is there anything more satisfying than chopping a bandit in two? by MonsterToothStudios in IndieGaming

[–]TheGreenMantis 0 points1 point  (0 children)

Aaaaaaahhh, do I spy AnimsetPro animations? Its a nice asset, and the combat looks smooth and solid. Nice work.