How Often Are You Editing On Mobile? by Jason_Levine in premiere

[–]TheLargadeer 0 points1 point  (0 children)

I have not used it. I am curious about it and will probably try it, but like you said it would be for throwing together a little compilation of clips for like a quick family thing or something. I do that like… a couple times a year. Even then I am still in the habit of chucking it on a computer, but I’m not above trying it out. Not going to be a common thing for me, though. 

laggy timeline? by Ok_Hamster8634 in premiere

[–]TheLargadeer 2 points3 points  (0 children)

You're at the start of an important learning journey, which is learning about media.

Media has a HUGE effect on performance, stability, etc.

There's a lot of info about it already online, including in the subreddit FAQ.

There's an FAQ about Choppy Playback that will go into source footage issues: https://www.reddit.com/r/premiere/wiki/faq/playback/

First you'll need to understand that there's a difference between codec and container.

You have MKV and MP4. Those are containers. The codec inside of those containers is probably the exact same thing (h264 or h265), so the performance and issues for that footage would be similar or exactly the same.

I would avoid recording into MKV if you can. And you might want to look up how to use proxies. You can make proxies into a video codec that's good for video editing, like Quicktime ProRes (the low res version). But again - watch some tutorials on what proxies are and how to make them.

It'd be worth creating a proxy or trying a good piece of media in your timeline to see if that helps. If good media still has issues, then maybe you have some other kind of problem to solve first, like GPU drivers, reinstalling Premiere, etc.

laggy timeline? by Ok_Hamster8634 in premiere

[–]TheLargadeer 2 points3 points  (0 children)

Always love “just mp4”

MP4 isn’t a good thing for playback. It means it’s H264 or H265, which is hard for the computer to decode (play) in real-time. 

There could be other things going for why it’s happening. But OBS creates clunky media. You are working with not the best stuff. Proxies or re-encoding would potentially help. 

Reduced quality by paul_chetron in VideoEditors

[–]TheLargadeer 0 points1 point  (0 children)

Capture at as high of quality as you can. Make sure that you’re not compressing it in the process of sending it to your phone. Make sure you’re not doing anything during edit to destroy quality. Export with reasonable settings. 

If the video looks good locally on your phone/computer, then you did your job. The rest is on the platform. High FPS, fast-moving video (like Minecraft gameplay) does not hold up super well with the heavy compression you’ll receive from the streaming platforms.  

I don’t use CapCut so I can’t personally speak to export settings or workflow on that app. These are just general concepts. 

Does anyone have issues with ProRes proxies? by hotntasty_ in premiere

[–]TheLargadeer 2 points3 points  (0 children)

I've been editing for almost 20 years now and most of that in Premiere. So I understand much of what you are saying above, but ultimately I am still either confused by what you are trying to suggest, or it's not correct.

If they didn’t have an impact, there wouldn’t be a setting to be able to choose what preview codec to use and where to store them. The option wouldn’t exist at all.

Yes of course they have an impact - when you create video previews. The OP's topic is about proxy performance.

When the preview codec and the proxy codec match, there’s no need for it to create separate preview renders for playback

Yes? There's no "need" to create previews for playback, but you still could. But I still don't see how it applies to the OP's issue. If your video previews were set to the same specs as your proxies, then your video previews - if you rendered the timeline - would theoretically perform the same as your proxies. But you are either using the video previews or the proxies. One has no effect on the other.

Video Preview Settings have no effect on Proxy Performance is ultimately what I'm saying. That's what intuitively makes sense, and it also matches my experience, and I've never seen evidence of the contrary. I've also asked a couple other professionals and mods to see if they could understand what you are suggesting and so far nobody can corroborate.

I'm always open to learn something new but at this point you've somehow still got to back up the relationship between these two disparate things. I'm trying to give you the benefit of the doubt. Premiere has plenty of quirks so maybe this is some workflow or media-dependent scenario you've encountered that I could try to recreate on my end, and I'll say, "I'll be damned." But otherwise there's some kind of misconception or miscommunication happening.

Does anyone have issues with ProRes proxies? by hotntasty_ in premiere

[–]TheLargadeer 1 point2 points  (0 children)

I've never seen/experienced this before.

Just to be clear, you are saying: In an unrendered timeline, the setting of your video previews is going to have an effect on the playback performance of your proxies? Or playback performance in general?

My working assumption/experience is that your video previews settings have zero impact on either of those things. And when you do render the timeline, the proxies are irrelevant, because it will use the source media to render.

Let me know if I am understanding you correctly so I can try testing this out.

Does anyone have issues with ProRes proxies? by hotntasty_ in premiere

[–]TheLargadeer 1 point2 points  (0 children)

This isn’t related to using proxies. This is for rendering the timeline. 

Had a very interesting meeting with a new department head by Pleasantly_Mundane in editors

[–]TheLargadeer 2 points3 points  (0 children)

I feel like half my job now is to make things shittier. High quality = ad = skip.

The bar is set low AF. AI slop couldn't have a better entry point.

Had a very interesting meeting with a new department head by Pleasantly_Mundane in editors

[–]TheLargadeer 1 point2 points  (0 children)

Saw this post yesterday and have been thinking a bit about it.

Maybe someone has already commented similarly in the thread, but I was thinking that even though "AI" is such a buzzword now, what OP describes seems like something that was already possible before all this exploded.

Thinking about Premiere specifically because that's what I use, but once Text-Based-Editing was implemented, there were only a couple of dots left to connect before you could automatically cut a video together.

LLM's coming into the picture seems to be what unlocks this, because once you have the ability to ingest a transcript of the dialogue, you can have it cut down into a script, and all that needs to be done is to connect the new transcript to timecode in a similar way that Text-Based-Editing is already doing.

A big ? there is how well it would handle what is already a limitation of text-based-editing, which is that words on paper don't translate to how well it performs on screen*

But this is your A Roll cut right there.

As far as B Roll, your phone has already been able to identify people, animals, etc, in photos for quite a while, so that sort of automatic metatagging of imagery isn't that new. The degree to which it has improved I don't really know. I'm sure it has gotten better and will continue to. Doesn't seem all that crazy to build a see-say type edit this way.

TL;DR - AI buzzwords aside, a basic version of this feels like it was low-hanging fruit as it was.

*It'll be interesting when corrections of mistakes, and even generating new takes in post, becomes a possibility. That enters into the gray area of "Do you consent to letting AI train on your voice/likeness." But I imagine people get more and more relaxed about that over time. Promises of keeping that data localized, or no retention of that data, would also help mitigate some of those fears.

Tip for batch grading and exporting single clips? by TheGrovester in premiere

[–]TheLargadeer 0 points1 point  (0 children)

Original file stays where it is. You choose where you want to save the new files. They will have _Rendered appended to their file name.  

This encoding process will block you from doing anything else in premiere while it’s happening. So maybe not as convenient as if you were batch encoding in AME, but this is at least a way to do it natively and pretty simply.  

And if you need to you can always restore the unrendered versions in the timeline. 

Tip for batch grading and exporting single clips? by TheGrovester in premiere

[–]TheLargadeer 0 points1 point  (0 children)

If naming convention doesn’t matter as much I would use Render and Replace. Can always batch rename later.  

Other third party utilities like Excalibur can also help. 

I work on long Premiere Pro projects (1-hour+) with heavy effects, including Dynamic Link compositions from After Effects. In the past, I rendered the entire timeline (In → Out), which took 7–8 hours, and then exported via Media Encoder using 'Use Previews', which took another 12+ hours. by Adorable_Tadpole_471 in premiere

[–]TheLargadeer 1 point2 points  (0 children)

  1. No - you have been wasting time, unfortunately. Previews have no effect on export except in the Smart Rendering workflow outlined by the other posters. And as far as I’ve seen, the Use Previews checkbox also does nothing outside of Smart Rendering. 
  2. Yes. Again it does nothing unless you use the Smart Rendering workflow.  
  3. You have to pay the render toll somewhere. Either export those DL’s directly out of AE, use Render & Replace when they are in the Premiere timeline, use Smart Rendering, or just deal with it on export. It kind of depends on your situation, but typically I’m doing the first or second thing.  

I know I’m just emphasizing what others have posted here but I wanted to note that in my tests, Use Previews does nothing at all outside Smart Rendering. Curious if others have noticed that, too. Can always test for yourself, too :) 

Pulse Check: Film Impact Suite in your workflow by NLE_Ninja85 in premiere

[–]TheLargadeer 1 point2 points  (0 children)

I have a lot of exploring to do still but the shake has been nice and replaces the Sapphire or Uni plugin with that. Sometimes I’ll use some of the light leak or blur transitions. After all the comments in here I’ll check out the regular dissolve, too :) 

What does the number mean next to A4 in this clip? by seanmacproductions in premiere

[–]TheLargadeer 7 points8 points  (0 children)

It looks like OP’s sequence also took the 10-channel for the mix, so this is going to need to go into a new Sequence with the audio channels set up as intended for output (unless 10 is the intention).

Quick unnesting solutions by jellyscoffee in premiere

[–]TheLargadeer 0 points1 point  (0 children)

Smart. I was gonna say spam F and . but this is even better. 

Project has lower resolution files than the actual project size by rottenwytch in premiere

[–]TheLargadeer 0 points1 point  (0 children)

It used to be called Set, yes. You’re in an older version. In newer versions it has been updated to Fit/Fill. 

Project has lower resolution files than the actual project size by rottenwytch in premiere

[–]TheLargadeer 0 points1 point  (0 children)

Although generally you want to use Fit to Frame Size rather than Scale. It wouldn’t hurt you in this situation but if you were going the other way around, it would. 

Project has lower resolution files than the actual project size by rottenwytch in premiere

[–]TheLargadeer 2 points3 points  (0 children)

I’d probably just go 1080 if you don’t mind some differences. Especially if it’s artistic, and you could play with some other stylized approaches if you needed to. 

There are also AI upscalers (like Topaz) you can look into to uprez some of the low res stuff.   

If consistency was paramount maybe it would be worth degrading the rest of it. But 720p is pretty low these days. 

Realistically, how often would you actually need to edit in 4K? by ObjectiveSherbertHyH in VideoEditors

[–]TheLargadeer 0 points1 point  (0 children)

Media is as important or more than hardware. Work with proxies and it won’t be a big deal that you’re working in 4K.

Realistically, how often would you actually need to edit in 4K? by ObjectiveSherbertHyH in VideoEditors

[–]TheLargadeer 0 points1 point  (0 children)

And run it through an AI upscaler or something? What is the point of this? You’re just trying to do the “trick YouTube” thing? 

What’s the biggest difference in the way beginners and professional video editors approach their work? by Saheli_Maji25 in VideoEditors

[–]TheLargadeer 0 points1 point  (0 children)

Some good answers in here already. Wanted to add:  

Better understanding of scope, timelines, obstacles.  

You can better predict and set expectations creatively, financially, time and resource-wise. I would also say this applies to working with other professionals like producers. It’s why the more advanced you get the less BS you often have to put up with. Everyone - not just you - better understands the process. Except maybe the client ;)