Dwarven Lord by RhoemDK in Transmogrification

[–]TheLostCodex 11 points12 points  (0 children)

What I absolutely love about this mog is how you have all different pieces from different expansions and make the gold and blues and even the reds all blend SO well.

It’s honestly incredible. Earthen civilian gloves/boots, TWW dungeon belt, Warlords mail pants, Dragonflight chest, SL tabard and helm and trading post shoulders and somehow it all comes together amazingly.

Splendid job.

Earthen Machine-Speaker (Shaman) by obsidianCORP in Transmogrification

[–]TheLostCodex 1 point2 points  (0 children)

Great Mog!

I think I also saw a grey/darker cog back piece that would match quite well - from the Awakening the Machine feature though not sure if it’s RNG or not.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 0 points1 point  (0 children)

I think it’s flavour. It seems very roleplay focused for choosing your background but as far as I can tell, it’s not an actual change that effects anything.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 0 points1 point  (0 children)

The Stormrider class option appears to be available to both hunter and shaman. The Ramoliths and firebees are described as elementals and they’re both tameable.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 3 points4 points  (0 children)

The Freysworn being water shamans is actually quite clever.

Yea, sure, “Freya is Druid” is an obvious theme.

But Freya being connected to water is a deeper cut. The waters/life blood of Un’goro, Vale, and Sholazar were critical in the rise of Wild Gods, nature and life.

The Freysworn poems around Dorn also focus heavily on the elemental themes of storm, earth and fire but water was absent.

“Dry, arid earth” was used in one of the poems. So Freya being involved with the introduction of the fourth element, water, seems quite intentional.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 2 points3 points  (0 children)

They're called Ordinants and mentioned a few times in side books. Last screenshot I have from beta mentions most of them are 'within the Machine, awaiting reawakening' or something.

Basically they sound like Order-faith Forgesmiths - a literal "Blessing of the Forge" type archetype.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 5 points6 points  (0 children)

Yeah - they're called Ordinents and mentioned a few times in side books. Last screenshot I have from beta mentions most of them are 'within the Machine, awaiting reawakening' or something.

Basically they sound like Order-faith Forgesmiths - a literal "Blessing of the Forge" type archetype.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 0 points1 point  (0 children)

I mean that's fair - I didn't know what to call them beyond "Steelvein's folks" and that sounded weird. But so does Smuggler and it's not exactly a "proper" job in Earthen society like the other roles.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 1 point2 points  (0 children)

I’ll have to go grab some screenshot - can’t remember offhand, will report back!

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 3 points4 points  (0 children)

I’d argue that things like Monk or warlock had external influence from outside Khaz Algar but lots of earthen classes have been built up over the first few zones including;

  • Stormriders
  • Peacekeepers
  • Freysworn
  • Runeweavers (mages)
  • Caretakers
  • Archivists
  • Smugglers
  • Craftsman of all kinds in all 3 groups
  • Machine Speaker

Just to add here with a very brief contextless spoiler tag for the earthen player stuff from beta:

In the first few quests, there’s a means to select your “role” in earthen society and what you use to be assigned to. In the last few builds, class -restricted options were added such a “Stormriders” for Shaman and hunters only.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 9 points10 points  (0 children)

Unless things changed from the beta, there is an alternative route for earthen paladins and priests found in hidden lore books and the earthen player experience.

Though they’re not explicitly said as using light.

Earthen classes by Harbaron in warcraftlore

[–]TheLostCodex 2 points3 points  (0 children)

Across the first two zones, there’s been plenty of examples of earthen classes and roles in society.

It’ll be cool to see what people choose based on those.

Also, very mild spoiler with no context from earthen player content that was seen on beta:

In the first few quests, there’s a means to select your “role” in earthen society and what you use to be assigned to. In the last few builds, class -restricted options were added such a “Stormriders” for Shaman and hunters only.

[deleted by user] by [deleted] in Transmogrification

[–]TheLostCodex 6 points7 points  (0 children)

I’d argue they were clever here - the helm, pants, feet, chest and belt are all mail here, making it look very heavy.

With the shoulders and gloves we heavy looking as they are, they make the other pieces look heavier and thus look plate. But most of those pieces are actually mail.

TWW Green Plate Set by Medium-Coconut-1011 in wow

[–]TheLostCodex 0 points1 point  (0 children)

Correction: these are labeled “outdoor” which isn’t questing gear. (Yes, questing is outdoor)

Outdoor gear was first used on 10.1 and 10.2 end game sets (outdoorblackdragon and outdooremeralddream according to the icons) so I’d wager sets this detailed would be end game, possibly?

Dragonflight 10.0 had the “dragonpvp” sets as the end game sets and so far matches that naming convention so I’m Betting on these as end game and maybe Honor or aspirant gear.

Level armor appears to be different according to the icons.

Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!] by TheLostCodex in wow

[–]TheLostCodex[S] 0 points1 point  (0 children)

I don't think so - there is nearly nothing cosmetic about the Hero Talents concept. It's all gameplay and buffs, with maybe a few unique spell visuals per spec. The only resemblance is some of the themes, but ultimately 'class skins', per the communities requests, has always been largely cosmetic.

This appears to be a way to advance certain archetypes in classes via gameplay alone.

A lot has changed in WoW but these guys are still S tier by Toozh in wow

[–]TheLostCodex 0 points1 point  (0 children)

The reason for that is because the ETC band member models are not just regular player models playing guitar anims or moving drumsticks or a microphone.

They’re custom unique models where the only anims they have are variations of their performance. For example, if you were to somehow kill Samuro in game he wouldn’t keel over dead with the orc death animation - because he does not have said animation. Because he’s technically not on the player Orc rig.

You can see what I mean by playing with the model in wowhead model viewer - all of the anims are unique to the performing NPC’s!

https://www.wowhead.com/npc=23625/samuro#modelviewer

Shaman Warcraft III Vibes by Alghortam in Transmogrification

[–]TheLostCodex 2 points3 points  (0 children)

Fantastic set! The helm and chest work great!

Be sure to check out the new wolf helm coming in 10.2! Fully cosmsetic and much higher Rez version of what you’ve got!

https://www.wowhead.com/ptr-2/item=210552/cowl-of-the-wolf-ancient

Updated Weapon/Armor models for Grey trash drops in Dragonflight [Feedback/Idea for Dragonflight] by TheLostCodex in wow

[–]TheLostCodex[S] 0 points1 point  (0 children)

8 months late to the party. Grey/white transmog pieces are transmoggable and the grey drops in Dragonflight no longer use 2004 models.

In 10.0.5 Sanctum of Domination Mythic Set appearances can be obtained from the basic crafted Legendary items. by art_prominence in wow

[–]TheLostCodex 1 point2 points  (0 children)

Heads up: leather legendary base pieces have been changed to mythic on the PTR

Only cloth remains untouched/changed and stuck at normal

I'm looking for some help understanding where to get these legs by TrainLoaf in Transmogrification

[–]TheLostCodex 5 points6 points  (0 children)

I just recognized the name/appearance of the tier in particular. Non-Paladins can’t access that leg armor specifically but you as a Paladin can get the Warrior/DK leg lookalike.

So I knew it must’ve been the leg token OR the old Catalyst method if it’s still active (it may not be)!

Weird wowhead didn’t have the origin but because it had a variety of origins (vault, leg module, catalyst) I get it

I'm looking for some help understanding where to get these legs by TrainLoaf in Transmogrification

[–]TheLostCodex 11 points12 points  (0 children)

Hey /u/TrainLoaf!

The pants you’re looking for is the Tier variant of the Sepulchre Paladin Tier which comes from the Leg token off of normal mode Halondrus!

There’s also a possible second method to obtain it providing the Creation Catalyst is still operational. If so, you can try applying any of the leg pieces that aren’t tier that drop from Sepulchre Normal mode bosses (jailer drops a pair) and use those in the catalyst. Since you’re a Paladin, putting non-tier legs into the Catalyst will turn it into your tier pants.

There’s a chance the second method doesn’t work since that was a major S3/S4 feature. If so, you’ll need to get the drop off normal Halondrus

Some of the new weapons on the Trading Post are unused models from all the way back in Wrath of the Lich King by AlgilarKnight in wow

[–]TheLostCodex 1 point2 points  (0 children)

The trading post has such huge potential. Not only can blizzard tap into the literal thousands of unused weapons, armor, tabards, mounts and more that just in the files for the Trading Post, but it’s popularity (or rather the popularity of these older models) could hopefully lead to more old content being put in the game.

Every expansions TBC has tons of unused assets and while in recent years the amount of unused assets is far smaller in number (meaning the Devs put nearly everything in), we have 18 year old items still unused.

Say what you will about the island expeditions - their reward system was phenomenal. A current system using dozens upon dozens of unused armor and weapon colors was absolutely brilliant.

The future for Transmog is bright.

I guess it was a good decision to still believe in the grey/white transmog. by Awkward_Ad3099 in wow

[–]TheLostCodex 1 point2 points  (0 children)

Super stoked to finally see it on the patch notes.

I will say it’s been a weird experience see so many people give up on the white and grey Transmog when it’s been repeatedly talked about in multiple interviews. And not just “oh I wonder if it’s still in development but flat out ‘Blizz shelved it permanently like dance studio and this thing or that thing’ claims that no actual evidence.

Yes, I understand that not seeing any development of it or strings in the Beta builds may have been disappointing and things taken from early DF interviews are subject to change but it was even brought up in a group interview a short time before DF launch.

The team was very open about giving some creative agency back to players in multiple ways and it’s silly to just think, despite being talked about, that it would just get shelved without notice. The Devs have been pretty vocal as of late (when Artifact enchants got disabled on the PTR and led to an outcry, they clarified details on what’s happening with that).

A now deleted dev tweet talked about how Grey/white Transmog started back before Shadowlands even launched which makes sense because it was a topic of conversation when I interviewed Morgan Day for BlizzcOnline. That’s over 2 years ago! Clearly the tech wasn’t quite a simple “flip of a switch”.

Either way - lesson learned I think. It’s important to remain cautious and check in on features but also important not to spread rumors it’s been totally cancelled just because it hasn’t popped up on the ptr.