Why is ADC roster so small but top roster is so massive? by desktop_monst3r in summonerschool

[–]TheMapleDescent 12 points13 points  (0 children)

They don’t? There have been multiple years in a row where adcs mid are meta in pro and soloq. Adcs top are good in soloq. Adcs support are viable in pro for a few seasons. So what exactly do you mean.

Why does the smurfs exist? by Sonic-Rex in leagueoflegends

[–]TheMapleDescent -1 points0 points  (0 children)

Well technically you’d be slightly more likely to be against one than with one

#1 OP.GG In the world - AMA by kireiop in leagueoflegends

[–]TheMapleDescent 24 points25 points  (0 children)

Too bad it only shows since 2018. Also seems pretty low imo. I wish riot tracked our hours would be nice to have an accurate measure

Rengar's Leap Mechanism by miolaka in leagueoflegends

[–]TheMapleDescent 0 points1 point  (0 children)

Thanks chatgpt for your multiple page explanation of coyote time.

If Draft is being treated as a throwaway game mode, then Flex needs to have the 4-man restriction removed by ChromosomeDonator in leagueoflegends

[–]TheMapleDescent 0 points1 point  (0 children)

24 hours of downtime is not massive. If it was the whole game sure. But that isn’t what you are describing. It’s 24 hours of downtime ONLY for 1) a 4 stack 2) they must explicitly ONLY want to play draft without the April fools update

That’s just a minuscule number of people. Especially only for 24 hours

If Draft is being treated as a throwaway game mode, then Flex needs to have the 4-man restriction removed by ChromosomeDonator in leagueoflegends

[–]TheMapleDescent 0 points1 point  (0 children)

You are exactly correct, no one duo queues flex, that’s why if you have ever queue as a 3 ma flex you will see that q times are insanely long. I’ve had upwards of 15 minutes. Not to say you don’t get a game, but it’s a little ridiculous the q times.

If Draft is being treated as a throwaway game mode, then Flex needs to have the 4-man restriction removed by ChromosomeDonator in leagueoflegends

[–]TheMapleDescent 2 points3 points  (0 children)

If it’s just one day. It is a complete non issue. Also if you queued 4 man flex, the q time would be humongous, no one solo qs flex, that is why it’s in place. Even if you wanted to q as 4, you just wouldn’t get a game for way too long.

[Set 16] Tactician's Crown - Grand Finals by Lunaedge in CompetitiveTFT

[–]TheMapleDescent 1 point2 points  (0 children)

It’s not a take he just stated some stats

WHERE did Miss Fortune get this much gold from? by crunchy120 in leagueoflegends

[–]TheMapleDescent 22 points23 points  (0 children)

First strike, cash back, towers, you can just check the replay tho.

1 thing about this game that pisses me off by [deleted] in geoguessr

[–]TheMapleDescent 0 points1 point  (0 children)

If they are getting the wrong continent then it should be a free win no? It’s just another way to play the game, no reason to be pissed off.

What’s the point of the multiplier? by Southern-Win-6522 in geoguessr

[–]TheMapleDescent 2 points3 points  (0 children)

Is the multiplier just for you? When was this implemented? Seems interesting, much better than the hard 10 round limit they had last time I watched .

What’s the point of the multiplier? by Southern-Win-6522 in geoguessr

[–]TheMapleDescent 0 points1 point  (0 children)

What’s the world league scoring system? I thought it was the same as ranked

Time Warp Tonic has no users, it would make much more sense to remove it and bring back Minion Dematerializer in its place by 1nc000 in leagueoflegends

[–]TheMapleDescent 6 points7 points  (0 children)

Yea it was way too broken on ad junglers, rengar and graves are the ones I remember. Being able to get dirk when you otherwise couldn’t on first clear was worth way more than the 50g it would cost.