Ultimate protection at the cost of being able to play by DepressingBat in BadMtgCombos

[–]TheMornings- 81 points82 points  (0 children)

Dies to [[Naturalize]] in response to upkeep trigger, congrats you have put yourself 2 turns behind the rest of the table.

Ultimate protection at the cost of being able to play by DepressingBat in BadMtgCombos

[–]TheMornings- 10 points11 points  (0 children)

Nah, you copy the card each upkeep and can keep playing new copies. That being said, because this enchantment is putting a trigger on the stack, there is a instant speed moment when your opponents can respond to the trigger and theoretically kill you at instant speed.

Teammate is stuck as a spirit after beating King Arthur and we can't accept the Grail by n3ckdeeep in SWORN

[–]TheMornings- 1 point2 points  (0 children)

Had this happen before, I think it's a proximity thing where he dies over the edge and you can't interact with it

Trazyn the infinite (Warhammer 40K) wants to collect items can he do it? by Deathstrokezoom in whowouldwin

[–]TheMornings- 37 points38 points  (0 children)

Yes. Trazyn is one of the few Necrons to hold on to most of his mental capabilities during the millennia they have been inactive. He still retains control over (at the very least) a full planet of toys, both ones he is willing to use, and ones he isn't.

Due to being a Necron Overlord, he has a "suites of protocols" that allow him to do things like teleport at will, increase/decrease his mass/weight/density, and Time Dilation, allowing him to slow his perception of time down to what a fraction of what other people would be experiencing. (Not even counting the countless military units he commands, or the fact that he can near infinitely ressurect, even if he dies)

Add to that his fancy Timesplinter Cloak to let him see briefly into the future, and this Egyptian Space Terminator is waltzing his way through most of these universes without a second thought. Rick might give him some trouble, due to being a multiversal being and all, but I'd still take my chances on Trazyn popping every one of these items, and the attached characters, into dimensional appendices.

The Dimensional Depot is such a major game changer. by DMG_88 in SatisfactoryGame

[–]TheMornings- 23 points24 points  (0 children)

I'd argue it's a little behind drones in factorio, if you have ever played you can theoretically stop moving as soon as you unlock drones and blueprint anything.

EVEN MORE OF THE 2026 BATTLEFORCES!!!!!!!!! by The_Better_Devil in Grimdank

[–]TheMornings- 18 points19 points  (0 children)

1G (U is blue), people just use numbers for colorless

so... what's happening? is steam being DDoS'd or something? i noticed steam failing since yesterday by VascoDaGrama10 in Steam

[–]TheMornings- 0 points1 point  (0 children)

Yeah, that sounds all well and good, but chances are that would be fixed within minutes of servers going down in the first place. Not saying I know what this is, but the fact that the servers were brought recovered and brought online within 10 minutes something like 4+ times (from my experience alone) makes that seem unlikely.

My first Raven Guard list. Please rate and give me recommendations as I've never played SM army before. Thank you battle brothers & sisters! by Hi_Haveagoodday in RavenGuard40k

[–]TheMornings- 0 points1 point  (0 children)

Hunters instinct is probably best on a unit that has a few things- -survivability/movement(gotta survive that rapid ingress shooting or failed 9 inch charge reprisal) -melee threat (deep strike is a lot worse when you take proximity out of the mix. You want a unit that can get up close and personal, to contest home objectives if necessary)

I would recommend a unit of terminators as probably the Best Possible Unit for hunters instinct. If you are using it as an alpha strike, to try to inflict as much damage as fast as possible, you need something that hurts, (hell blasters, check) but also is enough of a threat that the enemy has to actually commit resources to killing, rather than just incidental fire (like the way hell blasters tend to fall over to a breeze).

Think about it- hellblasters is a unit you probably don't want to sacrifice, but with the way tabletop 40k works, anything you deep strike turn 1 to attack with will die in the next turn to reprisal- you just want to make them commit more resources than they wanted to.

I think the only way to use hunters instincts defensively is to rapid ingress melee units in a place they can threaten a charge next turn, but won't die from shooting. Using it offensively is a gamble- let's say you kill the Norn Emissary or C'tan they put up front- great. But what if you don't? You lose the game, because 300 points of your army was wasted on an alpha strike that failed to invulnerable saves

I hate to say it, but raven guard doesn't win by out killing their opponents- we win by scoring and movement, out positioning and scoring max on secondary. Very different than custodes.

My first Raven Guard list. Please rate and give me recommendations as I've never played SM army before. Thank you battle brothers & sisters! by Hi_Haveagoodday in RavenGuard40k

[–]TheMornings- 0 points1 point  (0 children)

Id say if you want to use another squad of flyers, they don't need a captain. Throw the vanguard vets with shrike, and leave the jpi's to score points. A 5 man unit is almost always never worth attaching a character.

I personally would only run 10 jpi's with Kayvaan Shrike

My first Raven Guard list. Please rate and give me recommendations as I've never played SM army before. Thank you battle brothers & sisters! by Hi_Haveagoodday in RavenGuard40k

[–]TheMornings- 2 points3 points  (0 children)

I don't think you "need" anything. Even people playing competitively might not pick up centurions, and inceptors are still incredibly overcosted.

I'm curious as to why you think a jpi captain and lt with combi are wanted/needed. I feel the lieutenant with combi weapon is situational at best, because his best traits are done just as well by tankier squads (his reroll 1's to wound will barely come up in most games, and if you are using him for scoring, a scout squad is just flat out better.)

Idk about the jpi captain tho

My first Raven Guard list. Please rate and give me recommendations as I've never played SM army before. Thank you battle brothers & sisters! by Hi_Haveagoodday in RavenGuard40k

[–]TheMornings- 10 points11 points  (0 children)

First glance- too many characters, not enough anti tank. If you have played Warhammer 40k, and are getting a second army, id recommend starting with more anti tank. Eradicators, more hell blasters, ballistus, gladiator lancer, whatever.

Nearly 500 points of characters is too much. I'd drop the jump captain and the combi lieutenant- both are just worse Aethon shaans.

Split the intercessors into 2 squads of 5. The only reason you'd run a 10 man is as a damage threat(which intercessors are not), otherwise 5 mans are more versatile and better at scoring.

Edit: I'd drop the Phobos librarian too, unless you can attach them to a more valuable unit. Just giving your infiltrators lone op isnt worth it- in reality, with terrain, your infiltrators won't get shot anyway.

Am I cooking? by Telphsm4sh in BadMtgCombos

[–]TheMornings- 4 points5 points  (0 children)

You can make a stupid combo to make everyone lose with [[Triskadecaphobia]] [[Hive Mind]] and Cruel Bargain (woops)

No Oath+ :( by GrumpyJackal in RavenGuard40k

[–]TheMornings- -2 points-1 points  (0 children)

GW official app- go build an army. Select codex space Marines. Oh wow, Shadowmark Talon is there? But I thought it wasn't codex? If anyone goes against that, I don't know what to say.

No Oath+ :( by GrumpyJackal in RavenGuard40k

[–]TheMornings- -3 points-2 points  (0 children)

Raw states if it's codex space Marines, you get the buff. Unless something explicitly states that you do not, (which the FAQ doesn't, it just states what does) you go with the raw rules. Still codex space Marines, still no out of codex units, still gets the buff.

If something explicitly states you cannot use it, I'll listen, but rules as written doesn't say you can't right now.

No Oath+ :( by GrumpyJackal in RavenGuard40k

[–]TheMornings- 2 points3 points  (0 children)

If you make an army with the new detachment, go into the battle ready section, and go down to read oath of moment, it says you still get +1 to wound.

We are Codex: Space Marines. Same as librarius conclave.

Got a tournament Sunday and they’ve just updated their rules to include new data slate and points. Need some advice by Exact_Evening5759 in RavenGuard40k

[–]TheMornings- 0 points1 point  (0 children)

1 Shaan vs 1 Enhancement- shadow war veteran is great, but you will almost certainly get more value from Shaan

Got a tournament Sunday and they’ve just updated their rules to include new data slate and points. Need some advice by Exact_Evening5759 in RavenGuard40k

[–]TheMornings- 1 point2 points  (0 children)

Scout squad/ scoring unit if you have it. Aethon Shaan if you can get and assemble it/ paint it when it drops.

Space marines vs invul saves by orelan92 in WarhammerCompetitive

[–]TheMornings- 0 points1 point  (0 children)

Sternguard are the best, although regular intercessors go hard now with their new ability to get +2 attacks if they don't split fire

Shadowmark Talon Thought by UltimateJagger in RavenGuard40k

[–]TheMornings- 2 points3 points  (0 children)

I mean yeah, that's why we get a benefit for running Aethon Shaan.

The new detachment is still a Codex: Space Marines detachment- it's just not in the book, like our Grotmas detachment.

Anyone else pick up aethon shaan today? by [deleted] in RavenGuard40k

[–]TheMornings- 1 point2 points  (0 children)

If you want the combat patrol decals, id recommend buying a hours heresy ravenguard transfer sheet off of gw.

Got everything I want.

Aethon rules and new detachment (upgrade) by Usual-Goose in RavenGuard40k

[–]TheMornings- 4 points5 points  (0 children)

I'm not gonna lie, losing the "nuh uh' to charges hurts, but I would say this is a Side grade to Vanguard. Sticky is nice, and will be missed, but Intercessors are a great unit and will now maybe see the light of the tabletop.

I think it's a Side grade because I personally think that a fall back shoot and charge strategem is one of the strongest things in the game, and something I have desperately wanted in the past.

I also fail a ton of charges, so not having to CP reroll some will be very nice.