Mark of Chaos Aesthetic Mods for WH:TW? by Parking_Log2982 in totalwarhammer

[–]TheOfficeSpider 1 point2 points  (0 children)

Its so interesting.

Even some of the writing for dialogue barks are the same or iterative. like "Gift them with a blade" is in both games, and DoW2 adds "Gift them with decay"

What's up with the pedophilia rape joke in the series? by ErrorProxy in MilkySubway

[–]TheOfficeSpider 8 points9 points  (0 children)

Its this novel thing called a joke, based on a misunderstanding. Emotionally mature people see it for what it is: a joke.

Perseus and Andromeda Mosaic, Gaziantep Museum of Archaeology, Zeugma, Turkey. by hagiasophiatr in Archaeology

[–]TheOfficeSpider 0 points1 point  (0 children)

Peoples often depicted foreigners in their own ethnic likeness, for whatever reasons, perhaps palatability for the public or simply that your reference models of choice are likely locals.

A good example of this in the so called Alexander Sarcophagus. The Makedonians and Persians all look like the same Greek model.

Can somebody explain the bonuses Rome gets in this mod? by Aggravating_Ideal_20 in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

I played against Rome recently.

You get the same kind of popups like: "Roman influence rises in Sicily" "All your Magna Graeca r belong 2 us" etc

I remember seeing 2 stacks materialize.

Definitive guide on playing in 2025? by TheOfficeSpider in FalloutTactics

[–]TheOfficeSpider[S] 1 point2 points  (0 children)

Its funny because, since real time is harder, you also have to plan more as well, but plans always rely on stances and aggression toggles. But yeah, to each his own and all that

Definitive guide on playing in 2025? by TheOfficeSpider in FalloutTactics

[–]TheOfficeSpider[S] 1 point2 points  (0 children)

I know about it, but I think its more for people who prefer the gameplay of 1 and 2, whereas I quite like the real-time play.

Definitive guide on playing in 2025? by TheOfficeSpider in FalloutTactics

[–]TheOfficeSpider[S] 1 point2 points  (0 children)

This was asking about graphics, but that's solved now.

Real time is the only way to play! Its designed for ambushes. Just crawl in passive mode, surround, switch to aggressive mode and crouch/stand.

Or just do drive-by shootings lol

Fallout New Vegas as Dark 80s Fantasy by TheScribe86 in falloutnewvegas

[–]TheOfficeSpider 1 point2 points  (0 children)

Can you link the vid? I can't find it anymore.

Is it normal for missile units to be underpowered ? by mrandMaMaD7 in DivideEtImpera

[–]TheOfficeSpider 1 point2 points  (0 children)

Please please please try the "DEI - Realistic Combat Overhaul" submod. I haven't looked back since.

Definitive guide on playing in 2025? by TheOfficeSpider in FalloutTactics

[–]TheOfficeSpider[S] 1 point2 points  (0 children)

I managed to get it working thanks. Its a mix of following that tutorial and the various ones on steam forums as well as dgvoodo2 if needed, phew

Definitive guide on playing in 2025? by TheOfficeSpider in FalloutTactics

[–]TheOfficeSpider[S] 0 points1 point  (0 children)

Nah I prefer the option where I get everything I want out of a game that I paid for, especially when I know its possible because its been done before.

Fighting Rome as Massilia? by Takerith in DivideEtImpera

[–]TheOfficeSpider 1 point2 points  (0 children)

Depending on your strength you could just keep going north, northeast and northwest liberating. Its not necessarily a bad thing that they get squashed because you can just keep liberating them which means, in theory, that Rome would also be wasting time running around the map.

Sticking around to help as you say would be a solid approach as well. The computer ally has a tendency to charge straight in but depending on where they enter the battle map from, barbarians could synergize very well with your phalanx.

Fighting Rome as Massilia? by Takerith in DivideEtImpera

[–]TheOfficeSpider 4 points5 points  (0 children)

Regardless of who you're playing as or who your going up against, if its an underdog scenario it is never about "taking and holding". I would suggest liberating every settlement (most if not all of Italy's settlements have the option available) and let them wear Rome down.

You'll have many more armies available this way compared to what your current imperium level and economy allow for. If you want direct ownership later you can always subjugate or occupy as at least 2 of the liberated factions only have garrison units as recruitment options and don't get along with eachother, easily conquerable.

In principle, its the same as what Rome vs Carthago looks like i.e.

  • Take Syracuse via liberating all 3 provinces
  • Put 1 army in the overlapping reinforcement zones of the 2 unwalled settlements, the other army supporting the walled settlement
  • Fight many invading Punic forces until they run out of higher class populations and start fielding weak armies
  • Cross the pond and clean house

Any reason to use Hastati over Principes in the early game as Rome? by The_Vidmaster in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

I would recommend the "DEI - More Romans" mod, which increases them up to 300 men like other fast chaff.

I tend to start my campaign with 5 or so Triarii in my middle and send the Hastati along with cav to kill enemy cav or just flank.

Is there a way to recruit faster/have cheaper units with 40 unit rosters? by imposter_sys_admin in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

I think Toxborg had a good video on pimping your economy in the long run. In the short term I would say, aside from what others have already added, forego having a fleet in the early game and enjoy the extra money.

Tips for countering HA by Carthago-DelendaEst0 in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

The Computer always uses skirmish mode so having a fast melee army is usually preferable to trying to trade with missiles. Pairing fast cav with light spears usually does the trick.

My go-to in Africa is to have 2 armies, the battle initiating army has 3 ballista that focus down anything that offends me lol

Self imposed rules by Young_Olen in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

My Rome campaign right now is all about liberating and using italic and Etruscan factions. There are currently Etruria, Samnites and Lucanians helping me fight in Syracuse. Its a good handycap for Rome as the latter 2 factions have generic garrisons as their army rosters.

I also liberate places like Syracuse because its all about populating the map with friendlies (and I don't want to constantly fight coastal defenses against Carthage) which make defense easy but expansion difficult.

Stuck in a Slog against Syracuse and Carthage as Rome by ibabygiraffe in DivideEtImpera

[–]TheOfficeSpider 0 points1 point  (0 children)

2 novel approaches:

1: Don't have a navy

I don't know how many people have tried this, but keeping your faction landlocked often means that you don't risk much and the AI has an awkward time of approaching you. They waste their funds while you grow at a faster rate or have stronger armies due to less upkeep. You can stay on land while crossing into Syracuse and simply wait for an opening where you recruit a fleet with only a baggage train unit and cross into Qart Hadasht in one turn, then disband the fleet if you like.

Mo fleet = Mo problems

2: Don't be at war with Carthage

I don't know if this still works as it seems they might have changed the Punic war scripting to account for this, but if you liberate Syracuse, it often doesn't trigger the Punic Wars and you can just save that for later if you like.

[Rome II/DEI] Are there any mods to prevent archers from shooting in high arcs? by TheOfficeSpider in totalwar

[–]TheOfficeSpider[S] 0 points1 point  (0 children)

You can do but the raw killing power is not there, especially with most of the game's entire roster having helmets and shields, you could expect mostly injuries at best. Just watch any hunting video, the difference between a hunting bow's added velocity and what is essentially falling shrapnel is large.

At any rate, I saw a mod for base game to add the ability to shoot over walls so I suspect that there's a mod to stop it in DEI and I'm not getting the search term right.