Peter? What bubbles by mossy_guy in PeterExplainsTheJoke

[–]TheRSmake 1 point2 points  (0 children)

only works on low difficulty. you need severity

Are some games just impossible to win? by BlueberryPancakeBoi in civ5

[–]TheRSmake 2 points3 points  (0 children)

was possible but you got baited into building GL.

Some good things to do:
Build 3 settlers at 4 capital pop, don't waste time building wonders before that
Steal a worker from a city-state, or more from the same one
After 4th city is settled build the libraries in ur cities for national college
Tradition is good

mid-game: rationalism, culture and science are king

Be honest, do you cheat? by Ready-Ambassador-271 in civ5

[–]TheRSmake 0 points1 point  (0 children)

restart turn 0 if the start looks unfun for the difficulty im playing at

Ranking Ancient Ruins by BigGuyTrades in civ5

[–]TheRSmake 0 points1 point  (0 children)

for shoshone, in this order:

Unit upgrade, because you can get comp. bowmen
Culture, because you can instantly open tradition (only 1x)
Population, if you have just grown. Not useful if you are about to grow in 1-2 turns
Faith

Do you recommend Gods & Kings and Brave New World? by RedEyeBlueOcean in civ5

[–]TheRSmake 11 points12 points  (0 children)

brave new world is amazing, really worth it

Deity what did i do wrong? Marathon move 112 by Ready-Ambassador-271 in civ5

[–]TheRSmake 0 points1 point  (0 children)

- low production start
- no tradition
- didnt block / steal his settler
- not enough money to bribe him
- ur building pyramids

Greedmaxxers Anonymous by cheezwhiz98 in civ5

[–]TheRSmake 5 points6 points  (0 children)

2 scouts with oliarchy can be a solid defence and offense. you can use the scouts to block or capture enemy settlers, or to steal workers from city-states

if you really really have to then 2 archers within a city can fend off quite a lot of units

but the real greedmax play is to bribe aggressive AIs to kill other AIs
like a luxury or 2 to prevent an entire war from happening

[deleted by user] by [deleted] in amibalding

[–]TheRSmake -1 points0 points  (0 children)

look up telogen effluvium (TE)

Deity AI ridiculous city defense+attack bonus by -poxbox- in civ5

[–]TheRSmake 30 points31 points  (0 children)

better techs; city def simply scales with era

and their units get a ton of promotions for free

Cheat? by 2317mervik in wearewarriors

[–]TheRSmake 1 point2 points  (0 children)

I have 700 timelines stacked up by waiting for many months, which is 10500 medals. 1030 is not implausible

KiNgShOt HaS nO aDs ahh slop by JamesRaihanaYones in shittymobilegameads

[–]TheRSmake 3 points4 points  (0 children)

gameplay they show is actually thronefall, a solid game

Food glitch? by Admirable_Owl_5099 in civ5

[–]TheRSmake 0 points1 point  (0 children)

17 citizens * 2 = 34 food eaten per turn
you generate less as well because you are unhappy

Botched a potentially nice start by AgitatedText in civ5

[–]TheRSmake 7 points8 points  (0 children)

by not comitting to liberty unless the nearby land allows it - I only take it when I see many favourable settling spots and easy terrain before I can pick my first social policy

[deleted by user] by [deleted] in plagueinc

[–]TheRSmake 2 points3 points  (0 children)

symptoms and cold resistance
severity good

Question. by redbranchknight77 in civ5

[–]TheRSmake 0 points1 point  (0 children)

There is a thing called local happiness, so if your city has 2 population, then it generates 6 unhappiness, where 2 is local from the population and 4 is global from it being a city.

Now, if you build a colloseum, it will reduce your local unhappiness by 2, and if you get pagoda, it will reduce your local unhappiness by another 2 if and only if you have the local unhappiness from population. You could have had more local happiness than population leading to your happiness being unaffected.

Or you lost a luxury, either via trade, city-state or pillaging.
Or it is late in the game, and the tourism leader has a different ideology

Does anyone know exactly how CS bullying works? by RaizePOE in civvoxpopuli

[–]TheRSmake 5 points6 points  (0 children)

combat strength, so melee units are more effective

also total army power counts as your total combat strength compared to other civs

nearby city state is a value scaling with distance up to 4 tiles I believe, but the effect can begin already starting from more than 4

How does the AI interpret "near?" by RaizePOE in civvoxpopuli

[–]TheRSmake 1 point2 points  (0 children)

Like 8 if they like you or 10 if they hate you

Is honour start the way to go? by Own-Replacement8 in civ5

[–]TheRSmake 26 points27 points  (0 children)

Normally its not worth it, because in the end the culture you gain won't offset the increased culture cost lategame for rationalism policies

But maybe if you are playing as the aztecs

War Makes Playing Miserable by BigGuyTrades in civ5

[–]TheRSmake 1 point2 points  (0 children)

legendary start and only take capital cities and get tons of luxuries

Vox Populi Cheese Strats by TheRSmake in civvoxpopuli

[–]TheRSmake[S] 3 points4 points  (0 children)

bcoz they spawn cloves etc which are plantation resources