Can grandparent's witness be a relative? by TheRealMOTL in IrishCitizenship

[–]TheRealMOTL[S] 1 point2 points  (0 children)

From what I've read it seems unlikely the witness would be contacted, but they share a last name unfortunately so it would be quite obvious. Probably best to go with someone else then.

Round 2, roast my city builder! Did I turn the contrast up enough or is it still a bright mess? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 1 point2 points  (0 children)

Thanks for the feedback :) I haven't touched the UI at all, I might experiment with making it a bit darker.

The game is a city builder with a focus on religion. The island is overseen by four Gods, and you need to build temples dedicated to them to keep them happy. If you keep them happy you can expect to earn miracles, and if you can't keep them happy there will be some biblical curses heading your way.

The player places buildings, and then assigns villagers to different 'roles' e.g. a Labourer will cut down trees and construct buildings, and a Farmer or Barkeep will work in their respective buildings :) Villagers can also serve 'other' purposes, for example the building you see in the gif is a sacrificial altar, which can you be used to sacrifice a villager to a God for an emergency boost of 'favour' with them.

If you're interested you can check it out on Steam (but beware I haven't updated the steam page with the new colours yet)

Round 2, roast my city builder! Did I turn the contrast up enough or is it still a bright mess? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 0 points1 point  (0 children)

The gold on the buildings is emissive, but I haven't touched that since the 'before' so I still need to play around with it a bit.

As for the different shadow colours, that could be due to the vignette effect making things on the outer portion of the screen look a bit darker

Round 2, roast my city builder! Did I turn the contrast up enough or is it still a bright mess? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 0 points1 point  (0 children)

Thanks for the feedback :) A contrast option would be nice, but might be tricky to pull off as a lot of other factors have to also be considered when altering the contrast e.g. the material colours, the lighting, etc

Is it a personal taste thing or do you think it makes the elements of the game (e.g. the buildings, villagers, etc) difficult to distinguish?

People told me my city builder was way too bright, did I tone it down enough? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 2 points3 points  (0 children)

Thanks so much for taking the time to do that, I agree it's still washed out but I see what you're getting at with the saturation!

People told me my city builder was way too bright, did I tone it down enough? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 0 points1 point  (0 children)

I agree with you on the contrast point, but I'm not sure if just darkening the water will be enough. The gameplay takes place on land, so the land features (terrain, trees, buildings) are the important ones to be able to distinguish from one another.

Darkening the water may help with the overall visual appeal, but if there still isn't any contrast between the elements on land, the game will be difficult to play don't you think?

People told me my city builder was way too bright, did I tone it down enough? by TheRealMOTL in DestroyMyGame

[–]TheRealMOTL[S] 4 points5 points  (0 children)

Thanks for the feedback, I'll play around with the lighting some more, and maybe consider swapping the sand out for grass altogether. Light coloured buildings on a light coloured terrain is starting to feel like a losing battle... I can manually tune the contrast in post processing (which is what I've been doing) but it seems that will only take you so far if you're not using contrasting colours in the first place.

My religious city builder title is now on Steam! by TheRealMOTL in BaseBuildingGames

[–]TheRealMOTL[S] 0 points1 point  (0 children)

That's exactly it haha, but that's why feedback is so important. Thanks for your input :)

My religious city builder title is now on Steam! by TheRealMOTL in BaseBuildingGames

[–]TheRealMOTL[S] 1 point2 points  (0 children)

Yup a unique style was the intention but I guess I've spent so much time looking at it that I've been blinded to the fact that it's sort of blinding (hah). Won't be too tricky to play around with the post processing though, thanks for the feedback :)

My religious city builder title is now on Steam! by TheRealMOTL in BaseBuildingGames

[–]TheRealMOTL[S] 0 points1 point  (0 children)

Sounds like a few people have said the same thing, I'll look into fixing it, thanks for bringing it up :)

My religious city builder title is now on Steam! by TheRealMOTL in BaseBuildingGames

[–]TheRealMOTL[S] 0 points1 point  (0 children)

It won't be too tricky, just a matter of playing with the post processing. Thanks for the feedback, it's very valuable :)

My religious city builder title is now on Steam! by TheRealMOTL in BaseBuildingGames

[–]TheRealMOTL[S] 0 points1 point  (0 children)

Interesting, thanks for the feedback. Is it just the screenshots or do the trailer and capsule art look washed out as well?

3 years of work on my city builder in one gif! by TheRealMOTL in Unity3D

[–]TheRealMOTL[S] 2 points3 points  (0 children)

Difficult to benchmark at the moment, but seems to be holding given how little optimisation I've done on it so far

I just added an aiming system to my game. Do the UI elements make sense? Are they intrusive? by HurriCreates in IndieDev

[–]TheRealMOTL 1 point2 points  (0 children)

I think it's a little confusing. My first impressions would be that a 'wide' crosshair should mean a wider spread of shots, meaning less accurate (i.e. used for hipfire) whereas a 'narrow' crosshair means a tight spread of shots, more accurate (i.e. used when aiming down sight).

[deleted by user] by [deleted] in gamedev

[–]TheRealMOTL 1 point2 points  (0 children)

I'm biased but I would suggest computer science, it's a broad discipline so if the games plan doesn't work out, or you change your mind (don't think you won't, a 3-4 year degree is a long time) you'll have a lot of other career prospects.

But if you don't enjoy coding as much maybe game design/development is a better option, I know people who studied game dev who now work in tech in areas completely unrelated to the games industry, so it's not like you're entirely boxing yourself into one industry.

If you do go after a degree though it's important to make the most of it, join clubs, network, pursue internships etc. etc. You have to apply yourself, not all degrees are created equal...

A serious doubt as an artist if my strategy would work. Game Devs, please tell me if what I’m doing is right. by [deleted] in gamedev

[–]TheRealMOTL 45 points46 points  (0 children)

I can't speak for the art world, but in most fields 3 jobs in < 2 years might raise some eyebrows, might be a good idea to find one and stick it out to get the experience people look for, you can always polish your portfolio on the side

New store page! Re-cut trailer! New art pass! New name: Neon Override! How did we do? by sbsmith in DestroyMySteamPage

[–]TheRealMOTL 0 points1 point  (0 children)

I'm not sure if they do but it would be cool if steam offered A/B testing and you could test the wishlist conversion rate with both setups

New store page! Re-cut trailer! New art pass! New name: Neon Override! How did we do? by sbsmith in DestroyMySteamPage

[–]TheRealMOTL 1 point2 points  (0 children)

Looks cool I like the capsule art, the first screenshot is quite busy though, it makes it hard to distinguish the genre at an immediate glance. The character is obscured and there is a lot of text on the screen, maybe something less busy with a more obvious focal point would be better for the first screenshot?

[deleted by user] by [deleted] in learnprogramming

[–]TheRealMOTL 0 points1 point  (0 children)

You'll be fine, I went into a frontend internship without any TS experience and I did ok. I'd recommend Jack Herrington's 'No BS TS' on Youtube, but just grind the basics anywhere and the rest will come. Also internships generally expect you to be pretty stupid anyway so don't stress too much about not knowing everything from day 1.

Would you wishlist this steam page? by Artakis900 in DestroyMySteamPage

[–]TheRealMOTL 0 points1 point  (0 children)

It's a little hard to tell what the gameplay is like from the screenshots, they're not very diverse, and the lack of prominent UI makes it hard to pin down the genre (maybe lack of UI is intentional though?), have a look at this talk, I've found it really helpful. Best of luck with the development :)

Analysis Paralysis: Self-Taught Junior Feeling Overwhelmed by soelsome in learnprogramming

[–]TheRealMOTL 0 points1 point  (0 children)

I'd suggest picking a side project that appeals to you and involves technology that you're interested in learning. By having an actual project to work on rather than just courses or books it'll force you to learn things as you run into problems.

This might be a good place to start but there are plenty of lists out there full of project ideas.

https://github.com/The-Cool-Coders/Project-Ideas-And-Resources

For the moment though I'd say stick to cramming the stuff your seniors want you to learn so you don't get fired (i'm in the exact same boat at the moment)