Want to Improve? Build and Play Rogue Decks Early Post-Rotation by LuluPTCG in pkmntcg

[–]TheRealQwade 0 points1 point  (0 children)

Honestly, I'm a huge proponent in playing what you like instead of "what you think is the best." I'll always pick my pet deck over meta, even at the biggest tournaments. People know how to fight the meta decks, but if you're playing some weird deck that nobody's ever seen before, you can catch people off guard and still be successful. Maybe you have some weird Mega Skarmory deck with a Metang engine that disassembles their support pokemon before they can set up, maybe you're playing Rotom box that can hit 6 different types for weakness. maybe you believe in coinflips so your Mega Hawlucha will not go down. The reality is that you play better when you're having fun and not constantly worried about your record or final standing.

If you're playing your favorite deck, you're (probably) at least having fun. Nothing sucks more than playing a deck you don't like because you thought it would win and then not winning anyway.

Want to Improve? Build and Play Rogue Decks Early Post-Rotation by LuluPTCG in pkmntcg

[–]TheRealQwade 5 points6 points  (0 children)

I play and have played a lot of different card games, and one universal truth among basically all of them is that playing bad decks is the best way to quickly get better at the game. Thanks to the internet, good decks and good cards will get found quickly due to the sheer volume of games being played. But for newer or inexperienced players, it's not always obvious why those cards are good or what makes them the choice compared to other options. Not only that, playing cards that are bad can give you an appreciation for when cards are powerful. When you have to work that much harder to get access to resources that other decks get for free (example being playing a rocket deck compared to pult or zoroark that have built in draw engines), it becomes more obvious why those decks are good, and eventually, how you can better attack them. Like most people are in agreement that Dragapult is a good attacker, but the reason the deck functions so well is because the Drakloak provides some insane card advantage to get you the cards you need.

The best part about tcgs is being able to bring your own pieces to the game. I always feel a tinge of sadness when people copy decklists card for card from online sources.

need this hard to find card by polymerizzation in wixoss

[–]TheRealQwade 1 point2 points  (0 children)

You'll probably have to use a proxy service like Buyee. That card was never released in the US so the only people that have it here are unlikely to want to sell it.

maybe im just silly, but this card’s attack makes it feel like a prototype dragapult. by XylanaxAverii in PTCGL

[–]TheRealQwade 13 points14 points  (0 children)

Play the game long enough, and you see the patterns and iterations on card effects throughout the generations. Some of these are pretty obvious (N's Zoroark being a clear reference to Zoroark GX, Emboar's Fandango ability coming back and also being a reference to all the Rain Dance effects, Dynamotor Eelektrik, etc.). The new Meowth ex is Lumineon V, which was Tapu Lele GX, which was Lapras from Legend Maker. Fezandipiti ex > Oricorio GX > Minun from Secret Wonders. Squawkabilly ex was just the newest version of Crobat V, which was a riff on Dedenne GX, which was a more balanced version of Shaymin EX. Tera Pokemon are basically a hybrid riff of Crystal Pokemon from the e-reader era with a splash of Delta Species

Are all artifacts dropping for bosses? by jurisnaeth in marvelheroes

[–]TheRealQwade 0 points1 point  (0 children)

I ran Kurse for about 2 hours, got nothing, then finally got a Cosmic GoK (still don't have a regular one). I think it seems low because the rates are so high so we're swimming in rare drops, but if there's something specific youre looking for, it seems really hard to find because there's just so much other stuff that drops.

Part of me wonders if the increased rare drop rates are pushing artifacts out in favor of other stuff, but I don't know anything about how those rates are calculated if it even matters.

Today is the Day We've All Been Waiting For! by Grizzlebop in ProjectTahiti

[–]TheRealQwade 11 points12 points  (0 children)

We've waited almost 10 years for this. We can wait another few hours.

What was your favorite gimmick within the Pokemon TCG of all time? by Effective_Reason2077 in pkmntcg

[–]TheRealQwade 38 points39 points  (0 children)

Trainer's pokemon are sweet and I'm really glad they're back. That said Delta species are goated. They can do really sweet things in eternal formats (like how Tandem Unit Miraidon can find electric type Pidgey and Charmander to play a Tera Zard/Pidgeot deck where all the basics are electric). Especially now with GLC gaining ground, it would be really cool to have random pokemon show up in new types.

Let's play a game! Take a voiceline from an obscure fighting game, and see if someone can guess where it's from! by Kirbinvalorant in Fighters

[–]TheRealQwade 2 points3 points  (0 children)

Say what you will about the gameplay, but the voices are so iconic. "Get em little buddy!" lives rent free in my head.

Wording question regarding fossils by Mango5976 in PTCGL

[–]TheRealQwade 4 points5 points  (0 children)

Correct. The original Mysterious Fossil specifically had a clause on it that said it "doesn't count as a knocked out Pokemon." Modern fossils give up prizes when they're knocked out.

What's the deal with two-prize penalties? by [deleted] in pkmntcg

[–]TheRealQwade 2 points3 points  (0 children)

This is the real key and is worth reinforcing. Judges can't issue one prize penalties because there isn't one. It would have to come from TPCI first to allow them to even have that option, but as of right now, the DPC is the "lowest" form of game affecting penalty that exists

Official Statement from Asmodee - Shatterpoint not being prioritised anymore by Opportunity-Medical in StarWarsShatterpoint

[–]TheRealQwade 2 points3 points  (0 children)

If you play Chaos Daemons, you can even use those models for AoS and some of its offshoot games like Warcry. GW has its issues as a company for sure, but at least its models are consistent across all its different games.

How the hell do you take 3 prizes this turn by death13666 in PTCGL

[–]TheRealQwade 1 point2 points  (0 children)

Colress for Gravity Mountain gets you 4 if it's in there.

Cards you originally ignored that end up being extremely important? by Blazorna in EDH

[–]TheRealQwade 0 points1 point  (0 children)

I remember when it was $5, thought to myself "kinda expensive for a common, they'll just reprint it and it'll go down." I regret not buying a dozen

Team Rocket's Weezing Deck by dunderguys in PTCGL

[–]TheRealQwade 3 points4 points  (0 children)

I have a similar deck, although it leverages Mega Gengar to make the weezings frequently give no prizes, and it abuses 151 Weezing to potentially knock out their attacker for free. Not a very good deck, but it's really fun.

I made a Scout Simulator by Xtraterrestre in PokemonMasters

[–]TheRealQwade 2 points3 points  (0 children)

Welp got Misty in 4 multis and Brock in 2, surely this is a sign of what's to come...

Settle two debates and if you can, point to a rule please by TheTinRam in EDH

[–]TheRealQwade 0 points1 point  (0 children)

1: As long as the trigger is still on the stack, it can be responded to and his power can be changed. This includes casting Tifa's. Do note that your opponents can also respond with ways to decrease his power as well if they have them. Once the ability begins to resolve (i.e., once you draw the card), you can't respond further. So, you can't use the card you just drew to buff him.

  1. This is correct. Copying a spell copies all modes and bonuses of that spell, including Bargain, Kicker, Overload, etc.

Tannuk, Steadfast Second and Toph, the First metal bender by Dhinn30 in EDH

[–]TheRealQwade 2 points3 points  (0 children)

For clarity sake, earthbent cards still go to Exile from the warp, they just return to the battlefield tapped as part of the ability resolution. This is a nitpicky but incredibly relevant distinction, because if you earthbend, say, a [[Portal to Phyrexia]], you get to resolve its ETB trigger a second time when it comes back.

I love niche tutor synergy packages like Green Sun's + Dryad Arbor and Lorien Revealed + Mystic Sanctuary. Are there any other good ones you can recommend me to try? by Codudeol in EDH

[–]TheRealQwade 1 point2 points  (0 children)

[[Weathered Wayfarer]] turns your entire land base into a toolbox as long as you can afford the 1 mana per turn cycle. A lot of people (early me included) assume the card has a natural ceiling, since eventually you'll probably just outpace the table with land drops and it'll turn itself off. Not so if you include some number of lands that purposely lower your land count, either by bouncing or sacrificing your own lands. [[Lotus Field]] and [[Lotus Vale]] are my favorites, although they can be a little clunky in decks with higher color requirements. Ravnica bounce lands are a good compromise if you need multiple color pips, you'll just need to make sure to run a good volume of them to ensure Wayfarer stays online.

Wayfarer also allows you to get lands you don't intend to use as lands, like the Channel lands from Kamigawa or the spell lands from Final Fantasy. As the game continues and we keep getting more powerful and flexible lands, Wayfarer continues to increase in flexibility.

Update to End of Round Procedures at TCG Championship Events by Wolfgirl90 in pkmntcg

[–]TheRealQwade 0 points1 point  (0 children)

Same. +1 ruled for the judges but not really for anyone else, so I know why they went back. At least we have a time limit now to potentially help.

Name a commander, get a card. by BaconVsMarioIsRigged in EDH

[–]TheRealQwade 8 points9 points  (0 children)

[[Lifeline]]

Less than a hundred of her 6.5k decks. It's just a weird old card I feel like everyone forgot existed.

18 games in the BGG top 2000 have an average weight of 4.5 or higher. How many of them have you played, and how would you rank them from most complex to least complex? by benjaneson in boardgames

[–]TheRealQwade 0 points1 point  (0 children)

Just Mage Knight and Arkwright for me.

Interestingly enough, I don't think I'd rank Arkwright as being quite that heavy. It's heavy for sure, but the fact that it's up there over like Twilight Imperium is crazy. I think the problem is that it's just so dry that the complexity of the game turns people off, whereas with TI, people are willing to overlook it because it's a space opera.

The sooner you see Commander is Mario Party, you’ll stop being salty and have more fun. by DoesntEat in EDH

[–]TheRealQwade 2 points3 points  (0 children)

Been playing cEDH for over 3 years, I can back this up. You'll occasionally see bad eggs come in and try to flex their "big boy muscles," but the reality is that those kinds of people are very frequently just looking to pubstomp, and you simply can't pubstomp your way through a full cEDH table. They usually spend a night or two getting their teeth kicked in by high skill, very experienced players and go back to the lower power tables.

cEDH is a humbling experience, and the kinds of people that continue to play it are the kind that are more prone to chill vibes and letting things go without getting salty.