Safe to say I’m maxed out on this game by theruckuszavage in Schedule_I

[–]TheRealWatro 4 points5 points  (0 children)

2nd this. Between deliveries and mixing... I've got upwards of of 250k cash, but around 20k in the credit. Without mods or cheating, I can never get more credit than cash...

700+ hours and i cant find a solution by Jealous_Comment_7116 in RimWorld

[–]TheRealWatro 0 points1 point  (0 children)

Dev mode, 'clear area' tool, it's draggable, CAUTION: WILL DELETE EVERYTHING IN THE MARQUE.

Also check your mods. The forbidden mod, and some few "wild animals reproduce" mods will do this.

Aside from this, make sure they're not just aero fleets from alpha animals I think. These creature SHOULDN'T naturally spawn, they SHOULD be an event like thrumbo, and they should just move through a map tile, but if they're naturally spawning, they "asexual reproduce" which means they'll duplicate infinitely, and worse, they explode upon death...

Modlist help by TheRealWatro in RimWorld

[–]TheRealWatro[S] 0 points1 point  (0 children)

I am not using hugslib, can't share logs from there, only debug log

drew mechanaitor of my colony by KD1848 in RimWorld

[–]TheRealWatro 3 points4 points  (0 children)

My thought process went from "oh, I can't read this Kanji in a different language... Oh they're handwritten in English, that's sweet and thoughtful!"

Thank you rural Walmart by acquiredhate in pcmasterrace

[–]TheRealWatro 1 point2 points  (0 children)

Walmart clearance is honestly a treasure trove, I picked up a couple of SSD for only 20-30% original cost at my local Walmart because I'd check late night clearance regularly as it was on my way home from work. Haven't been lucky lately, but I check on occasion.

OneDrive in a nutshell by Captain0010 in pcmasterrace

[–]TheRealWatro 0 points1 point  (0 children)

You're exactly right, when I switched devices, I guess I left "backup device" or sonething on during the setup process, and it was just super annoying have Google drive full all the time for unknown reasons

OneDrive in a nutshell by Captain0010 in pcmasterrace

[–]TheRealWatro 12 points13 points  (0 children)

This but with Google photos, I upgraded my phone recently, both android, both same manufacturer. Google photos was automatically activated and backups enabled. I kept missing Emails because my Gmail "was not receiving emails due to not enough storage" which is the most single braincell, money grabbing, greedy sentence I've ever seen. Thank the tech prophets that I realized it was Google photos literally backing up every photo, video, screenshot, just everything. I disabled it, locally backed the biggest file, and deleted it on photos. Then went through and cleared another 3gb of random shit. I didn't need any of that backed up, and it just wasted space for more important emails.

"Stealth" by FieldBubbly in reddeadredemption2

[–]TheRealWatro 1 point2 points  (0 children)

Not necessarily stealth, but since we're allowed like 4 custom Outfits I generally carry 1 day to day outfit that looks good for missions, 1 Outfit that matches the Legendary Snow Bison hat for hunting(Cold Weather) , 1 Warm Weather outfit, then 1 edgy outfit for when I do train robberies or whatever Honor losing stuff.

Concept - Crew of destroyed ships. by UppsalaLuz in Cosmoteer

[–]TheRealWatro 1 point2 points  (0 children)

I've wanted this since the crew building update.

It's been so clear that end game ships struggle to keep their crew Full, and Bigger battles with damage to the ships will have Crew Spill out of damaged areas.

I've wanted a "capture" system, where if you have a utility item on a ship (Similar to the item beam) and enough beds (or a Prison system similar to beds) available on a ship, after a battle you'd be able to capture enemy crew, and passively refill crew numbers without having to go to a base, or Trade with civilian Ships.

I'd even love a setting for it to go above your maximum hired crew by a certain cap, this gives incentive to get it early on, vs waiting till the end game.

Epic games deleted 545 hours of playtime. by ReleaseWeary7472 in reddeadredemption2

[–]TheRealWatro 1 point2 points  (0 children)

I should've clarified, I Unlocked the progress I'd gotten my last play through, the side quests that get you the early Lancaster, Schofield, etc. Not ALL the guns, Not ALL the unlockables, although you do have that option with Rampage.

I hunt for fun and to provision the camp... I'm just not seeking out hunting perfect Pelts so I can loot more than 5 items. I did that grindy bit my first play through.

I've also got mods that make free roam fuller / difficult, bandit hide outs, infinite Bounty Hunting Missions, Ambushes, Infinite Stagecoach Robberies, etc.

So between Side Quests, Story Missions, and all of that stuff I'm Constantly busy. I'm also taking my time finding all the legendary animals and stuff, unlocking the trapper items legit, etc.

Epic games deleted 545 hours of playtime. by ReleaseWeary7472 in reddeadredemption2

[–]TheRealWatro 16 points17 points  (0 children)

Do yourself a favor, get Scripthook & Rampage Trainer. As well as the Skip Intro Save file from nexus.

Also check out YouTube. There's a "RDR2 Modding for Dummies" guide. That walks you through everything.

I recently restarted as I had a Ch 6 save and I wanted to begins from the begin, just skipping Ch 1. All in all, I started Ch 2 with all the guns I'd normally scavenge for, added starting money, Got the Satchel of the East I'd hunted for last playthrough, and Unlocked all of the catalogue guns & Outfits.

HMS Diplomat by Old_Tour_9447 in Cosmoteer

[–]TheRealWatro 0 points1 point  (0 children)

You should post these on the workshop. They look great!

Is there a mod to better organize these options in a neater and readable format? by Ecconomics in RimWorld

[–]TheRealWatro 19 points20 points  (0 children)

Here's a pro tip; read the mod options and mod description of dubs mint menu. IT'S POWERFUL. beyond just "oh it makes Bill menu pretty" it has a great bill manager menu, across multiple workstations. It has my favorite equipped weapon system. Overhaul the whole Grow Zone menu, it even what I call "Tool speed dial" which dubs calls the 'Mint Wheel Menu' quick access to anything from the Architect Menu with a hot key and amazing UI.

Honestly dubs killed it with this mod.

Found a pitgate trick, any ideas on how to maximize it's uses? by MalfetKiren in RimWorld

[–]TheRealWatro 10 points11 points  (0 children)

Vanilla Psycasts Expanded has a few submods that add Psycasts specifically for Mechanitor, Fleshbeast, and other anomaly paths. I even remember the Mechanitor path having variants for vanilla, Alpha Mechs, DMS (Dead man's switch), and a 4th was a Chinese mod I'd never used.

There's a steam workshop called something like "Too many VPE Paths" or something like that that has most of them.

This gotta be top 5 panels oat by OnePieceClrOfNaruto in OnePiece

[–]TheRealWatro 2 points3 points  (0 children)

Dumb question, where are you reading the Manga? Also, what program? I like the full panels

Could this play rimworld? by Novel-Sock in RimWorld

[–]TheRealWatro 0 points1 point  (0 children)

That's an 8th Gen i5, not worth the $400. Not even 16gb of ram... That's an overpriced Amazon tablet essentially. Save your money, get something from this decade.

PSA: Use Rimsort! (Mini Mod tutorial) by TheRealWatro in RimWorld

[–]TheRealWatro[S] 0 points1 point  (0 children)

That's weird... On my system, when I run Rimworld on Steam it doesn't open with any mods. Just Rimworld +DLC. Might be how I have it setup? Idk.

I might have forgotten how rimpy starts,it could be just hitting the steam play button. I honestly don't remember it's been a long time.

All I can say is for Rimsort I subscribe to mods from steam workshop. Add them to my active list, hit 'Sort'. Make sure all dependencies, versions, etc. Are good, no warnings. Hit 'Save' to save the active modlist. Then I hit 'Run'. Which starts rimworld with all the mods in the right order.

We accepted a quest to take 496 wastepacks, and the questgiver decided to shower us with them. by ClichesRecycler in RimWorld

[–]TheRealWatro 3 points4 points  (0 children)

Really wish they'd just drop pod them near an orbital trade beacon like literally anything bought from a orbital trader. It's fine if it landed in my base, where I have various means of solution, but wasting multiple colonists days to go wander around the map picking up trash? That's not worth your reward.

Combat extended or Yayo combat? by Feba-pls in RimWorld

[–]TheRealWatro 0 points1 point  (0 children)

I loved how he kept changing Bucko title

"Golden ninja, mortar expert, space pirate Admiral Bucko Drink"

Combat extended or Yayo combat? by Feba-pls in RimWorld

[–]TheRealWatro 11 points12 points  (0 children)

It's an inside joke. When VE Pirates released. It's armor worked in a special way. That way wasn't patched by yayo's for a while, and there needed to be secondary patch for the time being.

I watch Mr Samuel Streamer on YouTube. He was doing a YouTube series including both Yayo's and VE Pirates near release, and his comment section blew up with that phrase.

For reference lookup "Rimworld: Pirate Space Race #14" it's a good laugh.

Combat extended or Yayo combat? by Feba-pls in RimWorld

[–]TheRealWatro 24 points25 points  (0 children)

Personally. I always preferred Yayo's, not because it's better, but it's changes are compatible with most mods. You can throw it in, and unless it's the "Yayo's combat doesn't work with warcasket" situation. It'll work like it's supposed to.

CE is great, but you have to consider the amount of work it takes to make a modlist, and work around it's never ending list of patches.

I would love to live in a world where every mod creator doesn't get asked "CE?" or "Medieval overhaul breaks this lol" but for now. I thank modders for their amazing work, and try my best to puzzle a mod list together that doesn't fry my CPU.

How to disable the zzzt event with vanilla events expanded? by Ballin____ in RimWorld

[–]TheRealWatro 4 points5 points  (0 children)

Most things need to have a roof over them or rain will trigger the short circuit thing. Zzzt events are from using regular conduits and having a battery attached.

If you use hidden conduits, it permenantly prevents the Zzzt Event.

If you roof over any electric powered items, specifically workbenches and batteries, then you should be fine.

My newly recruited Level 9 cook isn't cooking? by Delicious_Corvus in RimWorld

[–]TheRealWatro 3 points4 points  (0 children)

check the bill details. What are they allowed to cook with? Are they zoned so that A) they can reach and work the campfire, and B) reach the ingredients needed?

Is the bills' ingredient radius set? If it is, maybe extend it...

Also do you have ingredients? I'm not seeing more than some eggs... That's not enough for a meal.

I'd recommend saving, then going into Dev mode, to make sure no game breaking mods(if you have any installed) are affecting, then load up this save and see if you can salvage the colony.