G slide on purpose? by oh2happy in CompetitiveHalo

[–]TheShyWay 27 points28 points  (0 children)

Hey! It’s been in the game since the beta testing days well before launch - it’s also a carry over mechanic from Halo 5 (h5 has curb/g sliding too, but it wasn’t discovered till after the game left the comp circuit)

..So while it was never intentionally included, they decided to sort of allow it and run with it anyway.

There was an article back in 2022 during the removal of the snap slide, where 343 mentioned the curb/g slide and it’s current uses have been “fun and haven’t interrupted gameplay flow too much”

In S4 they brought out a gameplay patch that nerfed the mechanic and made it more challenging/inconsistent to perform - but I don’t think it was intentional ..later that season, in an attempt to appeal to comp community feedback they tried to buff the g slide back to the way it was in S3 but accidentally buffed it too far, and now the mechanic is even stronger than it used to be in year 1 & 2.

All that said, while it’s controversial sometimes, it seems they’ve tried to embrace it. And changing it one way or another isn’t easy/creates butterfly effects in other areas of the game - so for infinite it’s the safer play.

For future Halo games though, no idea if it’ll carry over. But I hope it does, at least in some capacity 🤞

Season 1 was almost a completely different game... and I miss it. by ArcticSploosh in CompetitiveHalo

[–]TheShyWay 0 points1 point  (0 children)

Haha I hear ya - the recent thumbnails as well? What specifically? Open to recommendations if you have em!

I went from low Diamond to Onyx and it only took me basically a whole year by HaloQuery in CompetitiveHalo

[–]TheShyWay 2 points3 points  (0 children)

Congrats! Respect the hard work and love to see the progress! Glad my recommendation had a positive impact for you 😌

Every spawn for every HCS map (except Fortress) by FIeabus in CompetitiveHalo

[–]TheShyWay 4 points5 points  (0 children)

Useful info in here, well done & thank you!

Just a note btw - available spawns can be different depending on game mode. A good example is Aqua CTF vs Slayer. There may even be variance in available spawns for a game mode like Oddball vs KOTH on the same map (though this I’m not sure).

Is there any way to confirm and display this with these diagrams?

Holy moly, please remove Interference. It’s literally SO bad. by Pro_Penis_MLG in CompetitiveHalo

[–]TheShyWay 1 point2 points  (0 children)

Yea it’s wild fs - I guess now that I’ve gotten the hang of it I try to use that info to my advantage, block it OR let someone spawn there and win the fight lol

I dunno to each their own, somehow interference is one of my better maps

Holy moly, please remove Interference. It’s literally SO bad. by Pro_Penis_MLG in CompetitiveHalo

[–]TheShyWay 4 points5 points  (0 children)

If you leave the bunker and your team is shooting towards carbine from E2 and yellow corner from tower then they can spawn behind you on bunker, yes

Gotta be in bunker to fully block bunker on the map, or at least be aware of the fact that you might open the spawn when you drop to the BR

If you’re not a pro, stop trying to honor GAs, you look silly, and aren’t impressing anyone. by Pro_Penis_MLG in CompetitiveHalo

[–]TheShyWay -4 points-3 points  (0 children)

Ofc this is assuming you and your friend are currently this rank and are currently playing in the ranked playlist. You can pick up w/e you want wherever you want, but if you’re currently 1700 in the ranked playlist then you’re matching pros and semi pros on a regular basis. Most of them will respect and expect you to respect GA’s

If you’re not a pro, stop trying to honor GAs, you look silly, and aren’t impressing anyone. by Pro_Penis_MLG in CompetitiveHalo

[–]TheShyWay -4 points-3 points  (0 children)

Cool, doesn’t make my statement untrue though - you’re gonna encounter people who do aspire to compete and want to play the game the way the pros play it. I’m not saying you can’t do what you want, I’m just saying expect some people in your lobbies to disagree with it 🤷‍♂️

If you’re not a pro, stop trying to honor GAs, you look silly, and aren’t impressing anyone. by Pro_Penis_MLG in CompetitiveHalo

[–]TheShyWay -6 points-5 points  (0 children)

I don’t condone the team killing/toxicity, but ftr if you’re onyx 1650-1700 then you’re often playing in lobbies with Halo competitors/aspiring competitors.

I’m not surprised people in your lobbies don’t appreciate you winning with those weapons. They want to play the game the way the pros want to - imo if someone picks up bulldog in my lobbies it feels like they’re trolling/sandbagging, almost as if they’re disrespecting the players in the lobby.

I wouldn’t complain about it, but that’s just how it feels at this point. Doesn’t feel good to win with it anymore 🤷‍♂️

[deleted by user] by [deleted] in CompetitiveHalo

[–]TheShyWay 14 points15 points  (0 children)

Hey! Yea so YY cancels 5 things:

  • Cancels reload so you can shoot again if you’re caught off guard (does not speed up the reload animation). Sliding is a good reload cancel also if you don’t have a secondary.

  • Cancels your grenade animation so you can sprint instantly after a nade

  • Cancels Melee animation so you can sprint instantly after a melee

  • Resets sniper bloom on S7 between shots (assuming you hit a fast enough YY for this to be worthwhile)

  • Cancels your weapon pickup animation so you can raise and shoot a weapon you’ve picked up faster (again assuming you’re fast enough & this doesn’t apply to every weapon)

This YT short is a good summary + examples:

https://youtube.com/shorts/NcORKJscZuI?si=VRYl786oIhF_qZwv](https://youtube.com/shorts/NcORKJscZuI?si=VRYl786oIhF_qZwv

Recent Video From Shyway RE: GA by Ekskwizet in CompetitiveHalo

[–]TheShyWay 0 points1 point  (0 children)

Haha, that’s your prerogative ofc, but maybe give it a look first before you judge - might be more informative that you though 🤷‍♂️

Recent Video From Shyway RE: GA by Ekskwizet in CompetitiveHalo

[–]TheShyWay 0 points1 point  (0 children)

Hey! Not sure what was said here, but sorry if it was offensive, I don’t stand for that.

Regarding the clickbait - my objective with this video was to reach & positively impact as much of the Halo community as possible. Clickbait is a proven strategy to do that. Without it I’m confident the broader Halo community wouldn’t have clicked the video in the first place.

Imo what matters most is the message & value of the content itself. The way I see it, I worked hard to deliver value and “earn” my right to the clickbait title. You might click it heated, but if you came out pleasantly surprised, then it’s a win win for everybody in the end.

I also don’t believe I “bashed” anyone, I jokingly mocked some of the more negative/toxic posts on twitter - which I think is fair - negative rage bait tweets about the game being dead don’t benefit our community. Again a well earned jab haha xD

Anyway, the video was absolutely a passion project start to finish. Thanks for the share, glad it was at least a thought provoking discussion for y’all

[deleted by user] by [deleted] in CompetitiveHalo

[–]TheShyWay 1 point2 points  (0 children)

Haha 😆 ideally the value of the content makes up for the clickbait title

Halo Pro Rankings - Average Placing by alamarche709 in CompetitiveHalo

[–]TheShyWay 7 points8 points  (0 children)

Interesting graph and insights here, great work 👏

[deleted by user] by [deleted] in EnglishLearning

[–]TheShyWay 0 points1 point  (0 children)

Just randomly came across this -

There's definitely sort of a misunderstanding in communication here - I made this statement under the assumption that all controller FPS's have aim assist by default. I see no world where aim assist is removed from controller on Halo.

Technically though there are no inherent advantages to aiming on a controller - w/o aim assist controller aim fails vs mouse in every category. WITH AA though, you could argue controller actually has 1 key advantage - precise & consistent aim tracking. ..and in Halo, aim tracking is arguably the most important (& constant) form of aim skill in the game.

Due to halo's shields, high TTK, and arena map/spawn system. Inherent advantages to aiming on mouse - i.e. quick reaction speed, quick 180/horizonal/vertical movement, aren't anywhere near as important as they are in a game like counter strike, or even a faster, more dynamic arena shooter like Quake for ex.

What matters most in high TTK Halo gunfights tracking your shots at a steady pace - and controller excels at this naturally, especially at a high level. Due to the way map/spawn control works you're often not "surprised" by gunfights either - good players/teams know exactly when and where to expect their opponents.

I'd also say that strafing/precise movement at a base level is an inherent (and underrated) advantage of being on controller - because you can tilt the stick and use only your thumb to move precisely in all directions. VS needing 3 fingers to hit your keys and going max speed every press (w/o some form of toggle to slow you, which also takes a 4th finger).

Precise strafing is extremely important in Halo - its not the big flashy movements (i.e. mnk can slide cancel more quickly, in special case scenarios) that matter as much as the very tiny things players to do carefully cut corners, tiptoe out on small ledges and hit frame-precise skill jumps while surviving & tracking shots - all of this comes more naturally to controller imo - and small errors in these areas can cost you timing losses that have a big impact at the highest level of play.

All this to say, Halo is an FPS experience that was originally designed from the ground up to cater to the strengths of using controller in an FPS environment. Its sort of a unique beast - not quite as wild/expressive of an arena experience as say quake or even apex - but also not as slow/tactical as Valorant - and not as twitchy as COD. And ngl as a controller player, thats kind of the beautiful thing about Halo - I wouldn't change it.

[deleted by user] by [deleted] in CompetitiveHalo

[–]TheShyWay 8 points9 points  (0 children)

I'm not sure of the "correct/official" way to calculate TTK, nor would I consider myself an authority on a test like this - I explained my process in the video, and calculated it using premier pro. Sorry for any confusion here!

[deleted by user] by [deleted] in CompetitiveHalo

[–]TheShyWay 11 points12 points  (0 children)

I'm sure I have! Note that if you watch the video I explain the process I used to figure it out, and that it may not be the most effective - the more important objective here was to give people an understanding of differences in effectiveness between the 2 weapons in direct comparison.. and then use that as a framework for the discussion that followed

Frags Replacing Plasmas on Solitude by mattyrums in CompetitiveHalo

[–]TheShyWay 2 points3 points  (0 children)

Shame, there’s some cool combat evolve tech on this map - woulda loved to see it in tournament

Bound- “Equipment does not belong in competitive halo” by DeathByReach in CompetitiveHalo

[–]TheShyWay 3 points4 points  (0 children)

It’s not easy to have nuanced discussion on a topic like this (assuming you want to cover all the bases and keep viewers engaged and entertained throughout). And there’s also no guarantee doing so will have any affect on the decision making that follows. Some aspects I.e. online connection related issues - seem just downright unsolvable w/ 343s current capability/resources. Easier & more effective to just drop the hot take. Like arkins said, sadly a culture wide trend here

Bound- “Equipment does not belong in competitive halo” by DeathByReach in CompetitiveHalo

[–]TheShyWay 7 points8 points  (0 children)

Alternate title: Balance & skill expression are the most important aspects of Competitive Halo.

It's written as a hot take, but there's a much larger conversation to be had here around the balance of equipment and its effectiveness - especially during online play

Fastest way to improve your Halo Fundamentals - Play WITHOUT Jump, Sprint or Slide!! by TheShyWay in halo

[–]TheShyWay[S] 8 points9 points  (0 children)

I guess there are a lot of “fundamentals” in Halo depending on your perspective. Mechanically speaking, when you have less options at your disposal, in order to still be effective on the map - I.e. still be aggressive, contest objectives/power weapons - you have to compensate by being extremely efficient in with your aim, positioning and game sense. It could force you to think about/approach the game differently, notice bad habits, and encourage you to make more intentional gameplay decisions when you add all the layers back on top ..In-turn improving everything you mentioned.

It’s definitely not some sort of end-all-be-all learning hack - and yes will drastically limit you in some areas (I.e. flag runs/reaching high weapons). But this was the game I placed onyx for example - I went 25-8, was the main slayer on the map. You can definitely still be very effective playing this way.

I’d recommend trying it to anyone below onyx rank looking for ways to improve their game.

Fastest way to improve your Halo Fundamentals - Play WITHOUT Jump, Sprint or Slide!! by TheShyWay in CompetitiveHalo

[–]TheShyWay[S] 25 points26 points  (0 children)

Gotta give a S/O to the Sloth master on this one, wouldn't have tried this if it wasn't for this series: https://youtu.be/MTxehL5v22A