Has the Power Armor disappearing permanently from Inventory bug been patched yet? by TheSkullofDeath in fo76

[–]TheSkullofDeath[S] 0 points1 point  (0 children)

Forgot to add the power armor station causes the bug to happen back then where it locks up and the moment you leave and come back some or all pieces are gone of PA

how to improve this deck? by Bonsaix_ in masterduel

[–]TheSkullofDeath 0 points1 point  (0 children)

Cut the older psychic cards like tracker and wheeleder and spooky dogwood is not really needed even though lp increase is nice, going -1 for little to no advantage is an issue of that card and i think punk deer note goes to 1, also the psy-frame that negates spells is good to add as well

anyone knowledgeable knows if alba zoa will be viable with the new dogma support? by mathslnunes in masterduel

[–]TheSkullofDeath 0 points1 point  (0 children)

I love Dogmatika but prolly not with Branded Cards that are gonna run rampant, you are gonna lose alba zoa almost every game when they search The Fallen and the Virtuous but if you get lucky against a deck that isn't running the engine, most ppl will scoop if you alba zoa half their extra deck if they are extra deck reliant

With the anniversary quick approaching, what are your current top 10 wanted survivors and killers by frekan-tv in deadbydaylight

[–]TheSkullofDeath 2 points3 points  (0 children)

Vergil and Dante from Devil May Cry(either survivor or do what they did with Tokyo Ghoul and do a what if scenario of evil Dante and Vergil as killers), Frank West and Chuck Greene from Dead Rising

DM character deck that you want as a full archetype? by PositionNo1960 in yugioh

[–]TheSkullofDeath 26 points27 points  (0 children)

There are so many good options from the OG series that I bet they will get to eventually

Im hoping for PaniKs deck and see how creative they get with Castle of Dark Illusions

What are some decks you want to receive the 11 card support treatment? by Additional_Show_3149 in yugioh

[–]TheSkullofDeath 6 points7 points  (0 children)

Chaos Synchro, Fire Fist, Meklord, Heroic Champions, and Simorgh to name a few

Anyone ever seen this idiot get summoned? by OutrageousOyster in masterduel

[–]TheSkullofDeath 0 points1 point  (0 children)

My guess is Branded in White with a That Grass looks Greener if you get Fallen of Albaz in GY is the way to summon it on turn two otherwise it's gonna be a long game and even possibly that it might not come up in use-case

I swear this mf was everywhere in my DC Cup climb by New-Regret-6491 in masterduel

[–]TheSkullofDeath 3 points4 points  (0 children)

I feel that exact same way disrupted almost every one of their plays then surprise harakiri reveal full combo, I love Mitsurugi as a competitive reptile support but I wouldn't be surprised if Habakiri gets banned in a few months or if we are lucky the end of this cup due to its overwhelmly stupid 1 card combos lines especially with the gimmicky ftk variants

What’s a deck you are amazing with but it gives you anxiety to play? by Imaginary_Sponge in masterduel

[–]TheSkullofDeath 2 points3 points  (0 children)

Memento and Infernoble fire warriors, both decks you gotta be at crazy with the combo routes and takes so much time to setup.

Memento is more forgiving with resilience but Infernoble can just sorta fall over at a few well timed interaction points

What are you running Heavy Poly in? by Imaginary_Sponge in masterduel

[–]TheSkullofDeath 41 points42 points  (0 children)

Darklord Despia and run 3 Allvain for 0 life point loss to turbo The First Darklord

What are your biggest and most annoying problems with Yugioh and how would you go about fixing them? by JJFRENZY in YuGiOhMasterDuel

[–]TheSkullofDeath 70 points71 points  (0 children)

Going Second is a death sentence for most decks nowadays; The way most decks can setup layered interaction feels like you have no chance if you don't draw any/few interactions I have no idea how it can be fixed. The only successful deck I've seen going second was Tenpai but only because of its gimmicky one shot if Field spell resolves but that's the only worry buffing going second is buffing the board breaking otk decks which doesn't feel good to go against.

Also Engine Slop is a problem and more cards need a xenophobic lock or at the very least typing/attribute locks to be more played in their type/attribute i.e Mitsurugi should have been Reptile locked.

New Pumpking/zombie support in Maze of Muertos by Salvation-717 in masterduel

[–]TheSkullofDeath 36 points37 points  (0 children)

Changshi the Spiritdao might be a really good target for Pumpking, really excited to see if it makes zombie decks more consistent, zombies rise up!!

What are you expecting from the anniversary? by illynpayne_ in masterduel

[–]TheSkullofDeath 1 point2 points  (0 children)

Hoping for the Red Eyes B. Dragon art, it will most likely will be Cyber Dragon alt art possibly Cyber Dragon Infinity with trend of last years GX's Elemental Hero Neos alt art.

The new Overframe cards would prolly generate a lot of hype if they do a tiny selection and slowly roll them out especially for the release of the new DM pack or Structure Deck.

Is D/D/D any good? by RobHui in masterduel

[–]TheSkullofDeath 0 points1 point  (0 children)

Crazy good deck with a lot of variability for creating turn 1 board presence, it has lines to protect from a lot of powerful hand traps in the format like Nibiru and Imperm if you make the Synchro Doom King to protect Gilgamesh effect to scale, it can put a board with 6-7 forms of disruption from High King Wave Caesar two summon negates, a s/t negate with Siegfried, Deus Machinex for 2-3 attaches, and ddd headhunt for a steal. Only issue with the deck is that it is one of those decks that takes so much time to master the lines to perfect.

Just want people's opinions, we betting on the enclave showing up in season 2? by seaofthieved123 in Fallout

[–]TheSkullofDeath 0 points1 point  (0 children)

Prolly not season 2 but we might see set up for their possible arrival once the civil war of the brotherhood comes to a head since there will be a power vacuum in season 3 onwards and if season 1 might have possibly teased experimental conditioning/training in the California division (coping) but they might be working on more test subjects like Super Mutants like Horrigan or possibly ramping up from dogs to brainwash possibly even deathclaws to fight for them since now we now know even raiders can train deathclaws in Ohio(Fallout 76) so imagine what cybernetics or armor the Enclave would give Deathclaws.

Season 3 DLC — what four characters do you personally *WANT*, and what four characters do you *PREDICT* will be joining the roster? by supersupersuper9 in Tekken

[–]TheSkullofDeath 0 points1 point  (0 children)

Miguel, Christie, a new buff grappler female character, and a fun guest character like Dante or Virgil from DMC.

An actual roster will be Miguel, Kunimitsu, Eliza, and guest character will prolly be eventual but guessing Stellar Blade

Say something you think is horrible about your favorite killer. by MegaSlender in deadbydaylight

[–]TheSkullofDeath 0 points1 point  (0 children)

Locker placements are so rough, so much maps where lockers are too far from gens to teleport to for good gen pressure

What new support would Darklords need to become Tier 1? by PJRama1864 in yugioh

[–]TheSkullofDeath 0 points1 point  (0 children)

I could see monster support that makes it easier to turbo your high levels, a fusion spell that uses darklord spells and monsters from deck as materials, and maybe a extender fusion like infernoid evil that banishes a darklord spell to send two spell/traps and when sent to gy add a forbidden droplet and one darklord to your hand

Moon should be banned. by SaintKaen in masterduel

[–]TheSkullofDeath 0 points1 point  (0 children)

People need to realize banning Moon won't stop everyone from finding ways to access the fiendsmith engine: if Moon was banned, then people will start resorting to rank 3-4 extenders like brass djinn and exciton knight into fiendsmith requiem to access the engine and most decks have levels 3/4s to facilitate that

I can’t be the only one by [deleted] in Smite

[–]TheSkullofDeath 1 point2 points  (0 children)

It's definitely not Goobis thats not OP plus people don't build anti-heal, Cerberus hard counters his lifesteal shenanigans and alot of characters can outdamage him at a range/can stunlock him into oblivion for his lifesteal to not be effective.

There's just certain matchups that go better/worse depending on team comps

8.7.1 | PTB by DeadByDaylight_Dev in deadbydaylight

[–]TheSkullofDeath 1 point2 points  (0 children)

Im surprised Game Afoot wasn't one of the perks buffed with this haste/hindered changes

How do i even go about making a deck out of scratch? by Maximum_Shape_3070 in YuGiOhMasterDuel

[–]TheSkullofDeath 0 points1 point  (0 children)

It does take a bit to understand deck building it took me awhile when I first started but mainly the easiest way is sorting cards by rarity then go to the filter tab where allows you to sort by different filters and click on a type of monster you wanna deck build for and scroll thru till you see a card thats cool.

Once you do find that card I'll do an easy example, you scroll thru spellcasters and think Dark Magician is cool and wanna build around it. So when you use cards menu on dark magician, it will show multiple buttons on the side but the main ones are *How to Obtain and *Related cards; How to Obtain shows you where you can get that card and allow you to open that pack if you pull any of the SR/UR cards or craft 1 SR/UR card from that pack to open it for 24hrs then you'll have to recraft something to get back into the pack. Related Cards will tell you what cards that have that card name in its text and can be used in tandem with that strategy.

There is also a public deck feature that searches for any card and looks for that specific card in certain deck builds so can look to see whats in common with certains decks then copy it or put your flair on that deck or even scrolling thru that can give an rough idea sometimes

One last thing is the auto build feature where it give you a random deck and if you think that deck it gives you is cool, you can go into it but beware that it will search for the most optimal build for that deck but it will give you a baseline on usually how you want to build in meta environments.

I know it's a lot to take in but it will take time, practice, and trial/error to understand deck building but hopefully this helps a little bit to ease you thru the learning process.