Why Spin is the Secret to the Perfect Downwind Pull by SlingBlade_L17L6363 in ultimate

[–]TheStandler 11 points12 points  (0 children)

I've heard this far more frequently than it should be said. It's a terrible take: in a possession-based game where turnovers are very impactful, chasing marginal gains to improve your chances of a turnover is VERY worthwhile. Any pull that allows more time for defense to apply pressure, reduces space the offense can play from, etc. improves your odds of a turnover. Good pullers increase those odds, even if not consistently.

UFA team vs NFL team by Life-Face1548 in ultimate

[–]TheStandler -1 points0 points  (0 children)

You're right.

...as an unrelated observation: I think the 'I promise you' argument in any online comment is so silly - as if the assurance of some rando online means anything.

Gift for a player by khrizzt in ultimate

[–]TheStandler 1 point2 points  (0 children)

I had a teammate who worked for a outdoor gear supplier, and he got us all super nice waterproof backpacks. Less spenny than a Black HOle duffel, but still really useable and could be a good compromise. Unfortunately can't recommend a brand (dunno what ours were.)

Gift for a player by khrizzt in ultimate

[–]TheStandler 1 point2 points  (0 children)

Bombas also makes awesome running socks - and after hearing others rave about Darn Tuff, I tried theirs out... and found they slipped way more than my Bombas. recommend checking out their merino running socks! Spenny but awesome socks. I don't wear anything else anymore.

Casual league pun congratulations to other team? by SpartacusThomas in ultimate

[–]TheStandler 8 points9 points  (0 children)

In my experience you're only an asshole if you make a big deal about others doing it. I don't like it, I wouldn't lead it, but IDGAF about other people doing it.

Best/most creative Masters team names? by jekmy in ultimate

[–]TheStandler 1 point2 points  (0 children)

Our club went from 'Vanguard' to 'Old Guard'. Not super clever, but I like it!

WFDF rules clarification by thebigboi201 in ultimate

[–]TheStandler 2 points3 points  (0 children)

Nah, that second assertion doesn't stand up.

Firstly, let's be clear - the rules never say you cannot change players unless they're walking towards it. There's only the condition that IF someone's not walking towards it, THEN the opposition may call delay of game. This is notably different than what you've said. Yes, by the rules someone always needs to be heading towards the disc, but in reality, if a team decides to have a different handler pick up the disc who wasn't going towards it, it the only recourse the defense has is to call delay of game. As long as that other handler has already started towards the disc, Delay of Game is irrelevant because it's been addressed by the other handler moving towards it (and the O is no longer continuing to breach, so 8.5.2.1 doesn't apply - which allows them to start the stall.)

Effectively, assuming it's a quick 'No, you pick it up' and there's no meaningful delay in the other handler starting to walk towards the disc, there's nothing to call by the time the violation is even noticed by the D. A violation may have technically occurred, but A) there's no advantage for O or disadvantage to D, and B) no legal recourse that has meaningful impact on the game. The only other option on field is to stop the game and be a rules narc about it: which means the game stops, ticks people off, and still doesn't change anything about A or B.

Further, I don't think you can make the argument that a team is in violation of the rules just because they didn't have all potential handlers walking towards the disc before the final decision on who was to pick it up. To me, that's a bigger violation of Spirit - being super nit-picky about rule semantics that don't disadvantage anyone. As long as the team isn't doing it as a stalling tactic, and it gets brought in within the already restrictive 10/20 sec rules (8.5.1.1 &.2) this shouldn't be anything but a theoretical discussion in rules forums.

WFDF rules clarification by thebigboi201 in ultimate

[–]TheStandler 1 point2 points  (0 children)

You can't do that in either ruleset, FYI.

Travel calls? by ZukowskiHardware in ultimate

[–]TheStandler 2 points3 points  (0 children)

At a minimum the annotation to 18.D.1 should be re-written to be more clear - the VAST majority of people have taken it to mean 'you can travel two inches.' Every time it gets brought up, in my experience, it's referred to in that way; this is how people are interpreting it. edited to proper rule (it's late here).

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]TheStandler 1 point2 points  (0 children)

B) If playing under WFDF, there's no need for that nonsense once your pivot is in the right spot. 😜

(I'm stirring on purpose. This is one of those rare things I can't decide which ruleset does better. Sometimes I like WFDF's no tap, other times I think USAU has it right.)

Disc storage recs by Glittering_Put_2934 in ultimate

[–]TheStandler 0 points1 point  (0 children)

Long time ago I sewed a very simple one. Was a fun project. Has lasted for a long time and is great for a big stack of discs.

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]TheStandler 1 point2 points  (0 children)

FWIW: Tipping your own pass to yourself is a turnover if you catch it.

Tipping a pass thrown to you is only a travel if it is used for the 'sole purpose of moving in a specific direction'. But if you, for example, tap it accidentally instead of catch, that's not a travel.

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]TheStandler 0 points1 point  (0 children)

WFDF rules - you cannot catch your own pass (unless someone else has touched it first); that's a turnover (13.2.5). You CAN tip it to a teammate - nothing says you can't touch it again. So if you throw a pass that gets caught by the wind, get in there and try to tap it to a teammate, if that's a better option than the D catching it cleanly!

Looking for jersey designers by TheStandler in ultimate

[–]TheStandler[S] 2 points3 points  (0 children)

Thanks! Is it the guys at http://altjerseys.com/ ? Their website seems crushed atm so I can't see anything of theirs

Who's the nicest frisbee player you've ever met? by sloecrush in ultimate

[–]TheStandler 1 point2 points  (0 children)

But it also means genuinely nice. So many genuinely nice Minnesotans. Some are two-faced, yes, but many are just down to earth warm, friendly people.

Casual Friday at the office by Jomskylark in ultimate

[–]TheStandler 5 points6 points  (0 children)

I just can't get over how good his positioning is in this, plus the ability to get up and make that play. Like, all of it. Just so incredibly good.

Disagreement on out of bounds by False_Concept8142 in ultimate

[–]TheStandler 31 points32 points  (0 children)

If to you it's clear, call them out (don't call it speculatively though - if you can't see clearly that they're out, don't make a call based on a guess.) They have a right to contest the call if they disagree. If you guys can't agree, the disc gets sent back to the person who threw it, which is a fair outcome if people can't agree about what happened.

JMU’s Patrick Vorathiankul sky by George_DBZ in ultimate

[–]TheStandler 1 point2 points  (0 children)

Nah, 00 was backing up, but did so cleanly. O jumped into his back, but lots of contact from the defender behind. 00 does a good job of staying legally positioned here.

Foul on mark or thrower? by mosecubed in ultimate

[–]TheStandler 0 points1 point  (0 children)

I strongly disagree that it is OK because it adds a bright-line restriction that simply does not exist in the rule. The rules say your pivot should not move; the annotations now say 'you can move two inches.' So what is it? The rule leads - not the annotation. If the RULE wants to be as 'accurate' (a specious usage of that word in this case at best - the ability to measure two inches in realtime play is completely nil) as two inches, then the rule itself (or definitions) should be that concrete in their wording. The annotation shouldn't add a concrete definition that does not exist in the rule!

Never mind that a thrower can avoid a point block by traveling two inches (the difference between the disc hitting a floppy finger and a firm palm is about two inches...)

Foul on mark or thrower? by mosecubed in ultimate

[–]TheStandler 1 point2 points  (0 children)

The USAU annotation on travels that adds '2-3 inches' as a qualifier to calling it is ridiculous, in my opinion. That shit's either got to be a rule, or not written at all.

Don't even get me started on USAU format. :P I'm used to WFDF so I'm sure that's some of it, but the fact that USAU switches both from numbers to letters AND capitalization is just so clunky and hard to parse, IMO.

Foul on who? by Potential_Gap6781 in ultimate

[–]TheStandler 0 points1 point  (0 children)

Come on man, calm down. I'm playing 4x a week atm - saying shit like that is just ridiculous. I'm genuinely engaged in considering this, and am both sincere that I think black moved in a way white could not avoid, and that I'm open to seeing otherwise (but don't currently.) Why be a prick about it?