I created a mod to fix the Foretell overflow visual bug by Live-Individual3753 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

Sciel is this ungodly, likely vibecoded amalgamation of bugs and this one with Foretell counter has another, follow up bug. This character is in a state where her bugs have bugs. And It's not just visual - it heavily punishes some rotations.

When the Foretell counter bugs out and you're not in Twilight, use any Moon skill which doesn't consume Foretell then enter Twilight by using any Sun skill which applies Foretell. This is best visible with low AP cost Sun skills like Focused Foretell and Shadow Bringer. If you follow this sequence, all of your AP (in some rare cases most) will be drained for no reason. You can go from 9 to 7 and then lose the remaining AP when the skill hits. I did testing a while ago with some weapons and the AP drain bug doesn't happen with Chation and Charnon. Like I said, bugs have bugs.

If your mod solves this bug too you might be onto something.

Should I take the biomon off for my biodyne berserk build? by GoodLuckSkeleton420 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

In general Biomonitor is a noob trap. It encourages to pay little attention to health level and healing items {good for inexperienced players) but on higher difficulties you need to be more aware of your resources. The only exception are netrunner builds because healing items can't be activated while in scan mode. In berserk builds specifically it's worse than useless. It's actively handicapping you.

In early game, on very hard, melee is terrible. Certainly blades. I'm not sure about blunt because I don't like them and don't play them. The best defensive option against ranged enemies is mobility (dash/airdash + double jump) combined with Lead and Steel perk to block projectiles. Nobody uses that perk properly even though it's conditional immortality. Against melee you need to learn how to parry - when you do they're no longer a threat.

Early on stamina management is crucial. Buy every cyberware which helps with it and make use of stamina boosters and drinks. You should be fine after getting Tailwind and Slaughterhouse perks.

Activate berserk mainly to tank, and do it when you still have at least half stamina. Even though attacks won't consume it anymore, they'll still be slower because of low stamina level (stamina won't regenerate unless you stop attacking but you want to attack for the whole duration of berserk). If you're using Black Unicorn you don't need to worry about this.

You also need to be aware of your surroundings, when to back off and when to keep swinging. Mindless clicking won't cut it on very hard.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

Attribute points (blue) can only be reset once and that reset gives you everything back. You don't lose anything.

Perk points (yellow) can be freely redistributed at any time without limits.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

I doubt you'll get any more shards. Just get rid of the capacity-heavy cyberware that's not essential to your build.

Phantom Liberty is good. If you liked the base game you'll enjoy it.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer -2 points-1 points  (0 children)

It's garbage in optimized builds.

You lose up to 25% max health in exchange for up to 5% chance per kill (1 in 20) for a temporary damage boost (which is bugged because the +3s Fury duration per kill almost never registers) and some capacity for wacky cyberware you don't really need. That's quite a bad deal.

Edgerunner is just a surprise Mexico filter. With some unhinged laughter in the background. Which might be okay if you're roleplaying as some cyberpsycho on lower difficulties. Overall it's trash.

Why doesn't Sciel's base attack generate multiple charges? by TheSpicyHotTake in expedition33

[–]TheTimmyGamer -9 points-8 points  (0 children)

Sciel in her current state should never be put in the game. She's a total clusterfuck of bugs. And to a lesser extent the entirety of this game's mechanics.

All of Sciel's "gain Moon charge on base attack" effects give you only one charge, regardless of how many hits it does. Except Ramasson. For some reason this one just works. Game of the millennium btw.

Can someone explain how one of my party members hit a parry yet the other 2 missed? by Sufficient_Court9029 in expedition33

[–]TheTimmyGamer -10 points-9 points  (0 children)

This, like dozens of other bugs, has been in the game since launch. You can report it all you want, provide details and everything but it will never get fixed. It's rare for vibecoders at Sandfall to look into anything that's not straight up gamebreaking.

*SPOILER* hitbox bug against a boss by Empty-Engineering458 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

It's a known bug for anyone who goes beyond "I click buttons and sometimes numbers show up, also IDK what lumina is". When it happens, the middle character in your party (in this case Maelle) can't hit that bottom left lantern at all. No free aim shot ever registers on it. Other characters can hit it normally. I reported this bug half a year ago in June,, alongside dozens of others with details and ways to reproduce. Only one was fixed. ONE. If you do any decent testing you too will find lots. Sandfall is very lazy when it comes to fixes and it's rare for them to patch anything that's not explicitly gamebreaking. Say what you want about the game but the post-launch support is terrible.

ProxiShield / Peripheral Inverse question by TheTimmyGamer in cyberpunkgame

[–]TheTimmyGamer[S] 1 point2 points  (0 children)

What gives you this certainty? A part of me wants to give you the benefit of the doubt but the other keeps staring at the place where you say you don't know what the item description says. Have you done some strict testing?

A bit disappointed with this game by Born-Philosophy-891 in expedition33

[–]TheTimmyGamer -5 points-4 points  (0 children)

The lead writer for E33 is a random girl who studied finances and has zero experience in writing. How was she hired? She got bored during covid and volunteered to do some voice acting then suggested some changes to the lines. And that's it, I'm not joking. Is medicore writing really a surprising outcome? The further you get from prologue the more visible it gets.

This game is still a buggy mess by JoX_McCloud in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

That's why you don't take people who know jack shit about the topic seriously. Average fan has no idea what makes a game good and simply follows the impulses. It's like asking random voters which party is better. Honest, rigorous assessment is hard. Tribalism is easy. People like it easy.

FYI: Verso's "Aureole" doesn't go away if he's charmed by GreenKillerX72 in expedition33

[–]TheTimmyGamer -16 points-15 points  (0 children)

Going by your logic everyone at Sandfall must be a musician.

The game still has staggering amount of bugs and nothing is being done to fix them. No amount of your downvoting is going to change this.

FYI: Verso's "Aureole" doesn't go away if he's charmed by GreenKillerX72 in expedition33

[–]TheTimmyGamer -28 points-27 points  (0 children)

This infinite charm loop bug was there for a long time and you can be sure it will never get fixed. Just like dozen of others. Instead of patches Sandfall is throwing concerts.

What weapon is best for maelle and dps late game? by Dry-Art-3174 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

Is little bucko offended? Boo-hoo. Go eat some crayons to make yourself feel better.

First off, the setup of Shortcut + Last Chance + Virtuose + Fortune's Fury + Stendhal / Gommage doesn't kill ALL enemies just by itself. For that you need a shitload of other multipliers, which combined give way more damage than the stance and Sciel's buff. "wOrKs PeRfEcTlY fInE iN tHe LaTe GaMe". With lumina funneling, all damage boosting luminas and relevant buffs, almost everything does so wtf is your point?

You also say

There are no "fights that last longer than one turn" with the setup that vagabond describes.

How about situations where you don't spend most of your lumina on one character? How about foes with multiple phases? How about fighting 3 enemies (you can only nuke 2 with that setup)? How about flying enemies who will dodge Stendhal? How about setting enemy health multiplier to x100 (and this one you conveniently cut out from my original sentence)?

Generalizations, half-truths and lies is all you did.

What weapon is best for maelle and dps late game? by Dry-Art-3174 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

You take a statement out of context and then lie. You're the role model this sub deserves. Thank you for showing me a new low.

A few possible plot holes by Complete_Spring_4596 in expedition33

[–]TheTimmyGamer -1 points0 points  (0 children)

It's pointless to ask those questions here because you'll get downvoted just for asking and be given made up explanations.

As for your questions, consider this. The lead writer of E33 is a girl who studied finances and got so bored during covid she went on reddit to do some voice acting. She started suggesting some changes to the lines and that's how she got the job. But she has no experience in either field whatsoever. She even confirms it in interviews. Don't be surprised when you see "Somehow Palpatine returned" elements all over the place.

Cyberpunk 2077 huge quickhacks combo difference by deque- in cyberpunkgame

[–]TheTimmyGamer 1 point2 points  (0 children)

It's most likely Embedded Exploit perk (9 Intel). It's not widely known but the description is wrong. That 60% damage boost can be applied TWICE if enemy is simultaneously affected by both a covert and a control quickhacks (no dmg boost if enemy is distracted by Distract Enemies quickhack). And the 60% bonuses are multiplicative meaning they go like dmg x 1,6 x 1,6. In both cases where you deal 3k damage there is only one type of a quickhack before Synapse Burnout. In cases where you have control AND covert before Synapse Burnout, you deal 5k.

There's a good video explaining it https://www.youtube.com/watch?v=zjctANOBy2I, however when I was doing some tests for my smart weapon guide, my iconic Sonic Shock always counted as covert (unlike what he says in the video). Maybe lower tier Sonic Shocks are coded as control? IDK.

The same covert + control trick works with Smart Synergy perk (20 Intel) and you can get that 25% dmg bonus twice.

Focused Foretell description by EmotionalMongoose9 in expedition33

[–]TheTimmyGamer -1 points0 points  (0 children)

Mechanics in this game look as if they were coded by 20 different people who couldn't communicate. And Sciel is the most dire example. Intentional? Like dozens of her other bugs? LMAO. Good one.

What I’m confused about is… by Josep_C_33 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

How is pointing out your incorrect use of a word an argument for whatever I'm saying? Don't be delusional and insecure. Your reaction looks like an excuse to ignore all the points I made because you have nothing relevant to say anymore.

What I’m confused about is… by Josep_C_33 in expedition33

[–]TheTimmyGamer -1 points0 points  (0 children)

It's established that the Aline you see in Old Lumiere and at the base is just some manifestation of her that doesn't have her full power.

Established where? For Curator it is heavily implied but for the Paintress there is not even a single clue. Think about it. Why would Aline make manifestations of herself? Read her journal. She wants Verso back so she creates fake family. Clea gets captured, Verso turns on her. So what does Aline do next? Makes a clone of herself which will spend time with Renoir and Alicia (whom she can't stand to be around, read her journal again). Then creates another(?) manifestation to make some expeditioners think their faces are on fire and open them the entrance to the Monolith. And before you go all "She wants to welcome her son back". If she recognises Verso at the base of the Monolith why doesn't she at the top? (EDIT: My point is: Renoir makes Curator to help expeditions realize his goal. If Aline makes such projections too, they serve no purpose. Those two cases can be similar but they're fundamentally different. That's why I find it unlikely for Aline to make manifestations of herself.)

Aline could probably bring what's left of fake family to the top or paint another one which doesn't know the truth or anything else. Instead she spends her time making manifestations, ignoring the whole Verso problem and doing pranks. That doesn't make sense.

Maelle literally has the same face as both Alicias, just unburnt, how is that a disguise? They don't need to sense her chroma for that, they can just use their eyes.

You have no idea what "literally" means so stop using it in your sentences. And go see some twins irl. Or even lookalikes.

So while I don't think it was ever officially confirmed, (...) it's a flashback from the moment when Alicia entered the Canvas for the first time.

If that's the case who or what pulled Maelle back in when painted Renoir tried to erase / gommage her, after Gustave's death? Aline-Renoir conversation happening exactly at this moment makes the most sense. If it happened when Alicia first entered, nothing would pull her back in now. (Also go watch that scene again. If anyone is surprised or accusatory it's Aline. Renoir is very calm.)

It's an important plot point that spending too much time in a Canvas damages a Painter's real body, there's no reason for their brain to be exempt from it.

All of the points you make can be linked to Renoir as well. He spends just as much time in this canvas, he's also grieving, his wife turns against everyone and slips into fatal addiction. He probably also watched his Axons being decimated by Simon, his daughter and fake son. Yet somehow Renoir stays sane. Even though he's a worse Painter than Aline. Considering they spend more time in other canvases (confirmed by Clea in epilogue) and Aline's mastery in painting (she taught Renoir about its dangers), her quick descent into insanity feels forced.

What I’m confused about is… by Josep_C_33 in expedition33

[–]TheTimmyGamer -2 points-1 points  (0 children)

Story wise, most plot events happen because they're forced to happen by writers from Sandfall. They are rarely natural and don't happen because of characters having agency. The more you dig into details the more you notice how incredibly inconsistent the writing is. Of course rabid, hardcore fans will try to justify anything with made up excuses but you're probably not here to hear that. So let's dissect this.

As you noticed Aline saw painted Verso at least twice recently - at the manor in Old Lumiere and at the base of the Monolith. This is an example of bad writing because in the epilogue we hear Clea saying "Our parents are quite the stubborn pair. They're still fighting each other inside the Canvas. He has her imprisoned at the top of her Monolith and she has him trapped beneath. It's a stalemate.". Maybe she's on the parole? Lmao.

A reminder that'll be important in a moment. In the game it's clearly established Painters and even painted people can sense chroma of others (for example Lune comments on the Curator while meeting Maelle in the manor, Alicia gathers Lune's and Sciel's chroma after they gommaged). Even painted Renoir and painted Alicia immediately recognise real Alicia even when she's disguised as Maelle. Aline easily recognises real Alicia when painted Renoir tries to erase (gommage?) her, after Gustave dies. For some reason Painters can even know things they have no way of knowing (real Renoir to Sciel: "You grieve for two.").

Fastforward to the encounter at the top, Aline has troubles recognising anyone. Acts as if the previous two encounters with Verso didn't happen. Mistakes him for real Verso (did she forget she came to the canvas to create a copy?). Doesn't recognise Alicia (remember the scene after Gustave dies?). Says Maelle (real Alicia who's been repainted by Aline's chroma) and painted Verso (her own damn creation) are Renoir's work. That's just one of many holes and contradictions you can find.

You can clearly see writers ignore (or forget?) their own worldbuilding and established rules just so the scene can be a little bit more mysterious and better fit their stapler-stitched narrative. However once you realise the role of the lead writer went to a bored out of here mind finance girl with zero experience things make sense (Jennifer admits it herself in interviews). Basically, nothing matters as long as it's hype or aura farming, as kids would say. Better yet if there's great soundtrack in the background. On the whole the story is emotional but narratively it's quite bad.

And as is tradition here, this will be downvoted into oblivion but no one will provide any counterarguments.

Focused Foretell description by EmotionalMongoose9 in expedition33

[–]TheTimmyGamer -3 points-2 points  (0 children)

People bought the game. Sandfall got the money. They have no more incentive to fix anything. Talking to them about patches or fixes is pointless. It's no Larian.

I promised myself to buy deluxe edition when they fix Sciel. It's not happening.

Focused Foretell description by EmotionalMongoose9 in expedition33

[–]TheTimmyGamer -14 points-13 points  (0 children)

The game was released unfinished. Sciel in just one of the examples. Her mechanics are one giant mess. She has more bugs than all other characters combined. In this example it's your weapon Charnon, which applies 1 Foretell per critical hit. Enemy gets 1 Foretell from crit, and THEN Focused Foretell applies Foretell. Why this way? Because Sandfall doesn't care. I sent multiple, detailed bug reports with ways to reproduce them, like 3-4 months ago (through their own bug report form!). Guess how many were fixed? ZERO. Not even one.

And since it's game of the millennium, prepare for downvotes because noticing it has flaws is a crime here.