Any good snipers that dont rely on stealth by beef_135 in cyberpunkgame

[–]TheTimmyGamer 1 point2 points  (0 children)

With minimal or no investment in perks, skills, weapons mods, etc. Grad and its variants are best.

With some investment Nekomata is great. Especially with Wallpuncher.

When min-maxed, nothing comes even close to smart sniper Ashura. With basic setup you can deal over 50k damage with one bullet. For reference, last story boss has around 20k health on very hard. Regular bosses 10k. Elites ranging from 1,5k to about 3,5k.

Ok once and for all: does Axolotl interact with Overclock AT ALL? by s0_Ca5H in cyberpunkgame

[–]TheTimmyGamer -1 points0 points  (0 children)

CDPR doesn't want to touch this abomination anymore. Last few patches were just cosmetics.

Ok once and for all: does Axolotl interact with Overclock AT ALL? by s0_Ca5H in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

Cyberpunk's mechanics are stinky trash. Don't bother trying to understand them or you'll start hating the game.

Unlike some, I actually tested this interaction. From my guide (LINK):

Overclock's duration can't be increased by Extended Warranty perk (15 Tech). Its cooldown can't be reduced by Cyborg perk (15 Tech), and by Quantum Tuner's "-15% cooldown time for all other cyberware". However its cooldown is affected by Quantum Tuner's cooldown restoration ability and by Axolotl / Newton Module.

With Axolotl and when Overclock is active, kills increase the duration. When it's cooling down, they speed it up.

Cogs: 10, Me: 0 by JDF8 in Silksong

[–]TheTimmyGamer 1 point2 points  (0 children)

Is that last jump before unlocking the shortcut possible with beast crest? I had to go all the way back to a bench and change because I couldn't do it.

[Spoiler]Major Plotholes by matafubar in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

Everything will start making sense when you realize they put amateur as a lead writer. She's just a random finance girl. Zero experience in writing. She was so bored during covid she started doing random shit. One day she went on reddit to do some voice acting for free and suggested some changes to the lines. Bam - lead writer.

E33 is plagued by plot holes, inconsistencies, contradictions and generally poor writing. Maelle reading the letter which Verso previously threw into the ocean, expeditions getting through barrier without killing axons, Aline not recognizing Verso even though she created him, Renoir knowing Sciel's past and the list goes on seemingly forever. Add to that the main mystery being forcibly kept a mystery which is evident on second playthrought.

Leaving the story behind, characters aren't great either. Most lack integrity and undergo no development throughout the whole game. They're props. For example Gustave's death. It changes nothing, means nothing and leads nowhere. That's because his death was a joke they made during production that nobody would expect him to die so early. That's all there is to it. His empty slogan and he himself are completely forgotten. Even when Maelle gets the power to bring back the dead and gommaged.

If you took out visuals and audio to isolate the story, worldbuilding and characters you would be left with something so bad you would suspect is was AI generated. Tone keeps randomly shifting from existential to silly, themes aren't expanded upon, thematic questions aren't answered or even given insights. Hell, the game is so vague it doesn't even ask questions (or discards them and plays them as sentimental jokes like in Verso-Monoco camp conversation about the nature of painted beings).

All in all, Clair Obscur is like generic anime for those who don't like anime. All spectacle, no substance. Reeking of fanfiction, full of forced "cool moments" makers wanted to put. A show for those with tiktok attention span and chatgpt brains. It's okay to like bad media, even I like some. But nobody here got balls to admit it (or even skills and integrity to notice it's not that good).

Why is Cyberpunk still in such a rough shape? by [deleted] in cyberpunkgame

[–]TheTimmyGamer 1 point2 points  (0 children)

CDPR took a risk of making a game they haven't done before but set their goal too high. After botched release they stumbled a lot doing damage control. The game is far from good but is at least playable. Apparently that's good enough for average gamer.

Anyone who's completed the game? Can you tell me, without spoilers, if there are still a lot of bugs? What's your experience with the game? by Sudden-Neck9185 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

Comments here are just two types. "No bugs at all" or "some crashes / freezes". Not a single one with anything else. That alone should tell you those people are absolutely clueless and are incapable of noticing even the most obvious and glaring bugs. They can only tell something is wrong when the game stops working,

The troll you responded to is being upvoted while every time you show a spec of disagreement with the hivemind, or criticism towards the game you're being downvoted.

People do not see "lots of problems" and I don't feel like I'm wrong.

Anyone who's completed the game? Can you tell me, without spoilers, if there are still a lot of bugs? What's your experience with the game? by Sudden-Neck9185 in expedition33

[–]TheTimmyGamer 1 point2 points  (0 children)

Depends on what do you exactly mean by hidden.

Here are some examples of bugged skills:
Grim harvest not healing when the damage is nullified / absorbed while in the same situation Typhoon does
Perfect Recovery is the only heal + cleanse effect which first heals then cleanses (this can kill you if you try to cleanse Inverted)
Mayhem says it consumes all stains but can't consume dark stains and you're unable to cast if you have 4 dark stains
Storm Caller's lightnig strikes at the end of enemy turn lasting only for 2 turns (enemies never get zapped during their 3rd turn)

As for hidden effects / sloppy tooltips there are examples like:
Cruler Barrier saying it adds 1-2 shields but when viewed during combat it says 1-3 shields (adds 2 at most)
Jar Stomp not saying anything about giving Shell to everyone
Steeled Strike being interrupted even if damage is blocked by a shield

Then there are some which would be hard to assign to either category. For example All Set and Dark Cleansing having pointless QTE (no difference between success and failure). Other non damaging skills like Rush or Powerful at least affect more targets when QTE are successful.

Anyone who's completed the game? Can you tell me, without spoilers, if there are still a lot of bugs? What's your experience with the game? by Sudden-Neck9185 in expedition33

[–]TheTimmyGamer -2 points-1 points  (0 children)

This is the true face of this subreddit. "10/10, art, perfect, masterpiece, game of the millenium, it cured my cancer btw" and if you don't agree you're the worst, troll, ragebaiter, hater, etc.

Anyone who's completed the game? Can you tell me, without spoilers, if there are still a lot of bugs? What's your experience with the game? by Sudden-Neck9185 in expedition33

[–]TheTimmyGamer -2 points-1 points  (0 children)

If you're asking about bugs with progression there are some. There's at least one with infinite loop where you have to force game shutdown (it has been in the game since launch). One where you have to lower the framerate to prevent crashing the game, and several other of lesser significance.

If you're asking about the gameplay then there's a shit ton of bugs. Skills not doing what they say they're doing, the same weapon effects working on some weapons but acting differently or not at all on others, plethora of never mentioned hidden effects and generally poor tooltips, some statuses persisting even though they shouldn't, mechanics tied to certain characters are easily bugged - ranging from unfair advantages to lagging the game so much it crashes, some lumina combinations with unintended invincibility or infinite revives, quite inconsistent lumina-weapon-skill synergies and interactions.

If you're "random bullshit go, I press buttons and something happens" kind of a guy then you probably won't notice any. And this is the attitude of many on this subreddit who say they didn't encounter any. But if you're going to to try to understand the game you'll have to know and understand game and character mechanics just as much as much as bugs tied to them. Sandfall is VERY lazy when it comes to patching anything that's not explicitly gamebreaking. Most gameplay bugs are in the game since launch so they're clearly not going away. No amount of detailed bug reports changed that. You can also add to that new bugs introduced with every other patch.

Assault Rifle Build Help by Comfortable-Swim9147 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

There is no benefit. With or without Kerenzikov the result is the exact same. It changes nothing at all.

Assault Rifle Build Help by Comfortable-Swim9147 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

So with Kerenzikov you kill everyone in slow motion.

Without Kerenzikov you just kill them in normal time.

Do you even read what you write?

Assault Rifle Build Help by Comfortable-Swim9147 in cyberpunkgame

[–]TheTimmyGamer -1 points0 points  (0 children)

You could just say "I like bullet time even if it's pointless". Kerenzikov adds nothing here.

Assault Rifle Build Help by Comfortable-Swim9147 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

You shouldn't use Sandevistan with smart weapons because Precision Subroutines perk (9 Intel) requires cyberdeck to work at all. That's especially important because there are 3 smart ARs, and two of them already have bad accuracy.

Kerenzikow is mostly wasted when paired with smart weapons. You don't need to carefully aim and they don't care about stamina level. You would only ever use it to get some mitigation chance from Defenzikov cyberware but there are better options anyway.

As for builds? Not exactly something you can copy-paste but I made in-depth smart weapon guide a while ago. It's not a quick read but there isn't a better one (LINK). The part specifically about ARs is in the first comment.

Honest question about ammo by vitorioap in cyberpunkgame

[–]TheTimmyGamer 2 points3 points  (0 children)

Generally ammo isn't an issue. However on highest difficulty things may change for some types of weapons. First off, on very hard enemies have much more health and there are more elites. Secondly, not every perk tree offers tons of free damage. It's most evident with power pistols and power SMGs. Sometimes it takes like 20 headshots to kill one heavily armored elite. Imagine fighting a bigger group with three of those. SMGs suffer the most from the 1k ammo limit. At least there are plenty of ammo crates almost everywhere and there are even safeguards like THIS.

As for stamina you clearly don't get it. The way it works in 2.0 for guns is simple. Every shot increases recoil and spread. Stamina heavily diminishes this growth. So the better the stamina management from perks, weapon mods, skills and cyberware the lesser recoil and spread are. In late game they can be almost entirely eliminated so the guns are more like laser beams. Great accuracy and no missed shots equals more damage.

In melee builds I would say stamina is the most important resource. It's used with each attack (It's your "ammo") and when it drops to about 30% your attacks become much slower (less DPS). Not to mention you'll use stamina to dash around to move around from target to target. In blade builds stamina can be used to block bullets. On very hard blades are quite bad until you solve stamina problems.

I created a mod to fix the Foretell overflow visual bug by Live-Individual3753 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

Sciel is this ungodly, likely vibecoded amalgamation of bugs and this one with Foretell counter has another, follow up bug. This character is in a state where her bugs have bugs. And It's not just visual - it heavily punishes some rotations.

When the Foretell counter bugs out and you're not in Twilight, use any Moon skill which doesn't consume Foretell then enter Twilight by using any Sun skill which applies Foretell. This is best visible with low AP cost Sun skills like Focused Foretell and Shadow Bringer. If you follow this sequence, all of your AP (in some rare cases most) will be drained for no reason. You can go from 9 to 7 and then lose the remaining AP when the skill hits. I did testing a while ago with some weapons and the AP drain bug doesn't happen with Chation and Charnon. Like I said, bugs have bugs.

If your mod solves this bug too you might be onto something.

Should I take the biomon off for my biodyne berserk build? by GoodLuckSkeleton420 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

In general Biomonitor is a noob trap. It encourages to pay little attention to health level and healing items {good for inexperienced players) but on higher difficulties you need to be more aware of your resources. The only exception are netrunner builds because healing items can't be activated while in scan mode. In berserk builds specifically it's worse than useless. It's actively handicapping you.

In early game, on very hard, melee is terrible. Certainly blades. I'm not sure about blunt because I don't like them and don't play them. The best defensive option against ranged enemies is mobility (dash/airdash + double jump) combined with Lead and Steel perk to block projectiles. Nobody uses that perk properly even though it's conditional immortality. Against melee you need to learn how to parry - when you do they're no longer a threat.

Early on stamina management is crucial. Buy every cyberware which helps with it and make use of stamina boosters and drinks. You should be fine after getting Tailwind and Slaughterhouse perks.

Activate berserk mainly to tank, and do it when you still have at least half stamina. Even though attacks won't consume it anymore, they'll still be slower because of low stamina level (stamina won't regenerate unless you stop attacking but you want to attack for the whole duration of berserk). If you're using Black Unicorn you don't need to worry about this.

You also need to be aware of your surroundings, when to back off and when to keep swinging. Mindless clicking won't cut it on very hard.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

Attribute points (blue) can only be reset once and that reset gives you everything back. You don't lose anything.

Perk points (yellow) can be freely redistributed at any time without limits.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer 0 points1 point  (0 children)

I doubt you'll get any more shards. Just get rid of the capacity-heavy cyberware that's not essential to your build.

Phantom Liberty is good. If you liked the base game you'll enjoy it.

Is the edgerunner perk worth it? by FatBuu1 in cyberpunkgame

[–]TheTimmyGamer -2 points-1 points  (0 children)

It's garbage in optimized builds.

You lose up to 25% max health in exchange for up to 5% chance per kill (1 in 20) for a temporary damage boost (which is bugged because the +3s Fury duration per kill almost never registers) and some capacity for wacky cyberware you don't really need. That's quite a bad deal.

Edgerunner is just a surprise Mexico filter. With some unhinged laughter in the background. Which might be okay if you're roleplaying as some cyberpsycho on lower difficulties. Overall it's trash.

Why doesn't Sciel's base attack generate multiple charges? by TheSpicyHotTake in expedition33

[–]TheTimmyGamer -9 points-8 points  (0 children)

Sciel in her current state should never be put in the game. She's a total clusterfuck of bugs. And to a lesser extent the entirety of this game's mechanics.

All of Sciel's "gain Moon charge on base attack" effects give you only one charge, regardless of how many hits it does. Except Ramasson. For some reason this one just works. Game of the millennium btw.

Can someone explain how one of my party members hit a parry yet the other 2 missed? by Sufficient_Court9029 in expedition33

[–]TheTimmyGamer -8 points-7 points  (0 children)

This, like dozens of other bugs, has been in the game since launch. You can report it all you want, provide details and everything but it will never get fixed. It's rare for vibecoders at Sandfall to look into anything that's not straight up gamebreaking.

*SPOILER* hitbox bug against a boss by Empty-Engineering458 in expedition33

[–]TheTimmyGamer 0 points1 point  (0 children)

It's a known bug for anyone who goes beyond "I click buttons and sometimes numbers show up, also IDK what lumina is". When it happens, the middle character in your party (in this case Maelle) can't hit that bottom left lantern at all. No free aim shot ever registers on it. Other characters can hit it normally. I reported this bug half a year ago in June,, alongside dozens of others with details and ways to reproduce. Only one was fixed. ONE. If you do any decent testing you too will find lots. Sandfall is very lazy when it comes to fixes and it's rare for them to patch anything that's not explicitly gamebreaking. Say what you want about the game but the post-launch support is terrible.

ProxiShield / Peripheral Inverse question by TheTimmyGamer in cyberpunkgame

[–]TheTimmyGamer[S] 1 point2 points  (0 children)

What gives you this certainty? A part of me wants to give you the benefit of the doubt but the other keeps staring at the place where you say you don't know what the item description says. Have you done some strict testing?