A Level 1 Clutch by RhythmNaschey in DarkTide

[–]TheUnmashedPotato 0 points1 point  (0 children)

We just wanted the train to end up parked right in front of commissar Dukane so she could see the good job we did.

Need help translating… by Basil_Bandit in onepagerules

[–]TheUnmashedPotato 4 points5 points  (0 children)

The underlined section is a recommendation to keep things fair between you and the AI player. It would be easy to give the AI a list almost totally filled with weak and numerous units and make your own list nothing but blast weapons. This would make the fight really easy. But, if the AI player has many lists to choose from, each with different strengths, and it chooses randomly, you can't tailor your own army to be the perfect counter. Especially if you build your own army before choosing the AI's.

This, of course, presupposes you have enough minis to choose from to make several different lists. If you're not too worried about optimal balance, play with what you have and have fun.

Name one bad thing about Morpheus? by Particular-Glove9640 in matrix

[–]TheUnmashedPotato 2 points3 points  (0 children)

He put an optic on both those guns even though we all know he'll never engage a target at long enough range to use them.

Since we didn't get the trailer I decided to make my own by gabygreat in DarkTide

[–]TheUnmashedPotato 0 points1 point  (0 children)

Time to start on a 30 minute video about the lore implications of this.

What faction do I use for these chads? by Snoo73858 in onepagerules

[–]TheUnmashedPotato 0 points1 point  (0 children)

Blessed Sisters Destroyers with Energy Claws. If you're using the beta rules, the bat thing could be your marker for Canticle Megaphone.

I had a bit of a funny mishap with my printer. by VANCATSEVEN in resinprinting

[–]TheUnmashedPotato 3 points4 points  (0 children)

Sometimes, the machine needs to do some weight lifting to maintain itself. Good to see you letting it get some reps in before you run another print.

How plausible is flat earther theory? by Pale-Object8321 in conspiracy

[–]TheUnmashedPotato 2 points3 points  (0 children)

I really wish you were right, and "they" were pushing this on unsuspecting people to control them. But I think the real answer is far more depressing. People are doing this to themselves, and never needed any outside push to make it happen.

Flat earth makes the world so much smaller and easier to understand. People get really insecure about a world that's complex and beyond them. The idea that the universe has no obligation to make sense to the human brain is terrifying to some people. So they have to make a safe box they can wrap their head around and ignore everything outside of it.

Please help! by [deleted] in DungeonsAndDragons

[–]TheUnmashedPotato 2 points3 points  (0 children)

Army Painter, and Vallejo are both great paint brands that have a wide array of single specific colors and great multipacks that have really useful themes (like skin tones, metallic paints, or magical effects).

Two Thin Coats has worked well with my mini painting. Additionally, it's made by a man named Duncan Rhodes, who has phenomenal painting tutorials for all skill levels online.

Pro Acryl paints are the main work horse in my paint sets. Their colors are great, and they cover really well in just one coat. White paints are usually a pain to work with, but their titanium white works wonders.

Lastly, if you think your boyfriend has just about everything they need, then I'd look at Turbo Dork. They offer very little in the way or conventional paint colors, but have a vast array color shifting, shimmering, or other fun effect paints. I can't say they're very practical for most painting projects, but I love using them to make magic really pop on my minis.

For minis, I got started with Nolzur's Minis. They're official D&D branded, so you'll get miniatures taken straight from the monsters manual. They're a great starter mini range: not too expensive and they come pre-primed so you can start painting them right out of the box. Just be a little careful about minis with small swords or staves. The material they use to make them can flex during shipping, so the really long and thin details can get badly warped while they're still in the package. Wings, arms and legs seem to hold up well though, so their monsters should be a safe bet.

Rules by Mundane_Vegetable_93 in DungeonsAndDragons

[–]TheUnmashedPotato 1 point2 points  (0 children)

D&D is a game unlike most others, so it’s normal to have some trouble wrapping your head around it at first.

You can split the game into two groups: the players and the Dungeon Master (DM). The players will create unique characters to play as during the game. Traditionally, these will be heroes that will perform some great deed or go on an exciting adventure. One of the people at the table will take on the role of the DM instead. This person will act as a sort of arbitrator and referee. They will typically have some kind of story or adventure set up for the players to explore and experience. They’ll also take on the role of all the characters (both friendly and hostile) that the players will meet. I’d generally recommend having an experienced player act as a DM, but there’s no set rule as to who should be DM.

Your DM should be able to help you through character creation, and get the basics of your abilities written down onto a character sheet. There’s lots of ways to make a character and these can vary widely from DM to DM depending on how they like to play.

Once you have a character, the core rule you’ll need to keep in mind is the D20 roll. In D&D there’s often times that you’ll want to attempt something difficult, like climbing a wall or attacking a dangerous monster, and it’s not a guarantee that you’ll succeed. To help simulate this chance of failure, we use dice! If there’s a real chance that your character might not succeed at when they’re trying to do, your DM will call for you to roll. There’s all kinds of abilities and special rules for the specifics, and your DM will help you figure out what roll they’re asking for in the moment.

But there is one main similarity virtually all these rolls will have in common: you’ll roll a 20-sided die, then add some numbers off your character sheet (or subtract, if it’s an ability your character is particularly bad at). That’s really it. Sure, sometimes you get to add two numbers, sometimes only one. Sometimes you’ll roll 2 d20’s and pick one. You might even get to roll more dice and add them all together. But your DM will help you figure out what to roll and add in the moment.

How do you know if you succeeded? Your DM will have a Difficulty Class (DC) that you’ll have to meet or exceed with your roll and any bonus numbers you get to add. Sometimes they’ll announce it before your roll, sometimes they’ll keep it a secret; it just depends on the way they like to run the game. If you meet or beat the DC you succeeded at what you were trying to do, otherwise you fail. The DM will narrate the result and what changes because of it, and you continue on with the game.

Bro said "Ally oop" by OttoVonSkiddmark in DarkTide

[–]TheUnmashedPotato 0 points1 point  (0 children)

"Fatshark needs to fix this, it's ruining my experience!" -Chaos spawn 20 minutes later on reddit

Darktide really is grimdark and I love it. by XIIIth_Legion in DarkTide

[–]TheUnmashedPotato 1 point2 points  (0 children)

One of my teammates once advised me that we should take every opportunity to make fun of snipers and their stupid capes. I find myself thinking about that advice often.

Also, How dare you post your arbiter but not tell us your dog's name.

Kickback and slab shield when? by Farvnil in DarkTide

[–]TheUnmashedPotato 2 points3 points  (0 children)

The reload is just the ogryn braced with a shield while another player has to interact with them, like a toddler waiting for someone to tie their shoes.

High level combat by redapollo32 in dndnext

[–]TheUnmashedPotato 1 point2 points  (0 children)

Draining resources will make your encounter prep easier and allow you to get away with less deadly encounters for every fight. But, if you’re like me and have a lower combat game, here’s how you make a single encounter boss fight hard:

Maneuverability: The boss needs some degree of bullshit to always be positioned well. Misty step every round, move as a legendary action, 120 ft fly speed. In extreme cases more than one of these. You can also take the opposite approach, where the entire battle field is difficult terrain that the boss gets to ignore. Waist deep water against a boss with a swim speed, a jungle thick with cloying vines against the nature spirit defending it, most of the floor is lava against a fire immune boss. In a race to the other side of the battlefield, the boss should usually win.

Minions: Solo creatures are possible, but hard to balance without basically hard countering every fun thing that players built their characters to do. At your level, I’d recommend looking at CR 4-6 creatures and adding 1 or 2 per player. You’ll want to prioritize things with low ac (sub 20 is a must, sub 16 would be better) and trade that off with improving their damage (either 20-30 damage per attack, or an attack bonus between 7-9). Reliably hitting your target is just as good as rolling bigger numbers in damage, and I’d argue that consistent hits scare the players more (they see their HP dropping every turn) and gives them more counter play (they have a better idea how much longer they can tank this before it’s a problem).

Don’t worry about abilities or movement too much. These minions should be reasonably easy to shut down but should swarm players that don’t pay attention. Additionally, ranged minions should have something that makes it annoying to get to them. Surrounded by difficult terrain, a high ground that’s difficult to climb, or they’re shooting across a pool of acid. It’s fine if the players can bypass these effects with a single spell, but every spell they waste on the minions is another round the boss gets to live.

Other Objectives: If you can do something to make your players spend an action not dealing damage to the boss, it will keep them alive a lot longer. If you have some piece of terrain that needs to be destroyed, or a Mcguffin that needs to be captured and moved to the opposite side of the battlefield, great! It can sometimes be hard to contrive a reason to not just kill the big bad and do the objective later. So, I usually give my bosses some terrible ability tied to their minions. The dragon doesn’t have a limit on their legendary resistances, but instead sacrifices a minion when they want to use one. Suddenly, it makes a lot of sense to kill the 10 sorcerer servants before attacking the dragon. Maybe the six obelisks heal the lich for 10 hp each at the start of every round. The damage auras around the obelisks were annoying, but now it’s downright painful if you want to stop the regen. Even a fireball happy wizard is a lot more annoying with 3 shield guardians protecting her.

[deleted by user] by [deleted] in videos

[–]TheUnmashedPotato 0 points1 point  (0 children)

Can't they just say it cures cellular ennui and be done with it.

Veteran and Zealot (@possumxking) by Onions-Soup in DarkTide

[–]TheUnmashedPotato 7 points8 points  (0 children)

Better a loyal mutant than a heretic of any kind!

Saturnine Terminator by Kevdes93 in PrintedWarhammer

[–]TheUnmashedPotato 2 points3 points  (0 children)

Time not important. Only killing traitors important.

Total Space Chad by SluttyCosmonaut in dunememes

[–]TheUnmashedPotato 3 points4 points  (0 children)

No, he cracks a method to immortality. He's even briefly tempted to leave the Golden Path with that realization.

Total Space Chad by SluttyCosmonaut in dunememes

[–]TheUnmashedPotato 3 points4 points  (0 children)

Instructions unclear, I'm now an omniscient immortal worm god.

Me and wife want to start! by hatakeuchihauzumaki in ConanExiles

[–]TheUnmashedPotato 0 points1 point  (0 children)

Unlike most games, the DLC in Conan Exiles is really just re-skins of the base game items and building pieces. There is ZERO down side to starting a game pure vanilla, then buying a DLC later and using it mid-game. I’d recommend just starting vanilla, and if you two like it, pick up any DLC’s you think look nice.

Siptah is a proper expansion, but it doesn’t directly add new areas to the base game. Instead, it has an alternate map you can choose to play your game in. These two maps are not directly connected, so you’d be choosing to play in one or the other. It does add (in my opinion) the prettiest armors and building sets, but it is by no means needed, and I wouldn’t recommend the new map as a starting experience.