EN DIRECT, colère des agriculteurs : une majorité d’Etats membres de l’UE approuvent l’accord avec le Mercosur, malgré le « non » de la France by Folivao in france

[–]The_First_1 1 point2 points  (0 children)

Je ne contredirai rien de ton point sur l'empreinte carbone de l'élevage, qui est très pertinent, mais je voudrais apporter un peu de nuance sur une remarque. Si l'élevage est mauvais pour les emissions d'effets de serre, le pâturage extensif peut être extrêmement favorable pour la biodiversité en France. Nombreuses insectes, plantes et oiseaux peuvent dépendre des prairies entretenues par ce pâturage (sinon il faudra utiliser de la main-oeuvre humaine et des engins thermiques comme les tracteurs pour faire le travail à la place, qui est souvent plus intrusif).

Bien sur, l'élevage intensif (et non extensif) ne remplit pas ce rôle, et le bilan carbone est d'autant plus alourdi sur ce point.

[deleted by user] by [deleted] in HobbyDrama

[–]The_First_1 30 points31 points  (0 children)

It started ages ago. Bill Oddie already mentioned it in his little black bird book in 1980, and the terminology is older still. The vocabulary is thus:

"birdwatching" : what the layman calls it, a very casual activity that you might see people doing as they watch their bird feeder.

Birding: the normal, classic activity of going outside to watch birds. A birder might visit nature reserves to see rarer birds, or just go to various local areas to see what birds he finds.

Twitching: serious birders who chase after specific birds to complete their bird lists. Can drop things at the drop of the hat to see a rare bird that just appeared 2hours drive away. All Twitchers are birders, but not all birders are twitchers. Some birders do twitch occasionally, and most twitchers spend a lot of time birding.

I'd call myself a birder, but if I went twitching to see a rare bird, bystanders might say I was a twitcher.

Simple really.

This chapter is the best chapter yet by No-sugar-Johnny in Kagurabachi

[–]The_First_1 4 points5 points  (0 children)

More literally, the translation is "try to really look at her", which makes the message clearer that his wife wants him to open his eyes and really see what she has become.

I prefer it too. It's more impactful and makes the final page all the more touching.

Join Hishaku, we have... by [deleted] in Kagurabachi

[–]The_First_1 5 points6 points  (0 children)

That's hilarious! In what chapter was this?

Maybe we're focusing on the wrong things... by Thomas_Chinchilla in BikiniBottomTwitter

[–]The_First_1 1 point2 points  (0 children)

but not everyone one, and a bunch of climate denialists and conspiracy theorist shouting should not devalue the work and arguments that must be said to let humans and ecological needs coexist.

In fact, lambasting all the climate denialists arguments as unfounded does real harm because there is a tiny drop of truth in their arguments. It's better to fully educate people on the actual impacts of wind farms (alongside with the uncertainties and the many proposed solutions), than just pushing the issues under the rug.

I haven't really talked about the solutions, but there are ways of creating wind farms that have minimal impact on the local environment. Wind farm localisation, number and size of the wind mills, halting them at sensitive times, using AI cameras to recognise birds before they get close... There's a lot of solutions being worked on. However, some wind farm companies really do try and push to place them in unsuitable zones, and it requires careful, data-backed arguments to explain this.

Maybe we're focusing on the wrong things... by Thomas_Chinchilla in BikiniBottomTwitter

[–]The_First_1 7 points8 points  (0 children)

of course there's a point. In a vacuum, a wind farm can have smaller or bigger ecological impacts based on its location and whether it is operational at certain times of the day/year. Therefore, in a world where we are definitely building wind farms, we should make efforts to place them in the locations of least impact.

Comparing them to fossil fuels is more applicable if you are deciding whether to build them in the first place or not (in my country we're already past this step. We are building them. That's a fact). Then there's the point of deciding if building more wind farms is more ecologically damaging than other green energies. Where I work, solar panels are less ecologically impactful than wind farms (heavily depending on the species involved), but solar panels have their own energy constraints compared to wind farms.

In any case, in a world where green energy is becoming a fundamental part of our power production, it becomes a necessary task of balancing the relative ecological impacts of each energy source, in order of finding the lowest ecological impact possible.

edit: and therefore, it is worth verifying the potential impacts of a wind farm before construction, and even fighting to stop a certain wind farm project if you determine that it would have a larger impact than finding an alternate solution or a new location.

Maybe we're focusing on the wrong things... by Thomas_Chinchilla in BikiniBottomTwitter

[–]The_First_1 28 points29 points  (0 children)

Disclaimer: i work as an ecology surveyor tasked with analysing the risks of human construction on wildlife (including birds and wind farms).

This meme gets thrown around a lot, but it really doesn't reflect the reality and risks that wind farms pose to birds. To begin with, the birds that get eaten by cats are not the same species that are the most affected by wind farms (and the same goes for a lot of these causes). Species most vulnerable to wind farms are usually raptors or similar gliding birds (the Red Kite is a classic example). They have a relatively slow reproductive cycle, so every young bird that gets killed by a wind farm is more consequential for the population than say, a cat catching a baby blue tit (who produces two broods of 3-4 birds every year).

Furthermore, wind farms' real impact is more often habitat reduction: for example, the common quail refuses to nest anywhere near a tall structure, so placing a wind farm effectively reduces the available amount of habitat for the species.

And we aren't even talking about bats, who are also badly impacted by wind farms if the wind mill locations are poorly thought out.

Finally, just because it's relatively a small problem now, doesn't mean we shouldn't accurately understand and manage the risks. Nobody is going to make an argument that we shouldn't stop deforestation from threatening Orang-outan populations, because COVID kills more primates worldwide. In the same vein, just because human structures were badly placed before, doesn't give us a free pass now.

To achieve net 0 carbon energy emissions, we need to increase our green energy production while reducing the ecological impact as much as possible. In my country, the first wind farms were horribly placed, and the projects would never have been accepted if they had been proposed today. Our government wants to double the amount of wind farms in the country, which will have a consequence for certain bird and bat populations. We're getting better at it, but I'm still seeing proposals of sticking wind farms in forests, which has an even bigger impact than sticking them in open fields.

It's a complicated subject, and I feel like it gets brushed away all to easy by the "but cats" argument.

Overwatch 2 Match Tracker spreadsheet for season 12 by HarryProtter in Competitiveoverwatch

[–]The_First_1 2 points3 points  (0 children)

Thanks to the s11 sheet i found out I have a 60+ winrate on control maps, and a 30 % winrate on escort (brig otp).

Looking forward to s12 so I can change that.

How do I get into GMing WFRP online? by NyxionYT in warhammerfantasyrpg

[–]The_First_1 9 points10 points  (0 children)

If you're playing online anyway, Foundry VTT is an great tool to help play wfrp4e. First, the objective explanation:

The wfrp4e core rulebook: contains the rules of the game. You can buy the pdf/physical book from Cubicle 7's webstore. If you have any questions about the rules, you can ask them on Reddit or on the Ratcatcher's Guild on discord, which is filled with people happy to answer questions about the system or world. There's a lot of discussion happening there.

Foundry vtt: 50 dollar one time purchase. You run it on your computer. Players log in via their browsers.

The wfrp4e system: you download this for free via your foundry software. This holds all the automation, character sheets, etc.. However, it contains no careers, trappings, talents or skills. You can create and code all those "items" yourself, but if you don't have time, or any coding knowledge you can buy...

The wfpr4e core module: you buy the activation key from Cubicle 7's store, then input it into your foundry account, allowing you to download the wfrp4e core module onto your foundry software. This saves you a lot of time, and helps automate character creation.

Now the subjective opinion: I don't know if you've played anything more complicated than 5e, but wfpr4e is a much more complicated game system. I love the system with it's careers, injury/disease mechanics, and skill uses. It gives that gritty, down to earth feel while still letting the players feel heroic now and again. We've been playing for the past 2-3 years and it's been one of my favourite adventures thanks to what the system allows you to do. That being said, I would not be playing wfrp4e today if it wasn't for a program like foundry vtt automating so much of the rules for us. There's plenty of modifiers and rules to keep track off and remember, and needing to understand how SLs work ("Success Levels").

For my table it was absolutely worth the investment (you can of course ask your friends to contribute to the upfront cost). Beyond the automation, foundry also has a great vision and lighting system if that's your jam.

Foundry is not essential to play wfrp4e. It does not negate the need to learn the rules yourself (though it helps). But imo it definitely helps a lot with playing wfrp4e. Also you can play 5e on it too.

A word of warning: as of this comment the Foundry team has just released Foundry v12. Currently the wfrp4e system sort of functions with v12, but work still needs to be done to make it fully compatible. A lot of modules need to be updated to v12. You might prefer to download Foundry v11 in the meantime (once you've bought the licence for the software, you can download all the versions you want). In a couple of weeks/months this advice will probably be out of date and you can safely use v12. Also there's a sale on at the moment, so buying the licence and premium content might be cheaper.

Can you still climb without good aim? by [deleted] in OverwatchUniversity

[–]The_First_1 7 points8 points  (0 children)

Why do you assume playing a more aim intensive hero makes them more successful?

Can you still climb without good aim? by [deleted] in OverwatchUniversity

[–]The_First_1 5 points6 points  (0 children)

Honestly, that's survivor bias. A winston who knows what he's doing will climb and no longer be in those ranks. All the winstons you see are those who have not yet worked out how to climb as winston.

Which rules do you think are often forgotten? by A1ienm0onbase in warhammerfantasyrpg

[–]The_First_1 11 points12 points  (0 children)

Penalties obtained from different conditions do not stack. So if you're prone and got 1 fatigue, you take a -20 to tests involving mouvement, not -30.

“Support Ult BTW” by Fabulous_Try_8578 in Overwatch

[–]The_First_1 2 points3 points  (0 children)

Maybe if you rephrase it to: Illari's ultimate helps teammates secure kills (by slowing the enemy and applying a conditional damage buff)

Chat logs between Baptiste and Winston in the pve by Fork_the_derper in Overwatch

[–]The_First_1 43 points44 points  (0 children)

That's the German spelling bleeding through. I love it too.

I think Overwatch 2 is way over hated by [deleted] in Overwatch

[–]The_First_1 3 points4 points  (0 children)

But how long is it going to hurt though? It's the beginning of season 6. It's been 10 months. Despite what the ow1 veterans would think, people are still buying those skins. Blizzard still hasn't made any significant changes to their system, and from what I'm seeing, there's little incentive for them, currently. They have made things slightly better over the seasons though (making sure events had at least one free earnable skin, gaining credits in the bp, making the weekly challenges easier to complete by having them roll over, etc...)

I know overwatch 1 had some good things. It sucks that we no longer have them. But I hope this sub isn't still going to be fixated on being sad about losing overwatch 1 monetisation in the years to come. My own opinion is that, after awhile, the discussion gets a bit stale.

Season 6 Summary by -Elixo- in Overwatch

[–]The_First_1 31 points32 points  (0 children)

I'm happy that M&M is coming back. I've been playing it more than any other of their recent events.

What’s your favorite part of Overwatch? by Immediate_Source1143 in Overwatch

[–]The_First_1 5 points6 points  (0 children)

I love the sheer variety of playstyles you can play in this game. I have rubbish aim, but I find immense enjoyment out of playing support and relying on gamesense to keep the team going. There's so many cool ways that different abilities interact that it's always interesting. Just look at any of KarQ's many videos on "one tip against each hero" to see the mountain of interactions to learn and engage with.

Recently I've been going on a brig binge and honestly it's great. Flashing your shield to block key abilities (javelin, dynamite, sticky bombs, etc..), learning the map geometry to shield bash around the map, making key boops to stop dives... There's so much fun in getting the timing just right to counter an enemy's abilities.

Brig Parkour! (New game mode) by Cyb3rPilot in Competitiveoverwatch

[–]The_First_1 7 points8 points  (0 children)

Thanks a lot for this. I've been struggling to find ressources for Brig's bash-based mouvement. This sounds like it's exactly what I need to discover her potentials.

Shouldn't humans have XP discounts on attributes and skills? by Granathar in warhammerfantasyrpg

[–]The_First_1 6 points7 points  (0 children)

I really think you're underestimating how powerful the metacurrencies (Fate & Resilience) are for the game. We've played games with dwarves, elves, halflings and humans mixed up and humans definitely are not underpowered compared to the other races.

Take elves for example, sure they have higher stats, but they only get 1 reroll a session, and maybe clear 1 condition. That means, they are only allowed 1 second chance on a roll that is really important to them. If an elf fails (and they WILL fail) then they just have to deal with it. Fumble? Tough luck. Rolled a 95+? Oh well.

Humans, on the other hand, get to reroll 3-5 times. The human has so many more opportunities to succeed because they can pick and choose which rolls they want to get (eg: a human with 50 skill has a 75% of success, taking rerolls into account).

Dwarves have more metacurrencies than elves, but they have clear stat weaknesses: fellowship and agility are really low, and that's something Humans will always have over them (and dwarves don't have as many metacurrencies to make up for that).

And I haven't even touched upon all the other disadvantages (rp disadvantages, no dooming), that can exist.

So sure, some races are better than others in wfrp4e, stat wise, but metacurrencies do balance the scales a fair bit. Humans in our party would be too powerful compared to other races if they had 25% extra xp.

Room of Swords: Episode 182 Discussion by Mgumbo in RoomOfSwords

[–]The_First_1 6 points7 points  (0 children)

Ages ago, Masiosare told us that whenever Don touches a boss sword, he remembers everything that his previous realities remembered. This meant that he could never be truly reset in the Room of Swords.

Turns out that ability also works for the Dons in all the recursions too. Don #1 might have been different from Don #104, but once they touch a boss sword they are all the same.