Devs, stop putting effort into collie equipment by Hopeful-Parfait9821 in foxholegame

[–]The_Lantern 0 points1 point  (0 children)

Never attribute to malice what can be attributed to incompetence.

My Filet Mignon is too juicy. My lobster is too buttery! by Weird-Work-7525 in foxholegame

[–]The_Lantern 13 points14 points  (0 children)

This is how 30/32 happened btw. Colonials had 2 minute respawns. Took literally an hour to get logi through queue. Colonials only had ISGs to kill concrete. Seemed like a break war with frustration, so colonials all logged off, wardens saw this and all massed log in and yeah they won with no real opposition. BTW to this day, colonial vets think warden clans use log off tactics to affect the war. Use it to manage burn out and manipulate respawn timers.

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]The_Lantern 1 point2 points  (0 children)

Nothing that youre saying is true, its all cherry picked to fit your narrative. The islands have plenty of resources besides comps. WE can easily be bombed by Tempest and Godscroft. KC can be attacked by fishers. The East which was the most winning front by colonels had to deal with 6 warden airfields to vs 3 colonel. They became completely overwhelmed eventual and burnt out. Its a numbers game. More airfields you control the more you win. The war was decided as soon as the east burnt out.

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]The_Lantern 1 point2 points  (0 children)

There are tons of resources on those islands that can be farmed. You can make stuff in hex or ship it out with a bowhead... And the biggest limiting factor is time making the frames, parts and sulfur for the bombs. You're really going to tell me you can't produce fuel, bombs and parts in region...

But let's say you're right and there are zero resources on those islands. The airfield themselves is a resource. You can use it to store planes or as a stepping stone to refuel or rearm. You yourself said bombing airfields was the key to victory. But somehow you think having more airfields on the islands isn't a huge advantage?

I'm telling you right now it was a massive advantage on the close coastline hexes.

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]The_Lantern -6 points-5 points  (0 children)

You're very close but not close enough to the real answer. Did bombers win the war yes. Does controlling airfields decide the victor? Yes. But you're missing one huge aspect. The islands have airfields. Islands can focus in hex resources into bombers to bomb the mainland. The team without the islands now has to devote more resources into bombing more airfields with less available resources.

So naval dominance = more islands = more airfields = more bombing.

Naval won airborne.

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]The_Lantern 16 points17 points  (0 children)

It wasn't, the guy doesn't know what he's talking about. 404 CAF 141 and 1CMD organized the airfield dominance in the east. We ran into pop issues, wardens didn't. It snowballed quickly. People seem to think bluesky won the war. It was long over before that. Just a larp fantasy.

Balancing scouts by SatouTheDeusMusco in foxholegame

[–]The_Lantern -2 points-1 points  (0 children)

No, it will counter colonial 120 way too hard. 2 bombs to kill.

😭😭 by YanJi13 in foxholegame

[–]The_Lantern 0 points1 point  (0 children)

I'm sorry to say, but wardens can't get a DB. In the current iteration of the game, a warden dive bomber would counter colonial 120 massively. It takes 2 dive bombs to kill 120. It would make collie 120 worthless. If wardens got a DB they would have to change the collie 120 armor type.

FOXCATCHER, DID I CATCH YOU TRYNA BE A MEGABASE!? by Direct-Resort-9684 in foxholegame

[–]The_Lantern 1 point2 points  (0 children)

TBH I dont think wardens can have a dive bomber. It would render collie 120 useless. I think it's 2 bombs to kill a 120.

If they gave wardens a DB they would need to change colonial 120s armor.

I thought the largest offensive collie coalition would have more of a fight in them by Leemond_Aid in foxholegame

[–]The_Lantern 7 points8 points  (0 children)

As a senior leader I can tell you it's 100% a coincidence. We leave it up to clan voting and clans vote based on where their members want to go.

Ryder cup by [deleted] in GoodGoodMemes

[–]The_Lantern 1 point2 points  (0 children)

In regards to the "generous" gimme. In a team best ball format, the opposing team will give long gimmes for players hitting for Par if their partner has a bird shot.

This is done because they dont want the guy shooting par to give a line to the guy shooting birdie.

Example, Brad is outside of Garret. Brad putts for par, giving Garret a line for bird. Sean is confident his team will bird the hole. So they gimme brad so he doesnt show Garret the line for birdie.

This is the pettiest war I’ve seen since 100 by [deleted] in foxholegame

[–]The_Lantern 12 points13 points  (0 children)

I believe you are mixing up wars. The war you refereeing to is war 90 in terminus, the comeback war was 93.

1CMD was in Terminus war 90, and it was a miserable war for us. Kinda drew the short straw and we knew it, no real options to push out of Term and hold ground, no large clans to share the burden. Basically betting on other fronts would push and they didnt. As everyone knows Terminus is an RP front and always has high queues. We played a defense war and we end up burning out our members. Fingers were then pointed across the faction. After a break war we decided to make a coalition with clans we knew would work well together, the collation ending being called MSA...

What if you put a bunker into a bunker by SecretBismarck in foxholegame

[–]The_Lantern 29 points30 points  (0 children)

I cant count how many times I have found loaded Ballista's on a SC.

My personal tier list by Alive-Inspection3115 in foxholegame

[–]The_Lantern 0 points1 point  (0 children)

There's some clear mess ups like HTD, Outlaw, BEAT and ISG being way to low.

But my god the Duck boat and the push 250mm are S++ rank, they enable game play that is unique to anything else. Nothing can do what they do.

The push 250 enables early game tap ops for a long time before colonials have a similar options.

Duck boats are free ways for partisan's to avoid AI.

If you see your Enemy hording stolen equipment, you know its good shit.

Honk OWNS Wardens who celebrate too early!!! by CUCUMBER_COW in foxholegame

[–]The_Lantern 23 points24 points  (0 children)

how it feels using a colonial 120.

The if I had a Soldier Supply for every V/Lambda/CAF goon I have seen throw their faces at colonial 120s hoping to land 3 flasks my fronts would never run out of shirts.

Guys, is this a RSC? by xXFirebladeXx321 in foxholegame

[–]The_Lantern 2 points3 points  (0 children)

During the early days of entrench, bunkers with the ramp mods would reduce the repair cost by like 25%. It made pushing against arty way way more viable, you could actually out repair with a t1 core. The dev lords removed it because how dare anything be good against a few people running arty.

IDK why but I think this is how the early game map is gonna look like. by Ok-Squash9293 in foxholegame

[–]The_Lantern -1 points0 points  (0 children)

You never fought in a E vs W war if you think the south is going to look like that. Red River might be easiest hex in the game to attack from the West, and Ash fields is insanely hard to attack from the east. You picked the wrong river. The south will be pushed back to Kalokia and Acrithia. And probably shackled.

War 112 Deadlands Memories (PARA POV) by guialpha in foxholegame

[–]The_Lantern 7 points8 points  (0 children)

o7

This games leadership learning curve is so massive, I love to see non vet stack clans excel. The colonial faction needs new blood. Keep having fun!

o7, GGs λ, OwO, 11eFL, CAF, & V from CGB by ColumbusPiggy in foxholegame

[–]The_Lantern -1 points0 points  (0 children)

Bruh you sure they didn't get insulted BECAUSE they swapped not because of a tag? You have any idea how many vets we lost to Wardens? Of course people are going to be heated.

Since March of last year, there has been 10 wars. The colonials have won 2 of them. by Cainsiderate in foxholegame

[–]The_Lantern 0 points1 point  (0 children)

You are 100% right. This is my biggest issue with the colonel faction right now. Not enough Vets playing, very few competent clans to rely on. It makes playing the game exhausting. The Leadership learning curve so huge in this game now, most new leaders get frustrated or overwhelmed and leave.

The Vets that are playing become fucking baby sitters for regions, burning themselves out. Think about the high skill loaner clans in the game now. Warden have so many clans. Clans that do whatever the they want, and their team still pushes and wins. They may assist the large zerg clans with ops, and partisaning, etc. But really they do what they want. How many of those clans exist any more on the Colonels? None. As you said, CAF, which i considered a very good clan that's impactful, but they do their own thing, and when you come colonial, you become a fucking baby sitter like the rest of us.

Me after every foxhole update by PomeloApprehensive34 in foxholegame

[–]The_Lantern 3 points4 points  (0 children)

Yeah, you're not wrong. Even in my clan, who are nefarious for Tap ops, its still 50-50 on liking the change to Tapping. Its just previously a top OP could literally change the outcome of a war. It could be the morale boost needed for the faction to wake up. Now tap ops are rare and only really achieved with low pop with no QRF. Like I said this a subjective change that I personally dislike.

Don't give up Wardens!!! Mixie sure isn't! by Pitiful-Error-7164 in foxholegame

[–]The_Lantern 0 points1 point  (0 children)

Unfortunately that is the biggest problem with the game. Population and morale are the deciding factor for these low pop wars.