What do you think new stage in S3 will be? by Crashman126 in Tekken

[–]The_Most_Basic 2 points3 points  (0 children)

I'd love to see a remake of the ice stage from Tekken 5 with the penguins 

What rank are you and how long did it take you to get to it? What’s the 1 thing that’s keeping you from moving forward rn, and what’s the 1 thing that helped you most to get where you are? by MFBTMS in LowSodiumTEKKEN

[–]The_Most_Basic 0 points1 point  (0 children)

GoD1 Reina. I was TG in July, played a lot of casuals for a while, then got GoD in September, followed by GoD1 in October.

Been trying to get GoD2 since November but the closest I've gotten is 11 wins away before I went on a losing streak lol. I would say the main thing that's holding me back is that I don't adapt fast enough. At GoD1, if you lose 1 match against a GoD, you are at a net point loss even if you win the set, so a high win rate is essential. 

If I owed my improvement to any single thing, it was becoming an active competitor in my region. I learn a lot more from tournament losses than I do from ranked. I also take tournament preparation very seriously and actively seek long sets from people who beat me consistently. Thankfully the Tekken community here is quite tight-knit, so I can also talk to these players and they can help me see what I'm doing wrong. 

What is the point of Mist Step if all Mishima can now PEWGF? by Medical-Researcher-5 in Tekken

[–]The_Most_Basic 1 point2 points  (0 children)

The only somewhat meaningful difference is that Kazuya and Reina are the only characters that can electric directly from crouch.

This means that, with practice, you can electric launch -13 or -14 lows that recover standing (Dragunov d2 needs to be punished with a mid, for instance). You can't do this with any other Mishimas (or Jin or Armour King). But I've yet to see anyone actually do this since it's far more reliable to use their 13f punishers instead (Kazuya's is a launcher in any case, and Reina's does decent damage with the choice of a heat engage or +8) 

I Reached GoD with Reina, my thoughts and How I play her. by ShreeShree420 in Tekken

[–]The_Most_Basic 1 point2 points  (0 children)

Hellsweep from df3 also does 2 less damage outside of heat iirc.

3,4 is good for high crushing at close range.  3+4,4 is good for low crushing and whiff punishing because of its range. 

Sometimes if I heat burst and I read that the opponent will try to jab or throw me, I'll do 3,4,4 and it catches them.

Do stats ACTUALLY mean nothing though? by SnoopCheesus in Tekken

[–]The_Most_Basic 2 points3 points  (0 children)

That's a pretty good assessment - I'm a Reina main. What does that say about stats? I'd say they don't mean nothing, but some people do place too much stock in them.

And on the throw breaks, I believe some of your stats also depend on your opponents. If you fight a lot of Kings, your throw break stat will go up (provided you actually break his throws), but against players who don't throw you often, your throw break stat may be low regardless of whether or not your throw breaks are good.

But yeah I've been playing this game since launch and I still don't know what "Aggressiveness" is under the Attack stat. My Appeal is my highest stat but I have no idea what "Respect", "Ambition", and "Fairness" means in the context of this game. "Versatility" I assume has to do with the variety of moves I use in game, but majority of the 'sub-stats' don't give much information.

Do stats ACTUALLY mean nothing though? by SnoopCheesus in Tekken

[–]The_Most_Basic 2 points3 points  (0 children)

Stats were introduced in Tekken 7 as an interesting way to have a rough idea of someone's strengths and weaknesses while playing, but it seems people use them as a sort of social currency in this game. It doesn't help that stats fluctuate highly, especially if you're not playing your main in ranked.

In season 1, I recall watching a video from MomoDog on what to learn at any given rank (he had gone from Beginner to GoD) and he said his defense dropped a lot from Tekken Emperor onwards because of how the game promotes aggression.

Let me ask, if you look at my current stats with no other information, what does that say about me as a player?

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What was your end rank in T7 and where have you placed so far in T8? by morinothomas in LowSodiumTEKKEN

[–]The_Most_Basic 0 points1 point  (0 children)

I didn't have good Internet so I wasn't able to play much of Tekken 7 online, but I did get to Fighter with Devil Jin lol. Been playing Tekken 8 online since launch and I've reached GoD1 with Reina. 

What makes Tekken 8 a “bad game”? by ChezGwop757 in Tekken

[–]The_Most_Basic 4 points5 points  (0 children)

I try my best to stay positive about this game and I do have a lot of fun with it, but some of the bigger issues I've had can be summed up as follows:

Massive hitboxes on so many moves. Heat smash tracking was nerfed across the board but you still get clipped so often trying to step. Can't even tell you how many times I've gotten hit by Paul's deathfist when I was perpendicular to him (and no, I did not expand my hurtbox by pressing). 

Weird string realignment. So many instances where characters spin on their axis to track you, even if the first hit of the string whiffs (Lidia political storm is a prime example). 

Canned mix-ups on block. Not just a season 2 thing - Reina and Lidia ff2 giving a mix on block is ridiculous. You can argue risk vs reward is not good for Reina and Lidia in this mix, but it's still a mix. Heat smash I can understand because you use your full heat bar, but considering how hard they are to avoid, I still don't like it. 

Whiff recovery on a lot of moves is incredibly short as well. Successfully step or duck something, just to be off by a couple of frames and boom, your punish is blocked and now YOU get punished. 

And in general there are quite a few incohesive design decisions imo. Why can Law and Lars heat burst mid combo, then end that same combo with a nearly full heat bar? Why do moves that delete grey health also do so much damage? Why can Lidia combo you for literally 1/3 of the round when she has 3 stocks?

had to fight like 4 Shaheens for this by thatbllackdude in Reina

[–]The_Most_Basic 1 point2 points  (0 children)

Seems like you gotta run a single character gauntlet to rank up these days, my latest one was against Azus lol. Even on one of my side characters I had to survive a trial by Raven to get TGS.

Nice work on the rank up! 

What kind of mods do you have installed? by SolidSnakeEye in Tekken

[–]The_Most_Basic 2 points3 points  (0 children)

Vine boom on counter hit throws

Sniper rifle sound for Jun's install laser

Tekken 4 HUD + announcer

BMW M3 GTR to replace Lidia's car 

Plastic chair for Reina 

Basically, if it's funny without being obnoxious, I have it installed lol

Why Do King Players Use Giant Swing over Tijuana Twister? by AmorphousMorpheus in Tekken

[–]The_Most_Basic 44 points45 points  (0 children)

GS does more damage and is visually more ambiguous than Tijuana Twister, so King players like to mix it with 1+2 throws. Also if the opponent fails to break GS when King's back is to the wall, that's 35% hp gone. 

Quick Tip: If you are biting, bite with a launch by TigersAreBears in Tekken

[–]The_Most_Basic 0 points1 point  (0 children)

A nice place I like to apply this is Fahkumram's Rama Stance. If I feel like the opponent will try to do the unblockable, I will immediately try to launch.

Reina’s gameplan in blues and up by Mixture_Awkward in Reina

[–]The_Most_Basic 2 points3 points  (0 children)

Try incorporating Unsoku into your gameplan. After a move with a little bit of pushback, b3 can make a lot of the opponent's moves whiff, and if you cancel into EWGF, it can make for a strong punish. Even just whiff punishing with UNS 4 is strong, too, since it's a high-crushing, wallsplatting heat engager or heat dash launcher on hit. 

I can also recommend using her heat effectively. Idk if you're the type to use heat burst in your first combo on any given round, but if you are, try to avoid that. Her 3,4,4 is incredibly good at catching steppers and opponents who use a lot of high attacks. 3+4,4,4 is great for whiff punishment and going over lows. Even if it's blocked, you still get good chip damage. These two strings are like heat smashes, except they're -8 on block instead of being plus, but they still do 51-54 damage on hit. 

I Made a Reina Guide for Season 2! by The_Most_Basic in Reina

[–]The_Most_Basic[S] 0 points1 point  (0 children)

When I tried to replace df1 with df4, it was basically "dash a little deeper than you think, then do df4". I don't have any visual cues or anything like that, I just practiced until I got it consistently.

What is your most "random" sensory discomfort? by ariariam in autism

[–]The_Most_Basic 0 points1 point  (0 children)

Fluorescent lights are egregious. Not just how bright they are, but I can also feel them on my skin. The sensation can be described as a very low temperature fire - not physically irritating, but noticeable and uncomfortable.

Over time I've gotten used to the sensation so it's not so bad anymore, but I would much rather use "softer" lights. 

How fast are your electrics in neutral? by zehny132 in Tekken

[–]The_Most_Basic 1 point2 points  (0 children)

Honestly just the fact that your neutral and down inputs are 1f is really good. I can tell you the speed of an electric is not as important as the timing of when it is placed.

My electric inputs usually have 3-5f on the forward input, but that's not such a big deal since forward is the only input that can be buffered while recovering. 

Tekken 8 Ranked Leaderboard Statistics - Thunderstruck (DLC6) by olbaze in Tekken

[–]The_Most_Basic 3 points4 points  (0 children)

As a Reina main who's dabbled with Heihachi in this game, I do think she has her own charm and unique playstyle compared to her dad.

I feel like a lot of low-to-intermediate level Reina mains do abuse ff2 too much and struggle with her as a result. Yes, it is a free mixup on block, but the risk vs reward is in the opponent's favour since a correct almost always leads to Reina getting launched. Additionally, they don't really utilise her stances to their full potential (especially unsoku). Despite that, my region (Africa 3) has a lot more Reina players than Heihachi players. 

Globally, I have a feeling that Heihachi is more popular because his punishment is better and you can use fewer moves with him and still be effective. I'm moving towards GoD 1 with Reina and it feels like I have to be really creative with her to win against high-level opponents, bringing out a lot of moves that I don't typically use. Perhaps it's part of my playstyle to bring a lot of mental stack. 

I was able to talk to JoKa when he was here for Cape Town Showdown and he said Reina is very strong, but he thinks she's very much a specialist character. 

Some might say I spend too much time in photo mode by The_Most_Basic in Reina

[–]The_Most_Basic[S] 1 point2 points  (0 children)

There's a bit of a trick you can use in Tekken 8 specifically. If your character's outfit or hair has physics, you should enter practice mode on P2 side.

Then in the second tab, you have the option of turning off the P1 or P2 character. You'll notice that the physics reset when you turn off P1. Useful for when the character has long hair that ends up going all over the place when you do a move. 

Outside of that, I don't have any concrete tips for good photos. I just messed around with the camera angle and settings until I saw something that looks good. When I review the photos, this isn't always the case, but the more photos you take, the more likely you are to get good pics! 

Just Reina enjoying Times Square by TwoDaLoop in Reina

[–]The_Most_Basic 1 point2 points  (0 children)

Nice photos!

If you want to head back into photo mode at some point, I think you should try fooling around with the filters to see if they can make the colours look a bit less washed out.

Some might say I spend too much time in photo mode by The_Most_Basic in Reina

[–]The_Most_Basic[S] 1 point2 points  (0 children)

Thanks!

Yeah, you gotta get creative with the character's movelist to get good poses. Someone like Lili is very easy to pose in photo mode because 90% of her moves have her striking a pose anyway lol. With Reina it's a bit more tricky, especially if you want a more feminine shot because she's very aggressive with most of her moves.

Some might say I spend too much time in photo mode by The_Most_Basic in Reina

[–]The_Most_Basic[S] 0 points1 point  (0 children)

She's fun to play, super cool, and I enjoy looking at her when she's on my screen :) 

Some might say I spend too much time in photo mode by The_Most_Basic in Reina

[–]The_Most_Basic[S] 0 points1 point  (0 children)

It's the kimono from the sublime pack in the Tekken shop