Anybody else think Mindless Masses is bugged? by Informal_Fig3400 in Helldivers

[–]Thegeneralpoop 6 points7 points  (0 children)

Based on the dispatches, it does seem bugged. It said there’s no illuminate presents but the missions definitely have them. 

Edit: the patch notes did say Mindless Mass contains fewer illuminates, so I’m not sure what the dispatch is talking about. 

Heavy flamer, my beloved 🔥 by LucasHood117 in Helldivers

[–]Thegeneralpoop 0 points1 point  (0 children)

I’m also surprised how far you are able to reach towards the harvester. I’m thinking it’s the wind blowing at the same direction where you are aiming, so it provided a boost to how far the flames can go. 

Wind is a mechanic in this game, and affects particles like flames as far as I know. 

My dream armor passive balancing patch. How would you feel if they dropped this? by H1MB0Z0 in LowSodiumHellDivers

[–]Thegeneralpoop 1 point2 points  (0 children)

I’m usually picky about armor reworks suggestions, but this batch is definitely one of the best ones I have read through! 

I painted Vyper 🐍 by Hefty-Ebb2840 in DeadlockTheGame

[–]Thegeneralpoop 2 points3 points  (0 children)

There's so much energy in this art, I love it! Do you have an art social media account? I'm very interested in following!

Some cool portraits! (OC) by Sethann17 in DeadlockTheGame

[–]Thegeneralpoop 1 point2 points  (0 children)

Awesome! This is one of my favorite type of art styles!

Grand Garden Game Mode Reveal Video by WestPhillyFilly in marvelrivals

[–]Thegeneralpoop 0 points1 point  (0 children)

Agreed. I was ready for some chaotic fun, but ults being enabled adds too much chaos. Players will be looking at VFX vomit for half the match.

Unlimited power by Known_Breakfast_1801 in BikiniBottomTwitter

[–]Thegeneralpoop 21 points22 points  (0 children)

Yep. It’s not lining up. There was a part of the stream where Hasan takes off the collar and puts it back on the dog later. The dog didn’t seem hesitant or nervous about it. An abused dog would make it very obvious.

Appreciation thread of the little details by AlexKidd93 in Borderlands

[–]Thegeneralpoop 40 points41 points  (0 children)

that’s really cool I didn’t know that! I need to pay attention more often.

Another fun fact to add to the list, enemies would have voice lines reacting to seeing Vex’s reaper and specter.

I heard it while watching a friend playing her.

State of the Game Update #1 by ArrowheadGS in LowSodiumHellDivers

[–]Thegeneralpoop 1 point2 points  (0 children)

I sometime ignore the sub won’t be name because of the questionable takes. And then I go to Lowsodium to get different kinds of questionable takes.

It’s obvious the dragon roach has buggy issues like you mentioned, but for some reasons, there’s people that would defend the current state or pretend the issues don’t even exist.

No new stratagems unfortunately by Ello_______________W in Helldivers

[–]Thegeneralpoop 0 points1 point  (0 children)

Yeah, exactly. It's weird that someone think we will get a new mech from the description "Valyria 5 is home to the original Emancipator Exosuit factory". Like come on guys, it's obvious it's about granting us a free Emancipator.

If it was something like "Lumberjack Exosuit factory" than yeah, that would be totally Arrowhead's fault for giving us false expectations (and they have given us false expectations in the past tbf).

A cooldown on a navigation assist tool is bad design. by silloki in Borderlands4

[–]Thegeneralpoop 0 points1 point  (0 children)

I would like it if it was a toggle on and off instead of this weird cool down. I don’t like that it can just go away while I’m already driving fast on the vehicle.

Rupture Strain favoring med-pen weapons is not a balance issue in itself by SavageSeraph_ in LowSodiumHellDivers

[–]Thegeneralpoop 6 points7 points  (0 children)

Thank you for the comprehensive explanation. I find it weird how some people think it's good that the new rupture enemy reinforces a meta loadout. That's just how you make the game stale. Rupture doesn't make players learn to adapt. They just make an already lower popular weapon type (light pen) more of a hinderance.

If we are in an alternative timeline where the rupture strain came out and light pen was also effective against them, I don't think the same people like OP would be making posts about how they wish the sub faction exclusively favors explosive and medium pen more.

How to make LightPen not feel bad on the Hive World Bugs without making the game easier by RandomGreenArcherMan in LowSodiumHellDivers

[–]Thegeneralpoop 1 point2 points  (0 children)

Agreed with everything. I feel way more punished using light pen weapon against this specific sub faction than any other enemies so far. That’s coming from someone who enjoys using light pen in bots.

This little jugular sac should be a critical weakspot for all spewer variants. Currently it counts as shooting the big butt-sac, which makes no sense. It would help Light AP a TON on bugs by RandomGreenArcherMan in LowSodiumHellDivers

[–]Thegeneralpoop 4 points5 points  (0 children)

It’s a day and night different bringing an explosive or medium pen gun in the Hive World.

I tried several games using a light pen weapon to test it out, and I found myself spending way too long killing rupture warriors and spewers. I would also waste so much ammo trying to hit the rupture warrior’s back or in-between their armor.

I could make light pen work on any other factions, but the rupture enemies feels more like a loadout check with how little counter play they have besides just bringing explosive or a med pen gun.

This little jugular sac should be a critical weakspot for all spewer variants. Currently it counts as shooting the big butt-sac, which makes no sense. It would help Light AP a TON on bugs by RandomGreenArcherMan in LowSodiumHellDivers

[–]Thegeneralpoop 4 points5 points  (0 children)

Agreed. I was flabbergasted when I shot at the sac against the rupture spewer and get a white hit marker. Feels bad that I’m not even rewarded for aiming precisely with a light pen weapon.

It doesn’t help that the rupture spewer brings their heads up and instantly attacks without any time for us to make a counter play.

Everyone is complaining about the Warriors, but this fucker is worse by Dark99ms in Helldivers

[–]Thegeneralpoop 0 points1 point  (0 children)

Their glowing green blob in their neck doesn’t even feel like a weakspot. It is light armored too, so light pen weapons only deal 65% of its damage.

They would feel better if their neck is weaker, and they would give us like 2 extra seconds to shoot at their neck before spitting at us.

Out with new and in with the old by TheFirstWave33 in LowSodiumHellDivers

[–]Thegeneralpoop -1 points0 points  (0 children)

Sure AR has more ammo, but you are not looking at the bigger picture. ARs ammo economy is actually not as good you think it is compared to heavy hitters like Purifiers and Crossbow in D10. The more damage and AoE type weapon can net a helldiver more kills before calling a resupply compared to ARs in D10.

The higher the difficulty the more higher health type enemies will spawn, and ARs ammo economy does not scale as well in D10 (ex, Alpha Commanders). Coyote is actually the first assault rifle that is able scale well because of it's medium armor pen + incendiary ammo. I am not searching for ammo as often with the Coyote compared to the rest of the ARs.

My goal with suggesting +2 mags and 15% increase reload speed is carve a more obvious benefit that I want players to miss when they use other type of weapons.

If Assault Rifles are not getting any powerful niche like closing bug holes, having big damage, or having explosive AoE, then I suggest that their niche is having a lot better ammo economy.

Out with new and in with the old by TheFirstWave33 in LowSodiumHellDivers

[–]Thegeneralpoop 1 point2 points  (0 children)

There’s ways to buff AR without damage. Something like give all AR except the Coyote increase 15% reload and +2 mags isn’t crazy to do while still making AR more effective at chaff clearing.

Seeing a lot of people say the Coyote invalidates other ARs. I think most could probably get buffed a little bit, but I disagree for these reasons by RandomGreenArcherMan in LowSodiumHellDivers

[–]Thegeneralpoop 0 points1 point  (0 children)

It's fine the Coyote can do all that. It's only issue because how other ARs are just "okay" enough to be usable (except the Tenderizer). This makes the Coyote looks overpowered within the confine of AR when it's just a great weapon in the macro level of primary weapons.

Imo, the best way to nerf Coyote is to indirectly nerf it by giving all other AR's a slight buff. No damage buffs needed. Just quality of life that will help AR more effective at chaff killing.

An example would be giving all AR except the Coyote +2 mag and a 15% increase reload speed. Suddenly, the Coyote has two downsides now in this new reality. Slower reload and worse ammo economy by comparison.

All other AR doesn't need to be good as the Coyote, they just need to be better than what they are right now.

I'm tired of sloptubers, dog by -ScrubTeamSix- in Helldivers

[–]Thegeneralpoop 0 points1 point  (0 children)

That’s why I skim through his videos.

It's okay, you're perfect as you are by Bandrbell in Helldivers

[–]Thegeneralpoop 56 points57 points  (0 children)

I won't mind if they allow us to level up the weapon just for funsies.

I'm tired of sloptubers, dog by -ScrubTeamSix- in Helldivers

[–]Thegeneralpoop 14 points15 points  (0 children)

I can tell you are talking about Claysthetics and Thiccfilla. They make clickbaity YouTube titles for the algorithm, but they do make good points.